Uncharted 3: Drake's Deception | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA November 1, 2011 EU November 2, 2011 AU November 3, 2011 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01175 (IRD), BCES01176 (IRD), BCUS98233 (IRD), BCJS37004 (IRD), BCAS25009 (IRD) Game of the Year Edition BCES01670 (IRD), BCES01692 (IRD), BCUS99086 (IRD), BCAS25014 (IRD) Free To Play NPEA00422, NPUA80858 Kiosk Demo NPUA70183 Beta BCET70034, BCET70043, NPUA70153, NPUA70180, NPHA80158 Soundtrack NPEA00330 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted 3: Drake's Deception is the third game in the Uncharted series, and follows Nathan Drake, who partners with his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars, whilst competing with a mercenary group led by Sullivan's former employer, Katherine Marlowe.
Drake has a large number of different animation sets, enabling him to react according to his surroundings. Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay. Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.
Uncharted 3: Drake's Deception received critical acclaim from critics, with praise for its voice acting, graphics, writing, story, and cinematic quality; criticism was directed at its gunplay controls, which was improved with a post-release update, and failure to live up to its more critically successful predecessor.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Fixes blurry visuals that tend to occur when aiming or when navigating in foggy areas. Slightly improves performance as well. |
Resolution scale | 100 | Resolution scaling is only supported when the MLAA patch is enabled. |
Write color buffers | On | Fixes brightness in some scenes. |
Multithreaded RSX | On | Improves performance depending on the hardware. |
Asynchronous texture streaming | On | Improves performance depending on the GPU. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Should be enabled on systems without TSX. |
Read color buffers | On | Fixes black screen if playing unpatched. Not needed if using patches. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Highly recommended patch | Depth Border Fix, Depth Buffer Viewport, Disable in-built MLAA, Disable Mesh Trimming, Enable GPU Lighting, Performance (WCB) | Improves performance and allows Resolution Scaling to work properly. |
Recommended patch | Disable Motion Blur, Skip Intro |
Known Issues
- Random occurring crashes/freezes can happen on weaker hardware. Just restart the game and keep playing.
- Game only renders button prompts and the loading screen spinning ring resulting in black screen unless patches or RCB are enabled.
- Game tends to freeze when you're idling or have the game paused for a while, you will have to restart RPCS3 when this happens.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.19 | Yes | No | No | No | Requires custom server. Online servers were taken down in 2019. |
Patches
Anchors: uc3_100_FPS: &uc3_100_FPS - [ be32, 0x0093b348, 0x90e30034 ] # FPS - [ be32, 0x0093b34c, 0x90e30038 ] # Unlock uc3_100_mlaa: &uc3_100_mlaa - [ be32, 0x00635f90, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0093b46c, 0x9b83 ] # store 0 # - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_100_post: &uc3_100_post - [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes (mem address: 0x1346D47) uc3_100_mesh: &uc3_100_mesh - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_100_ssao: &uc3_100_ssao - [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF) uc3_100_dof: &uc3_100_dof - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2) uc3_100_speed: &uc3_100_speed - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9) uc3_100_dbv: &uc3_100_dbv - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061) uc3_100_dbf: &uc3_100_dbf - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085) uc3_100_db: &uc3_100_db - [ be32, 0x00635f88, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157) uc3_JP_100_mlaa: &uc3_JP_100_mlaa - [ be32, 0x00635fb8, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0093b494, 0x9b83 ] # store 0 # - [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_JP_100_post: &uc3_JP_100_post - [ be32, 0x0093acfc, 0x39000003 ] # Post-processing modes uc3_JP_100_mesh: &uc3_JP_100_mesh - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming # Many settings below are enabled/disabled in sub_93B2C0. