Difference between revisions of "Battle Princess of Arcadias"

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m (Text replacement - "|renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = |aspect ratio = <!-- Auto, 4:3, 16:9 --> " to "|renderer = Vulkan <!-- O...)
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
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|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
 
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
 
|default resolution notes            =  
 
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|resolution scale                    = <!-- Range between 50% to 800% -->
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|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
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|downmix to stereo                  = <!-- On, Off -->
 
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|volume                              = <!-- Range between 0% to 200% -->
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|volume                              = <!-- Value between 0% to 200% -->
 
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|enable buffering                    = <!-- On, Off -->
 
|enable buffering                    = <!-- On, Off -->
 
|enable buffering notes              =  
 
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|audio buffer duration              = <!-- Range between 20ms to 250ms -->
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|audio buffer duration              = <!-- Value between 20ms to 250ms -->
 
|audio buffer duration notes        =  
 
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|enable time stretching              = <!-- On, Off -->
 
|enable time stretching              = <!-- On, Off -->
 
|enable time stretching notes        =  
 
|enable time stretching notes        =  
|time stretching threshold          = <!-- Range between 0% to 100% -->
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|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
 
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
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|read color buffers                  = <!-- On, Off -->
 
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|read color buffers notes            =  
|vblank rate                        = <!-- Range between 1 to 500 -->
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|driver wake-up delay                = <!-- Value between 0 to 7000 -->
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|vblank rate                        = <!-- Value between 1 to 500 -->
 
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|clocks scale                        = <!-- Range between 10 to 1000 -->
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<!-- Debug configuration -->
 
<!-- Debug configuration -->

Revision as of 18:51, 23 January 2020

Battle Princess of Arcadias
Developer(s) ApolloSoft
Publisher(s) JP/NA/EU Nippon Ichi Software
Release date(s) JP September 26, 2013
NA June 17, 2014
EU June 18, 2014
Release type PlayStation 3 exclusive
Genre(s) Role-playing, Action
Mode(s) Single-player
GameID(s) BLJS10224 (IRD), NPUB31486, NPEB02001
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Battle Princess of Arcadias (Japanese: アルカディアスの戦姫 Hepburn: Arcadias no Ikusa Hime) follows the kingdom of Schwert which was one peaceful and beautiful. But now it's been overrun by monsters, and as the Battle Princess Plume, it's up to you to set things right in this colorful, high-speed action RPG! Collect a group of warriors and engage in skirmishes against small groups of enemies before taking on huge and powerful bosses in epic siege battles. As you fight and level up, you'll gain new skills, gather heaps of treasure, and upgrade your weapons and gear on your way to victory!

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

Multiple attempts to boot

This game sometimes suffers from a race condition which requires the game to be launched multiple times until it boots. In such cases, using PPU Interpreter (fast) will address the issue. Some users have been able to subsequently boot the game with PPU LLVM Recompiler after first booting it with PPU Interpreter (fast).

Crash with MEM Access Violation - Fixed by PR 5399

For certain CPUs, the game crashes after Intro logos with a fatal MEM Access Violation. This issue is being tracked in Issue 4985. For people affected by this issue, use this older version of the emulator.