Chivalry: Medieval Warfare: Difference between revisions

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|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=NPUB31526|oid=NPEB02115|ird=NA}}
|gameid    = {{gameid|id=NPUB31526|oid=NPEB02115|ird=NA}}
|internal resolution =
}}
}}


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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = Connected<!-- Disconnected, Connected -->
|network status notes                  = Required to get ingame.
|psn status                            = RPCN<!-- Disconnected, Simulated, RPCN -->
|psn status notes                      = Required to get ingame.
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Getting Ingame===
To play the game you need to set '''''PSN Status: RPCN''''' since this game is online only.


{{netplay
{{netplay

Revision as of 22:10, 22 July 2023

Chivalry: Medieval Warfare
Developer(s) Torn Banner Studios
Publisher(s) Torn Banner Studios, Activision
Release date(s) February 10, 2015
Release type Multi-platform
Genre(s) Hack and slash
Mode(s) Single-player, Multiplayer
GameID(s) NPUB31526, NPEB02115
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Chivalry: Medieval Warfare is a multiplayer-focused hack and slash developed by Torn Banner Studios as their first commercial title. The game is set in a fictional world loosely based on the Middle Ages and offers similar gameplay combat to the Half-Life 2 mod, Age of Chivalry. On September 20, 2012, a trailer was released which set the release date to October 16, 2012. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Anything other than auto can cause visual issues.

Network configuration

Setting Option Notes
Network status Connected Required to get ingame.
PSN status RPCN Required to get ingame.

Known Issues

Crash at the end of a match

Game crashes when the match is finished, seems like it's tries to go back to menu/next match? (most likely it's due to unimplemented RPCN stuff?)

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes Yes Untested Untested You are able to create lobbies, not tested with anyone.