Difference between revisions of "Army of TWO"

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m (Text replacement - "|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = " to "|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = ")
m (Text replacement - "|hook static functions notes = }}" to "|hook static functions notes = |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> |accurate ppu 128 reservations notes = }}")
 
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==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
+
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
+
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
+
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
+
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
+
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
+
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =  
+
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
+
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =  
+
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
+
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =  
+
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
+
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =  
+
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
+
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =  
+
|spu block size notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
+
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu block size notes               =  
+
|tsx instructions notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
 
|tsx instructions notes             =  
 
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
+
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
+
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
+
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
+
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
+
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
+
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
+
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
+
|default resolution notes             =  
|resolution scale                   = <!-- Value between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
+
|resolution scale notes               =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
+
|resolution scale threshold notes     =
|write color buffers                 = On <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           = Fixes bloom issue.
+
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
+
|write color buffers                   = On <!-- On, Off -->
|strict rendering mode notes         =  
+
|write color buffers notes             = Fixes bloom issue.
|vsync                               = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
+
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
+
|vsync notes                           =  
|disable vertex cache                = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
+
|stretch to display area notes         =  
|multithreaded rsx                  = <!-- On, Off -->
+
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx notes             =  
+
|enable 3d notes                       =  
|disable async shader compiler      = <!-- On, Off -->
+
|disable vertex cache                  = <!-- On, Off -->
|disable async shader compiler notes =  
+
|disable vertex cache notes           =  
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes               =  
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
+
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
+
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
+
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
+
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
+
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
+
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
+
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
+
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
+
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
+
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
+
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
+
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
+
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
+
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
+
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
+
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
+
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
+
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
+
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
+
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
+
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
+
|microphone type notes                 =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =  
 
<!-- Advanced configuration -->
 
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
+
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
+
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
+
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
+
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
+
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
+
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
+
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
+
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
+
|silence all logs                      = <!-- On, Off -->
|read color buffers notes           =  
+
|silence all logs notes                =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
+
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|driver wake-up delay notes         =  
+
|sleep timers accuracy notes           =
|vblank rate                         = <!-- Value between 1 to 500 -->
+
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|vblank rate notes                   =  
+
|maximum spurs threads notes          =
|clocks scale                       = <!-- Value between 10 to 1000 -->
+
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|clocks scale notes                 =  
+
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                   = <!-- On, Off -->
 +
|read depth buffers notes             =  
 +
|write depth buffers                   = <!-- On, Off -->
 +
|write depth buffers notes             =  
 +
|read color buffers                   = <!-- On, Off -->
 +
|read color buffers notes             =
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes    =
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =  
 +
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes           =  
 +
|vblank rate                           = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                     =  
 +
|clocks scale                         = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                   =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
+
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
+
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
+
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
+
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
+
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
+
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
+
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
+
|accurate getllar notes               =  
|hook static functions              = <!-- On, Off -->
+
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =  
+
|hook static functions notes           =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes   =  
 
}}
 
}}
  

Latest revision as of 12:44, 2 October 2020

Army of TWO
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series Army of TWO
Release date(s) NA March 6, 2008
EU March 7, 2008
AU March 13, 2008
JP March 19, 2008
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00168 (IRD), BLUS30057 (IRD)
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Army of TWO is centered upon two mercenaries fighting through war, political turmoil, and a conspiracy from 1993 to 2009. Focusing on cooperative strategies, Army of Two's main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it.

Army of Two is one of the first games released for the Xbox 360 and PlayStation 3 consoles that feature region-locked online play. EA claims that the region-locking is to prevent network lag caused by players from multiple regions, and to prevent the Asian region console owners from playing the U.S. and European version of the game, as the Asian version has been censored to meet certain requirements (notably, the shooting of already dead bodies in the game). On August 11, 2011, Electronic Arts shut down the online multiplayer servers for the game. A sequel titled Army of TWO: The 40th Day, was released on January 12, 2010.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Write color buffers On Fixes bloom issue.

Known Issues

Issues as of build RPCS3 build 0.0.8-9390:

- Bloom Issue: The most common issue, that persists as of RPCS3 build 0.0.8-9390 is the bloom issue, in which a strong white bloom makes the game almost unplayable by how hard it makes it to see. This issue can be fixed by enabling the "Write Color Buffers" option. However, it has been reported that -in previous builds- this increases the likelyhood of crashes.

- Audio Stuttering: This issue seems to be tied to framerate and can be mitigated by enabling most options that usually help with stutter. However, in spite of this, the audio issues still plague this title and a more blanket solution is still to be found.

- Other minor issues: parachute scenes can't be controlled in co-op mode, leading to the player crashing against walls and most likely dying. This is due to RPCS3's current lack of sixaxis support, and the game having the sixaxis control turned on by default. Just disable motion controls in the options menu to make this scenes playable. Also the screen appears to be cropped by a bit, which can't be changed neither in the in-game options menu, nor by enabling the option "Stretch to Display Area"