Dark Souls II: Difference between revisions

From RPCS3 Wiki
(New patch format)
 
(50 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:DS2.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = FromSoftware
|series    = <!-- delete if not applicable -->
|publisher = {{vgregion|JP=FromSoftware|NA/EU/AU|Bandai Namco Games}}
|date      = {{vgregion|}}
|series    = Souls
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=March 11, 2014}}{{vgregion|JP=March 13, 2014|EU/AU|March 14, 2014}}
|genre    =  
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Action role-playing
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLES01959, BLUS41045, NPEB01853, NPUB31358, NPJB00555|oid=BLJM61113, BLAS50640, NPHB00595|ird=Yes}}<br>'''''Scholar of the First Sin'''''<br>{{gameid|id=BLES02135, NPUB31666, NPEB02202|oid=BLUS31528, NPJB00711, NPHB00711|ird=Yes}}<br>'''''Network Test'''''<br>{{gameid|id=BLET50006, NPUB90979, NPJB90625|oid=NPHB00594|ird=NA}}
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
|internal resolution = 1280x720
}}
}}
'''''Dark Souls II''''' is a 2014 action role-playing game, and the third game in the [[:Category:Souls (Series)|Souls series]].


<!-- Give a brief description about the game -->
An updated version of the game, subtitled '''''Scholar of the First Sin''''', was released in April 2015. It is a compilation of the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 38: Line 35:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 48: Line 45:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 54: Line 57:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 64: Line 69:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 98: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 107: Line 117:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 113: Line 133:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 121: Line 141:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 151: Line 184:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.10
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
{{patch
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
Anchors:
  DS2_Net_Notes: &DS2_Net_Notes
    "Restores the functionality of the network test client."
   DS2_USEU_Net: &DS2_USEU_Net
   DS2_USEU_Net: &DS2_USEU_Net
     - [be32, 0x019A8C00, 0x01A43068]
     - [ be32, 0x019a8c00, 0x01a43068 ]
     - [be32, 0x019A8C04, 0x01A43060]
     - [ be32, 0x019a8c04, 0x01a43060 ]
     - [be32, 0x019A8C08, 0x01A42F18]
     - [ be32, 0x019a8c08, 0x01a42f18 ]
     - [be32, 0x019A8C0C, 0x01A42F10]
     - [ be32, 0x019a8c0c, 0x01a42f10 ]
     - [be32, 0x019A8C10, 0x01A42FB8]
     - [ be32, 0x019a8c10, 0x01a42fb8 ]
     - [be32, 0x019A8C14, 0x01A42B60]
     - [ be32, 0x019a8c14, 0x01a42b60 ]
     - [be32, 0x019A8C18, 0x01A42EC0]
     - [ be32, 0x019a8c18, 0x01a42ec0 ]
 
 
   DS2_JP_Net: &DS2_JP_Net
   DS2_JP_Net: &DS2_JP_Net
     - [be32, 0x01998B00, 0x01A32EC8]
     - [ be32, 0x01998b00, 0x01a32ec8 ]
     - [be32, 0x01998B04, 0x01A32EC0]
     - [ be32, 0x01998b04, 0x01a32ec0 ]
     - [be32, 0x01998B08, 0x01A32D78]
     - [ be32, 0x01998b08, 0x01a32d78 ]
     - [be32, 0x01998B0C, 0x01A32D70]
     - [ be32, 0x01998b0c, 0x01a32d70 ]
     - [be32, 0x01998B10, 0x01A32E18]
     - [ be32, 0x01998b10, 0x01a32e18 ]
     - [be32, 0x01998B14, 0x01A329C8]
     - [ be32, 0x01998b14, 0x01a329c8 ]
     - [be32, 0x01998B18, 0x01A32D20]
     - [ be32, 0x01998b18, 0x01a32d20 ]
 
  DS2_100title: &DS2_100title
    "Dark Souls II":
      BLES01959: [ 01.00 ]
      BLUS41045: [ 01.00 ]
      NPEB01853: [ 01.00 ]
      NPUB31358: [ 01.00 ]
 
  DS2_JP100title: &DS2_JP100title
    "Dark Souls II":
      BLJM61113: [ 01.00 ]
      NPJB00555: [ 01.00 ]
 
  DS2beta_EUtitle: &DS2beta_EUtitle
    "Dark Souls II Network Test":
      BLET50006: [ All ]
 
  DS2beta_UStitle: &DS2beta_UStitle
    "Dark Souls II Network Test":
      NPUB90979: [ All ]
 
  DS2beta_JPtitle: &DS2beta_JPtitle
    "Dark Souls II Network Test":
      NPJB90625: [ All ]
 
  DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes
    "Doesn't affect loss after death.\nNeeds testing for other merchants."
 
PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc:
  "Keep Souls After Death":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0066128c, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0085f388, 0x60000000 ] # level up
      - [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant
  "Infinite Stamina":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c4108, 0x60000000 ]
  "Max Souls":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0085fd1c, 0x3b9ac9ff ]
 
PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd:
  "Keep Souls After Death":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006622b4, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00861ce8, 0x60000000 ] # level up
      - [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant
  "Infinite Stamina":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c6390, 0x60000000 ]
  "Max Souls":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0086267c, 0x3b9ac9ff ]


PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
   Bypass Network Requirement:
   "Bypass Network Requirement":
     Games:
     Games: *DS2beta_EUtitle
      "Dark Souls II":
     Author: "DriftItem"
        BLET50006: [ All ]
     Notes: *DS2_Net_Notes
     Author: DriftItem
     Notes: "Fully restores the functionality of network test client."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *DS2_USEU_Net ]
       - [ load, *DS2_USEU_Net ]
  "Keep Souls After Death":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c6bb8, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes: *DS2_SoulsNeverDecrease_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy
      - [ be32, 0x00656f94, 0x60000000 ] # level up
      - [ be32, 0x00446084, 0x60000000 ] # darksign
  "Infinite Stamina":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005cf048, 0x60000000 ]
  "Max Souls":
    Games: *DS2beta_EUtitle
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006572e8, 0x3b9ac9ff ]


PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:
PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:
   Bypass Network Requirement:
   "Bypass Network Requirement":
     Games:
     Games: *DS2beta_UStitle
      "Dark Souls II":
     Author: "DriftItem"
        NPUB90979: [ All ]
     Notes: *DS2_Net_Notes
     Author: DriftItem
     Notes: "Fully restores the functionality of network test client."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *DS2_USEU_Net ]
       - [ load, *DS2_USEU_Net ]
  "Keep Souls After Death":
    Games: *DS2beta_UStitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c6a98, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2beta_UStitle
    Author: "FlexBy"
    Notes: *DS2_SoulsNeverDecrease_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy
      - [ be32, 0x00656e4c, 0x60000000 ] # level up
      - [ be32, 0x00445f64, 0x60000000 ] # darksign


PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:
PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:
   Bypass Network Requirement:
   "Bypass Network Requirement":
    Games: *DS2beta_JPtitle
    Author: "DriftItem"
    Notes: *DS2_Net_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *DS2_JP_Net ]
}}
 
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
  "Infinite Health":
     Games:
     Games:
       "Dark Souls II":
       "Dark Souls II":
         NPJB90625: [ All ]
         BLET50006: [ All ]
     Author: DriftItem
     Author: "FlexBy"
     Notes: "Fully restores the functionality of network test client."
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *DS2_JP_Net ]
       - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies
}}
}}

Latest revision as of 20:08, 9 March 2024

Dark Souls II
DS2.jpg
Developer(s) FromSoftware
Publisher(s) JP FromSoftware
NA/EU/AU Bandai Namco Games
Series Souls
Release date(s) NA March 11, 2014
JP March 13, 2014
EU/AU March 14, 2014
Release type Multi-platform
Genre(s) Action role-playing
Mode(s) Single-player, Multiplayer
GameID(s) BLES01959 (IRD), BLUS41045 (IRD), NPEB01853, NPUB31358, NPJB00555, BLJM61113 (IRD), BLAS50640 (IRD), NPHB00595
Scholar of the First Sin
BLES02135 (IRD), NPUB31666, NPEB02202, BLUS31528 (IRD), NPJB00711, NPHB00711
Network Test
BLET50006, NPUB90979, NPJB90625, NPHB00594
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dark Souls II is a 2014 action role-playing game, and the third game in the Souls series.

An updated version of the game, subtitled Scholar of the First Sin, was released in April 2015. It is a compilation of the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.10 N/A No No No No Not available

Patches

Anchors:
  DS2_Net_Notes: &DS2_Net_Notes
    "Restores the functionality of the network test client."

