Aquapazza: Aquaplus Dream Match: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
 
(3 intermediate revisions by 2 users not shown)
Line 13: Line 13:


<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
Aquapazza: Aquaplus Dream Match (アクアパッツァ アクアプラスドリームマッチ, Akuapattsa Akuapurasu Dorīmu Matchi) is a 2011 2D arcade fighting game developed by Examu. It is a joint collaboration between Aquaplus and Leaf, who developed all the titles and featured characters. The "Dream Match" in the title references the characters of the game coming together from various Aquaplus titles, including Utawarerumono, Tears to Tiara, and To Heart.
The game was released in Japan on June 22, 2011, with a PlayStation 3 version later released on August 30, 2012, followed by a U.S. release on November 19, 2013.


==Configuration==
==Configuration==
Line 56: Line 59:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 138: Line 143:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
Line 178: Line 187:
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever  =  
|gamever       = 1.00
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version = N/A
|lobbies = No <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Endless loading when matching with other player.
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes         = RPCN 1.01 - 2024/01/28
}}
}}

Latest revision as of 12:34, 10 March 2024

Aquapazza: Aquaplus Dream Match
Developer(s) Examu
Publisher(s) JP Aquaplus
NA Atlus
Release date(s) JP August 30, 2012
NA November 19, 2013
Release type PlayStation 3 exclusive
Genre(s) Fighting
GameID(s) BLUS31321 (IRD), BLJM60476 (IRD), NPUB31336
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Aquapazza: Aquaplus Dream Match (アクアパッツァ アクアプラスドリームマッチ, Akuapattsa Akuapurasu Dorīmu Matchi) is a 2011 2D arcade fighting game developed by Examu. It is a joint collaboration between Aquaplus and Leaf, who developed all the titles and featured characters. The "Dream Match" in the title references the characters of the game coming together from various Aquaplus titles, including Utawarerumono, Tears to Tiara, and To Heart.

The game was released in Japan on June 22, 2011, with a PlayStation 3 version later released on August 30, 2012, followed by a U.S. release on November 19, 2013.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes Yes Yes Yes Not required RPCN 1.01 - 2024/01/28