Dead Rising 2 | |
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Developer(s) | Blue Castle Games |
Publisher(s) | Capcom |
Release date(s) | JP September 30, 2010 NA September 28, 2010 EU/AU September 24, 2010 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
GameID(s) | BLES00948 (IRD), BLUS30439 (IRD), BLJM60221 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dead Rising 2 is a 2010 action-adventure game developed by Blue Castle Games and published by Capcom. It was released between September and October 2010 for the PlayStation 3, Xbox 360, and Microsoft Windows. It is a sequel to Dead Rising, and is the second entry in the series of the same name. The game features a number of new features and improvements to its predecessor, including multiplayer options.
The game's story see players controlling Chuck Greene, a former motocross rider, who finds himself at the center of another zombie outbreak taking place in a casino resort and shopping complex in Nevada, and becomes involved in uncovering the truth behind it. Not only must he survive against the zombies roaming the complex by scavenging weapons and supplies, along with rescuing survivors caught up in the incident and dealing with crazed psychopaths, Chuck must also ensure that his young daughter receives regular treatments of a medication that prevent her from becoming a zombie herself, after being bitten by her mother during a previous outbreak in Las Vegas.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | Improves performance without any noticeable issues. |
SPU block size | Mega | Slighty improves performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | Auto | Anything other than Auto will introduce visual issues. |
ZCULL accuracy | Relaxed | Slightly Improves performance. |
Resolution scale | 100 | Upscaling the resolution above 720p looks a lot worse, use FSR as the alternative upscale. |
Multithreaded RSX | On | Improves performance depending on the hardware. |
Asynchronous texture streaming | On | Enabling this option with stronger GPU gains substantial performance boost. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Improves performance. |
Known Issues
There are no reported issues with this title.