Atelier Escha & Logy: Alchemists of the Dusk Sky
|Atelier Escha & Logy: Alchemists of the Dusk Sky|
|Developer(s)||Gust Co. Ltd.|
|Release date(s)||JP June 27, 2013|
AU March 6, 2014
EU March 7, 2014
NA March 11, 2014
|Release type||PlayStation exclusive|
|GameID(s)||, NPEB01945, , BLJM55073, NPJB00403|
Atelier Escha & Logy: Alchemists of the Dusk Sky (Japanese: エスカ＆ロジーのアトリエ ～黄昏の空の錬金術士～ Hepburn: Esuka & Rojī no Atorie ～Tasogare no Sora no Renkinjutsushi～) was given the project code "A15", as it is the 15th game in the Atelier series and the second installment of the Dusk storyline. Hidari remains as the character designer and the game runs on the LTGL engine. An anime adaptation by Studio Gokumi aired on April 10, 2014 and finished on June 26, 2014. It is the first Atelier title to be adapted into an anime.
Atelier Escha & Logy will allow players to choose between two protagonists. The main storyline will remain the same regardless of who is chosen, but certain events and ending will only be available on a particular protagonist. With the new synthesis system, the player can combine different items. The two protagonists Escha and Logy use different kinds of tools to synthesize.
The game's story takes place about four years after the beginning of Atelier Ayesha: The Alchemist of Dusk in a far away place to the west of the Twilight Land where the local administration hires two new alchemists, Escha and Logy as members of their R&D division. While learning the ropes of their new occupation, Escha and Logy gather friends and companions as they unlock the secrets of the nearby ruins and help the citizens in a world that is still recovering from a catastrophic event known as "The Dusk".
Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.
|Renderer||Vulkan||Recommended to get the best performance.|
There are no reported issues with this title.