Blazing Angels: Squadrons of WWII: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|enable spu loop detection notes = ↵|spu cache = <!-- On, Off -->↵|spu cache notes = ↵|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed -->↵" to "|enable spu loop detection notes = |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> ")
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|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
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|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->

Revision as of 18:24, 23 July 2023

Blazing Angels: Squadrons of WWII
BlazingASOWW2.jpg
Developer(s) Ubisoft Bucharest
Publisher(s) JP D3 Publisher
NA/EU Ubisoft
Series Blazing Angels
Release type Multi-platform
Genre(s) Flight combat
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00023 (IRD), BLUS30006 (IRD), BLJS10007
Quick links Check Compatibility
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Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
PPU decoder Interpreter (static) To be able to get ingame.

Known Issues

There are no reported issues with this title.

Special Notes