Afro Samurai: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
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<!-- Advanced configuration -->
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}}
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Revision as of 07:54, 23 July 2023

Afro Samurai
AfroSamurai.jpg
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Release date(s) NA January 27, 2009
EU March 27, 2009
Release type Console exclusive
Genre(s) Action, Hack and slash
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00516 (IRD), BLUS30264 (IRD)
Demo
NPUB90215
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Afro Samurai is loosely based on the manga and anime series of the same name. It was announced in the February 2008 issue of Play magazine and in North America, it was the first (and would end up being the only) game published under their western label, Surge. In Europe and Australia the game was released under the Namco brand instead and was distributed by Atari Europe.

Afro Samurai is a 3D brawler with platforming elements. Using light hits, power hits, kicks, and blocks the player fights various enemies. Most levels culminate in a boss fight, and in-engine cutscenes advance the story.

The game features a cel-shaded animation style. Though it is a hack and slash game, the "fighting is a bit more strategic" and the player is able to block and use combos. The enemies will respond by rolling, ducking and hopping over the player's blade and occasionally using body orifices to catch the weapons. The combat system was worked on by Monty Oum.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Special Notes