This page lists the current existing community patches for RPCS3's game patching system. To use them, create a patch.yml
file on RPCS3's root directory and add one or more of the following patches to it.
Refer to the Canary page for patches that are in-development, severely buggy or generally not recommended for use.
How to create patch.yml
To create a patch.yml
file:
- Open your preferred text editor (e.g: Notepad++, VSCode, Sublime).
- You can find a list of all patches available for various games below. Copy the lines of code for the patch that you wish to apply. Do not try to edit any of the patches unless you know what you are doing.
- Click Save and name the file patch.yml. Do NOT change the capitalization or use any other name, RPCS3 will not be able to apply the patches.
- Save the file in relevant location:
- Windows:
~/patches/
- Linux:
~/.config/rpcs3/patches/
- Windows:
- Press save and boot the game.
How to identify the PPU hash from your executable
If the patch that you wish to use already mentions the correct PPU hash, you can ignore this section. However, patches for some games mention only a single hash and leave it up to the user to identify the PPU hash for their version and apply the same. In such cases, follow the instructions mentioned here:
- Boot the game for a minute and then close the emulator.
- Open RPCS3.log (or just RPCS3 with the Notepad icon).
- Search for the string
PPU executable hash:
. - Copy the value that looks like
PPU-b8c34f774adb367761706a7f685d4f8d9d355426
. This is the PPU hash of your game. - Open patch.yml with any text editor (e.g: Notepad++, VSCode, Sublime).
- Find the existing PPU hash in the patch and replace the same with the PPU hash you obtained in Step 4.
Army of TWO: The 40th Day
<syntaxhighlight lang="yaml"> PPU-97355e97c701cea87a0ed08bce085cac4949dade:
Title: "Army of TWO: The 40th Day" Serials: BLUS30408 (v1.00), BLES00659 (v1.00) Patches: Unlock FPS: Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Version: 1.0 Patch: - [ be32, 0x003c5f9c, 0x60000000 ] - [ be32, 0x003c6000, 0x60000000 ] - [ be32, 0x003c6010, 0x60000000 ]
PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:
Title: "Army of TWO: The 40th Day" Serials: BLUS30408 (v1.03) Patches: Unlock FPS: Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well. Version: 1.0 Patch: - [ be32, 0x003cc00c, 0x60000000 ] - [ be32, 0x003cc070, 0x60000000 ] - [ be32, 0x003cc080, 0x60000000 ]
</syntaxhighlight>
Asura's Wrath
<syntaxhighlight lang="yaml"> PPU-83096111daff850cc92b637aec1780c4079e1c58:
Title: "Asura's Wrath" Serials: BLUS30721 Patches: Unlock FPS: Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Version: 1.0 Patch: - [ be32, 0x008bbd04, 0x60000000 ] - [ be32, 0x008bbd64, 0x60000000 ] - [ be32, 0x008bbd68, 0x60000000 ]
</syntaxhighlight>
Dark Souls
<syntaxhighlight lang="yaml"> Anchor:
DS1_US_FPS: &DS1_US_FPS # 60fps noskip - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2 - [be32, 0x00146e44, 0x989f070c ] - [be32, 0x00146e48, 0x989f070d ] # delta time - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave # get mftb - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0 // load low bits of constants pointer - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586c20, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)
PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:
Title: "Dark Souls" Serials: BLUS30782 (v1.00) Patches: Unlock FPS: Author: Whatcookie Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!) Version: 1.0 Patch: - [ load, *DS1_US_FPS ]
</syntaxhighlight>
Demon's Souls
<syntaxhighlight lang="yaml"> Anchor:
BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x25ed8, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave # get mftb - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30 // load low bits of constants pointer - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c7c80, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c7c84, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS) BLES00932_FpsUnlock: &BLES00932_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x26ac0, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave # get mftb - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50 // load low bits of constants pointer - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c9fa0, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c9fa4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues."
DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering."
DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched"
PPU-83681f6110d33442329073b72b8dc88a2f677172:
Title: Demon's Souls Serials: BLUS30443 Patches: Unlock FPS: Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Version: 2.1 Patch: - [ load, *BLUS30443_FpsUnlock ] Disable Dynamic Exposure: Author: Whatcookie Notes: *DeS_DDE_Notes Version: 1.0.1 Patch: - [ be16, 0x00025edc, 0x981f ] Skip Intro Videos: Author: GalCiv Notes: Version: 1.0 Patch: - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip - [ be32, 0x008eef7c, 0x901c0100 ] 21:9 Aspect Ratio: Author: Whatcookie Notes: *DeS_AR_Notes Version: 1.0 Patch: - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x0190433c, 0x4017b9aa ] 32:9 Aspect Ratio: Author: Whatcookie Notes: *DeS_AR_Notes Version: 1.0 Patch: - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x0190433c, 3.5555556 ]
PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:
Title: Demon's Souls Serials: BLES00932 Patches: Unlock FPS: Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Version: 2.1 Patch: - [ load, *BLES00932_FpsUnlock ] Disable Dynamic Exposure: Author: Whatcookie Notes: *DeS_DDE_Notes Version: 1.0.1 Patch: - [ be16, 0x00026ac4, 0x981f ] Skip Intro Videos: Author: GalCiv Notes: Version: 1.0 Patch: - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip - [ be32, 0x008f092c, 0x901c0100 ] 21:9 Aspect Ratio: Author: Whatcookie Notes: *DeS_AR_Notes Version: 1.0 Patch: - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x01904494, 0x4017b9aa ] 32:9 Aspect Ratio: Author: Whatcookie Notes: *DeS_AR_Notes Version: 1.0 Patch: - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x01904494, 3.5555556 ]
</syntaxhighlight>
Destroy All Humans! Path of the Furon
