Call of Duty: Ghosts: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
 
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|genre    = Action, First-person shooter
|genre    = Action, First-person shooter
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01945, BLES01948, BLUS31270|oid=BLJM61125|ird=Yes}}, {{gameid|id=BLJM61126, NPEB01832, NPEB01835, NPUB31301|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90534, NPUB91004|ird=NA}}
|gameid    = {{gameid|id=BLES01945, BLES01948, BLUS31270, BLJM61126, NPEB01832, NPEB01835, NPUB31301|oid=BLJM61125|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90534, NPUB91004|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Call_of_Duty:_Ghosts
|wikipedia = https://en.wikipedia.org/wiki/Call_of_Duty:_Ghosts
|internal resolution = 860x600 - 1024x600 (Dynamic)
|internal resolution = 860x600 - 1024x600 (Dynamic)
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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{{netplay
{{netplay
|gamever = 1.16
|gamever       = 1.16
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Requires custom server.
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}

Latest revision as of 20:06, 9 March 2024

Call of Duty: Ghosts
CODGhostsART.jpg
Developer(s) Infinity Ward
Publisher(s) Activision
Series Call of Duty
Release date(s) November 5, 2013
Release type Multi-platform
Genre(s) Action, First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01945 (IRD), BLES01948 (IRD), BLUS31270 (IRD), BLJM61126 (IRD), NPEB01832, NPEB01835, NPUB31301, BLJM61125 (IRD)
Demo
NPEB90534, NPUB91004
Internal resolution 860x600 - 1024x600 (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Call of Duty: Ghosts is set ten years after a devastating mass event, the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations Forces, the Ghosts, fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Crashes are all but gone with default settings and the entire game can be played from start to finish in 1 sitting. Performance keeps this game from having a playable report at this time.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.16 N/A No No No No Not available