BlazBlue: Central Fiction: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|strict rendering mode = <!-- On, Off -->↵|strict rendering mode notes = ↵|vsync = <!-- On, Off -->↵|vsync notes = ↵|stretch to display area = <!-- On, Off -->↵|stretch to display area notes = ↵|enable 3d = <!-- On, Off -->↵|enable 3d notes = ↵|disable vertex cache...)
 
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|developer = Arc System Works
|developer = Arc System Works
|publisher = {{vgregion|JP=Arc System Works|NA=Aksys Games|EU=PQube}}
|publisher = {{vgregion|JP=Arc System Works|NA=Aksys Games|EU=PQube}}
|series    = BlazBlue<!-- delete if not applicable -->
|series    = BlazBlue
|date      = {{vgregion|JP=October 6, 2016|NA=November 1, 2016|EU=November 4, 2016}}
|date      = {{vgregion|JP=October 6, 2016|NA=November 1, 2016|EU=November 4, 2016}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Fighting
|genre    = Fighting
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS31591|ird=Yes}}, {{gameid|id=BLES02230, BLJS10332|ird=No}}
|gameid    = {{gameid|id=BLES02230, BLUS31591, BLJS10332|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
|internal resolution =  
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Gamespeed increases above 60fps
|framelimit notes                      = Gamespeed increases above 60fps
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.06
|gamever       = 1.06
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = Untested<!-- Yes, No, Partial, Untested, N/A -->
|notes    = RPCN 0.7.3 - 2023/03/09
|features       = Untested<!-- Yes, No, Partial, Untested, N/A -->
Error: Failed to initialize the network. [https://discord.com/channels/272035812277878785/319224795785068545/1083389320792113232 Log here.]
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
}}

Latest revision as of 19:44, 10 March 2024

BlazBlue: Central Fiction
Developer(s) Arc System Works
Publisher(s) JP Arc System Works
NA Aksys Games
EU PQube
Series BlazBlue
Release date(s) JP October 6, 2016
NA November 1, 2016
EU November 4, 2016
Release type Multi-platform
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
GameID(s) BLES02230 (IRD), BLUS31591 (IRD), BLJS10332 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

BlazBlue: Central Fiction, released in Japan as BlazBlue: Centralfiction, is a 2-D fighting video game developed by Arc System Works. It is the fourth game in the BlazBlue series, and is set after the events of BlazBlue: Chrono Phantasma. It is also the final game with Ragna as the main protagonist and serves as the conclusion of the C-Series that began in Calamity Trigger.

The game was released for the arcades on November 19, 2015, with a location test having been done in mid-July of that year. A console version was released in Japan on October 6, 2016, in North America on November 1, 2016, and Europe on November 4, 2016, for the PlayStation 3 and the PlayStation 4, both physically and digitally.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Gamespeed increases above 60fps
Anisotropic filter Auto Anything other than auto causes sprites to have green artifacts

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.06 N/A Untested Untested Untested Untested Untested