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_JP_100_ssao: &uc3_JP_100_ssao - [ be32, 0x00635fb4, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO uc3_JP_100_dof: &uc3_JP_100_dof - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field uc3_JP_100_speed: &uc3_JP_100_speed - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB) uc3_JP_100_dbv: &uc3_JP_100_dbv - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport uc3_JP_100_dbf: &uc3_JP_100_dbf - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix uc3_JP_100_db: &uc3_JP_100_db - [ be32, 0x00635fb0, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2 uc3_110_mlaa: &uc3_110_mlaa - [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0094d850, 0x9b83 ] # store 0 # - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA # Beginning of new blooom code - [ be16, 0x0077bd92, 0xfd40 ] - [ byte, 0x0077bdb7, 0xb0 ] - [ byte, 0x0077be4b, 0xb0 ] - [ be32, 0x0077bdb0, 0x4bfacf01 ] - [ be32, 0x00728cb0, 0xc1a907d4 ] - [ be32, 0x00728cb4, 0x808907d8 ] # Desert storm - [ be32, 0x00728cb8, 0x80beacb4 ] - [ be32, 0x00728cbc, 0x7f842800 ] - [ be32, 0x00728cc0, 0x409d0030 ] # Deflicker check - [ be32, 0x00728cc4, 0x80be3e6c ] - [ be32, 0x00728cc8, 0x7f842800 ] - [ be32, 0x00728ccc, 0x409d0018 ] # Yemen: Talbot chase - [ be32, 0x00728cd0, 0x80be1144 ] - [ be32, 0x00728cd4, 0x7f842800 ] - [ be32, 0x00728cd8, 0x409d0018 ] # Talbot multiplier 0.5 - [ be32, 0x00728cdc, 0x38a00068 ] - [ be32, 0x00728ce0, 0x48000008 ] # Desert storm multiplier 0.04 - [ be32, 0x00728ce4, 0x38a0edc8 ] # Value correction - [ be32, 0x00728ce8, 0x7d85f42e ] - [ be32, 0x00728cec, 0xedad0332 ] - [ be32, 0x00728cf0, 0x4e800020 ] # Yemen temple Dof Correction - [ be32, 0x0077b864, 0x4bfad491 ] - [ be32, 0x00728cf4, 0xc07d08dc ] - [ be32, 0x00728cf8, 0x801d07e8 ] - [ be32, 0x00728d00, 0x409c000c ] - [ be32, 0x00728d04, 0xc29e0068 ] - [ be32, 0x00728d08, 0xec630532 ] - [ be32, 0x00728d0c, 0x4e800020 ] uc3_110_mb: &uc3_110_mb - [ be32, 0x0077aacc, 0x480000c4 ] # Disable motion blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_110_post: &uc3_110_post - [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes (mem address: 0x1376F77) uc3_110_mesh: &uc3_110_mesh - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_110_ssao: &uc3_110_ssao - [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF) uc3_110_dof: &uc3_110_dof - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012) uc3_110_speed: &uc3_110_speed - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019) uc3_110_dbv: &uc3_110_dbv - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291) uc3_110_dbf: &uc3_110_dbf - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5) uc3_110_db: &uc3_110_db - [ be32, 0x0063e00c, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387) uc3_119_FPS: &uc3_119_FPS - [ be32, 0x0096e980, 0x3b6000da ] # FPS - [ be32, 0x0096e97c, 0x48000040 ] # Unlock uc3_119_mlaa: &uc3_119_mlaa - [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0096eaa0, 0x9b83 ] # store 0 # - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA # Beginning of new blooom code - [ be16, 0x0078c3aa, 0x1530 ] - [ byte, 0x0078c3cf, 0xb0 ] - [ byte, 0x0078c463, 0xb0 ] - [ be32, 0x0078c3c8, 0x4bfade15 ] - [ be32, 0x0073a1dc, 0xc1a907d4 ] - [ be32, 0x0073a1e0, 0x808907d8 ] # Desert storm - [ be32, 0x0073a1e4, 0x80beacec ] - [ be32, 0x0073a1e8, 0x7f842800 ] - [ be32, 0x0073a1ec, 0x409d0030 ] # Deflicker check - [ be32, 