Batman: Arkham Origins: Difference between revisions

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m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->")
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:Batman Arkham Origins PS3.jpg}}|300px]]
|developer = WB Games Montréal
|publisher = Warner Bros. Interactive Entertainment
|publisher = Warner Bros. Interactive Entertainment
|series    = Batman: Arkham
|series    = Batman: Arkham
|date      = October 25, 2013
|date      = October 25, 2013
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES01784, BLUS31147, BLUS31207, NPUB31261|ird=Yes}}
|gameid    = {{gameid|id=BLES01784, BLUS31147, BLUS31207, NPUB31261|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|oid=NPUB90957|ird=NA}}
|internal resolution =
}}
}}


<!-- Give a brief description about the game -->
'''''Batman: Arkham Origins''''' is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman created by Bob Kane, it is the follow-up to the 2011 video game [[Batman: Arkham City]] and is the third main installment in the Batman: Arkham series. Written by Dooma Wendschuh, Corey May, and Ryan Galletta, the game's main storyline is set eight years before 2009's [[Batman: Arkham Asylum]] and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes.
 
The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 36: Line 36:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100
|resolution scale notes                =  
|resolution scale notes                = Values over 100 can cause serious graphical issues when using Detective Vision, especially when using non-integer values such as 150.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 96: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = On
|debug console mode notes              =  
|debug console mode notes              = Enable this if the game crashes on boot.
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 111: Line 126:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = On <!-- On, Off -->
|write depth buffers                  = On
|write depth buffers notes            = Fixes broken graphics.
|write depth buffers notes            = Fixes broken graphics.
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
Line 127: Line 144:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.06
|rpcs3 version  = N/A
|connect        = No
|lobbies        = No
|match          = No
|features      = No
|custom servers = Not available
|notes          =
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  Batman_AO_106: &Batman_AO_106
    "Batman: Arkham Origins":
      BLUS31147: [ 01.06 ]
      BLES01784: [ 01.06 ]
  Batman_AO_InfiniteHealth: &Batman_AO_InfiniteHealth
    - [ be32, 0x0059f3bc, 0x38600080 ]
    - [ be32, 0x0059f3c0, 0x907f02ac ]
    - [ be32, 0x0059f3c4, 0x60000000 ]
  Batman_AO_ContinuousCombo: &Batman_AO_ContinuousCombo
    - [ be32, 0x012d8d10, 0x38600000 ]
    - [ be32, 0x012d8d14, 0x90650000 ]
    - [ be32, 0x012d8d18, 0x4e800020 ]
    - [ be32, 0x012d8d1c, 0x386713ac ]
    - [ be32, 0x012d8d20, 0x7c032800 ]
    - [ be32, 0x012d8d24, 0x4182fff4 ]
    - [ be32, 0x012d8d28, 0x386713e0 ]
    - [ be32, 0x012d8d2c, 0x7c032800 ]
    - [ be32, 0x012d8d30, 0x4182ffe8 ]
    - [ be32, 0x012d8d34, 0x3867140c ]
    - [ be32, 0x012d8d38, 0x7c032800 ]
    - [ be32, 0x012d8d3c, 0x4082ffd4 ]
    - [ be32, 0x012d8d40, 0x38600000 ]
    - [ be32, 0x012d8d44, 0x906713ac ]
    - [ be32, 0x012d8d48, 0x906713e0 ]
    - [ be32, 0x012d8d4c, 0x4bffffc8 ]
    - [ be32, 0x000340f8, 0x492a4c24 ]
  Batman_AO_DebugMenu_Notes: &Batman_AO_DebugMenu_Notes
    "Press R1+START in-game to access the Debug Menu."
  Batman_AO_DebugMenu: &Batman_AO_DebugMenu
    - [ be32, 0x00f249f0, 0x38600000 ]
 
PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Infinite Health":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_InfiniteHealth ]
  "Continuous Combo":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_ContinuousCombo ]
  "Debug Menu":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes: *Batman_AO_DebugMenu_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_DebugMenu ]
}}

Latest revision as of 10:16, 17 April 2024

Batman: Arkham Origins
Batman Arkham Origins PS3.jpg
Developer(s) WB Games Montréal
Publisher(s) Warner Bros. Interactive Entertainment
Series Batman: Arkham
Release date(s) October 25, 2013
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES01784 (IRD), BLUS31147 (IRD), BLUS31207 (IRD), NPUB31261
Beta
NPUB90957
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Batman: Arkham Origins is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman created by Bob Kane, it is the follow-up to the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. Written by Dooma Wendschuh, Corey May, and Ryan Galletta, the game's main storyline is set eight years before 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes.

The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale 100 Values over 100 can cause serious graphical issues when using Detective Vision, especially when using non-integer values such as 150.

Advanced configuration

Setting Option Notes
Debug console mode On Enable this if the game crashes on boot.
Write depth buffers On Fixes broken graphics.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.06 N/A No No No No Not available

Patches

Anchors:
  Batman_AO_106: &Batman_AO_106
    "Batman: Arkham Origins":
      BLUS31147: [ 01.06 ]
      BLES01784: [ 01.06 ]
  Batman_AO_InfiniteHealth: &Batman_AO_InfiniteHealth
    - [ be32, 0x0059f3bc, 0x38600080 ]
    - [ be32, 0x0059f3c0, 0x907f02ac ]
    - [ be32, 0x0059f3c4, 0x60000000 ]
  Batman_AO_ContinuousCombo: &Batman_AO_ContinuousCombo
    - [ be32, 0x012d8d10, 0x38600000 ]
    - [ be32, 0x012d8d14, 0x90650000 ]
    - [ be32, 0x012d8d18, 0x4e800020 ]
    - [ be32, 0x012d8d1c, 0x386713ac ]
    - [ be32, 0x012d8d20, 0x7c032800 ]
    - [ be32, 0x012d8d24, 0x4182fff4 ]
    - [ be32, 0x012d8d28, 0x386713e0 ]
    - [ be32, 0x012d8d2c, 0x7c032800 ]
    - [ be32, 0x012d8d30, 0x4182ffe8 ]
    - [ be32, 0x012d8d34, 0x3867140c ]
    - [ be32, 0x012d8d38, 0x7c032800 ]
    - [ be32, 0x012d8d3c, 0x4082ffd4 ]
    - [ be32, 0x012d8d40, 0x38600000 ]
    - [ be32, 0x012d8d44, 0x906713ac ]
    - [ be32, 0x012d8d48, 0x906713e0 ]
    - [ be32, 0x012d8d4c, 0x4bffffc8 ]
    - [ be32, 0x000340f8, 0x492a4c24 ]
  Batman_AO_DebugMenu_Notes: &Batman_AO_DebugMenu_Notes
    "Press R1+START in-game to access the Debug Menu."
  Batman_AO_DebugMenu: &Batman_AO_DebugMenu
    - [ be32, 0x00f249f0, 0x38600000 ]

PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Infinite Health":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_InfiniteHealth ]
  "Continuous Combo":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_ContinuousCombo ]
  "Debug Menu":
    Games: *Batman_AO_106
    Author: "dron_3"
    Notes: *Batman_AO_DebugMenu_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *Batman_AO_DebugMenu ]