Blood Drive: Difference between revisions

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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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{{netplay
{{netplay
|gamever  = 1.01
|gamever       =
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version = N/A
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match   = Untested<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match         = Untested<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Able to create a lobby and start the match, not tested with anyone.
|features       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}

Latest revision as of 19:32, 10 March 2024

Blood Drive
Developer(s) Sidhe
Publisher(s) Activision
Release date(s) NA November 2, 2010
EU November 19, 2010
Release type Console exclusive
Genre(s) Vehicular combat
Mode(s) Single-player, Multiplayer
GameID(s) BLES01046 (IRD), BLUS30602 (IRD), MRTC00011 (IRD)
Quick links Check Compatibility
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Graphical issue

  • Issue 11548: A Z-Fighting issue can be observed when using an Nvidia graphics card

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
N/A Untested Untested Untested Untested Untested