Deadly Premonition: The Director's Cut: Difference between revisions

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(Filling out the basic data and my recommended settings.)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Access Games
|developer = Access Games
|publisher = {{vgregion|JP/NA/EU/AU|Rising Star Games, Toybox Games}}
|publisher = {{vgregion|JP=Marvelous Entertainment|NA/EU/AU|Rising Star Games}}
|date      = {{vgregion|JP=March 11, 2010|NA=April 30, 2013|EU=April 30, 2013|AU=May 16, 2013}}
|date      = {{vgregion|JP=March 11, 2010|NA=April 30, 2013|EU=April 30, 2013|AU=May 16, 2013}}
|release  = Multi-platform
|release  = Multi-platform
|genre    = Survival horror  
|genre    = Survival horror
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES01776, BLUS31064, NPEB01352, NPUB31179|ird=yes}} {{gameid|id=BLJS10073|ird=No}}
|gameid    = {{gameid|id=BLES01776, BLUS31064, BLJS10073, NPEB01352, NPUB31179|ird=yes}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


Playing as special agent Francis York Morgan (call him York – everyone else does), it’s your job to investigate the brutal murder of a young local beauty in the town of Greenvale. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good.  
'''''Deadly Premonition''''' (<u>Japanese</u>: レッドシーズプロファイル, ''lit. Red Seeds Profile'') is set in the fictional, rural American town of Greenvale, Washington, where the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good. The game is a reboot of Access Games' earlier video game ''Rainy Woods''. In production from September 2004 to October 2007, ''Rainy Woods'' was cancelled soon after its debut at the 2007 Tokyo Game Show due to technical issues.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu cache notes                    =
|spu block size notes                 =  
|accurate xfloat                    = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|accurate xfloat notes               =  
|tsx instructions notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = OpenGL <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       = Fixes flickering shadows if you encounter any.
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = Relaxed <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  = Recommended to get the best performance.
|resolution scale                   = <!-- Value between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =  
|default resolution notes             =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =  
|resolution scale notes               =  
|write color buffers                 = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffers notes           =  
|resolution scale threshold notes     =
|strict rendering mode               = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|strict rendering mode notes         =  
|shader mode notes                    =  
|vsync                               = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|vsync notes                         =  
|write color buffers notes             =  
|stretch to display area             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|stretch to display area notes       =  
|strict rendering mode notes           =  
|disable vertex cache               = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable vertex cache notes         =  
|vsync notes                           =  
|multithreaded rsx                   = On<!--, Off -->
|stretch to display area               = <!-- On, Off -->
|multithreaded rsx notes             = Recommended to get the best performance.  
|stretch to display area notes         =
|disable async shader compiler      = <!-- On, Off -->
|enable 3d                            = <!-- On, Off -->
|disable async shader compiler notes =
|enable 3d notes                      =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes           =  
|multithreaded rsx                     = On <!-- On, Off -->
|multithreaded rsx notes               = Recommended to get the best performance.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake, Qt -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                  =  
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
|accurate llvm dfma notes              =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate rsx reservation access      = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate rsx reservation access notes =
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|maximum spurs threads notes         =  
|ppu llvm accurate vector nans notes  =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|silence all logs                     = <!-- On, Off -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|silence all logs notes               =  
|read depth buffers                 = <!-- On, Off -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|read depth buffers notes           =  
|sleep timers accuracy notes           =  
|write depth buffers                 = <!-- On, Off -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|write depth buffers notes           =  
|maximum spurs threads notes           =  
|read color buffers                 = <!-- On, Off -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|read color buffers notes           =  
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|disable on-disk shader cache       = <!-- On, Off -->
|read depth buffers                   = <!-- On, Off -->
|disable on-disk shader cache notes =  
|read depth buffers notes             =  
|relaxed zcull sync                  = On <!--, Off -->
|write depth buffers                   = <!-- On, Off -->
|relaxed zcull sync notes           = Recommended to get the best performance.
|write depth buffers notes             =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|read color buffers                   = <!-- On, Off -->
|driver wake-up delay notes         =  
|read color buffers notes             =  
|vblank rate                         = <!-- Value between 1 to 500 -->
|disable on-disk shader cache         = <!-- On, Off -->
|vblank rate notes                   =  
|disable on-disk shader cache notes   =  
|clocks scale                       = <!-- Value between 10 to 1000 -->
|disable native float16 support        = <!-- On, Off -->
|clocks scale notes                 =  
|disable native float16 support notes =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = On <!-- Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     = Recommended to get the best performance / lower rsx load.
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = On <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       = Recommended to get the best performance / lower RSX load.
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
|accurate getllar notes               =  
|hook static functions              = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =  
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes   =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes     =  
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===General Rendering issues===
===General Rendering issues===
{{issue|2446}} mostly issues around transparencies
{{issue|2446}} mostly issues around transparencies.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 13:49, 19 February 2024

Deadly Premonition: The Director's Cut
Developer(s) Access Games
Publisher(s) JP Marvelous Entertainment
NA/EU/AU Rising Star Games
Release date(s) JP March 11, 2010
NA April 30, 2013
EU April 30, 2013
AU May 16, 2013
Release type Multi-platform
Genre(s) Survival horror
Mode(s) Single-player
GameID(s) BLES01776 (IRD), BLUS31064 (IRD), BLJS10073 (IRD), NPEB01352, NPUB31179
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Deadly Premonition (Japanese: レッドシーズプロファイル, lit. Red Seeds Profile) is set in the fictional, rural American town of Greenvale, Washington, where the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good. The game is a reboot of Access Games' earlier video game Rainy Woods. In production from September 2004 to October 2007, Rainy Woods was cancelled soon after its debut at the 2007 Tokyo Game Show due to technical issues.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer OpenGL Fixes flickering shadows if you encounter any.
ZCULL accuracy Relaxed Recommended to get the best performance.
Multithreaded RSX On Recommended to get the best performance.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Recommended to get the best performance / lower RSX load.

Known Issues

General Rendering issues

Issue 2446 mostly issues around transparencies.

Special Notes