0x0073a1f0, 0x80be5774 ] - [ be32, 0x0073a1f4, 0x7f842800 ] - [ be32, 0x0073a1f8, 0x409d0018 ] # Yemen: Talbot chase - [ be32, 0x0073a1fc, 0x80be2a34 ] - [ be32, 0x0073a200, 0x7f842800 ] - [ be32, 0x0073a204, 0x409d0018 ] # Talbot multiplier 0.5 - [ be32, 0x0073a208, 0x38a015f4 ] - [ be32, 0x0073a20c, 0x48000008 ] # Desert storm multiplier 0.04 - [ be32, 0x0073a210, 0x38a01474 ] # Value correction - [ be32, 0x0073a214, 0x7d85f42e ] - [ be32, 0x0073a218, 0xedad0332 ] - [ be32, 0x0073a21c, 0x4e800020 ] # Yemen temple Dof Correction - [ be32, 0x0078be7c, 0x4bfae3a5 ] - [ be32, 0x0073a220, 0xc07d08dc ] - [ be32, 0x0073a224, 0x801d07e8 ] - [ be32, 0x0073a22c, 0x409c000c ] - [ be32, 0x0073a230, 0xc29e2998 ] - [ be32, 0x0073a234, 0xec630532 ] - [ be32, 0x0073a238, 0x4e800020 ] uc3_119_mb: &uc3_119_mb - [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_119_post: &uc3_119_post - [ be32, 0x0096e308, 0x39000003 ] # Post-processing modes (mem address: 0x1386547) uc3_119_mesh: &uc3_119_mesh - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0) # Many settings below are enabled/disabled in sub_96E8CC. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_119_ssao: &uc3_119_ssao - [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF) uc3_119_dof: &uc3_119_dof - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2) uc3_119_speed: &uc3_119_speed - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9) uc3_119_dbv: &uc3_119_dbv - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861) uc3_119_dbf: &uc3_119_dbf - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885) uc3_119_db: &uc3_119_db - [ be32, 0x0064df20, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957) uc3_119_devmenu: &uc3_119_devmenu - [ be16, 0x00042814, 0x419e ] - [ byte, 0x00042837, 0x01 ] - [ be32, 0x0083028c, 0x60000000 ] # Don't pause on Select button - [ be32, 0x0095b720, 0x60000000 ] # Remove "!" model render - [ utf8, 0x010d8cf0, "galil-rifle " ] - [ utf8, 0x010d8d08, "NO_ART_GROUP " ] - [ utf8, 0x010d8d20, "uber-pistol " ] - [ utf8, 0x010d8d38, "dig-explosive-pack " ] - [ utf8, 0x010d8d50, "shotgun-sawedoff " ] - [ utf8, 0x010d8d68, "m32-grenade-launcher " ] - [ utf8, 0x010d8d80, "baseball-grenade " ] - [ utf8, 0x010d8d98, "t62-tank-mg-turret " ] - [ utf8, 0x010d8db0, "spas12-shotgun " ] - [ utf8, 0x010d8dc8, "baseball-grenade " ] - [ utf8, 0x010d8de0, "m32-grenade-launcher " ] - [ utf8, 0x010d8df8, "semi-auto-rifle " ] - [ utf8, 0x010d8e10, "baseball-grenade " ] - [ utf8, 0x010d8e28, "shade-weapon " ] - [ utf8, 0x010d8e40, "statue-puzzle-torch " ] - [ utf8, 0x010d8e58, "temple-cistern-map-2 " ] - [ utf8, 0x010d8e70, "shade-weapon " ] - [ utf8, 0x010d8e88, "beretta-silenced " ] - [ utf8, 0x010d8ea0, "chloe-pistol " ] - [ utf8, 0x010d8eb8, "baseball-grenade " ] - [ utf8, 0x010d8ed0, "shotgun-pistol " ] - [ utf8, 0x010d8ee8, "p99-pistol " ] - [ utf8, 0x010d8f00, "temple-cistern-map " ] - [ utf8, 0x010d8f18, "tkiv-sniper-rifle " ] - [ utf8, 0x010d8f30, "stun-grenade " ] - [ utf8, 0x010d8f48, "rpg " ] - [ utf8, 0x010d8f60, "ak-74-a " ] - [ utf8, 0x010d8f78, "walther-p5 " ] - [ utf8, 0x010d8f90, "pkm-rifle " ] - [ utf8, 0x010d8fa8, "heavy-gau19 " ] - [ utf8, 0x010d8fc0, "pirate-shield " ] - [ utf8, 0x010d8fd8, "baseball-grenade " ] - [ utf8, 0x010d8ff0, "dragunov-rifle " ] - [ utf8, 0x010d9008, "NO_ART_GROUP " ] - [ utf8, 0x010d9020, "NO_ART_GROUP " ] - [ utf8, 0x010d9038, "sw629-revolver " ] - [ utf8, 0x010d9050, "NO_ART_GROUP " ] - [ utf8, 0x010d9068, "colt-defender-pistol " ] - [ utf8, 0x010d9080, "ak-74-b " ] - [ utf8, 0x010d9098, "sight-scope " ] - [ utf8, 0x010d90b0, "t62-tank-mg-turret " ] - [ utf8, 0x010d90c8, "shade-weapon " ] - [ utf8, 0x010d90e0, "yt-cistern-map-rolled " ] - [ utf8, 0x010d90f8, "machine-gun " ] - [ utf8, 0x010d9110, "fn-fal-rifle " ] - [ utf8, 0x010d9128, "hk416 " ] - [ utf8, 0x010d9140, "mpa930 " ] - [ utf8, 0x010d9158, "taurus-sniper-pistol " ] - [ utf8, 0x010d9170, "beretta-burst-pistol " ] - [ utf8, 0x010d9188, "NO_ART_GROUP " ] - [ utf8, 0x010d91a0, "riot-shield-hvk " ] - [ utf8, 0x010d91b8, "baseball-grenade " ] - [ utf8, 0x010d91d0, "rpg_rocket " ] - [ utf8, 0x010d91e8, "t62-tank-mg-turret " ] - [ utf8, 0x010d9200, "t62-tank-mg-turret " ] - [ utf8, 0x010d9218, "grenade-pistol " ] - [ utf8, 0x010d9230, "t62-tank-mg-turret " ] - [ utf8, 0x010d9248, "t62-tank-mg-turret " ] - [ be32, 0x004de820, 0x39ce0018 ] # addi r14,r14,0x18 - [ be32, 0x004de828, 0x488e3b21 ] # bl SUB_00dc2348 - [ be32, 0x00dc2348, 0x3de0010d ] # lis r15,0x10d - [ be32, 0x00dc234c, 0x61ef8cd8 ] # ori r15,r15,0x8cd8 - [ be32, 0x00dc2350, 0x7c8f7214 ] # add r4,r15,r14 - [ be32, 0x00dc2354, 0x4e800020 ] # blr # taskmgr # active task # text - [ be32, 0x00a082c8, 0x484001e0 ] - [ be32, 0x00e084a8, 0x3c60011d ] - [ be32, 0x00e084ac, 0x6063f410 ] - [ be32, 0x00e084b0, 0x4bbffe1c ] # drawing # todo: link with active task bool - [ be32, 0x00737ed0, 0x486d05f4 ] - [ be32, 0x00e084c4, 0x3ca0013b ] - [ be32, 0x00e084c8, 0x60a5e594 ] - [ be32, 0x00e084cc, 0x8bc50000 ] - [ be32, 0x00e084d0, 0x2f9e0001 ] - [ be32, 0x00e084d4, 0x419e003c ] - [ be32, 0x00e084d8, 0x3ca0011d ] - [ be32, 0x00e084dc, 0x60a5f3f8 ] - [ be32, 0x00e084e0, 0x7fdef278 ] - [ be32, 0x00e084e4, 0x3fc04248 ] - [ be32, 0x00e084e8, 0x93c50000 ] - [ be32, 0x00e084ec, 0x3fc04422 ] - [ be32, 0x00e084f0, 0x63de8000 ] - [ be32, 0x00e084f4, 0x93c50004 ] - [ be32, 0x00e084f8, 0xc0250000 ] - [ be32, 0x00e084fc, 0xc0450004 ] - [ be32, 0x00e08500, 0x38a0ffff ] - [ be32, 0x00e08504, 0x3cc0011d ] - [ be32, 0x00e08508, 0x60c6f410 ] - [ be32, 0x00e0850c, 0x4bb9de3d ] - [ be32, 0x00e08510, 0x4b92f9c4 ] uc3_119_devplus: &uc3_119_devplus - [ be16, 0x00d9ea48, 0x202b ] # _+ - [ be32, 0x0112cb94, 0x01381d1e ] # base ptr - [ be32, 0x0112cb90, 0x00df5880 ] # str - [ be32, 0x0002f4c0, 0x38dc009f ] # vis - [ be32, 0x0112cb98, 0x00df5610 ] # str - [ be32, 0x0002f500, 0x38dc4acb ] # wireframe - [ be32, 0x0112cb9c, 0x00df5628 ] # str - [ be32, 0x0002f53c, 0x38dc4acc ] # see through - [ be32, 0x0112cba0, 0x00df5648 ] # str - [ be32, 0x0002f578, 0x38dc4acd ] # point - [ be32, 0x0112cba4, 0x00df7308 ] # str - [ be32, 0x0002f5b4, 0x38dc48e6 ] # post on spu - [ be32, 0x0112cba8, 0x00df6cf0 ] # str - [ be32, 0x0002f5f0, 0x38dc48c4 ] # dof - [ be32, 0x0112cbac, 0x00df6ed8 ] # str - [ be32, 0x0002f62c, 0x38dc48c1 ] # mb // overwrites itself - [ be32, 0x0112cbb0, 0x00da05c0 ] # str - [ be32, 0x0002f668, 0x38dc48f1 ] # red wireframe - [ be32, 0x0112cbb4, 0x00da05a8 ] # str - [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball - [ be32, 0x0112cc74, 0x00da0590 ] # str - [ be32, 0x0112cc78, 0x011d0f90 ] # ptr show vox to Disable Death Zone - [ be32, 0x0112cc7c, 0x00da0530 ] # str - [ be32, 0x0112cc80, 0x0137f441 ] # ptr "Log Vox To SPU TTY" to Disable Death Collision - [ be32, 0x0112cc84, 0x00da0548 ] # str - [ be32, 0x0112cc88, 0x0120c5c0 ] # ptr "Include Rejected Vox" to Disable NPC Spawn - [ be32, 0x0112cc8c, 0x00da0570 ] # str - [ be32, 0x0112cc90, 0x01343f95 ] # ptr "Log Vox Lookups to TTY" to Make Invulnerable - [ be32, 0x0112cc64, 0x01343f84 ] # ptr - [ be32, 0x0112cc68, 0x00da05e0 ] # Disable Death Collision - [ be64, 0x00da0530, 0x44697361626c6520 ] - [ be64, 0x00da0538, 0x446561746820436f ] - [ be64, 0x00da053f, 0x6c6c6973696f6e00 ] # Disallow Npcs from Spawning - [ be64, 0x00da0548, 0x446973616c6c6f77 ] - [ be64, 0x00da0550, 0x204e706373206672 ] - [ be64, 0x00da0558, 0x6f6d20537061776e ] - [ be32, 0x00da0560, 0x696e6700 ] # Make Invulnerable - [ be64, 0x00da0570, 0x4d616b6520496e76 ] - [ be64, 0x00da0578, 0x756c6e657261626c ] - [ be16, 0x00da0580, 0x6500 ] # Enable Death Zone - [ be64, 0x00da0590, 0x456e61626c652044 ] - [ be64, 0x00da0598, 0x65617468205a6f6e ] - [ be16, 0x00da05a0, 0x6500 ] # Enable Wireframe Balls - [ be64, 0x00da05a8, 0x456e61626c652057 ] - [ be64, 0x00da05b0, 0x6972656672616d65 ] - [ be64, 0x00da05b8, 0x2042616c6c730000 ] # Enable Red Wireframe - [ be64, 0x00da05c0, 0x456e61626c652052 ] - [ be64, 0x00da05c8, 0x6564205769726566 ] - [ be32, 0x00da05d0, 0x72616d65 ] # NPC Model Scale - [ be64, 0x00da05e0, 0x4e5043204d6f6465 ] - [ be64, 0x00da05e8, 0x6c205363616c6500 ] uc3_119_lanmode: &uc3_119_lanmode - [ be32, 0x00a6308c, 0x48371e19 ] - [ be64, 0x00dd4d58, 0x000009298aab4a4b ] - [ be32, 0x00dd4ea4, 0x81c90320 ] - [ be32, 0x00dd4ea8, 0x2c8e0000 ] - [ be32, 0x00dd4eac, 0x4086002c ] - [ be32, 0x00dd4eb0, 0x3e0000dd ] - [ be32, 0x00dd4eb4, 0x62104d58 ] - [ be32, 0x00dd4eb8, 0x3de0011e ] - [ be32, 0x00dd4ebc, 0x61ef3ba4 ] - [ be32, 0x00dd4ec0, 0xea300000 ] - [ be32, 0x00dd4ec4, 0x1e510008 ] - [ be32, 0x00dd4ec8, 0xfa4f0000 ] - [ be32, 0x00dd4ecc, 0x3a800001 ] - [ be32, 0x00dd4ed0, 0x92890320 ] - [ be32, 0x00dd4ed4, 0x9aaf0008 ] - [ be32, 0x00dd4ed8, 0xea6f0000 ] - [ be32, 0x00dd4edc, 0x7eb29800 ] - [ be32, 0x00dd4ee0, 0x4196000c ] - [ be32, 0x00dd4ee4, 0x4bf993c5 ] - [ be32, 0x00dd4ee8, 0x92840000 ] - [ be32, 0x00dd4eec, 0x88090078 ] - [ be32, 0x00dd4ef0, 0x4e800020 ] uc3_fps_notes: &uc3_fps_notes "Haven't tested how this affects cutscenes." uc3_debugmenu_notes: &uc3_debugmenu_notes "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc3_mlaa_notes: &uc3_mlaa_notes "Allows for the use of Resolution Scaling in the title and improves performance.\nVersion 2.0 Fixes high levels of bloom in some areas. (1.10 and 1.19 Only)" uc3_wcbperformance_notes: &uc3_wcbperformance_notes "Enable this patch if you are using \"Write Color Buffers\" to restore performance." uc3_gpulighting_notes: &uc3_gpulighting_notes "Uses GPU (RSX) path for lighting effects instead of SPU.\nFixes rendering of lighting effects that are broken via SPU path and greatly improves performance over it.\nThis path is incomplete and results in some missing effects such as Volumetric lighting." uc3_camshake_notes: &uc3_camshake_notes "Disables Camera Shake during gameplay.\nIn-Game-Cinematics are unaffected." uc3_119title: &uc3_119title "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01176: [ 01.19 ] BCES01670: [ 01.19 ] BCES01692: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] NPEA00422: [ 01.19 ] NPUA80858: [ 01.19 ] BCUS99086: [ 01.19 ] BCAS25014: [ 01.19 ] BCAS25009: [ 01.19 ] uc3_110title: &uc3_110title "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] BCAS25014: [ 01.10 ] uc3_100title: &uc3_100title "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCES01176: [ 01.00 ] BCES01692: [ 01.00 ] BCUS98233: [ 01.00 ] uc3beta100_title: &uc3beta100_title "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.00 ] NPHA80158: [ 01.00 ] BCET70034: [ 01.00 ] uc3beta104_title: &uc3beta104_title "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.04 ] NPHA80158: [ 01.04 ] BCET70034: [ 01.04 ] uc3_kioskdemo: &uc3_kioskdemo "Uncharted 3: Drake's Deception Demo": NPUA70183: [ 01.00 ] PPU-49c96996b6f3c0b32422375978c41e0c7ed95183: "Unlock FPS": Games: *uc3_100title Author: "superepic31" Notes: *uc3_fps_notes Patch Version: 1.0 Patch: - [ load, *uc3_100_FPS ] "Disable in-built MLAA": Games: *uc3_100title Author: "Whatcookie" Notes: *uc3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *uc3_100_mlaa ] "Post-processing Modes": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_post ] "Disable Mesh Trimming": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_mesh ] "Disable SSAO": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_ssao ] "Disable Depth of Field": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dof ] "Performance (WCB)": Games: *uc3_100title Author: "ZEROx, illusion" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ load, *uc3_100_speed ] "Depth Buffer Viewport": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbv ] "Depth Border Fix": Games: *uc3_100title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbf ] "Enable