<syntaxhighlight lang="yaml"> PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:
Title: "Destroy All Humans! Path of the Furon" Serials: BLES00467 Patches: Unlock FPS: Author: Whatcookie Notes: Totally unlocks FPS. Doesn't need any special settings. Use Framelimit or VSync option to cap the maximum framerate. Version: 1.0 Patch: - [ be32, 0x010b9e68, 0x60000000 ] - [ be32, 0x010b9ec0, 0x60000000 ]
</syntaxhighlight>
Drakengard 3
<syntaxhighlight lang="yaml"> Anchor:
DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120 for 60FPS or 240 for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
- Min frametime is this value / 30
- 0.125 / 30 is 4.1ms, so max FPS is 240
- This game has a second framerate limiter based
- on Vblank, so set Vblank high to raise the framerate
- Max FPS is Vblank / 2
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BLUS31197 (v1.00) Patches: Unlock FPS: Author: Whatcookie Notes: *DOD3_FPS_Notes Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BLUS31197 (v1.01) Patches: Unlock FPS: Author: Whatcookie Notes: *DOD3_FPS_Notes Version: 1.0 Patch: - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
PPU-b18834a8f21cd29a091b287a66656a279ccba507:
Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: NPUB31251 (v1.00) Patches: Unlock FPS: Author: Whatcookie Notes: *DOD3_FPS_Notes Version: 1.0 Patch: - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: NPUB31251 (v1.01) Patches: Unlock FPS: Author: Whatcookie Notes: *DOD3_FPS_Notes Version: 1.0 Patch: - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: NPEB01407 Patches: Unlock FPS: Author: Whatcookie Notes: *DOD3_FPS_Notes Version: 1.0 Patch: - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BLJM61043 (v1.00) Patches: Unlock FPS: Author: Whatcookie Notes: *DOD3_FPS_Notes Version: 1.0 Patch: - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BLJM61043 (v1.04) Patches: Unlock FPS: Author: Whatcookie Notes: *DOD3_FPS_Notes Version: 1.0 Patch: - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BCAS20311 (v1.02) Patches: Unlock FPS: Author: Whatcookie Notes: *DOD3_FPS_Notes Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
</syntaxhighlight>
Folklore
<syntaxhighlight lang="yaml"> Anchor:
Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"
PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:
Title: "Folklore" Serials: BCUS98147 (v1.00) Patches: Unlock FPS: Author: Whatcookie Notes: *Folklore_FPS_Notes Version: 1.0 Patch: - [ be32, 0x0181354, 0x60000000 ]
PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:
Title: "Folklore" Serials: BCUS98147 (v1.10) Patches: Unlock FPS: Author: Whatcookie Notes: *Folklore_FPS_Notes Version: 1.0 Patch: - [ be32, 0x01823c0, 0x60000000 ]
PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:
Title: "Folklore" Serials: BCES00050 Patches: Unlock FPS: Author: Whatcookie Notes: *Folklore_FPS_Notes Version: 1.0 Patch: - [ be32, 0x0181118, 0x60000000 ]
</syntaxhighlight>
Genji: Days of the Blade
<syntaxhighlight lang="yaml"> PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:
Title: "Genji: Days of the Blade" Serials: BCES00002 Patches: 21:9 Aspect Ratio: Author: Esppiral Notes: Version: 1.0 Patch: - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9 60 FPS: Author: Esppiral Notes: Version: 1.0 Patch: - [ be32, 0x100FA964, 0x00000000 ] # for 60FPS
</syntaxhighlight>
Gran Turismo HD Concept
<syntaxhighlight lang="yaml"> PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
Title: "Gran Turismo HD Concept" Serials: NPEA90002 Patches: 21:9 Aspect Ratio: Author: Unknown Notes: Might work for US and JP versions with adjustments. Version: 1.0 Patch: - [be32, 0x9BAD3C, 0x3F95C28F]
</syntaxhighlight>
Hatsune Miku: Project DIVA Dreamy Theater
<syntaxhighlight lang="yaml"> Anchor:
HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."
PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:
Title: "Hatsune Miku: Project DIVA Dreamy Theater" Serials: NPJB00047 (v1.00) Patches: Sign in without connecting a PSP: Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Version: 1.0 Patch: - [be32, 0x66C464, 0x000004B8]
PPU-890a336132e35e8bfb7cbe430ea9b09114915346:
Title: "Hatsune Miku: Project DIVA Dreamy Theater" Serials: NPJB00047 (v1.01) Patches: Sign in without connecting a PSP: Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Version: 1.0 Patch: - [be32, 0x66F9B4, 0x00000718]
</syntaxhighlight>
Hatsune Miku: Project Diva F
<syntaxhighlight lang="yaml"> Anchor:
HMPDF_FPS_USEU: &HMPDF_FPS_USEU - [ be32, 0xBF289C, 0x3F800000 ] - [ be16, 0x589496, 0x0001 ] - [ be16, 0x5894BA, 0x0001 ] - [ be16, 0x589802, 0x0001 ] - [ be16, 0x58982A, 0x0001 ] HMPDF_FPS_JP: &HMPDF_FPS_JP - [ be32, 0xBF22FC, 0x3F800000 ] - [ be16, 0x586202, 0x0001 ] - [ be16, 0x586226, 0x0001 ] - [ be16, 0x58656E, 0x0001 ] - [ be16, 0x586596, 0x0001 ] HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."
PPU-f3227f57ec001582b253035fd90de77f05ead470:
Title: "Hatsune Miku: Project Diva F" Serials: BLUS31319, NPUB31241 Patches: 60 FPS: Author: Brolijah Notes: *HMPDF_FPS_Notes Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ]
PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:
Title: "Hatsune Miku: Project Diva F" Serials: NPEB01393 Patches: 60 FPS: Author: Brolijah Notes: *HMPDF_FPS_Notes Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ]
PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:
Title: "Hatsune Miku: Project Diva F" Serials: BLJM60527, NPJB00287 Patches: 60 FPS: Author: Brolijah Notes: *HMPDF_FPS_Notes Version: 1.0 Patch: - [ load, *HMPDF_FPS_JP ]
</syntaxhighlight>
Hatsune Miku: Project Diva F 2nd
<syntaxhighlight lang="yaml"> Anchor:
HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU - [ be32, 0x0423C8, 0x3F800000 ] - [ be16, 0x6AF44E, 0x0001 ] - [ be16, 0x6AF46E, 0x0001 ] - [ be16, 0x6AF492, 0x0001 ] - [ be16, 0x6AF4B6, 0x0001 ] HMPDF2_FPS_AS: &HMPDF2_FPS_AS - [ be32, 0x042390, 0x3F800000 ] - [ be16, 0x6AF0B6, 0x0001 ] - [ be16, 0x6AF0D6, 0x0001 ] - [ be16, 0x6AF0FA, 0x0001 ] - [ be16, 0x6AF11E, 0x0001 ] HMPDF2_FPS_JP: &HMPDF2_FPS_JP - [ be32, 0x041F40, 0x3F800000 ] - [ be16, 0x6A48F6, 0x0001 ] - [ be16, 0x6A4916, 0x0001 ] - [ be16, 0x6A493A, 0x0001 ] - [ be16, 0x6A495E, 0x0001 ] HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."
PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:
Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLUS31431 Patches: 60 FPS: Author: Brolijah Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well. Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ]
PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:
Title: "Hatsune Miku: Project Diva F 2nd" Serials: NPEB02013 Patches: 60 FPS: Author: Brolijah Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well. Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ]
PPU-51d336edfa3774f2db83ed030611f462c097c40b:
Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLAS50723 Patches: 60 FPS: Author: Brolijah Notes: *HMPDF2_FPS_Notes Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ]
PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:
Title: "Hatsune Miku: Project Diva F 2nd" Serials: NPHB00671 Patches: 60 FPS: Author: Brolijah Notes: *HMPDF2_FPS_Notes Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ]
PPU-c3291f5919ca147ac854de10f7436f4ad494233f:
Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLJM61079 (v1.00), NPJB00435 (v1.00) Patches: 60 FPS: Author: Brolijah Notes: *HMPDF2_FPS_Notes Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ]
PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:
Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLJM61079 (v1.01) Patches: 60 FPS: Author: Brolijah Notes: *HMPDF2_FPS_Notes Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ]
PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:
Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLJM61079 (v1.02) Patches: 60 FPS: Author: Brolijah Notes: *HMPDF2_FPS_Notes Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ]
PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:
Title: "Hatsune Miku: Project Diva F 2nd" Serials: NPJB00435 (v1.02) Patches: 60 FPS: Author: Brolijah Notes: *HMPDF2_FPS_Notes Version: 1.0 Patch: - [ be32, 0x041F78, 0x3F800000 ] - [ be16, 0x6AB316, 0x0001 ] - [ be16, 0x6AB336, 0x0001 ] - [ be16, 0x6AB35A, 0x0001 ] - [ be16, 0x6AB37E, 0x0001 ]
</syntaxhighlight>
JoJo's Bizarre Adventure: All Star Battle
<syntaxhighlight lang="yaml"> Anchor:
JoJoASB_FPS: &JoJoASB_FPS - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate - [ bef32, 0xFDB724, 0.5 ] # Animation speed - [ bef32, 0xFF8F70, 0.5 ] - [ bef32, 0xFEE2F8, 0.5 ] # UI speed
PPU-6875682ab309df32307c5305c43bb132c4e261fa:
Title: "JoJo's Bizarre Adventure: All Star Battle" Serials: BLUS31405 Patches: 60 FPS: Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA). Version: 1.0 Patch: - [ load, *JoJoASB_FPS ]
</syntaxhighlight>
JoJo's Bizarre Adventure: Eyes of Heaven
<syntaxhighlight lang="yaml"> Anchor:
JoJoEoH_FPS: &JoJoEoH_FPS - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate - [ bef32, 0x02370360, 0.5 ] - [ bef32, 0x023AED1C, 0.5 ]
PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
Title: "JoJo's Bizarre Adventure: Eyes of Heaven" Serials: BLJS10318 (v1.05) Patches: 60 FPS: Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed. Version: 1.0 Patch: - [ load, *JoJoEoH_FPS ]
</syntaxhighlight>
Kingdom Hearts HD 1.5 ReMIX
<syntaxhighlight lang="yaml"> PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:
Title: "Kingdom Hearts HD 1.5 ReMIX" Serials: BLUS31212 Patches: 21:9 Aspect Ratio: Author: Esppiral Notes: Version: 1.0 Patch: - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9) - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9) 60 FPS: Author: Esppiral Notes: Version: 1.0 Patch: - [ be32, 0x20D1016, 0x00000000 ] # 60FPS
</syntaxhighlight>
LittleBigPlanet 2
<syntaxhighlight lang="yaml"> PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
Title: "LittleBigPlanet 2" Serials: NPUA80662 (v1.33) Patches: 21:9 Aspect Ratio: Author: slashiee Notes: Version: 1.0 Patch: - [ bef32, 0x00D9C8EC, 2.37037037 ]
</syntaxhighlight>
Lollipop Chainsaw
<syntaxhighlight lang="yaml"> Anchor:
LC_FPS: &LC_FPS - [ be32, 0x00932f2c, 0x60000000 ] - [ be32, 0x00932f8c, 0x60000000 ] - [ be32, 0x00932f90, 0x60000000 ]
PPU-df6f6701742921b9cbb2554983bb4568aae8d659:
Title: "Lollipop Chainsaw" Serials: BLUS30917 Patches: Unlock FPS: Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Version: 1.0 Patch: - [ load, *LC_FPS ]
PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:
Title: "Lollipop Chainsaw" Serials: BLES01525 Patches: Unlock FPS: Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Version: 1.0 Patch: - [ load, *LC_FPS ]
</syntaxhighlight>
Metal Gear Solid 2: Sons of Liberty - HD Edition
<syntaxhighlight lang="yaml"> PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
Title: "Metal Gear Solid 2: Sons of Liberty - HD Edition" Serials: NPEB00685 Patches: 21:9 Aspect Ratio: Author: Esppiral Notes: Version: 1.0 Patch: - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
</syntaxhighlight>
NieR
<syntaxhighlight lang="yaml"> Anchor:
