Dante's Inferno: Difference between revisions

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(Detailed the elusive collapsing bridge crash.)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Dante's Inferno cover.jpg}}|300px]]
|developer = Visceral Games
|developer = Visceral Games
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    =
|date      = {{vgregion|AU=February 4, 2010}}{{vgregion|EU=February 5, 2010}}{{vgregion|NA=February 9, 2010}}
|date      = {{vgregion|NA=February 9, 2010}}{{vgregion|EU=February 5, 2010}}{{vgregion|AU=February 4, 2010}}
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Hack and slash, Action, Adventure
|genre    = Hack and slash, Action, Adventure
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00713, BLES00714, BLUS30405, BLJM60202, NPEB00548, NPEB00549, NPUB30478|ird=yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90206, NPUB90332, NPHB00185|ird=NA}}
|gameid    = {{gameid|id=BLES00713, BLES00714, BLJM60202, BLUS30405|ird=yes}}
|wikipedia = https://en.wikipedia.org/wiki/Dante%27s_Inferno_(video_game)
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


Dante's Inferno is a 2010 action video game developed by Visceral Games and published by Electronic Arts. The game was released for Xbox 360, PlayStation 3, PlayStation Portable in February 2010. The PlayStation Portable version was developed by Artificial Mind and Movement.
Dante's Inferno story follows a character named Dante, imagined as a Templar knight from the Crusades, guided by the spirit of the poet Virgil. Dante needs to fight through the Nine Circles of Hell to rescue Beatrice from the clutches of Lucifer himself. Dante's primary weapon is a scythe stolen from death early in gameplay that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies.
 
The game's story is loosely based on Inferno, the first canticle of Dante Alighieri's Divine Comedy. It follows Dante, imagined as a Templar knight from the Crusade, who, guided by the spirit of the poet Virgil, needs to fight through the Nine Circles of Hell to rescue Beatrice from the clutches of Lucifer himself. In the game, players control Dante from a third-person perspective. His primary weapon is a scythe that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies.
 
Before the game's release, Dante's Inferno underwent a prominent, at times elaborate marketing campaign led by the game's publisher Electronic Arts. This included the release of a fake religious game called Mass: We Pray, a motion controller-based game supposedly allowing players to engage in an interactive prayer and church sermon. The game received generally positive reviews upon release; critics praised the game's art style and level design, with some comparing it to God of War III. Unlike God of War III, Dante's Inferno features a final boss with a fully-modelled penis on display. A somewhat infamous moment in gaming history that has yet to be matched by technological advances of the subsequent console generations. May we never forget.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 47: Line 37:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 53: Line 43:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Precise
|zcull accuracy notes                  = On by default. Required to fix black skyboxes and missing glow on Virgil.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 69: Line 61:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 105: Line 95:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 114: Line 109:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 124: Line 125:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 134: Line 135:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 149: Line 152:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Lucifer and Beatrice cutscenes===
===Collapsing Bridge Crash===
Some cutscenes featuring Lucifer and Beatrice don't render correctly {{issue|7308}}
This bug is characterised by the game locking-up at the collapsing bridge after the "Shores of Acheron" section of the game. After ripping the head off of Charon's Boat, Dante and his mount jump onto a cliff and begin to climb as it collapses. At the top of this cliff, Dante will run towards the end of a bridge and it will begin to collapse, the player will lose control of Dante as he tries to keep his balance and this is the most common moment for the game to crash.


This bug has been present in many versions of RPCS3 and is hard to troubleshoot as it displays no errors, is about 8 minutes of gameplay from the nearest save point, is inconsistent (sometimes builds will crash instantly, or Dante can die multiple times before finally crashing after reloading a checkpoint) and builds {{pr|8659}} and earlier do not detect newer save files, further complicating testing. In rare instances, the crash can also occur slightly earlier, before reaching the top of the cliff, for reasons unknown. The bug has now been catalogued as {{issue|9112}} on RPCS3's official Github.
===Missing Effects - <i>Fixed by {{pr|12432}}</i>===
<s>Some effects are missing. For example, the blue bloom aura of Vergil or the skybox which is black. The bug has now been catalogued as {{issue|7741}} on RPCS3's official GitHub.</s>


