Disgaea D2: A Brighter Darkness: Difference between revisions

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m (Text replacement - "|renderer notes = |graphics device = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this paramete...)
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
 
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|genre    = Tactical role-playing
|genre    = Tactical role-playing
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES01939, BLUS31313, BCAS20301|ird=Yes}}
|gameid    = {{gameid|id=BLES01939, BLUS31313, BLJS10206, BCAS20301|ird=Yes}}
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes               =
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler          = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable thread scheduler notes   =
|enable spu loop detection notes       =  
|lower spu thread priority        = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes =
|spu xfloat accuracy notes             =  
|enable spu loop detection        = <!-- On, Off -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes =
|spu block size notes                 =  
|hook static function            = <!-- On, Off -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|hook static function notes       =
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
|renderer notes                       =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes               =  
|aspect ratio notes                   =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                 =
|framelimit notes                     =  
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes         =
|anisotropic filter notes             =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|default resolution notes         =
|anti-aliasing notes                  =
|resolution scale                 = <!-- Range between 50% to 800% -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|resolution scale notes           =
|zcull accuracy notes                  =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale threshold notes =
|shader quality notes                  =
|write color buffer              = <!-- On, Off -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|write color buffer notes         =
|3d rendering mode notes              =  
|use gpu texture scaling          = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|use gpu texture scaling notes   =
|default resolution notes             =  
|strict rendering mode           = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes     =
|resolution scale notes               =  
|vsync                           = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                     =
|resolution scale threshold notes     =  
|stretch to display area         = <!-- On, Off -->
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|stretch to display area notes    =
|output scaling notes                  =
|disable vertex cache             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|disable vertex cache notes      =
|shader mode notes                     =  
|write color buffers                  = <!-- On, Off -->
|write color buffers notes             =  
|strict rendering mode                 = <!-- On, Off -->
|strict rendering mode notes           =  
|vsync                                 = <!-- On, Off -->
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes        =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes            =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|force gpu texture scaling            = <!-- On, Off -->
|force gpu texture scaling notes      =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 16:05, 3 March 2024

Disgaea D2: A Brighter Darkness
Developer(s) Nippon Ichi Software
Publisher(s) Nippon Ichi Software
Series Disgaea
Release date(s) JP March 20, 2013
EU September 27, 2013
AU October 3, 2013
NA October 8, 2013
Release type PlayStation 3 exclusive
Genre(s) Tactical role-playing
Mode(s) Single-player
GameID(s) BLES01939 (IRD), BLUS31313 (IRD), BLJS10206 (IRD), BCAS20301 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Disgaea D2: A Brighter Darkness (known in Japan as Disgaea Dimension 2 (ディスガイア D2)), is a sequel to 2003's Disgaea: Hour of Darkness for the PlayStation 2, where the respective main characters of that game are once again the focus.

Gameplay in Disgaea D2 remains the same as other core Disgaea games in the series. Monster Mounting is a new feature that replaces Magichange from Disgaea 3 and Disgaea 4. A humanoid character is able to ride on top a Monster allowing the humanoid character to attack on top of the monster while the monster takes damage for the humanoid character. Characters can also build relationships with each other and their compatibility is determined by a heart scale of 1 to 5. This is called "Likeability". Likeability also affects the strength of collaboration attacks used when Monster Mounting depending of the relationship established between a humanoid character and a monster character, as well as the strength and probability or Team Attacks.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.