NieR_FPS_USEU: &NieR_FPS_USEU # "unlock" framerate - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave # get mftb - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23c8) - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8 // load low bits of address - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40 // load low bits of constants pointer - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d5a78, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
NieR_FPS_JP: &NieR_FPS_JP # "unlock" framerate - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave # get mftb - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23e8) - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8 // load low bits of address - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640 // load low bits of constants pointer - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d6678, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:
Title: "NieR (Nier Replicant)" Serials: BLUS30481, BLES00826 Patches: Unlock FPS: Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Version: 2.1 Patch: - [ load, *NieR_FPS_USEU ] 21:9 Aspect Ratio: Author: dio Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work. Version: 1.0 Patch: - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area
PPU-f098ee8410599c81c89f90d698340a078dc69a90:
Title: "NieR (Nier Replicant)" Serials: BLJM60223 Patches: Unlock FPS: Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Version: 2.1 Patch: - [ load, *NieR_FPS_JP ]
</syntaxhighlight>
Persona 5
<syntaxhighlight lang="yaml"> Anchor:
p5_ModSupport: &p5_ModSupport # make %s/hdd.cpk -> %s%s/mod.cpk - [ be32, 0x00B4D638, 0x25732573 ] - [ be32, 0x00B4D63C, 0x2F6D6F64 ] - [ be32, 0x00B4D640, 0x2E63706B ] # make mod.cpk file path - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis r3, cpkPathString@ha - [ be32, 0x00114CA8, 0x33E3D638 ] # addic r31, r3, cpkPathString@l - [ be32, 0x00114CAC, 0x48968BEB ] # bla getInstallPath - [ be32, 0x00114CB0, 0x60000000 ] # nop - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr r30, r3 - [ be32, 0x00114CB8, 0x48968BF7 ] # bla getInstallPath2 - [ be32, 0x00114CBC, 0x60000000 ] # nop - [ be32, 0x00114CC0, 0x33A10070 ] # addic r29, r1, 0x70 - [ be32, 0x00114CC4, 0x7C661B78 ] # mr r6, r3 - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr r4, r31 - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr r5, r30 - [ be32, 0x00114CD4, 0x48AD567F ] # bla sprintf - [ be32, 0x00114CD8, 0x60000000 ] # nop - [ be32, 0x00114CDC, 0x48B44A9E ] # ba branchOffset - [ be32, 0x00114CE0, 0x60000000 ] # nop # trampoline - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00B44AA0, 0x48114B77 ] # bla criFsBindCpk - [ be32, 0x00B44AA4, 0x60000000 ] # nop - [ be32, 0x00B44AA8, 0x3880000A ] # li r4, 0xA - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla criFsBindPatch - [ be32, 0x00B44AB0, 0x60000000 ] # nop - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba 0x114CA4 + 0x40 - [ be32, 0x00B44AB8, 0x60000000 ] # nop p5_4K: &p5_4K - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A - [ be32, 0x1d027C, 0x48b45007 ] - [ be32, 0x1d039C, 0x48b45007 ] - [ be32, 0x1cffd4, 0x48b45007 ] - [ be32, 0x1d02a0, 0x48b45007 ] - [ be32, 0x1d03c0, 0x48b45007 ] - [ be32, 0xb45004, 0x38a00003 ] # li r5,0x3 - [ be32, 0xb45008, 0x7c632bd2 ] # divd r3,r3,r5 - [ be32, 0xb4500c, 0x4e800020 ] # blr p5_SkipIntro: &p5_SkipIntro - [ be32, 0x0055AC8C, 0x60000000 ] p5_60FPS: &p5_60FPS - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1) - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency - [ bef32, 0x00012484, 0.01666667 ] - [ bef32, 0x00045678, 0.01666667 ] - [ bef32, 0x000616F0, 0.01666667 ] - [ bef32, 0x00073F20, 0.01666667 ] # - [ bef32, 0x000753A0, 0.01666667 ] Doubles camera speed - [ bef32, 0x00077E54, 0.01666667 ] - [ bef32, 0x00078A70, 0.01666667 ] - [ bef32, 0x0007A238, 0.01666667 ] - [ bef32, 0x00081864, 0.01666667 ] - [ bef32, 0x000885C8, 0.01666667 ] - [ bef32, 0x0008C550, 0.01666667 ] - [ bef32, 0x0008D6D0, 0.01666667 ] - [ bef32, 0x000D058C, 0.01666667 ] - [ bef32, 0x000D0B4C, 0.01666667 ] - [ bef32, 0x000E4754, 0.01666667 ] - [ bef32, 0x000E50F0, 0.01666667 ] - [ bef32, 0x000E8190, 0.01666667 ] - [ bef32, 0x000F8B78, 0.01666667 ] - [ bef32, 0x00101CE8, 0.01666667 ] - [ bef32, 0x001E7344, 0.01666667 ] - [ bef32, 0x001EB0D4, 0.01666667 ] - [ bef32, 0x001EB328, 0.01666667 ] - [ bef32, 0x001EB814, 0.01666667 ] - [ bef32, 0x001EB940, 0.01666667 ] - [ bef32, 0x001EBA04, 0.01666667 ] - [ bef32, 0x001EBBA0, 0.01666667 ] - [ bef32, 0x001EBCD0, 0.01666667 ] - [ bef32, 0x001ECCA0, 0.01666667 ] - [ bef32, 0x00234C64, 0.01666667 ] - [ bef32, 0x0023F4BC, 0.01666667 ] - [ bef32, 0x002400BC, 0.01666667 ] - [ bef32, 0x00240BB0, 0.01666667 ] - [ bef32, 0x0029231C, 0.01666667 ] - [ bef32, 0x00294A70, 0.01666667 ] - [ bef32, 0x002952F8, 0.01666667 ] # - [ bef32, 0x002B027C, 0.01666667 ] Makes it impossible to run < 60FPS - [ bef32, 0x002B0688, 0.01666667 ] - [ bef32, 0x002B6154, 0.01666667 ] - [ bef32, 0x002B71F8, 0.01666667 ] - [ bef32, 0x002B82C8, 0.01666667 ] - [ bef32, 0x002B98F8, 0.01666667 ] - [ bef32, 0x002B9F8C, 0.01666667 ] - [ bef32, 0x002BA614, 0.01666667 ] - [ bef32, 0x002BC84C, 0.01666667 ] - [ bef32, 0x002BCD2C, 0.01666667 ] - [ bef32, 0x002C550C, 0.01666667 ] - [ bef32, 0x002D1328, 0.01666667 ] # - [ bef32, 0x002D230C, 0.01666667 ] Doubles movement speed - [ bef32, 0x002D2DDC, 0.01666667 ] - [ bef32, 0x002D8A10, 0.01666667 ] - [ bef32, 0x002D8A18, 0.01666667 ] - [ bef32, 0x002DA46C, 0.01666667 ] - [ bef32, 0x002FBB00, 0.01666667 ] - [ bef32, 0x0030E258, 0.01666667 ] - [ bef32, 0x003181D4, 0.01666667 ] - [ bef32, 0x0031CE24, 0.01666667 ] - [ bef32, 0x0031DBE0, 0.01666667 ] - [ bef32, 0x0033DBD0, 0.01666667 ] - [ bef32, 0x00358664, 0.01666667 ] - [ bef32, 0x00359020, 0.01666667 ] - [ bef32, 0x0035AD10, 0.01666667 ] - [ bef32, 0x00364A98, 0.01666667 ] - [ bef32, 0x0037429C, 0.01666667 ] - [ bef32, 0x00376E7C, 0.01666667 ] - [ bef32, 0x00379B08, 0.01666667 ] - [ bef32, 0x0037AAAC, 0.01666667 ] - [ bef32, 0x0037CF54, 0.01666667 ] - [ bef32, 0x0037DB7C, 0.01666667 ] - [ bef32, 0x003803F4, 0.01666667 ] - [ bef32, 0x00387A80, 0.01666667 ] - [ bef32, 0x00388684, 0.01666667 ] - [ bef32, 0x003ACBC0, 0.01666667 ] - [ bef32, 0x003BDDD0, 0.01666667 ] - [ bef32, 0x003E944C, 0.01666667 ] - [ bef32, 0x003F35EC, 0.01666667 ] - [ bef32, 0x003F6FF4, 0.01666667 ] - [ bef32, 0x0058CE18, 0.01666667 ] - [ bef32, 0x0058DE64, 0.01666667 ] - [ bef32, 0x0058E82C, 0.01666667 ] - [ bef32, 0x0058E958, 0.01666667 ] - [ bef32, 0x0058F47C, 0.01666667 ] - [ bef32, 0x0058FA00, 0.01666667 ] - [ bef32, 0x0058FAB4, 0.01666667 ] - [ bef32, 0x0058FBE4, 0.01666667 ] - [ bef32, 0x0058FD2C, 0.01666667 ] - [ bef32, 0x0058FE6C, 0.01666667 ] - [ bef32, 0x00590A04, 0.01666667 ] - [ bef32, 0x005B6914, 0.01666667 ] - [ bef32, 0x005F1C6C, 0.01666667 ] - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff - [ bef32, 0x007072BC, 0.01666667 ] - [ bef32, 0x00722D7C, 0.01666667 ] - [ bef32, 0x0073C840, 0.01666667 ] - [ bef32, 0x00772E50, 0.01666667 ] - [ bef32, 0x0087B338, 0.01666667 ] - [ bef32, 0x00B10110, 0.01666667 ] - [ bef32, 0x00B6AA14, 0.01666667 ] - [ bef32, 0x00B6AA38, 0.01666667 ] - [ bef32, 0x00B70B48, 0.01666667 ] - [ bef32, 0x00B70BC8, 0.01666667 ] - [ bef32, 0x00B71CF4, 0.01666667 ] - [ bef32, 0x00B72F38, 0.01666667 ] - [ bef32, 0x00CFF46C, 0.01666667 ] - [ bef32, 0x00061700, 0.1666667 ] - [ bef32, 0x00069AA4, 0.1666667 ] - [ bef32, 0x0007A1EC, 0.1666667 ] - [ bef32, 0x00081880, 0.1666667 ] - [ bef32, 0x000C8258, 0.1666667 ] - [ bef32, 0x000C991C, 0.1666667 ] - [ bef32, 0x00101CCC, 0.1666667 ] - [ bef32, 0x001E2C44, 0.1666667 ] - [ bef32, 0x001E61E8, 0.1666667 ] - [ bef32, 0x001E7338, 0.1666667 ] - [ bef32, 0x00250C50, 0.1666667 ] - [ bef32, 0x00256B20, 0.1666667 ] - [ bef32, 0x00292100, 0.1666667 ] - [ bef32, 0x00294A60, 0.1666667 ] - [ bef32, 0x002952E4, 0.1666667 ] - [ bef32, 0x0029FD98, 0.1666667 ] - [ bef32, 0x002A1BB8, 0.1666667 ] - [ bef32, 0x002A41D0, 0.1666667 ] - [ bef32, 0x002A6124, 0.1666667 ] - [ bef32, 0x002B4FF0, 0.1666667 ] - [ bef32, 0x002B60DC, 0.1666667 ] - [ bef32, 0x002B7174, 0.1666667 ] - [ bef32, 0x002B82F4, 0.1666667 ] - [ bef32, 0x002B8E74, 0.1666667 ] - [ bef32, 0x002BA600, 0.1666667 ] - [ bef32, 0x002BAB30, 0.1666667 ] - [ bef32, 0x002BB4E0, 0.1666667 ] - [ bef32, 0x002BB808, 0.1666667 ] - [ bef32, 0x002BC368, 0.1666667 ] - [ bef32, 0x002BC844, 0.1666667 ] - [ bef32, 0x002BD414, 0.1666667 ] - [ bef32, 0x002C4F54, 0.1666667 ] - [ bef32, 0x002C4FF0, 0.1666667 ] - [ bef32, 0x002C69E4, 0.1666667 ] - [ bef32, 0x002D4378, 0.1666667 ] - [ bef32, 0x002DD968, 0.1666667 ] - [ bef32, 0x002DE538, 0.1666667 ] - [ bef32, 0x002DEA04, 0.1666667 ] - [ bef32, 0x0030D7A0, 0.1666667 ] - [ bef32, 0x0030E6BC, 0.1666667 ] - [ bef32, 0x003181B8, 0.1666667 ] - [ bef32, 0x0031AFE0, 0.1666667 ] - [ bef32, 0x0031CE38, 0.1666667 ] - [ bef32, 0x0031DBF0, 0.1666667 ] - [ bef32, 0x0031EC74, 0.1666667 ] - [ bef32, 0x00322FB4, 0.1666667 ] - [ bef32, 0x00356560, 0.1666667 ] - [ bef32, 0x003586BC, 0.1666667 ] - [ bef32, 0x00358F90, 0.1666667 ] - [ bef32, 0x0035A380, 0.1666667 ] - [ bef32, 0x0035AA3C, 0.1666667 ] - [ bef32, 0x00364A9C, 0.1666667 ] - [ bef32, 0x003688C8, 0.1666667 ] - [ bef32, 0x00368A88, 0.1666667 ] - [ bef32, 0x00368E30, 0.1666667 ] - [ bef32, 0x00376FD0, 0.1666667 ] - [ bef32, 0x00377538, 0.1666667 ] - [ bef32, 0x00377CD8, 0.1666667 ] - [ bef32, 0x0037C2B0, 0.1666667 ] - [ bef32, 0x0037D310, 0.1666667 ] - [ bef32, 0x0037D418, 0.1666667 ] - [ bef32, 0x0037D5B4, 0.1666667 ] - [ bef32, 0x0037DD08, 0.1666667 ] - [ bef32, 0x0037DE10, 0.1666667 ] - [ bef32, 0x0037DF78, 0.1666667 ] - [ bef32, 0x00382F38, 0.1666667 ] - [ bef32, 0x003845F0, 0.1666667 ] - [ bef32, 0x00387A6C, 0.1666667 ] - [ bef32, 0x00398208, 0.1666667 ] - [ bef32, 0x00398460, 0.1666667 ] - [ bef32, 0x003999F8, 0.1666667 ] - [ bef32, 0x003A7C64, 0.1666667 ] - [ bef32, 0x003AA418, 0.1666667 ] - [ bef32, 0x003AE0E4, 0.1666667 ] - [ bef32, 0x003AE3A0, 0.1666667 ] - [ bef32, 0x003B25D8, 0.1666667 ] - [ bef32, 0x003BC448, 0.1666667 ] - [ bef32, 0x003C58C0, 0.1666667 ] - [ bef32, 0x003C67B0, 0.1666667 ] - [ bef32, 0x003C6D6C, 0.1666667 ] - [ bef32, 0x003EBC20, 0.1666667 ] - [ bef32, 0x003EE5F0, 0.1666667 ] - [ bef32, 0x003F1FE0, 0.1666667 ] - [ bef32, 0x003F6FC0, 0.1666667 ] - [ bef32, 0x004EB808, 0.1666667 ] - [ bef32, 0x0055251C, 0.1666667 ] - [ bef32, 0x0055EC48, 0.1666667 ] - [ bef32, 0x0055F4A8, 0.1666667 ] - [ bef32, 0x0057DC08, 0.1666667 ] - [ bef32, 0x0057E498, 0.1666667 ] - [ bef32, 0x005C5364, 0.1666667 ] - [ bef32, 0x00620714, 0.1666667 ] - [ bef32, 0x00635CB4, 0.1666667 ] - [ bef32, 0x00642B98, 0.1666667 ] - [ bef32, 0x00654EE8, 0.1666667 ] - [ bef32, 0x00662B04, 0.1666667 ] - [ bef32, 0x006AFF98, 0.1666667 ] - [ bef32, 0x006CAA44, 0.1666667 ] - [ bef32, 0x006E0224, 0.1666667 ] - [ bef32, 0x006E31A0, 0.1666667 ] - [ bef32, 0x006FCD3C, 0.1666667 ] - [ bef32, 0x00772E54, 0.1666667 ] - [ bef32, 0x00797508, 0.1666667 ] - [ bef32, 0x00B52E3C, 0.1666667 ] - [ bef32, 0x00B6AD00, 0.1666667 ] - [ bef32, 0x00B6B71C, 0.1666667 ] - [ bef32, 0x00B6E478, 0.1666667 ] - [ bef32, 0x00B6E880, 0.1666667 ] - [ bef32, 0x00B6E8B8, 0.1666667 ] - [ bef32, 0x00B6E8F0, 0.1666667 ] - [ bef32, 0x00B6E928, 0.1666667 ] - [ bef32, 0x00B6E960, 0.1666667 ] - [ bef32, 0x00B6E998, 0.1666667 ] - [ bef32, 0x00B6E9D0, 0.1666667 ] - [ bef32, 0x00B6EA08, 0.1666667 ] - [ bef32, 0x00B6EA40, 0.1666667 ] - [ bef32, 0x00B6EA78, 0.1666667 ] - [ bef32, 0x00B6EAB0, 0.1666667 ] - [ bef32, 0x00B6EAE8, 0.1666667 ] - [ bef32, 0x00B6EB20, 0.1666667 ] - [ bef32, 0x00B6EB58, 0.1666667 ] - [ bef32, 0x00B6EB90, 0.1666667 ] - [ bef32, 0x00B6EBC8, 0.1666667 ] - [ bef32, 0x00B6EC00, 0.1666667 ] - [ bef32, 0x00B6EC38, 0.1666667 ] - [ bef32, 0x00B6EC70, 0.1666667 ] - [ bef32, 0x00B6ECA8, 0.1666667 ] - [ bef32, 0x00B70A54, 0.1666667 ] - [ bef32, 0x00B70AF0, 0.1666667 ] - [ bef32, 0x00B70AF8, 0.1666667 ] - [ bef32, 0x00B70B00, 0.1666667 ] - [ bef32, 0x00B70B08, 0.1666667 ] - [ bef32, 0x00B70B10, 0.1666667 ] - [ bef32, 0x00B70B20, 0.1666667 ] - [ bef32, 0x00B70B78, 0.1666667 ] - [ bef32, 0x00B70B88, 0.1666667 ] - [ bef32, 0x00B70BB4, 0.1666667 ] - [ bef32, 0x00B70BC4, 0.1666667 ] - [ bef32, 0x00B70F60, 0.1666667 ] - [ bef32, 0x00B71BAC, 0.1666667 ] - [ bef32, 0x00B71BBC, 0.1666667 ] - [ bef32, 0x00B9BD30, 0.1666667 ] - [ bef32, 0x00CF96AC, 0.1666667 ] - [ bef32, 0x00CFA1E8, 0.1666667 ] - [ bef32, 0x00CFA20C, 0.1666667 ] - [ bef32, 0x00CFB210, 0.1666667 ] - [ bef32, 0x00CFB778, 0.1666667 ] - [ bef32, 0x00CFBC30, 0.1666667 ] - [ bef32, 0x00CFBCA8, 0.1666667 ] - [ bef32, 0x00CFBFD4, 0.1666667 ] - [ bef32, 0x00CFC0A8, 0.1666667 ] - [ bef32, 0x00CFF3CC, 0.1666667 ] - [ bef32, 0x00CFF3D4, 0.1666667 ] - [ bef32, 0x00CFF470, 0.1666667 ] - [ bef32, 0x00CFF478, 0.1666667 ] - [ bef32, 0x00CFF480, 0.1666667 ] - [ bef32, 0x00D06840, 0.1666667 ] - [ bef32, 0x00D06848, 0.1666667 ] - [ be32, 0x000FB71C, 0x3C603C88 ] - [ be32, 0x00109B14, 0x3C603C88 ] - [ be32, 0x0023FBDC, 0x3CA03C88 ] - [ be32, 0x00240620, 0x3CA03C88 ] - [ be32, 0x00241258, 0x3C803C88 ] - [ be32, 0x003CA4BC, 0x3C603C88 ] - [ be32, 0x0087B448, 0x3C603C88 ] - [ be32, 0x00589358, 0x60000000 ] # Fix cutscene voice cutoff p5_DLC: &p5_DLC - [ be32, 0x197AE8, 0x4E800020 ]
p5_DisableBlur: &p5_DisableBlur - [ be32, 0x00FEE27A, 0x9E001700 ] - [ be32, 0x00FEE27E, 0xC801001D ] - [ be32, 0x00FEE282, 0x00000000 ] - [ be32, 0x00FEE286, 0x00000000 ] - [ be32, 0x00FEE28A, 0x1E810100 ] - [ be32, 0x00FEE28E, 0xC800001D ] - [ be32, 0x00FEE292, 0x00000000 ] - [ be32, 0x00FEE296, 0x00000000 ] p5_DisableDistortion: &p5_DisableDistortion - [ be32, 0x00FE2E28, 0x9E001700 ] - [ be32, 0x00FE2E2C, 0xC801001D ] - [ be32, 0x00FE2E30, 0x00000000 ] - [ be32, 0x00FE2E34, 0x00000000 ] - [ be32, 0x00FE2E38, 0x1E810100 ] - [ be32, 0x00FE2E3C, 0xC800001D ] - [ be32, 0x00FE2E40, 0x00000000 ] - [ be32, 0x00FE2E44, 0x00000000 ] p5_Disable100PctDistortion: &p5_Disable100PctDistortion - [ be32, 0x00FE31CC, 0x9E001700 ] - [ be32, 0x00FE31D0, 0xC801001D ] - [ be32, 0x00FE31D4, 0x00000000 ] - [ be32, 0x00FE31D8, 0x00000000 ] - [ be32, 0x00FE31DC, 0x1E810100 ] - [ be32, 0x00FE31E0, 0xC800001D ] - [ be32, 0x00FE31E4, 0x00000000 ] - [ be32, 0x00FE31E8, 0x00000000 ] p5_NoHudLite: &p5_NoHudLite - [ be32, 0xDE4EC, 0x60000000 ] # mission list - [ be32, 0xE83F4, 0x60000000 ] # place pict - [ be32, 0xE5920, 0x60000000 ] # check - [ be32, 0x69CC4, 0x38600001 ] # alert - [ be32, 0x5F678, 0x60000000 ] # date - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud - [ be32, 0x28FBA0, 0x38600000 ] # party panel - [ be32, 0x28FBA4, 0x4E800020 ] # party panel - [ be32, 0xD6B48, 0x60000000 ] # mini map - [ be32, 0xD6490, 0x60000000 ] # mini map
p5_NoHud: &p5_NoHud - [ be32, 0x116934, 0x4E800020 ]
PPU-e72e715d646a94770d1902364bc66fe33b1b6606:
