Assault Heroes: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
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|match    = Yes <!-- Yes, No, Partial, Untested, N/A -->
|match    = Yes <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|notes    = Gets stuck on "synchronizing" after joining. [https://cdn.discordapp.com/attachments/738838647176036393/739278398437851196/RPCS3.log.gz RPCS3.log.gz]
|notes    = Gets stuck on "synchronizing" after joining.
}}
}}

Revision as of 20:19, 23 February 2024

Assault Heroes
Developer(s) Wanako Games
Publisher(s) Konami
Release date(s) NA January 28, 2010
Release type Multi-platform
Genre(s) Top-down shooter
Mode(s) Single-player, Multiplayer
GameID(s) NPUB30028
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes Yes Yes No Gets stuck on "synchronizing" after joining.