Borderlands: Difference between revisions

From RPCS3 Wiki
(Added game and patches to Wiki)
 
 
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Gearbox Studios
|image    = [[File:{{#setmainimage:Borderlands.jpg‎}}|300px]]
|developer = Gearbox Software
|publisher = 2K Games
|publisher = 2K Games
|series    = Borderlands
|series    = Borderlands
|date      = {{vgregion|NA=October 20, 2009|EU=October 23, 2009}}
|date      = {{vgregion|NA=October 20, 2009|PAL=October 23, 2009}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action role-playing
|genre    = Action role-playing
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00697, BLES00698, BLUS30386|ird=Yes}}
|gameid    = {{gameid|id=BLES00697, BLUS30386|oid=BLES00698, BLJM60279|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/Borderlands_(video_game)
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Borderlands''''' is a 2009 open world action role-playing first-person shooter video game. It is the first game in the Borderlands series, developed by Gearbox Software, and published by 2K Games for PlayStation 3, Xbox 360, Windows, Mac OS X and Shield Android TV. The game was released worldwide in October 2009, with the Mac OS X version being released on December 3, 2010 by Feral Interactive. The game's story focuses on a group of four "Vault Hunters", who travel to the distant planet of Pandora to search for the "Vault", which is rumored to contain advanced alien technology and other priceless riches. The hunters piece together clues to find the Vault while battling the savage wildlife of Pandora and the bandits and outlaws that populate the planet, ultimately banding together to prevent the Atlas Corporation and its privately-funded paramilitary forces from reaching the Vault first.
'''''Borderlands''''' is a 2009 open world action role-playing first-person shooter video game. It is the first game in the Borderlands series, developed by Gearbox Software, and published by 2K Games for PlayStation 3, Xbox 360, Windows, Mac OS X and Shield Android TV. The game was released worldwide in October 2009, with the Mac OS X version being released on December 3, 2010 by Feral Interactive. The game's story focuses on a group of four "Vault Hunters", who travel to the distant planet of Pandora to search for the "Vault", which is rumored to contain advanced alien technology and other priceless riches. The hunters piece together clues to find the Vault while battling the savage wildlife of Pandora and the bandits and outlaws that populate the planet, ultimately banding together to prevent the Atlas Corporation and its privately-funded paramilitary forces from reaching the Vault first.


Line 21: Line 19:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 46: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 52: Line 46:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Resolves graphical issues when resolution scaling is set above 100%.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 68: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 104: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 113: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 123: Line 132:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 133: Line 142:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 148: Line 159:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 164: Line 180:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.07
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          = RPCN 0.9.1 - 2024/01/07
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  border1v107_title: &border1v107_title
    "Borderlands":
      BLUS30386: [ 01.07 ]
      BLES00697: [ 01.07 ]
      NPEB00458: [ 01.07 ]
      NPUB30413: [ 01.07 ]
PPU-3760b7d673fc130e13295fa5071164537880adad:
PPU-3760b7d673fc130e13295fa5071164537880adad:
   Infinite Ammo:
   "Infinite Ammo":
     Games:
     Games: *border1v107_title
      "Borderlands":
     Author: "dron_3"
        BLUS30386: [ 01.07 ]
        NPUB30413: [ 01.07 ]
        BLES00697: [ 01.07 ]
        NPEB00458: [ 01.07 ]
     Author: dron_3
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00630D60, 0x60000000 ]
       - [ be32, 0x00630d60, 0x60000000 ]
   Max Cash:
   "Max Cash":
     Games:
     Games: *border1v107_title
      "Borderlands":
     Author: "dron_3"
        BLUS30386: [ 01.07 ]
        NPUB30413: [ 01.07 ]
        BLES00697: [ 01.07 ]
        NPEB00458: [ 01.07 ]
     Author: dron_3
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x005D5C28, 0x976302B8 ]
       - [ be32, 0x005d5c28, 0x976302b8 ]
   Demigod Mode:
   "Demigod Mode":
     Games:
     Games: *border1v107_title
      "Borderlands":
     Author: "dron_3"
        BLUS30386: [ 01.07 ]
        NPUB30413: [ 01.07 ]
        BLES00697: [ 01.07 ]
        NPEB00458: [ 01.07 ]
     Author: dron_3
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0064FC88, 0x80030905 ]
       - [ be32, 0x0064fc88, 0x80030905 ]
       - [ be32, 0x0064FC8C, 0x60000008 ]
       - [ be32, 0x0064fc8c, 0x60000008 ]
       - [ be32, 0x0064FC90, 0x64008000 ]
       - [ be32, 0x0064fc90, 0x64008000 ]
       - [ be32, 0x0064FC94, 0x90030905 ]
       - [ be32, 0x0064fc94, 0x90030905 ]
   Max Experience on Gain:
   "Max Experience on Gain":
     Games:
     Games: *border1v107_title
      "Borderlands":
     Author: "dron_3"
        BLUS30386: [ 01.07 ]
        NPUB30413: [ 01.07 ]
        BLES00697: [ 01.07 ]
        NPEB00458: [ 01.07 ]
     Author: dron_3
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x005F2220, 0x3C007000 ]
       - [ be32, 0x005f2220, 0x3c007000 ]
   Max Weapon Damage:
   "Max Weapon Damage":
     Games:
     Games: *border1v107_title
      "Borderlands":
     Author: "dron_3"
        BLUS30386: [ 01.07 ]
        NPUB30413: [ 01.07 ]
        BLES00697: [ 01.07 ]
        NPEB00458: [ 01.07 ]
     Author: dron_3
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x006A3FD0, 0xEC3F07F2 ]
       - [ be32, 0x006a3fd0, 0xec3f07f2 ]
       - [ be32, 0x006A3FD4, 0xEC210072 ]
       - [ be32, 0x006a3fd4, 0xec210072 ]
}}
}}

