DJ Hero 2: Difference between revisions

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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
In very rare cases the game will softlock during song transitions when playing a setlist (the next song never starts and trying to leave to the main menu causes the game to hang entirely).


==Special Notes==
==Special Notes==
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{{netplay
{{netplay
|gamever = 1.01
|gamever       = 1.01
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Partially<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom IP/Hosts switches. [https://wiki.aiwarehouse.xyz/en/dj-hero2-ps3-guide More info]
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Requires custom IP/Hosts switches.
}}
}}
===Netplay IP/Host Switches===
This title requires a private server to access all Netplay features. Enter the below text in the '''IP/Host Switches''' section:
===Warehouse===
<pre>djhero2-ps3-auth.mmp3.demonware.net==3.73.251.183&&djhero2-ps3-lsg-live.mmp3.demonware.net==3.73.251.183</pre>
*[https://wiki.aiwarehouse.xyz/ Warehouse Website]
[[Category:Custom servers (Netplay)]]


{{patch
{{patch
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     "Replaces the demo's \"London\" venue with the \"Pitch Black Out\" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs."
     "Replaces the demo's \"London\" venue with the \"Pitch Black Out\" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs."
   timestep_force_notes: &timestep_force_notes
   timestep_force_notes: &timestep_force_notes
     "Patches the timestep values so the game can properly run at a higher FPS. The \"VBlank Frequency\" setting must be changed accordingly. Pitch Black Out patch reccomended for anything higher than 120 FPS. WIP, rewinds will trigger early at higher FPS."
     "Patches the timestep values so the game can properly run at a higher FPS. The \"VBlank Frequency\" setting must be changed accordingly. Pitch Black Out patch recommended for anything higher than 120 FPS. WIP, rewinds will trigger early at higher FPS."
   DJ_Hero2FPS_Val: &DJ_Hero2FPS_Val
   DJ_Hero2FPS_Val: &DJ_Hero2FPS_Val
     "Min timestep":
     "Min timestep":
Line 216: Line 246:
     Patch:
     Patch:
       - [ be32, 0x0086f718, 0x58585858 ]
       - [ be32, 0x0086f718, 0x58585858 ]
  "Timestep Modifier":
    Games:
      "DJ Hero 2":
        BLUS30526: [ 01.01 ]
    Configurable Values: *DJ_Hero2FPS_Val
    Author: "illusion, Crafty"
    Notes: *timestep_force_notes
    Patch Version: 1.0
    Patch:
      - [ bef64, 0x00020030, "Min timestep" ]
      # if update rate 30fps
      - [ bef64, 0x00020038, "Min timestep" ]
      # fix rewinds
      - [ bef32, 0x0024182c, "Min timestep" ]


PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:
PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:
Line 238: Line 282:
     Patch:
     Patch:
       - [ be32, 0x0086f2d8, 0x58585858 ]
       - [ be32, 0x0086f2d8, 0x58585858 ]
  "Timestep Modifier":
    Games:
      "DJ Hero 2":
        BLES00896: [ 01.01 ]
    Configurable Values: *DJ_Hero2FPS_Val
    Author: "illusion"
    Notes: *timestep_force_notes
    Patch Version: 1.0
    Patch:
      - [ bef64, 0x00020030, "Min timestep" ]
      # if update rate 30fps
      - [ bef64, 0x00020038, "Min timestep" ]
      #fix rewinds
      - [ bef32, 0x002414ac, "Min timestep" ]


PPU-530aadd4c93166a0ca0d3acbe963a09f7926b878:
PPU-530aadd4c93166a0ca0d3acbe963a09f7926b878:
Line 262: Line 320:
       - [ be32, 0x007b37cc, 0x51756179 ]
       - [ be32, 0x007b37cc, 0x51756179 ]
       - [ be32, 0x007b37d0, 0x32360000 ]
       - [ be32, 0x007b37d0, 0x32360000 ]
PPU-bccea158f89820de105a87541c9252052538a5fb:
  "Timestep Modifier":
    Games:
      "DJ Hero 2":
        BLES00896: [ 01.01 ]
    Configurable Values: *DJ_Hero2FPS_Val
    Author: "illusion"
    Notes: *timestep_force_notes
    Patch Version: 1.0
    Patch:
      - [ bef64, 0x00020030, "Min timestep" ]
      # if update rate 30fps
      - [ bef64, 0x00020038, "Min timestep" ]
      #fix rewinds
      - [ bef32, 0x002414ac, "Min timestep" ]
PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:
  "Timestep Modifier":
    Games:
      "DJ Hero 2":
        BLUS30526: [ 01.01 ]
    Configurable Values: *DJ_Hero2FPS_Val
    Author: "illusion, Crafty"
    Notes: *timestep_force_notes
    Patch Version: 1.0
    Patch:
      - [ bef64, 0x00020030, "Min timestep" ]
      # if update rate 30fps
      - [ bef64, 0x00020038, "Min timestep" ]
      # fix rewinds
      - [ bef32, 0x0024182c, "Min timestep" ]
}}
}}

Latest revision as of 11:48, 10 March 2024

DJ Hero 2
DJHero2.jpg
Developer(s) FreeStyleGames
Publisher(s) Activision
Series Guitar Hero
Release date(s) NA/AU October 19, 2010
EU October 22, 2010
Release type Console exclusive
Genre(s) Rhythm
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00896 (IRD), BLUS30526 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

DJ Hero 2 is a rhythm video game and a sequel to DJ Hero, a spinoff of the Guitar Hero series. DJ Hero 2 uses a special turntable-controller, the same as introduced in DJ Hero, to simulate turntablism, the act of creating a new musical work from one or more previously recorded songs using record players and sound effect generators. The game is developed by FreeStyleGames and is published by Activision, and was released worldwide in October 2010.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

In very rare cases the game will softlock during song transitions when playing a setlist (the next song never starts and trying to leave to the main menu causes the game to hang entirely).

