God of War: Ascension | |
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Developer(s) | SCE Santa Monica Studio |
Publisher(s) | Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA March 12, 2013 EU March 13, 2013 AU March 14, 2013 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01741 (IRD), BCES01742 (IRD), BCUS98232 (IRD), BCAS25016 (IRD), NPEA00445, NPUA80918 Prison of the Damned Demo NPEA90123, NPUA70269 Demo NPEA90115 Multiplayer Beta NPUA70216 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War: Ascension is the seventh installment in the God of War series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was therefore imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper Orkos, Kratos escapes his imprisonment and confronts the Furies to be completely free of his bond to Ares.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Chaos—and other weapons acquired by the new World Weapons mechanic. It continues the use of quick time events and adds a new, promptless, free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
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Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04 Disable MLAA: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: illusion, ZeroX Notes: "Allows for the use of Resolution Scaling in the title, This patch can be used alongside with the SPU MLAA Patch to further improve performance.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects.\nNeeds testing on PSN SELF." Patch Version: 1.0 Patch: - [ byte, 0x83CE77, 0 ] # hopefully this address is static PPU-93623f42f6f50bed58ca60927ed43beab749a2cd: Disable MLAA: Games: "God of War: Ascension Demo": NPEA90123: [ 01.00 ] Author: illusion Notes: "Allows for the use of Resolution Scaling in the title, This patch can be used alongside with the SPU MLAA Patch to further improve performance.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects.\nNeeds testing on other versions." Patch Version: 1.0 Patch: - [ byte, 0x7DC0B7, 0 ] # hopefully this address is static }}