Atelier Meruru: The Apprentice of Arland: Difference between revisions

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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
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|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
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|lower spu thread priority            = <!-- On, Off -->
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|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
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|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
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|accurate xfloat                      = <!-- On, Off -->
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|spu block size                        = <!-- Safe, Mega, Giga -->
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
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|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
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|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
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|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
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|resolution scale threshold notes      =  
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    = |write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            = Required to correctly display the background during dialogue sequences. Without Write color buffers, only a black background will be visible.
|write color buffers notes            = Required to correctly display the background during dialogue sequences. Without Write color buffers, only a black background will be visible.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->

Revision as of 11:37, 23 July 2023

Atelier Meruru: The Apprentice of Arland
Developer(s) Gust Co. Ltd.
Publisher(s) JP Gust Co. Ltd.
NA/EU/AU Nippon Ichi Software
Series Atelier
Release date(s) JP June 23, 2011
EU May 25, 2012
NA May 29, 2012
AU May 31, 2012
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLUS30941 (IRD), BLES01593 (IRD), BLJM60348 (IRD), BLJM55041
Official PlayView
NPJB60142
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Atelier Meruru: The Apprentice of Arland (Japanese: メルルのアトリエ~アーランドの錬金術士3~ Hepburn: Meruru no Atorie ~Ārando no Renkinjutsushi 3~, lit. Atelier Meruru: The Alchemist of Arland 3) is the thirteenth installment in the Atelier series, and it continues the series' emphasis on item creation and synthesis. It is the third and final game in the Arland series and a direct sequel to Atelier Totori: The Adventurer of Arland. It went out of print after a month due to being mis-rated, only being re-released after CERO applied a B rating days later. It is notably the last title that Gust self-published before merging with Tecmo Koei.

Meruru is the princess of Arls, a little kingdom situated in the far north of the Arland republic. After her father and Gio, the leader of Arland, discussed the merging of the two lands, she met Totori, the now-graduated alchemist. Dazzled by the power of alchemy, and with a desire to help her country prosper, she forced herself on Totori as her first student. Her father initially disapproves of this decision, but agrees following a suggestion from Rufus. He gives Meruru a directive to use her alchemy to improve the kingdom, with several intermediate goals which must be met within specific time periods in order to be allowed to continue her alchemy work. Later, Rorona joins the two, but she has been turned into a child by Astrid after drinking an experimental potion of youth.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Required to correctly display the background during dialogue sequences. Without Write color buffers, only a black background will be visible.

Known Issues

There are no reported issues with this title.