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.00 (PSN)
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  dantesinferno_ar_notes: &dantesinferno_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  dantesinferno_ar_configurable_values: &dantesinferno_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25
PPU-46bf3c2b3292d77f10d82e3a8729625ab0d3d6c2:
  "Aspect Ratio":
    Games:
      "Dante's Inferno":
        BLUS30405: [ 01.00 ]
        BLES00713: [ 01.00 ]
    Author: "boma"
    Notes: *dantesinferno_ar_notes
    Configurable Values: *dantesinferno_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00f5283c, "Aspect Ratio" ]
      - [ bef32, 0x00f5f3f4, "Aspect Ratio" ]
      - [ bef32, 0x00f63128, "Aspect Ratio" ]
PPU-539a6d42763b06228b136fa70f42070b34d30529:
  "Aspect Ratio":
    Games:
      "Dante's Inferno":
        BLUS30405: [ 01.04 ]
        BLES00713: [ 01.04 ]
    Author: "boma"
    Notes: *dantesinferno_ar_notes
    Configurable Values: *dantesinferno_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x011bfa38, "Aspect Ratio" ]
      - [ bef32, 0x011c3928, "Aspect Ratio" ]
      - [ bef32, 0x011b0ae0, "Aspect Ratio" ]
}}

Latest revision as of 20:07, 9 March 2024

Dante's Inferno
Dante's Inferno cover.jpg
Developer(s) Visceral Games
Publisher(s) Electronic Arts
Release date(s) AU February 4, 2010
EU February 5, 2010
NA February 9, 2010
Release type Console exclusive
Genre(s) Hack and slash, Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES00713 (IRD), BLES00714 (IRD), BLUS30405 (IRD), BLJM60202 (IRD), NPEB00548, NPEB00549, NPUB30478
Demo
NPEB90206, NPUB90332, NPHB00185
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dante's Inferno story follows a character named Dante, imagined as a Templar knight from the Crusades, guided by the spirit of the poet Virgil. Dante needs to fight through the Nine Circles of Hell to rescue Beatrice from the clutches of Lucifer himself. Dante's primary weapon is a scythe stolen from death early in gameplay that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Precise On by default. Required to fix black skyboxes and missing glow on Virgil.

Known Issues

Lucifer and Beatrice cutscenes

Some cutscenes featuring Lucifer and Beatrice don't render correctly Issue 7308

Missing Effects - Fixed by PR 12432

Some effects are missing. For example, the blue bloom aura of Vergil or the skybox which is black. The bug has now been catalogued as Issue 7741 on RPCS3's official GitHub.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 (PSN) N/A No No No No Not available

Patches

Anchors:
  dantesinferno_ar_notes: &dantesinferno_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  dantesinferno_ar_configurable_values: &dantesinferno_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25

PPU-46bf3c2b3292d77f10d82e3a8729625ab0d3d6c2:
  "Aspect Ratio":
    Games:
      "Dante's Inferno":
        BLUS30405: [ 01.00 ]
        BLES00713: [ 01.00 ]
    Author: "boma"
    Notes: *dantesinferno_ar_notes
    Configurable Values: *dantesinferno_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00f5283c, "Aspect Ratio" ]
      - [ bef32, 0x00f5f3f4, "Aspect Ratio" ]
      - [ bef32, 0x00f63128, "Aspect Ratio" ]

PPU-539a6d42763b06228b136fa70f42070b34d30529:
  "Aspect Ratio":
    Games:
      "Dante's Inferno":
        BLUS30405: [ 01.04 ]
        BLES00713: [ 01.04 ]
    Author: "boma"
    Notes: *dantesinferno_ar_notes
    Configurable Values: *dantesinferno_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x011bfa38, "Aspect Ratio" ]
      - [ bef32, 0x011c3928, "Aspect Ratio" ]
      - [ bef32, 0x011b0ae0, "Aspect Ratio" ]