GPU Lighting": Games: *uc3_100title Author: "ZEROx, illusion" Notes: *uc3_gpulighting_notes Patch Version: 1.0 Patch: - [ load, *uc3_100_db ] "Disable Camera Shake": Games: *uc3_100title Author: "illusion" Notes: *uc3_camshake_notes Patch Version: 1.0 Patch: - [ be16, 0x00806c88, 0x3800 ] "Debug Menu": Games: *uc3_100title Author: "dron_3, HdHereidme, illusion" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00041e34, 0x419e ] PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0: "Disable in-built MLAA": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "Whatcookie" Notes: *uc3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mlaa ] "Post-processing Modes": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_post ] "Disable Mesh Trimming": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mesh ] "Disable SSAO": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_ssao ] "Disable Depth of Field": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dof ] "Performance (WCB)": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_speed ] "Depth Buffer Viewport": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbv ] "Depth Border Fix": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbf ] "Enable GPU Lighting": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "ZEROx, illusion" Notes: *uc3_gpulighting_notes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_db ] "Debug Menu": Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: "dron_3, HdHereidme, illusion" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00041e34, 0x419e ] PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16: "Disable in-built MLAA": Games: *uc3_110title Author: "Whatcookie, ZEROx" Notes: *uc3_mlaa_notes Patch Version: 2.0 Patch: - [ load, *uc3_110_mlaa ] "Disable Motion Blur": Games: *uc3_110title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mb ] "Disable Bloom": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_post ] "Disable Mesh Trimming": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mesh ] "Disable SSAO": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_ssao ] "Disable Depth of Field": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dof ] "Performance (WCB)": Games: *uc3_110title Author: "ZEROx, illusion" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ load, *uc3_110_speed ] "Depth Buffer Viewport": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbv ] "Depth Border Fix": Games: *uc3_110title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbf ] "Enable GPU Lighting": Games: *uc3_110title Author: "ZEROx, illusion" Notes: *uc3_gpulighting_notes Patch Version: 1.0 Patch: - [ load, *uc3_110_db ] "Disable Camera Shake": Games: *uc3_110title Author: "illusion" Notes: *uc3_camshake_notes Patch Version: 1.0 Patch: - [ be16, 0x00812b44, 0x3800 ] "Debug Menu": Games: *uc3_110title Author: "dron_3, HdHereidme, illusion" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x00042624, 0x419e ] PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba: "Unlock FPS": Games: *uc3_119title Author: "superepic31" Notes: *uc3_fps_notes Patch Version: 1.0 Patch: - [ load, *uc3_119_FPS ] "Disable in-built MLAA": Games: *uc3_119title Author: "Whatcookie, ZEROx" Notes: *uc3_mlaa_notes Patch Version: 2.0 Patch: - [ load, *uc3_119_mlaa ] "Disable Motion Blur": Games: *uc3_119title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mb ] "Disable Bloom": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_post ] "Disable Mesh Trimming": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mesh ] "Disable SSAO": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_ssao ] "Disable Depth of Field": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dof ] "Performance (WCB)": Games: *uc3_119title Author: "ZEROx, illusion" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ load, *uc3_119_speed ] "Depth Buffer