Latest revision as of 12:35, 10 March 2024

Borderlands
Borderlands.jpg
Developer(s) Gearbox Software
Publisher(s) 2K Games
Series Borderlands
Release date(s) NA October 20, 2009
PAL October 23, 2009
Release type Multi-platform
Genre(s) Action role-playing
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00697 (IRD), BLUS30386 (IRD), BLES00698 (IRD), BLJM60279 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Borderlands is a 2009 open world action role-playing first-person shooter video game. It is the first game in the Borderlands series, developed by Gearbox Software, and published by 2K Games for PlayStation 3, Xbox 360, Windows, Mac OS X and Shield Android TV. The game was released worldwide in October 2009, with the Mac OS X version being released on December 3, 2010 by Feral Interactive. The game's story focuses on a group of four "Vault Hunters", who travel to the distant planet of Pandora to search for the "Vault", which is rumored to contain advanced alien technology and other priceless riches. The hunters piece together clues to find the Vault while battling the savage wildlife of Pandora and the bandits and outlaws that populate the planet, ultimately banding together to prevent the Atlas Corporation and its privately-funded paramilitary forces from reaching the Vault first.

The game features the ability to explore the in-game world, and complete both main missions and optional side quests, either in single-player or online cooperative gameplay, with the latter providing additional options for duels and competitive PVP matches in designated areas. Gameplay features include access to various weapons and shields that vary in type and statistics, weapons with special elemental functions, each playable character having distinctive class types and unique abilities for combat, upgradable skills, and the use of two-person vehicles. The game itself is rendered in cartoon-style graphics, to provide greater detail on weapons and environments, and was inspired by various action role-playing games of the time, such as Ultima and Diablo.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 512 x 512 Resolves graphical issues when resolution scaling is set above 100%.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.07 N/A Yes Yes Yes Yes Not required RPCN 0.9.1 - 2024/01/07

Patches

Anchors:
  border1v107_title: &border1v107_title
    "Borderlands":
      BLUS30386: [ 01.07 ]
      BLES00697: [ 01.07 ]
      NPEB00458: [ 01.07 ]
      NPUB30413: [ 01.07 ]

PPU-3760b7d673fc130e13295fa5071164537880adad:
  "Infinite Ammo":
    Games: *border1v107_title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00630d60, 0x60000000 ]
  "Max Cash":
    Games: *border1v107_title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d5c28, 0x976302b8 ]
  "Demigod Mode":
    Games: *border1v107_title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0064fc88, 0x80030905 ]
      - [ be32, 0x0064fc8c, 0x60000008 ]
      - [ be32, 0x0064fc90, 0x64008000 ]
      - [ be32, 0x0064fc94, 0x90030905 ]
  "Max Experience on Gain":
    Games: *border1v107_title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005f2220, 0x3c007000 ]
  "Max Weapon Damage":
    Games: *border1v107_title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x006a3fd0, 0xec3f07f2 ]
      - [ be32, 0x006a3fd4, 0xec210072 ]