Deadly Premonition: The Director's Cut: Difference between revisions

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m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ")
(Add patch to skip intro videos)
 
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|genre    = Survival horror
|genre    = Survival horror
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES01776, BLUS31064, NPEB01352, NPUB31179|ird=yes}}, {{gameid|id=BLJS10073|ird=No}}
|gameid    = {{gameid|id=BLES01776, BLUS31064, BLJS10073, NPEB01352, NPUB31179|ird=yes}}
}}
}}


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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
}}
}}
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-b6c244044dbd6fcee19bb9e0d82f434119524629:
  "Ultrawide 21:9 (3440x1440)":
    Games:
      "Deadly Premonition: Director's Cut":
        NPEB01352: [ 01.00 ]
    Author: "faith"
    Patch Version: 1.0
    Notes: "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD will be stretched. Certain scenes may have visual bugs."
    Group: AR
    Patch:
      - [ be32, 0x771c80, 0x4820d148 ] # jump to cave
      - [ be32, 0x97ed98, 0x409e0048 ] # create code cave
      - [ be32, 0x97edc8, 0x3f004018 ] # lis  r24,0x(high part)
      - [ be32, 0x97edcc, 0x6318e38e ] # ori  r24,r24,0x(low part)
      - [ be32, 0x97edd0, 0x93010070 ] # stw  r24,0x70(r1)
      - [ be32, 0x97edd4, 0xc3e10070 ] # lfs  f31,0x70(r1)
      - [ be32, 0x97edd8, 0xd3e30064 ] # stfs  f31,0x64(param_1)
      - [ be32, 0x97eddc, 0x4bdf2ea8 ] # return
  "Skip intro videos":
    Games:
      "Deadly Premonition: Director's Cut":
        NPEB01352: [ 01.00 ]
    Author: "faith"
    Patch Version: 1.0
    Notes: "Skips intro videos, goes to main menu immediately after controller notice"
    Group:
    Patch:
      - [ be32, 0x5c4a7c, 0x38000000 ] # li r0, 0x0
}}

Latest revision as of 15:58, 14 May 2024

Deadly Premonition: The Director's Cut
Developer(s) Access Games
Publisher(s) JP Marvelous Entertainment
NA/EU/AU Rising Star Games
Release date(s) JP March 11, 2010
NA April 30, 2013
EU April 30, 2013
AU May 16, 2013
Release type Multi-platform
Genre(s) Survival horror
Mode(s) Single-player
GameID(s) BLES01776 (IRD), BLUS31064 (IRD), BLJS10073 (IRD), NPEB01352, NPUB31179
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Deadly Premonition (Japanese: レッドシーズプロファイル, lit. Red Seeds Profile) is set in the fictional, rural American town of Greenvale, Washington, where the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good. The game is a reboot of Access Games' earlier video game Rainy Woods. In production from September 2004 to October 2007, Rainy Woods was cancelled soon after its debut at the 2007 Tokyo Game Show due to technical issues.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer OpenGL Fixes flickering shadows if you encounter any.
ZCULL accuracy Relaxed Recommended to get the best performance.
Multithreaded RSX On Recommended to get the best performance.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Recommended to get the best performance / lower RSX load.

Known Issues

General Rendering issues

Issue 2446 mostly issues around transparencies.

Special Notes

Patches

PPU-b6c244044dbd6fcee19bb9e0d82f434119524629:
  "Ultrawide 21:9 (3440x1440)":
    Games:
      "Deadly Premonition: Director's Cut":
        NPEB01352: [ 01.00 ]
    Author: "faith"
    Patch Version: 1.0
    Notes: "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD will be stretched. Certain scenes may have visual bugs."
    Group: AR
    Patch:
      - [ be32, 0x771c80, 0x4820d148 ] # jump to cave
      - [ be32, 0x97ed98, 0x409e0048 ] # create code cave
      - [ be32, 0x97edc8, 0x3f004018 ] # lis   r24,0x(high part)
      - [ be32, 0x97edcc, 0x6318e38e ] # ori   r24,r24,0x(low part)
      - [ be32, 0x97edd0, 0x93010070 ] # stw   r24,0x70(r1)
      - [ be32, 0x97edd4, 0xc3e10070 ] # lfs   f31,0x70(r1)
      - [ be32, 0x97edd8, 0xd3e30064 ] # stfs  f31,0x64(param_1)
      - [ be32, 0x97eddc, 0x4bdf2ea8 ] # return
  "Skip intro videos":
    Games:
      "Deadly Premonition: Director's Cut":
        NPEB01352: [ 01.00 ]
    Author: "faith"
    Patch Version: 1.0
    Notes: "Skips intro videos, goes to main menu immediately after controller notice"
    Group:
    Patch:
      - [ be32, 0x5c4a7c, 0x38000000 ] # li r0, 0x0