Viewport": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbv ] "Depth Border Fix": Games: *uc3_119title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbf ] "Enable GPU Lighting": Games: *uc3_119title Author: "ZEROx, illusion" Notes: *uc3_gpulighting_notes Patch Version: 1.0 Patch: - [ load, *uc3_119_db ] "Debug Menu": Games: *uc3_119title Author: "dron_3, HdHereidme, illusion, ZEROx, Skye" Notes: *uc3_debugmenu_notes Patch Version: 1.0 Patch: - [ load, *uc3_119_devmenu ] "Dev Menu Plus": Games: *uc3_119title Author: "illusion, Skye" Notes: "Replaces audio options with various debug features." Patch Version: 1.0 Patch: - [ load, *uc3_119_devplus ] "Disable Camera Shake": Games: *uc3_119title Author: "illusion" Notes: *uc3_camshake_notes Patch Version: 1.0 Patch: - [ be16, 0x008242cc, 0x3800 ] "Enable LAN Mode": Games: *uc3_119title Author: "illusion, ZEROx, Skye" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_lanmode ] "Skip Intro": Games: *uc3_119title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00043e2c, 0x480000dc ] "DEBUG: Replace Task With Test Tasks": Games: *uc3_119title Author: "illusion, icemesh" # SID Utils Notes: "Only enable this patch if you know what you are doing!!" Patch Version: 1.0 Patch: # *test-task-graph* - [ be32, 0x00a0d014, 0x3c80f0f3 ] - [ be32, 0x00a0d01c, 0x6084d6c8 ] - [ be32, 0x00a0b2c4, 0x3ca0f0f3 ] - [ be32, 0x00a0b2cc, 0x60a5d6c8 ] - [ be16, 0x0004417c, 0x4800 ] # test-tasks begin!! # SID("tasks") -> SID("test-tasks") // under debug group - [ be32, 0x009d0e84, 0x48421188 ] - [ be32, 0x00df200c, 0x81490000 ] - [ be32, 0x00df2010, 0x3d006772 ] - [ be32, 0x00df2014, 0x61083261 ] - [ be32, 0x00df2018, 0x7f885000 ] - [ be32, 0x00df201c, 0x409e0014 ] - [ be32, 0x00df2020, 0x3d002203 ] - [ be32, 0x00df2024, 0x6108c98c ] - [ be32, 0x00df2028, 0x91090000 ] - [ be32, 0x00df202c, 0x7d284b78 ] - [ be32, 0x00df2030, 0x81490000 ] - [ be32, 0x00df2034, 0x4bbdee54 ] "Infinite Health": Games: *uc3_119title Author: "CodeUnique3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00479cd8, 0x60000000 ] "Infinite Ammo": Games: *uc3_119title Author: "CodeUnique3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006e4284, 0x60000000 ] PPU-e63051dc8ec0f9256f047f62a6abd0e955805419: "Bug Fix: Crash on Entering LAN MP Menu": Games: *uc3beta100_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x0003e6c3, 0x00 ] "Disable Uncharted TV": Games: *uc3beta100_title Author: "illusion" Notes: "Fixes significant slowdown because the video is no longer hosted on the server." Patch Version: 1.0 Patch: - [ be16, 0x00700f42, 0x0000 ] # ret 0 - [ be16, 0x00700f50, 0x4800 ] # don't spawn video threads "Disable Camera Sprint": Games: *uc3beta100_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0019e450, 0x98c30178 ] "Unlock Main Menu": Games: *uc3beta100_title Author: "illusion, ZEROx, Skye" Notes: Patch Version: 1.0 Patch: - [ be64, 0x00cea3d0, 0x000009298aab4a4b ] - [ be32, 0x007f8fc4, 0x484f131d ] - [ be32, 0x00cea2e0, 0x81c90320 ] - [ be32, 0x00cea2e4, 0x2c8e0000 ] - [ be32, 0x00cea2e8, 0x4086002c ] - [ be32, 0x00cea2ec, 0x3e0000ce ] - [ be32, 0x00cea2f0, 0x621041c0 ] - [ be32, 0x00cea2f4, 0x3de0010e ] - [ be32, 0x00cea2f8, 0x61ef319c ] - [ be32, 0x00cea2fc, 0xea306210 ] - [ be32, 0x00cea300, 0x1e510008 ] - [ be32, 0x00cea304, 0xfa4f6f8c ] - [ be32, 0x00cea308, 0x3a800001 ] - [ be32, 0x00cea30c, 0x92890320 ] - [ be32, 0x00cea310, 0x9aaf6f94 ] - [ be32, 0x00cea314, 0xea6f6f8c ] - [ be32, 0x00cea318, 0x7eb29800 ] - [ be32, 0x00cea31c, 0x4196000c ] - [ be32, 0x00cea320, 0x4bf993c5 ] - [ be32, 0x00cea324, 0x92840000 ] - [ be32, 0x00cea328, 0x88090078 ] - [ be32, 0x00cea32c, 0x4e800020 ] PPU-9584776e7fca409ed410f8a713832267020d8ac3: "Bug Fix: Crash on Entering LAN MP Menu": Games: *uc3beta104_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x0003e563, 0x00 ] "Disable Uncharted TV": Games: *uc3beta104_title Author: "illusion" Notes: "Fixes crash after