Title: "Persona 5" Serials: BLUS31604, NPUB31848 Patches: Bustup Mod: Author: TGEnigma Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions. Version: 1.0 Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Author: rexis Notes: To be used only with 4K Bustup Mod by rexis. Version: 1.0 Patch: - [ load, *p5_4K ] Skip Intro Videos: Author: TGEnigma Notes: Version: 1.0 Patch: - [ load, *p5_SkipIntro ] 60 FPS Patch: Author: TGEnigma Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places. Version: 1.0 Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Author: TGEnigma Notes: Version: 1.0 Patch: - [ load, *p5_DLC ] Disable Blur Filter: Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Author: TGEnigma Notes: Elements can disabled separately by adding/removing their respective lines from the patch. Version: 1.0 Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Author: TGEnigma Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things. Version: 1.0 Patch: - [ load, *p5_NoHud ]
PPU-b8c34f774adb367761706a7f685d4f8d9d355426:
Title: "Persona 5" Serials: BLES02247, NPEB02436 Patches: Bustup Mod: Author: TGEnigma Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions. Version: 1.0 Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Author: rexis Notes: To be used only with 4K Bustup Mod by rexis. Version: 1.0 Patch: - [ load, *p5_4K ] Skip Intro Videos: Author: TGEnigma Notes: Version: 1.0 Patch: - [ load, *p5_SkipIntro ] 60 FPS Patch: Author: TGEnigma Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places. Version: 1.0 Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Author: TGEnigma Notes: Version: 1.0 Patch: - [ load, *p5_DLC ] Disable Blur Filter: Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Author: TGEnigma Notes: Elements can disabled separately by adding/removing their respective lines from the patch. Version: 1.0 Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Author: TGEnigma Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things. Version: 1.0 Patch: - [ load, *p5_NoHud ]
PPU-3b394da7912181d308bf08505009b3578521c756:
Title: "Persona 5" Serials: BLJM61346 (v1.00) Patches: Bustup Mod: Author: TGEnigma Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions. Version: 1.0 Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Author: rexis Notes: To be used only with 4K Bustup Mod by rexis. Version: 1.0 Patch: - [ load, *p5_4K ] Skip Intro Videos: Author: TGEnigma Notes: Version: 1.0 Patch: - [ load, *p5_SkipIntro ] 60 FPS Patch: Author: TGEnigma Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places. Version: 1.0 Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Author: TGEnigma Notes: Version: 1.0 Patch: - [ load, *p5_DLC ] Disable Blur Filter: Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Author: TGEnigma Notes: Elements can disabled separately by adding/removing their respective lines from the patch. Version: 1.0 Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Author: TGEnigma Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things. Version: 1.0 Patch: - [ load, *p5_NoHud ]
PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:
Title: "Persona 5" Serials: BLJM61346 (v1.03) Patches: Bustup Mod: Author: TGEnigma Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions. Version: 1.0 Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Author: rexis Notes: To be used only with 4K Bustup Mod by rexis. Version: 1.0 Patch: - [ load, *p5_4K ] Skip Intro Videos: Author: TGEnigma Notes: Version: 1.0 Patch: - [ load, *p5_SkipIntro ] 60 FPS Patch: Author: TGEnigma Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places. Version: 1.0 Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Author: TGEnigma Notes: Version: 1.0 Patch: - [ load, *p5_DLC ] Disable Blur Filter: Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Author: TGEnigma, ruipin, kd-11 Notes: Version: 1.0 Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Author: TGEnigma Notes: Elements can disabled separately by adding/removing their respective lines from the patch. Version: 1.0 Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Author: TGEnigma Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things. Version: 1.0 Patch: - [ load, *p5_NoHud ]
</syntaxhighlight>
Red Dead Redemption
<syntaxhighlight lang="yaml"> PPU-8a18a0314cade28526874128b253acd98863b83d:
Title: "Red Dead Redemption" Serials: NPUB30638 (v1.00), NPEB00833 (v1.00) Patches: 21:9 Aspect Ratio: Author: Esppiral Notes: Version: 1.0 Patch: - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR
</syntaxhighlight>
Sengoku Basara 4: Sumeragi
<syntaxhighlight lang="yaml"> PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
Title: "Sengoku Basara 4: Sumeragi" Serials: BLJM61248 (v1.02) Patches: Unlock FPS: Author: Whatcookie Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings. Version: 1.0 Patch: - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e - [ be32, 0x00e23178, 0x60000000 ] # nop
</syntaxhighlight>
Shadows of the Damned