  DS2_USEU_Net: &DS2_USEU_Net
    - [ be32, 0x019a8c00, 0x01a43068 ]
    - [ be32, 0x019a8c04, 0x01a43060 ]
    - [ be32, 0x019a8c08, 0x01a42f18 ]
    - [ be32, 0x019a8c0c, 0x01a42f10 ]
    - [ be32, 0x019a8c10, 0x01a42fb8 ]
    - [ be32, 0x019a8c14, 0x01a42b60 ]
    - [ be32, 0x019a8c18, 0x01a42ec0 ]

  DS2_JP_Net: &DS2_JP_Net
    - [ be32, 0x01998b00, 0x01a32ec8 ]
    - [ be32, 0x01998b04, 0x01a32ec0 ]
    - [ be32, 0x01998b08, 0x01a32d78 ]
    - [ be32, 0x01998b0c, 0x01a32d70 ]
    - [ be32, 0x01998b10, 0x01a32e18 ]
    - [ be32, 0x01998b14, 0x01a329c8 ]
    - [ be32, 0x01998b18, 0x01a32d20 ]

  DS2_100title: &DS2_100title
    "Dark Souls II":
      BLES01959: [ 01.00 ]
      BLUS41045: [ 01.00 ]
      NPEB01853: [ 01.00 ]
      NPUB31358: [ 01.00 ]

  DS2_JP100title: &DS2_JP100title
    "Dark Souls II":
      BLJM61113: [ 01.00 ]
      NPJB00555: [ 01.00 ]

  DS2beta_EUtitle: &DS2beta_EUtitle
    "Dark Souls II Network Test":
      BLET50006: [ All ]

  DS2beta_UStitle: &DS2beta_UStitle
    "Dark Souls II Network Test":
      NPUB90979: [ All ]

  DS2beta_JPtitle: &DS2beta_JPtitle
    "Dark Souls II Network Test":
      NPJB90625: [ All ]

  DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes
    "Doesn't affect loss after death.\nNeeds testing for other merchants."

PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc:
  "Keep Souls After Death":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0066128c, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0085f388, 0x60000000 ] # level up
      - [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant
  "Infinite Stamina":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c4108, 0x60000000 ]
  "Max Souls":
    Games: *DS2_100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0085fd1c, 0x3b9ac9ff ]

PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd:
  "Keep Souls After Death":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006622b4, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00861ce8, 0x60000000 ] # level up
      - [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant
  "Infinite Stamina":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007c6390, 0x60000000 ]
  "Max Souls":
    Games: *DS2_JP100title
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0086267c, 0x3b9ac9ff ]

PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
  "Bypass Network Requirement":
    Games: *DS2beta_EUtitle
    Author: "DriftItem"
    Notes: *DS2_Net_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *DS2_USEU_Net ]
  "Keep Souls After Death":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c6bb8, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes: *DS2_SoulsNeverDecrease_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy
      - [ be32, 0x00656f94, 0x60000000 ] # level up
      - [ be32, 0x00446084, 0x60000000 ] # darksign
  "Infinite Stamina":
    Games: *DS2beta_EUtitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005cf048, 0x60000000 ]
  "Max Souls":
    Games: *DS2beta_EUtitle
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006572e8, 0x3b9ac9ff ]

PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:
  "Bypass Network Requirement":
    Games: *DS2beta_UStitle
    Author: "DriftItem"
    Notes: *DS2_Net_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *DS2_USEU_Net ]
  "Keep Souls After Death":
    Games: *DS2beta_UStitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004c6a98, 0x60000000 ]
  "Souls Never Decrease":
    Games: *DS2beta_UStitle
    Author: "FlexBy"
    Notes: *DS2_SoulsNeverDecrease_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy
      - [ be32, 0x00656e4c, 0x60000000 ] # level up
      - [ be32, 0x00445f64, 0x60000000 ] # darksign

PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:
  "Bypass Network Requirement":
    Games: *DS2beta_JPtitle
    Author: "DriftItem"
    Notes: *DS2_Net_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *DS2_JP_Net ]

Canary Patches

PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
  "Infinite Health":
    Games:
      "Dark Souls II":
        BLET50006: [ All ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies