Atelier Shallie: Alchemists of the Dusk Sea: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Gust Co. Ltd.
|publisher = {{vgregion|}}
|publisher = {{vgregion|JP=Gust Co. Ltd.|NA/EU|Koei Tecmo}}
|series    = <!-- delete if not applicable -->
|series    = Atelier
|date      = {{vgregion|}}
|date      = {{vgregion|JP=July 17, 2014|NA=March 10, 2015|EU=March 13, 2015}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform
|genre    =  
|genre    = Role-playing
|modes    = <!-- Choose all relevant options: Single-player, Multiplayer, Co-op, Online -->
|modes    = Single-player
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLES02143, BLUS31525, BLJM61192, NPUB31663, NPJB00619|ird=Yes}}, {{gameid|oid=BLJM55081, NPEB02221, NPHB00700|ird=No}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution =  
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Atelier Shallie: Alchemists of the Dusk Sea''''' (<u>Japanese</u>: シャリーのアトリエ~黄昏の海の錬金術士~ <u>Hepburn</u>: Sharī no Atorie ~Tasogare no Umi no Renkinjutsu-shi~) is a part of the [[:Category:Atelier (Series)|Atelier series]] and is the third and final installment of the Dusk storyline and the 16th main game in the series overall.
 
The player is able to choose one of two characters, each with a differing storyline and adventure; regardless of which character is chosen, the flow of the game remains the same. In comparison to previous Atelier games, fields are significantly larger, and the player is able to harvest a wider variety of items and raw materials to use for mixing. Field actions differ depending on the character. Shallote is able to scrub the floor for items with her broom or clean and catch fish using bait, Shallistera is able to uncover hidden items through dowsing, and both characters are able to mine for items at various locations on the field.
 
The game's story takes place about 10 years after the beginning of [[Atelier Ayesha: The Alchemist of Dusk]] and 6 years after the beginning of [[Atelier Escha & Logy: Alchemists of the Dusk Sky]]. As water sources dry up from an oasis town, the plants wilt and animals go hungry. It is here where two alchemists with different methods of making a living meet. Whilst Shallistera aims to find a way to save her village from demise, Shallotte Elminus goes on her daily life in an attempt to become a proper alchemist. Shallistera's story will reveal the truth and mysteries that have been depicted throughout the Dusk series, while Shallotte's story will revolve around the daily life in the world. After meeting each other, Shallistera and Shallotte will grow by fulfilling goals by working together and the friendship of the two are one of the elements that the story will focus on.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes               =
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
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|preferred spu threads notes     =
|preferred spu threads notes           =  
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|enable spu loop detection notes       =  
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|lower spu thread priority notes =
|spu xfloat accuracy notes             =  
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|spu block size                        = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes =
|spu block size notes                 =  
|hook static function            = <!-- On, Off -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|hook static function notes       =
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
|renderer notes                       =  
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|aspect ratio                         = <!-- 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                   =  
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|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|aspect ratio notes               =  
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|framelimit notes                 =
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|anisotropic filter notes         =
|anti-aliasing notes                  =
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|default resolution notes         =
|zcull accuracy notes                  =
|resolution scale                 = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes           =
|shader quality notes                  =
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|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes =
|3d rendering mode notes              =  
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|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffer notes         =
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|use gpu texture scaling notes   =
|resolution scale notes               =  
|strict rendering mode           = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|strict rendering mode notes     =
|resolution scale threshold notes     =  
|vsync                           = <!-- On, Off -->
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|vsync notes                     =
|output scaling notes                  =
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes    =
|shader mode notes                     =  
|disable vertex cache             = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|disable vertex cache notes       =
|write color buffers notes             =  
|strict rendering mode                 = <!-- On, Off -->
|strict rendering mode notes           =  
|vsync                                 = <!-- On, Off -->
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes        =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes  =
|disable zcull occlusion queries notes =
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes        =
|force gpu texture scaling            = <!-- On, Off -->
|force gpu texture scaling notes      =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 13:55, 3 March 2024

Atelier Shallie: Alchemists of the Dusk Sea
Developer(s) Gust Co. Ltd.
Publisher(s) JP Gust Co. Ltd.
NA/EU Koei Tecmo
Series Atelier
Release date(s) JP July 17, 2014
NA March 10, 2015
EU March 13, 2015
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLES02143 (IRD), BLUS31525 (IRD), BLJM61192 (IRD), NPUB31663, NPJB00619, BLJM55081, NPEB02221, NPHB00700
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Atelier Shallie: Alchemists of the Dusk Sea (Japanese: シャリーのアトリエ~黄昏の海の錬金術士~ Hepburn: Sharī no Atorie ~Tasogare no Umi no Renkinjutsu-shi~) is a part of the Atelier series and is the third and final installment of the Dusk storyline and the 16th main game in the series overall.

The player is able to choose one of two characters, each with a differing storyline and adventure; regardless of which character is chosen, the flow of the game remains the same. In comparison to previous Atelier games, fields are significantly larger, and the player is able to harvest a wider variety of items and raw materials to use for mixing. Field actions differ depending on the character. Shallote is able to scrub the floor for items with her broom or clean and catch fish using bait, Shallistera is able to uncover hidden items through dowsing, and both characters are able to mine for items at various locations on the field.

The game's story takes place about 10 years after the beginning of Atelier Ayesha: The Alchemist of Dusk and 6 years after the beginning of Atelier Escha & Logy: Alchemists of the Dusk Sky. As water sources dry up from an oasis town, the plants wilt and animals go hungry. It is here where two alchemists with different methods of making a living meet. Whilst Shallistera aims to find a way to save her village from demise, Shallotte Elminus goes on her daily life in an attempt to become a proper alchemist. Shallistera's story will reveal the truth and mysteries that have been depicted throughout the Dusk series, while Shallotte's story will revolve around the daily life in the world. After meeting each other, Shallistera and Shallotte will grow by fulfilling goals by working together and the friendship of the two are one of the elements that the story will focus on.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.