Battlefield: Bad Company 2: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|enable spu loop detection notes = ↵|spu cache = <!-- On, Off -->↵|spu cache notes = ↵|xfloat accuracy = <!-- Accurate, Approximate, Relaxed -->↵|xfloat accuracy notes = ↵|spu block size = <!-- Safe, Mega, Giga -->↵" to "|enable spu loop detection notes = |spu xfloat accuracy = <!-- Accurate, Appro...)
m (Text replacement - "|accurate llvm dfma notes = ↵|accurate rsx reservation access = <!-- On, Off -->↵|accurate rsx reservation access notes = ↵|ppu llvm accurate vector nans = <!-- On, Off -->↵|ppu llvm accurate vector nans notes = ↵|ppu llvm java mode handling = <!-- On, Off -->↵|ppu llvm java mode handling notes = ↵|silence all logs = <!-- On, Off -->↵|silence all logs notes...)
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}



Revision as of 17:38, 24 July 2023

Battlefield: Bad Company 2
BFBC2.png
Developer(s) DICE
Publisher(s) Electronic Arts
Series Battlefield
Release date(s) NA March 2, 2010
AU March 4, 2010
EU March 5, 2010
JP March 11, 2010
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES00773 (IRD), BLES00779 (IRD), BLUS30517 (IRD), BLUS30458 (IRD), NPEB00724, NPUB30583, BLJM60197
Demo
NPEB90212, NPUB90347, NPHB00186
Beta
NPUB90316, BLET70004, NPHB00156
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes blackscreen.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
No No No No Requires custom server.