Call of Duty 3: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|stretch to display area = <!-- On, Off -->↵|stretch to display area notes = ↵|enable 3d = <!-- On, Off -->↵|enable 3d notes = ↵|disable vertex cache = <!-- On, Off -->↵|disable vertex cache notes = ↵|multithreaded rsx = <!-- On, Off -->↵|multithreaded rsx notes = ↵" to "|stretch to display are...)
 
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|genre    = Action, First-person shooter
|genre    = Action, First-person shooter
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00016, BLES00021, BLUS30012|ird=Yes}}, {{gameid|id=BLES00017, BLJM60027|oid=BLKS20006|ird=No}}
|gameid    = {{gameid|id=BLES00016, BLES00017, BLES00021, BLUS30012, BLJM60027|ird=Yes}}, {{gameid|oid=BLKS20006|ird=No}}
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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{{netplay
{{netplay
|gamever = 1.0
|gamever       = 1.00
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Requires custom server. Shows '''MPFRONTEND_NP_GENERIC_AUTH_PROBLEM''' after booting into multiplayer. [https://cdn.discordapp.com/attachments/319224795785068545/1026206920899563701/RPCS3.log.gz LOG]
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes         = Shows '''MPFRONTEND_NP_GENERIC_AUTH_PROBLEM''' after booting into multiplayer.
}}
}}
{{patch
{{patch
|type    = PPU
|type    = PPU

Latest revision as of 20:04, 9 March 2024

Call of Duty 3
COD3.jpg
Developer(s) Treyarch
Publisher(s) Activision
Series Call of Duty
Release date(s) NA November 14, 2006
PAL March 23, 2007
JP March 29, 2007
Release type Console exclusive
Genre(s) Action, First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES00016 (IRD), BLES00017 (IRD), BLES00021 (IRD), BLUS30012 (IRD), BLJM60027 (IRD), BLKS20006
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Call of Duty 3 is a 2006 first-person shooter video game developed by Treyarch and published by Activision. It is the third major installment in the Call of Duty series. It was released for PlayStation 3, Wii, Xbox 360, PlayStation 2 and Xbox. It was a launch title for the PlayStation 3 and Wii in North America, Europe and Australia.

The single player campaign is modeled after the Normandy breakout, where the British, Canadian, American, Polish, and French Resistance forces pushed into the village of Chambois, France, also known as the Falaise Gap. Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 playable campaign missions.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anti-aliasing Disabled Fixes visual issues in the main menu and while in-game.

Advanced configuration

Setting Option Notes
Vblank rate 120 Allows for 60 FPS, but cutscenes speed will be doubled.

Known Issues

Sped-up Cutscenes

Cutscenes are sped-up while having more than 30 FPS. The rest of the game is fine.

Special Notes

Motion Controls

  • Game makes use of SIXAXIS tilt functionality, you can disable it in ingame options.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A No No No No Not available Shows MPFRONTEND_NP_GENERIC_AUTH_PROBLEM after booting into multiplayer.

Patches

PPU-9c0d4079af9107fa762bbcba4d2c69478f5484a6: # cod_ps3f.elf
  "Extended FOV":
    Games:
      "Call of Duty 3":
        BLES00016: [ All ] # Needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
    Author: "illusion"
    Notes: "Needs testing on other versions."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x012248e8, 0.64 ]