Bulletstorm: Difference between revisions

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m (Text replacement - "|accurate ppu 128 reservations notes = |ppu llvm java mode handling = <!-- true, false --> " to "|accurate ppu 128 reservations notes = |ppu llvm java mode handling = <!-- True, False --> ")
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = People Can Fly, Epic Games <!-- All info I could find mentions the game being co-developed regardless of platform -->
|image    = [[File:{{#setmainimage:Bulletstorm.jpg}}|300px]]
|developer = People Can Fly, Epic Games
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|NA=February 22, 2011|AU=February 24, 2011}}{{vgregion|EU=February 25, 2011}}
|date      = {{vgregion|NA=February 22, 2011|AU=February 24, 2011}}{{vgregion|EU=February 25, 2011}}
|release  = Multi-platform <!-- Has always been multi-platform, even came to PS4, XBONE and Switch as a remaster. -->
|release  = Multi-platform
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES01134, BLUS30651, NPEB00622, NPEB00623, NPUB30544|ird=yes}}
|gameid    = {{gameid|id=BLES01134, BLES01212, BLUS30651, NPEB00622, NPEB00623, NPUB30544|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90309, NPUB90501, NPHB00323|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              = Anything other than auto can cause visual issues.
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = On<!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          = Fixes artifacts when damaged by electricity.
|vsync                                = <!-- On, Off -->
|vsync                                = <!-- On, Off -->
|vsync notes                          =  
|vsync notes                          =  
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.00 (PSN)
|rpcs3 version  = v0.0.31-16190
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features      = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Requires OpenSpy patch.
}}
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-e29e8b61cb53d1d3a454e20ffc2cef12e9c0d371:
  "OpenSpy Online":
    Games:
      "Bulletstorm":
        NPEB00622: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x018ab7a3, "openspy.net" ]
      - [ utf8, 0x018ab7ea, "openspy.net" ]
      - [ utf8, 0x018b09b1, "openspy.net" ]
      - [ utf8, 0x018b0cbc, "openspy.net" ]
      - [ utf8, 0x018b0cd4, "openspy.net" ]
      - [ utf8, 0x018b0cec, "openspy.net" ]
      - [ utf8, 0x018b0d50, "openspy.net" ]
      - [ utf8, 0x018b0dda, "openspy.net" ]
      - [ utf8, 0x018b1878, "openspy.net" ]
      - [ utf8, 0x018b18aa, "openspy.net" ]
      - [ utf8, 0x01c8ade1, "openspy.net" ]
      - [ utf8, 0x01c8ae25, "openspy.net" ]
      - [ utf8, 0x018aedac, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x018aeca2, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
  "Unlock FPS":
    Games:
      "Bulletstorm":
        NPEB00622: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00358e88, 0x60000000 ]
}}

Latest revision as of 23:24, 20 April 2024

Bulletstorm
Bulletstorm.jpg
Developer(s) People Can Fly, Epic Games
Publisher(s) Electronic Arts
Release date(s) NA February 22, 2011
AU February 24, 2011
EU February 25, 2011
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES01134 (IRD), BLES01212 (IRD), BLUS30651 (IRD), NPEB00622, NPEB00623, NPUB30544
Demo
NPEB90309, NPUB90501, NPHB00323
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Bulletstorm is distinguished by its sense of style and crass humor as well as excessive violence and profanity, rewarding players with points for performing increasingly ludicrous and creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play as well as score attack modes.

Upon release, the game received positive reviews from critics who praised the game's voice acting, characters, graphics, action, soundtrack, humor and storyline, but has amassed a great deal of controversy following its release.

Bulletstorm takes place in the 26th century, where the universe is run by the Confederation of Planets. Grayson Hunt (Steven Blum) is the leader of Dead Echo, a black ops team under command of Star General Earl Sarrano (Anthony De Longis). Following Sarrano's orders and assassinating alleged criminals, Dead Echo kills a man known as Bryce Novak. Immediately after, they discover Novak was a civilian reporter, documenting civilian deaths caused by Dead Echo. Realizing they have been tricked by Sarrano, Grayson and his team desert and become space pirates on the run from Sarrano's forces. Players take the role of Grayson Hunt a few years after his exile, who had since become a drunken space pirate.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Anything other than auto can cause visual issues.
Strict rendering mode On Fixes artifacts when damaged by electricity.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 (PSN) v0.0.31-16190 Yes Yes Untested Untested Available Requires OpenSpy patch.

Patches

PPU-e29e8b61cb53d1d3a454e20ffc2cef12e9c0d371:
  "OpenSpy Online":
    Games:
      "Bulletstorm":
        NPEB00622: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x018ab7a3, "openspy.net" ]
      - [ utf8, 0x018ab7ea, "openspy.net" ]
      - [ utf8, 0x018b09b1, "openspy.net" ]
      - [ utf8, 0x018b0cbc, "openspy.net" ]
      - [ utf8, 0x018b0cd4, "openspy.net" ]
      - [ utf8, 0x018b0cec, "openspy.net" ]
      - [ utf8, 0x018b0d50, "openspy.net" ]
      - [ utf8, 0x018b0dda, "openspy.net" ]
      - [ utf8, 0x018b1878, "openspy.net" ]
      - [ utf8, 0x018b18aa, "openspy.net" ]
      - [ utf8, 0x01c8ade1, "openspy.net" ]
      - [ utf8, 0x01c8ae25, "openspy.net" ]
      - [ utf8, 0x018aedac, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
      - [ utf8, 0x018aeca2, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
  "Unlock FPS":
    Games:
      "Bulletstorm":
        NPEB00622: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00358e88, 0x60000000 ]