Dante's Inferno | |
---|---|
Developer(s) | Visceral Games |
Publisher(s) | Electronic Arts |
Release date(s) | AU February 4, 2010 EU February 5, 2010 NA February 9, 2010 |
Release type | Console exclusive |
Genre(s) | Hack and slash, Action, Adventure |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00713 (IRD), BLES00714 (IRD), BLUS30405 (IRD), BLJM60202 (IRD), NPEB00548, NPEB00549, NPUB30478 Demo NPEB90206, NPUB90332, NPHB00185 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dante's Inferno story follows a character named Dante, imagined as a Templar knight from the Crusades, guided by the spirit of the poet Virgil. Dante needs to fight through the Nine Circles of Hell to rescue Beatrice from the clutches of Lucifer himself. Dante's primary weapon is a scythe stolen from death early in gameplay that can be used in a series of combination attacks and finishing moves. Many attack combinations and abilities can be unlocked in exchange for souls, an in-game currency that is collected upon defeating enemies.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Precise | On by default. Required to fix black skyboxes and missing glow on Lucifer & Beatrice. |
Known Issues
Lucifer and Beatrice cutscenes
Some cutscenes featuring Lucifer and Beatrice don't render correctly Issue 7308
Missing Effects - Fixed
Some effects are missing. For example, the blue bloom aura of Vergil or the skybox which is black. The bug has now been catalogued as Issue 7741 on RPCS3's official GitHub.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 (PSN) | No | No | No | No | Requires custom server |
Patches
Anchors: dantesinferno_ar_notes: &dantesinferno_ar_notes "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched." dantesinferno_ar_configurable_values: &dantesinferno_ar_configurable_values "Aspect Ratio": Type: double_enum Value: &32_9_value 3.555555555555556 Allowed Values: "32:9": *32_9_value "21:9 (3840x1600)": 2.4 "21:9 (3440x1440)": 2.388888888888889 "21:9 (2560x1080)": 2.37037037037037 "16:10": 1.6 "4:3": 1.333333333333333 "5:4": 1.25 PPU-46bf3c2b3292d77f10d82e3a8729625ab0d3d6c2: "Aspect Ratio": Games: "Dante's Inferno": BLUS30405: [ 01.00 ] BLES00713: [ 01.00 ] Author: "boma" Notes: *dantesinferno_ar_notes Configurable Values: *dantesinferno_ar_configurable_values Patch Version: 1.0 Patch: - [ bef32, 0x00f5283c, "Aspect Ratio" ] - [ bef32, 0x00f5f3f4, "Aspect Ratio" ] - [ bef32, 0x00f63128, "Aspect Ratio" ] PPU-539a6d42763b06228b136fa70f42070b34d30529: "Aspect Ratio": Games: "Dante's Inferno": BLUS30405: [ 01.04 ] BLES00713: [ 01.04 ] Author: "boma" Notes: *dantesinferno_ar_notes Configurable Values: *dantesinferno_ar_configurable_values Patch Version: 1.0 Patch: - [ bef32, 0x011bfa38, "Aspect Ratio" ] - [ bef32, 0x011c3928, "Aspect Ratio" ] - [ bef32, 0x011b0ae0, "Aspect Ratio" ]