Call of Duty: World at War | |
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Developer(s) | Treyarch |
Publisher(s) | Activision |
Series | Call of Duty |
Release date(s) | NA November 11, 2008 AU November 12, 2008 EU November 14, 2008 |
Release type | Multi-platform |
Genre(s) | Action, First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES00354 (IRD), BLES00357 (IRD), BLES00404 (IRD), BLUS30192 (IRD), BLES00355, BLES00457, BLKS20098 Demo NPUB90133 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360 in November 2008. It is the fifth main installment of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels.
The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4: Modern Warfare and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online, as well as the introduction of the Zombies mode.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
High Frametime
- Upscaling on non updated version of the game will cause huge frametime jumping. Either update the game or don't upscale.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
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1.07 | No | No | No | No | Requires custom server |