entering MP menu due to offline video streaming API." Patch Version: 1.0 Patch: - [ be16, 0x0070194e, 0x0000 ] # ret 0 - [ be16, 0x0070195c, 0x4800 ] # don't spawn video threads "Disable Sprint Camera": Games: *uc3beta104_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0019e300, 0x98c30178 ] "Disable Camera Shake": Games: *uc3beta104_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0076e440, 0x38000001 ] "Unlock Main Menu": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be64, 0x00d1e414, 0x000009298aab4a4b ] - [ be32, 0x007f9f20, 0x4852449d ] # bl SUB_00d1e3bc - [ be32, 0x00d1e3bc, 0x81c90320 ] # lwz r14,0x320(r9) - [ be32, 0x00d1e3c0, 0x2c8e0000 ] # cmpwi cr1,r14,0x0 - [ be32, 0x00d1e3c4, 0x4086002c ] # bne cr1,LAB_00d1e3f0 - [ be32, 0x00d1e3c8, 0x3e0000d1 ] # lis r16,0xd1 - [ be32, 0x00d1e3cc, 0x6210e40c ] # ori r16,r16,0xe40c - [ be32, 0x00d1e3d0, 0x3de00110 ] # lis r15,0x110 - [ be32, 0x00d1e3d4, 0x61efb828 ] # ori r15,r15,0xb828 - [ be32, 0x00d1e3d8, 0xea300008 ] # ld r17,0x8(r16)=>DAT_00d1e414 - [ be32, 0x00d1e3dc, 0x1e510008 ] # mulli r18,r17,0x8 - [ be32, 0x00d1e3e0, 0xfa4f0000 ] # std r18,0x0(r15)=>LAB_0011b828 - [ be32, 0x00d1e3e4, 0x3a800001 ] # li r20,0x1 - [ be32, 0x00d1e3e8, 0x92890320 ] # stw r20,0x320(r9) - [ be32, 0x00d1e3ec, 0x9aaf0008 ] # stb r21,0x8(r15)=>LAB_0011b830 - [ be32, 0x00d1e3f0, 0xea6f0000 ] # ld r19,0x0(r15)=>LAB_0011b828 - [ be32, 0x00d1e3f4, 0x7eb29800 ] # cmpd cr5,r18,r19 - [ be32, 0x00d1e3f8, 0x4196000c ] # beq cr5,LAB_00d1e404 - [ be32, 0x00d1e3fc, 0x4bf993b5 ] # bl FUN_00cb77b0 - [ be32, 0x00d1e400, 0x92840000 ] # stw r20,0x0(r4) - [ be32, 0x00d1e404, 0x88090078 ] # lbz r0,0x78(r9) - [ be32, 0x00d1e408, 0x4e800020 ] # blr "Disable Post on SPU": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: "Slight overbloom in some areas. Needs correction." Patch Version: 1.0 Patch: - [ be16, 0x00897644, 0x9b43 ] # post on spu = 0 "Disable Motion Blur": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x008975f8, 0x9b43 ] # mb = 0 "Disable Mesh Trimming": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x006b1cc0, 0x9949 ] # mesh trim = 0 "Disable SSAO": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00897578, 0x9b43 ] # ssao = 0 "Disable Depth of Field": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00897604, 0x9b43 ] # dof = 0 "Performance (WCB)": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0 "Depth Buffer Viewport": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x00897880, 0x9b63 ] # depth viewport = 1 "Depth Border Fix": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x008978c0, 0x9b83 ] # depth border = 0 "Enable GPU Lighting": Games: *uc3beta104_title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2 PPU-40958bda5885891f0a4eb69f2c87ed4942dfa5e7: "Enable GPU Lighting": Games: *uc3_kioskdemo Author: "illusion, ZEROx, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093ac18, 0x90e303ec ] "Disable in-built MLAA": Games: *uc3_kioskdemo Author: "Whatcookie, ZEROx, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be16, 0x0093a980, 0x9b83 ] "Unlock FPS": Games: *uc3_kioskdemo Author: "superepic31, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a85c, 0x48000040 ] - [ be32, 0x0093a860, 0x3b6000da ] "Depth Buffer Viewport": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093abcc, 0x9b6302f9 ] "Depth Border Fix": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093ac0c, 0x9b83031d ] "Performance (WCB)": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: *uc3_wcbperformance_notes Patch Version: 1.0 Patch: - [ be32, 0x0093a960, 0x9b830081 ] "Disable Bloom": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a1e8, 0x39000003 ] "Disable Depth of Field": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a944, 0x9b83007a ] "Disable SSAO": Games: *uc3_kioskdemo Author: "ZEROx, illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0093a8c0, 0x9b830057 ]