Dark Souls II: Difference between revisions

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|genre    = Action role-playing
|genre    = Action role-playing
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01959, BLUS41045, NPEB01853, NPUB31358, NPJB00555|oid=BLJM6113, NPHB00595|ird=Yes}}<br>'''''Scholar of the First Sin'''''<br>{{gameid|id=BLES02135, NPUB31666, NPEB02202|oid=BLUS31528, NPHB00711|ird=Yes}}<br>'''''Network Test'''''<br>{{gameid|id=NPUB90979, NPJB90625|oid=BLET50006|ird=NA}}
|gameid    = {{gameid|id=BLES01959, BLUS41045, NPEB01853, NPUB31358, NPJB00555|oid=BLJM61113, BLAS50640, NPHB00595|ird=Yes}}<br>'''''Scholar of the First Sin'''''<br>{{gameid|id=BLES02135, NPUB31666, NPEB02202|oid=BLUS31528, NPJB00711, NPHB00711|ird=Yes}}<br>'''''Network Test'''''<br>{{gameid|id=BLET50006, NPUB90979, NPJB90625|oid=NPHB00594|ird=NA}}
|internal resolution = 1280x720
}}
}}
'''''Dark Souls II''''' is a 2014 action role-playing game, and the third game in the [[:Category:Souls (Series)|Souls series]].
'''''Dark Souls II''''' is a 2014 action role-playing game, and the third game in the [[:Category:Souls (Series)|Souls series]].
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 25: Line 26:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
Line 42: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 50: Line 47:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 75: Line 74:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 108: Line 107:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 113: Line 117:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 133: Line 141:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 148: Line 164:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 165: Line 184:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.10
|gamever       = 1.10
|connect = Partial<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Unable to login to DS2 servers. Needs a custom server.
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
Line 200: Line 219:
     - [ be32, 0x01998b14, 0x01a329c8 ]
     - [ be32, 0x01998b14, 0x01a329c8 ]
     - [ be32, 0x01998b18, 0x01a32d20 ]
     - [ be32, 0x01998b18, 0x01a32d20 ]
  DS2_100title: &DS2_100title
    "Dark Souls II":
      BLES01959: [ 01.00 ]
      BLUS41045: [ 01.00 ]
      NPEB01853: [ 01.00 ]
      NPUB31358: [ 01.00 ]
  DS2_JP100title: &DS2_JP100title
    "Dark Souls II":
      BLJM61113: [ 01.00 ]
      NPJB00555: [ 01.00 ]
  DS2beta_EUtitle: &DS2beta_EUtitle
    "Dark Souls II Network Test":
      BLET50006: [ All ]
  DS2beta_UStitle: &DS2beta_UStitle
    "Dark Souls II Network Test":
      NPUB90979: [ All ]
  DS2beta_JPtitle: &DS2beta_JPtitle
    "Dark Souls II Network Test":
      NPJB90625: [ All ]
  DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes
    "Doesn't affect loss after death.\nNeeds testing for other merchants."
PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc:
  "Keep Souls After Death":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0066128c, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0085f388, 0x60000000 ] # level up
      - [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant
  "Infinite Stamina":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c4108, 0x60000000 ]
  "Max Souls":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0085fd1c, 0x3b9ac9ff ]
PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd:
  "Keep Souls After Death":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006622b4, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00861ce8, 0x60000000 ] # level up
      - [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant
  "Infinite Stamina":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c6390, 0x60000000 ]
  "Max Souls":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0086267c, 0x3b9ac9ff ]


PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
   "Bypass Network Requirement":
   "Bypass Network Requirement":
     Games:
     Games: *DS2beta_EUtitle
      "Dark Souls II":
        BLET50006: [ All ]
     Author: "DriftItem"
     Author: "DriftItem"
     Notes: *DS2_Net_Notes
     Notes: *DS2_Net_Notes
Line 211: Line 317:
     Patch:
     Patch:
       - [ load, *DS2_USEU_Net ]
       - [ load, *DS2_USEU_Net ]
  "Keep Souls After Death":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c6bb8, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes: *DS2_SoulsNeverDecrease_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy
      - [ be32, 0x00656f94, 0x60000000 ] # level up
      - [ be32, 0x00446084, 0x60000000 ] # darksign
  "Infinite Stamina":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005cf048, 0x60000000 ]
  "Max Souls":
    Games: *DS2beta_EUtitle
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006572e8, 0x3b9ac9ff ]


PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:
PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:
   "Bypass Network Requirement":
   "Bypass Network Requirement":
     Games:
     Games: *DS2beta_UStitle
      "Dark Souls II":
        NPUB90979: [ All ]
     Author: "DriftItem"
     Author: "DriftItem"
     Notes: *DS2_Net_Notes
     Notes: *DS2_Net_Notes
Line 222: Line 356:
     Patch:
     Patch:
       - [ load, *DS2_USEU_Net ]
       - [ load, *DS2_USEU_Net ]
  "Keep Souls After Death":
    Games: *DS2beta_UStitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c6a98, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2beta_UStitle
    Author: "FlexBy"
    Notes: *DS2_SoulsNeverDecrease_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy
      - [ be32, 0x00656e4c, 0x60000000 ] # level up
      - [ be32, 0x00445f64, 0x60000000 ] # darksign


PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:
PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:
   "Bypass Network Requirement":
   "Bypass Network Requirement":
     Games:
     Games: *DS2beta_JPtitle
      "Dark Souls II":
        NPJB90625: [ All ]
     Author: "DriftItem"
     Author: "DriftItem"
     Notes: *DS2_Net_Notes
     Notes: *DS2_Net_Notes
Line 233: Line 381:
     Patch:
     Patch:
       - [ load, *DS2_JP_Net ]
       - [ load, *DS2_JP_Net ]
}}
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
  "Infinite Health":
    Games:
      "Dark Souls II":
        BLET50006: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies
}}
}}

Latest revision as of 20:08, 9 March 2024

Dark Souls II
DS2.jpg
Developer(s) FromSoftware
Publisher(s) JP FromSoftware
NA/EU/AU Bandai Namco Games
Series Souls
Release date(s) NA March 11, 2014
JP March 13, 2014
EU/AU March 14, 2014
Release type Multi-platform
Genre(s) Action role-playing
Mode(s) Single-player, Multiplayer
GameID(s) BLES01959 (IRD), BLUS41045 (IRD), NPEB01853, NPUB31358, NPJB00555, BLJM61113 (IRD), BLAS50640 (IRD), NPHB00595
Scholar of the First Sin
BLES02135 (IRD), NPUB31666, NPEB02202, BLUS31528 (IRD), NPJB00711, NPHB00711
Network Test
BLET50006, NPUB90979, NPJB90625, NPHB00594
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dark Souls II is a 2014 action role-playing game, and the third game in the Souls series.

An updated version of the game, subtitled Scholar of the First Sin, was released in April 2015. It is a compilation of the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.10 N/A No No No No Not available

Patches

Anchors:
  DS2_Net_Notes: &DS2_Net_Notes
    "Restores the functionality of the network test client."

  DS2_USEU_Net: &DS2_USEU_Net
    - [ be32, 0x019a8c00, 0x01a43068 ]
    - [ be32, 0x019a8c04, 0x01a43060 ]
    - [ be32, 0x019a8c08, 0x01a42f18 ]
    - [ be32, 0x019a8c0c, 0x01a42f10 ]
    - [ be32, 0x019a8c10, 0x01a42fb8 ]
    - [ be32, 0x019a8c14, 0x01a42b60 ]
    - [ be32, 0x019a8c18, 0x01a42ec0 ]

  DS2_JP_Net: &DS2_JP_Net
    - [ be32, 0x01998b00, 0x01a32ec8 ]
    - [ be32, 0x01998b04, 0x01a32ec0 ]
    - [ be32, 0x01998b08, 0x01a32d78 ]
    - [ be32, 0x01998b0c, 0x01a32d70 ]
    - [ be32, 0x01998b10, 0x01a32e18 ]
    - [ be32, 0x01998b14, 0x01a329c8 ]
    - [ be32, 0x01998b18, 0x01a32d20 ]

  DS2_100title: &DS2_100title
    "Dark Souls II":
      BLES01959: [ 01.00 ]
      BLUS41045: [ 01.00 ]
      NPEB01853: [ 01.00 ]
      NPUB31358: [ 01.00 ]

  DS2_JP100title: &DS2_JP100title
    "Dark Souls II":
      BLJM61113: [ 01.00 ]
      NPJB00555: [ 01.00 ]

  DS2beta_EUtitle: &DS2beta_EUtitle
    "Dark Souls II Network Test":
      BLET50006: [ All ]

  DS2beta_UStitle: &DS2beta_UStitle
    "Dark Souls II Network Test":
      NPUB90979: [ All ]

  DS2beta_JPtitle: &DS2beta_JPtitle
    "Dark Souls II Network Test":
      NPJB90625: [ All ]

  DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes
    "Doesn't affect loss after death.\nNeeds testing for other merchants."

PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc:
  "Keep Souls After Death":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0066128c, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0085f388, 0x60000000 ] # level up
      - [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant
  "Infinite Stamina":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c4108, 0x60000000 ]
  "Max Souls":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0085fd1c, 0x3b9ac9ff ]

PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd:
  "Keep Souls After Death":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006622b4, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00861ce8, 0x60000000 ] # level up
      - [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant
  "Infinite Stamina":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c6390, 0x60000000 ]
  "Max Souls":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0086267c, 0x3b9ac9ff ]

PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
  "Bypass Network Requirement":
    Games: *DS2beta_EUtitle
    Author: "DriftItem"
    Notes: *DS2_Net_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *DS2_USEU_Net ]
  "Keep Souls After Death":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c6bb8, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes: *DS2_SoulsNeverDecrease_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy
      - [ be32, 0x00656f94, 0x60000000 ] # level up
      - [ be32, 0x00446084, 0x60000000 ] # darksign
  "Infinite Stamina":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005cf048, 0x60000000 ]
  "Max Souls":
    Games: *DS2beta_EUtitle
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006572e8, 0x3b9ac9ff ]

PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:
  "Bypass Network Requirement":
    Games: *DS2beta_UStitle
    Author: "DriftItem"
    Notes: *DS2_Net_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *DS2_USEU_Net ]
  "Keep Souls After Death":
    Games: *DS2beta_UStitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c6a98, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2beta_UStitle
    Author: "FlexBy"
    Notes: *DS2_SoulsNeverDecrease_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy
      - [ be32, 0x00656e4c, 0x60000000 ] # level up
      - [ be32, 0x00445f64, 0x60000000 ] # darksign

PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:
  "Bypass Network Requirement":
    Games: *DS2beta_JPtitle
    Author: "DriftItem"
    Notes: *DS2_Net_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *DS2_JP_Net ]

Canary Patches

PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
  "Infinite Health":
    Games:
      "Dark Souls II":
        BLET50006: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies