Battlefield 3: Difference between revisions

From RPCS3 Wiki
m (Comment spacing)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:BF3.jpg‎}}|300px]]
|image    = [[File:{{#setmainimage:BF3.jpg}}|300px]]
|developer = DICE
|developer = DICE
|publisher = Electronic Arts
|publisher = Electronic Arts
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'''''Battlefield 3''''' is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.
'''''Battlefield 3''''' is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.


In Battlefield 3's campaign, players take on the personas of several military roles: a U.S. Marine, an F/A-18F Super Hornet weapon systems officer, an M1A2 Abrams tank operator, and a Spetsnaz GRU operative. The campaign takes place in various locations and follows the stories of two characters, Henry Blackburn and Dimitri Mayakovsky.  
In Battlefield 3's campaign, players take on the personas of several military roles: a U.S. Marine, an F/A-18F Super Hornet weapon systems officer, an M1A2 Abrams tank operator, and a Spetsnaz GRU operative. The campaign takes place in various locations and follows the stories of two characters, Henry Blackburn and Dimitri Mayakovsky.


==Configuration==
==Configuration==
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                = Write color buffers and higher resolution scale cause vertex explosions. Especially noticeable during Thunder run mission.
|resolution scale notes                = Write color buffers and higher resolution scale cause vertex explosions. Especially noticeable during Thunder run mission.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes missing ground. Breaks resolution scale.
|write color buffers notes            = Fixes missing ground. Breaks resolution scale.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
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|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|disable native float16 support notes  =
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Provides stability.
|rsx fifo accuracy notes              = Provides stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
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|notes          =  
|notes          =  
}}
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   bf3_109_title: &bf3_109_title
   bf3_109_title: &bf3_109_title
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       - [ byte, 0x00013007, 0x3c ]
       - [ byte, 0x00013007, 0x3c ]
       - [ be32, 0x00272f58, 0x38a00000 ]
       - [ be32, 0x00272f58, 0x38a00000 ]
       - [ be32, 0x007d9a98, 0x4ba99501 ] #Call
       - [ be32, 0x007d9a98, 0x4ba99501 ] # Call
       - [ be32, 0x00272f98, 0x3cc041f0 ] #r6 = 0x41f00000
       - [ be32, 0x00272f98, 0x3cc041f0 ] # r6 = 0x41f00000
       - [ be32, 0x00272f9c, 0x7f833000 ] #cmpw cr7,r3,r6
       - [ be32, 0x00272f9c, 0x7f833000 ] # cmpw cr7,r3,r6
       - [ be32, 0x00272fa0, 0x419e0008 ] #beq cr7
       - [ be32, 0x00272fa0, 0x419e0008 ] # beq cr7
       - [ be32, 0x00272fa4, 0x90640000 ] #stw r3,0x0(r4)
       - [ be32, 0x00272fa4, 0x90640000 ] # stw r3,0x0(r4)
       - [ be32, 0x00272fa8, 0x4e800020 ] #ret
       - [ be32, 0x00272fa8, 0x4e800020 ] # ret
       - [ be16, 0x0127cf26, 0x4270 ]
       - [ be16, 0x0127cf26, 0x4270 ]
       - [ be16, 0x017d3f88, 0x3f91 ]
       - [ be16, 0x017d3f88, 0x3f91 ]
Line 222: Line 223:
       - [ be16, 0x017d3f98, 0x3f91 ]
       - [ be16, 0x017d3f98, 0x3f91 ]
}}
}}


{{patch
{{patch
|type    = Canary
|type    = Canary
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   bf3_109_title: &bf3_109_title
   bf3_109_title: &bf3_109_title

Latest revision as of 22:49, 19 April 2024

Battlefield 3
BF3.jpg
Developer(s) DICE
Publisher(s) Electronic Arts
Series Battlefield
Release date(s) NA October 25, 2011
AU October 27, 2011
EU October 28, 2011
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01275 (IRD), BLUS30762 (IRD), NPEB00723, NPJB00202, NPUB30742, BLAS50380 (IRD), BLJM60384 (IRD), NPHB00491
Beta
NPUB90600, BLET70016
Internal resolution 1280x704
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Battlefield 3 is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.

In Battlefield 3's campaign, players take on the personas of several military roles: a U.S. Marine, an F/A-18F Super Hornet weapon systems officer, an M1A2 Abrams tank operator, and a Spetsnaz GRU operative. The campaign takes place in various locations and follows the stories of two characters, Henry Blackburn and Dimitri Mayakovsky.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance without any noticeable side effects.
Resolution scale 100 Write color buffers and higher resolution scale cause vertex explosions. Especially noticeable during Thunder run mission.
Write color buffers On Fixes missing ground. Breaks resolution scale.
Multithreaded RSX On Improves performance.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
RSX FIFO accuracy Atomic Provides stability.

Known Issues

  • The game will freeze during the loading screen if its not updated to version 1.09.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
N/A No No No No Not available

Patches

Anchors:
  bf3_109_title: &bf3_109_title
    "Battlefield 3":
      BLES01275: [ 01.09 ]
      BLUS30762: [ 01.09 ]

PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e:
  "60 FPS":
    Games: *bf3_109_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00012fcb, 0x3c ]
      - [ byte, 0x00013007, 0x3c ]
      - [ be32, 0x00272f58, 0x38a00000 ]
      - [ be32, 0x007d9a98, 0x4ba99501 ] # Call
      - [ be32, 0x00272f98, 0x3cc041f0 ] # r6 = 0x41f00000
      - [ be32, 0x00272f9c, 0x7f833000 ] # cmpw cr7,r3,r6
      - [ be32, 0x00272fa0, 0x419e0008 ] # beq cr7
      - [ be32, 0x00272fa4, 0x90640000 ] # stw r3,0x0(r4)
      - [ be32, 0x00272fa8, 0x4e800020 ] # ret
      - [ be16, 0x0127cf26, 0x4270 ]
      - [ be16, 0x017d3f88, 0x3f91 ]
      - [ be16, 0x017d3f90, 0x404e ]
      - [ be16, 0x017d3f98, 0x3f91 ]

Canary Patches

Anchors:
  bf3_109_title: &bf3_109_title
    "Battlefield 3":
      BLES01275: [ 01.09 ]
      BLUS30762: [ 01.09 ]

PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e:
  " Fix Rainbow Graphics":
    Games: *bf3_109_title
    Author: "ZEROx"
    Notes: "Compromises visuals for extra performance."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012bc140, 0x9b1f ]