Chivalry: Medieval Warfare: Difference between revisions

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Revision as of 12:54, 23 July 2023

Chivalry: Medieval Warfare
Developer(s) Torn Banner Studios
Publisher(s) Torn Banner Studios, Activision
Release date(s) February 10, 2015
Release type Multi-platform
Genre(s) Hack and slash
Mode(s) Single-player, Multiplayer
GameID(s) NPUB31526, NPEB02115
Quick links Check Compatibility
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Chivalry: Medieval Warfare is a multiplayer-focused hack and slash developed by Torn Banner Studios as their first commercial title. The game is set in a fictional world loosely based on the Middle Ages and offers similar gameplay combat to the Half-Life 2 mod, Age of Chivalry. On September 20, 2012, a trailer was released which set the release date to October 16, 2012. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Anything other than auto can cause visual issues.

Network configuration

Setting Option Notes
Network status Connected Required to get ingame.
PSN status RPCN Required to get ingame.

Known Issues

Crash at the end of a match

Game crashes when the match is finished, seems like it's tries to go back to menu/next match? (most likely it's due to unimplemented RPCN stuff?)

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes Yes Untested Untested You are able to create lobbies, not tested with anyone.