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 N/A Yes Yes Yes Yes Available Requires custom IP/Hosts switches.

Netplay IP/Host Switches

This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:

Warehouse

djhero2-ps3-auth.mmp3.demonware.net==3.73.251.183&&djhero2-ps3-lsg-live.mmp3.demonware.net==3.73.251.183

Patches

Anchors:
  blackoutvenue_unlock_notes: &blackoutvenue_unlock_notes
    "Unlocks a stage venue called \"Pitch Black Out\", which has a completely black background. Useful for getting more performance on lower-spec PCs."
  blackoutvenue_force_notes: &blackoutvenue_force_notes
    "Replaces the demo's \"London\" venue with the \"Pitch Black Out\" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs."
  timestep_force_notes: &timestep_force_notes
    "Patches the timestep values so the game can properly run at a higher FPS. The \"VBlank Frequency\" setting must be changed accordingly. Pitch Black Out patch recommended for anything higher than 120 FPS. WIP, rewinds will trigger early at higher FPS."
  DJ_Hero2FPS_Val: &DJ_Hero2FPS_Val
    "Min timestep":
      Type: double_enum
      Value: &120_value 0.0083333333
      Allowed Values:
        "120 FPS": *120_value
        "240 FPS": 0.0041666667
        "360 FPS": 0.0020833333
        "480 FPS": 0.0013888889
        "600 FPS": 0.0010416667

PPU-1369b92d59b3727ea77257795263de460e621823:
  "Unlock Pitch Black Out Venue":
    Games:
      "DJ Hero 2":
        BLUS30526: [ 01.00 ]
    Author: "shockdude"
    Notes: *blackoutvenue_unlock_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0086d99c, 0x58585858 ]

PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:
  "Unlock Pitch Black Out Venue":
    Games:
      "DJ Hero 2":
        BLUS30526: [ 01.01 ]
    Author: "shockdude"
    Notes: *blackoutvenue_unlock_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0086f718, 0x58585858 ]
  "Timestep Modifier":
    Games:
      "DJ Hero 2":
        BLUS30526: [ 01.01 ]
    Configurable Values: *DJ_Hero2FPS_Val
    Author: "illusion, Crafty"
    Notes: *timestep_force_notes
    Patch Version: 1.0
    Patch:
      - [ bef64, 0x00020030, "Min timestep" ]
      # if update rate 30fps
      - [ bef64, 0x00020038, "Min timestep" ]
      # fix rewinds
      - [ bef32, 0x0024182c, "Min timestep" ]

PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:
  "Unlock Pitch Black Out Venue":
    Games:
      "DJ Hero 2":
        BLES00896: [ 01.00 ]
    Author: "shockdude"
    Notes: *blackoutvenue_unlock_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0086d55c, 0x58585858 ]

PPU-bccea158f89820de105a87541c9252052538a5fb:
  "Unlock Pitch Black Out Venue":
    Games:
      "DJ Hero 2":
        BLES00896: [ 01.01 ]
    Author: "shockdude"
    Notes: *blackoutvenue_unlock_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0086f2d8, 0x58585858 ]
  "Timestep Modifier":
    Games:
      "DJ Hero 2":
        BLES00896: [ 01.01 ]
    Configurable Values: *DJ_Hero2FPS_Val
    Author: "illusion"
    Notes: *timestep_force_notes
    Patch Version: 1.0
    Patch:
      - [ bef64, 0x00020030, "Min timestep" ]
      # if update rate 30fps
      - [ bef64, 0x00020038, "Min timestep" ]
      #fix rewinds
      - [ bef32, 0x002414ac, "Min timestep" ]

PPU-530aadd4c93166a0ca0d3acbe963a09f7926b878:
  "Force Pitch Black Out Venue":
    Games:
      "DJ Hero 2 Demo":
        NPUB90438: [ 01.00 ]
    Author: "shockdude"
    Notes: *blackoutvenue_force_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007b3c40, 0x51756179 ]
      - [ be32, 0x007b3c44, 0x32360000 ]

PPU-13887eb1bfe4ad2564cb7b9583e8e957a860c04a:
  "Force Pitch Black Out Venue":
    Games:
      "DJ Hero 2 Demo":
        NPEB90275: [ 01.00 ]
    Author: "shockdude"
    Notes: *blackoutvenue_force_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x007b37cc, 0x51756179 ]
      - [ be32, 0x007b37d0, 0x32360000 ]