BlazBlue: Chrono Phantasma: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|thread scheduler notes = ↵|lower spu thread priority = <!-- On, Off -->↵|lower spu thread priority notes = ↵|enable spu loop detection = <!-- On, Off -->↵" to "|thread scheduler notes = |enable spu loop detection = <!-- On, Off --> ")
 
(4 intermediate revisions by 2 users not shown)
Line 7: Line 7:
|genre    = Fighting
|genre    = Fighting
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = '''''BlazBlue: Chrono Phantasma'''''<br>{{gameid|id=BLUS31213, BLJS10226|ird=Yes}}, {{gameid|oid=BCAS20313, NPEB01978, NPUB31277, NPJB00354, NPHB00645|ird=No}}<br>'''''BlazBlue: Chrono Phantasma EXTEND'''''<br>{{gameid|id=BLUS31513|oid=BLES02207|ird=Yes}}, {{gameid|id=BLJS10300|oid=BLAS50799, NPEB02351, NPUB31634, NPJB00690, NPHB00723|ird=No}}
|gameid    = '''''BlazBlue: Chrono Phantasma'''''<br>{{gameid|id=BLUS31213, BLJS10226|ird=Yes}}, {{gameid|oid=BCAS20313, NPEB01978, NPUB31277, NPJB00354, NPHB00645|ird=No}}<br>'''''BlazBlue: Chrono Phantasma EXTEND'''''<br>{{gameid|id=BLUS31513, BLJS10300|oid=BLES02207|ird=Yes}}, {{gameid|oid=BLAS50799, NPEB02351, NPUB31634, NPJB00690, NPHB00723|ird=No}}
}}
}}


Line 28: Line 28:
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 41: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Gamespeed increases above 60fps
|framelimit notes                      = Gamespeed increases above 60fps
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
Line 47: Line 45:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 175: Line 179:
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.01
|gamever       = 1.01
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = Untested<!-- Yes, No, Partial, Untested, N/A -->
|notes    = RPCN 0.7.3 - 2023/03/09
|features       = Untested<!-- Yes, No, Partial, Untested, N/A -->
Error: Failed to initialize the network. [https://discord.com/channels/272035812277878785/319224795785068545/1083386073662640200 Log here.]
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
}}

Latest revision as of 19:44, 10 March 2024

BlazBlue: Chrono Phantasma
Developer(s) Arc System Works
Publisher(s) JP Arc System Works
NA Aksys Games
EU PQube
Series BlazBlue
Release date(s) BlazBlue: Chrono Phantasma
JP October 24, 2013
NA March 25, 2014
EU April 23, 2014
BlazBlue: Chrono Phantasma EXTEND
JP April 23, 2015
NA June 30, 2015
EU October 23, 2015
Release type PlayStation exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BlazBlue: Chrono Phantasma
BLUS31213 (IRD), BLJS10226 (IRD), BCAS20313, NPEB01978, NPUB31277, NPJB00354, NPHB00645
BlazBlue: Chrono Phantasma EXTEND
BLUS31513 (IRD), BLJS10300 (IRD), BLES02207 (IRD), BLAS50799, NPEB02351, NPUB31634, NPJB00690, NPHB00723
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

BlazBlue: Chrono Phantasma, released in Japan as BlazBlue: Chronophantasma, is a 2-D fighting game developed by Arc System Works. It is the third game of the Blazblue series, set after the events of BlazBlue: Continuum Shift. The game was originally to be released first as an arcade game in the early fourth quarter of 2012, which was later pushed forward to November, 2012. A PlayStation 3 version of the game was released in Japan on October 24, 2013, while it was released in the North America on March 25, 2014.

An updated version of the game titled BlazBlue: Chrono Phantasma Extend, dubbed as BlazBlue: Chrono Phantasma 2.0 in the Arcade version, was originally released for Arcades in October 2014, and for the PlayStation 3, PlayStation Vita, PlayStation 4, and Xbox One in April 2015. It was released on June 30, 2015, in North America, with the European region version releasing on October 23, 2015.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Gamespeed increases above 60fps
Anisotropic filter Auto Anything other than auto causes sprites to have green artifacts

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 N/A Untested Untested Untested Untested Untested