Destiny: Difference between revisions

From RPCS3 Wiki
(Add known issues section back)
(Add PSN serials to patch, add CPU configuration)
 
(19 intermediate revisions by 6 users not shown)
Line 2: Line 2:
|image    = [[File:{{#setmainimage:DestinyLegendaryEdition.jpg}}|300px]]
|image    = [[File:{{#setmainimage:DestinyLegendaryEdition.jpg}}|300px]]
|developer = Bungie
|developer = Bungie
|publisher = Activision
|publisher = Activision, Bungie
|date      = {{vgregion|NA/EU/JP|September 9, 2014}}
|date      = {{vgregion|NA/EU/JP|September 9, 2014}}
|release  = Multi-platform
|release  = Multi-platform
|genre    = MMO
|genre    = MMO
|modes    = Co-op, Multiplayer
|modes    = Co-op, Multiplayer
|gameid    = {{gameid|id=BLES01857, BLUS31181, BCJS35001, NPEB02021, NPUB31202|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=NPEB02097|oid=NPUB31545|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90553|ird=NA}}
|gameid    = {{gameid|id=BLES01857, BLUS31181, BCJS35001, NPEB02021, NPUB31202|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=NPEB02097, NPUB31545, NPJA90277|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90553, NPJA90286|ird=NA}}
|internal resolution = 1024x624
|wikipedia = https://en.wikipedia.org/wiki/Destiny_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/Destiny_(video_game)
}}
}}


Destiny is an online-only multiplayer first-person shooter video game developed by Bungie and previously published by Activision. Destiny is now self-published by Bungie after separating from Activision in 2019. It was released worldwide on September 9, 2014. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.  
Destiny is an online-only multiplayer first-person shooter video game developed by Bungie and previously published by Activision. Destiny is now self-published by Bungie after separating from Activision in 2019. It was released worldwide on September 9, 2014. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.
([https://en.wikipedia.org/wiki/Destiny_(video_game) Wikipedia])
([https://en.wikipedia.org/wiki/Destiny_(video_game) Wikipedia])


Line 17: Line 18:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = Interpreter (static)<!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    = LLVM is broken
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = Recompiler (ASMJIT) <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    = LLVM is broken
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                   = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|xfloat accuracy                       = <!-- Accurate, Approximate, Relaxed -->
|xfloat accuracy notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 42: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = Auto <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = Auto<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Changing this to anything besides auto can glitch out parts of the game.
|framelimit notes                      = Changing this to anything besides auto can glitch out parts of the game.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 50: Line 47:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              = Can impact performance in certain regions. Depends on your game title.
|default resolution notes              = Can impact performance in certain regions. Depends on your game title.
Line 58: Line 59:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes missing graphics
|write color buffers notes            = Fixes missing graphics.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 66: Line 67:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 75: Line 72:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 104: Line 101:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 113: Line 115:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 135: Line 141:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 148: Line 158:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 166: Line 179:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Online Play===
Destiny requires private servers in order to be playable, and are currently in development.
===IP/Host Switches===
This title requires a private server to access the game. There are no servers created by RPCS3 currently for Destiny, all the servers below are community servers.


{{patch
{{patch
Line 175: Line 193:
     Games:
     Games:
       "Destiny":
       "Destiny":
         BLES01857: [01.24]
         BLES01857: [ 01.24 ]
         BLUS31181: [01.24]
         BLUS31181: [ 01.24 ]
         BCJS35001: [01.24]
         BCJS35001: [ 01.24 ]
        NPEB02021: [ 01.24 ]
        NPUB31202: [ 01.24 ]
     Author: "cohaereo"
     Author: "cohaereo"
    Notes: "Necessary for the game to connect to unofficial signon servers."
     Patch Version: 0.1
     Patch Version: 0.1
    Group: "V4NGRD"
    Notes: "Necessary for the game to connect to unofficial signon servers"
     Patch:
     Patch:
       - [utf8, 0x012e6328, "http://www%d.%s/%s "]
       - [ utf8, 0x012e6328, "http://www%d.%s/%s\0" ]
}}
}}
===Online Play===
Destiny requires private servers in order to be able to play, and are currently in development.
===IP/Host Switches===
This title requires a private server to access the game. There are no servers created by RPCS3 currently for Destiny, all the servers below are community servers.

Latest revision as of 18:01, 15 February 2024

Destiny
DestinyLegendaryEdition.jpg
Developer(s) Bungie
Publisher(s) Activision, Bungie
Release date(s) NA/EU/JP September 9, 2014
Release type Multi-platform
Genre(s) MMO
Mode(s) Co-op, Multiplayer
GameID(s) BLES01857 (IRD), BLUS31181 (IRD), BCJS35001 (IRD), NPEB02021, NPUB31202
Beta
NPEB02097, NPUB31545, NPJA90277
Demo
NPEB90553, NPJA90286
Internal resolution 1024x624
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Destiny is an online-only multiplayer first-person shooter video game developed by Bungie and previously published by Activision. Destiny is now self-published by Bungie after separating from Activision in 2019. It was released worldwide on September 9, 2014. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes. (Wikipedia)

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
PPU decoder Interpreter (static) LLVM is broken
SPU decoder Recompiler (ASMJIT) LLVM is broken

GPU configuration

Setting Option Notes
Framelimit Auto Changing this to anything besides auto can glitch out parts of the game.
Write color buffers On Fixes missing graphics.

Known Issues

There are no reported issues with this title.

Special Notes

Online Play

Destiny requires private servers in order to be playable, and are currently in development.

IP/Host Switches

This title requires a private server to access the game. There are no servers created by RPCS3 currently for Destiny, all the servers below are community servers.

Patches

PPU-ac58999f254e8d9dc817426c8c84b068ee8caaea:
  "HTTPS Bypass":
    Games:
      "Destiny":
        BLES01857: [ 01.24 ]
        BLUS31181: [ 01.24 ]
        BCJS35001: [ 01.24 ]
        NPEB02021: [ 01.24 ]
        NPUB31202: [ 01.24 ]
    Author: "cohaereo"
    Notes: "Necessary for the game to connect to unofficial signon servers."
    Patch Version: 0.1
    Patch:
      - [ utf8, 0x012e6328, "http://www%d.%s/%s\0" ]