Beyond Good & Evil HD: Difference between revisions

From RPCS3 Wiki
(Infobox edits)
(Update config per compat. thread)
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes texture issues
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  

Revision as of 13:36, 5 June 2022

Beyond Good & Evil HD
Developer(s) Ubisoft Shanghai
Publisher(s) Ubisoft
Release date(s) NA June 28, 2011
EU June 8, 2011
Release type Multi-platform
Genre(s) Action, Adventure
GameID(s) NPEB00435
Quick links Check Compatibility
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes texture issues

Known Issues

There are no reported issues with this title.

Special Notes