Driver: San Francisco | |
---|---|
Developer(s) | Ubisoft Reflections |
Publisher(s) | Ubisoft |
Release date(s) | NA August 30, 2011 AU September 1, 2011 EU September 2, 2011 |
Release type | Multi-platform |
Genre(s) | Action, Adventure, Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00891 (IRD), BLES00951 (IRD), BLUS30536 (IRD), NPEB00632, BLES00892 (IRD), BLJM60231 (IRD), NPJB00183 Online Demo NPEB90356, NPUB90663 Demo NPEB90354, NPUB90661 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Needed for stability. |
Known Issues
- Missing Car decals on some vehicles
- Car windows are invisible
- No particle effects
- Checkpoints are not visible
- Game doesnt generate tire marks
- Collectibles are invisible
- Metal parts of some of the cars wheels render incorrectly
Special Notes
For now old versions of RPCS3 runs it much better than current version (Recommended Version: 0.0.23-13872-98b730c8 Alpha | master) There are currently no solutions to those issue Story can be completed and you can 100% the game It may prove hard for new comers as Collectibles and Checkpoints are not visible but not impossible to complete the game
-- You can check the chekpoints location from minimap. Minimap still shows where checkpoints are and since most checkipoints hitboxes are really large (Like whole street or so) you can complete missions easier
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.01 | No | No | No | No | Requires custom server. |