<syntaxhighlight lang="yaml"> PPU-888f4088d305a6add6f83728bdf917c8245fb72c:
Title: "Shadows of the Damned" Serials: BLUS30653 Patches: Unlock FPS: Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS. Version: 1.0 Patch: - [ be32, 0x009e0ce4, 0x60000000 ] - [ be32, 0x009e0d64, 0x60000000 ]
</syntaxhighlight>
Sonic Adventure
<syntaxhighlight lang="yaml"> Anchor:
SA_169: &SA_169 - [ be32, 0x05043F18, 0x3F400000 ] - [ be32, 0x00909260, 0x009B1604 ] - [ be32, 0x0090E5B0, 0x40A00000 ] - [ be32, 0x00909270, 0x40400000 ] - [ be32, 0x00909274, 0xC0400000 ] - [ be32, 0x00909278, 0xBF400000 ]
PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
Title: "Sonic Adventure" Serials: NPUB30249, NPEB00304 Patches: 16:9 Aspect Ratio: Author: Esppiral Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720). Version: 1.0 Patch: - [ load, *SA_169 ]
</syntaxhighlight>
Sonic Unleashed
<syntaxhighlight lang="yaml"> Anchor:
su1280x720_Digital: &su1280x720_Digital # Main backbuffer (880x720) - [ be16, 0x013D197A, 1280 ] # Other buffers - [ be16, 0x0144A53E, 1280 ] - [ be16, 0x0144A5F6, 1280 ] - [ be16, 0x0144A652, 1280 ] su1280x720_USEUPhysical: &su1280x720_USEUPhysical # Main backbuffer (880x720) - [ be16, 0x00DD85B6, 1280 ] # Other buffers - [ be16, 0x013608D6, 1280 ] - [ be16, 0x0136098E, 1280 ] - [ be16, 0x013609EA, 1280 ] swa1280x720_BLJM60112: &swa1280x720_BLJM60112 # Main backbuffer (880x720) - [ be16, 0x00DEC49E, 1280 ] # Other buffers - [ be16, 0x013644FE, 1280 ] - [ be16, 0x013645B6, 1280 ] - [ be16, 0x01364612, 1280 ] su1280x720_v102: &su1280x720_v102 # Main backbuffer (880x720) - [ be16, 0x00DFD7C6, 1280 ] # Other buffers - [ be16, 0x01371B8E, 1280 ] - [ be16, 0x01371C46, 1280 ] - [ be16, 0x01371CA2, 1280 ] su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B5A, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B62, 1280 ] # Other buffers - [ be16, 0x0143908E, 1280 ] - [ be16, 0x01439146, 1280 ] - [ be16, 0x014391A2, 1280 ] swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B56, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_Notes: &su1280x720_Notes "This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720)." suAspectRatio_BLUS30244_v102: &suAspectRatio_BLUS30244_v102 # Aspect ratio - [ bef32, 0x0275DB2C, 2.37037037 ]
PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLUS30244 (v1.00), BLES00425 (v1.00) Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *su1280x720_USEUPhysical ]
PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLUS30244 (v1.02) Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *su1280x720_v102 ] 21:9 Aspect Ratio: Author: slashiee Notes: Divide width by height to get the float value. Version: 1.0 Patch: - [ load, *suAspectRatio_BLUS30244_v102 ]
PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLES00425 (v1.02) Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *su1280x720_v102 ]
PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLJM60112 (v1.00) Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *swa1280x720_BLJM60112 ]
PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLJM60112 (v1.02) Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *su1280x720_v102 ]
PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPUB31204 Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *su1280x720_Digital ]
PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPEB01347 Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *su1280x720_Digital ]
PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPUB90194 Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *su1280x720_NPUB90194_Demo ]
PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPEB90132 Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *su1280x720_NPEB90132_Demo ]
PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPJB90162 Patches: 16:9 Aspect Ratio: Author: TGEnigma, slashiee Notes: *su1280x720_Notes Version: 1.3 Patch: - [ load, *swa1280x720_NPJB90162_Demo ]
</syntaxhighlight>
Space Channel 5: Part 2
<syntaxhighlight lang="yaml"> PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:
Title: "Space Channel 5: Part 2" Serials: NPUB30353 Patches: 21:9 Aspect Ratio: Author: Esppiral Notes: Version: 1.0 Patch: - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9) - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)
</syntaxhighlight>
The Last of Us
<syntaxhighlight lang="yaml"> Anchor: tlou100_mlaa: &tlou100_mlaa
- [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA
tlou111_mlaa: &tlou111_mlaa
- [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA
- Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming
- address. Without them this patch wouldn't have been possible.
- This patch cycles through various post-processing modes. Values accepted are:
- 0 = None
- 1 = Bloom
- 2 = Depth of Field
- 3 = ??? (Tonemapping)
- 4 = Bloom & Depth of Field
- 5 = Bloom & Depth of Field & Tonemapping (Default)
tlou100_post: &tlou100_post
- [ be32, 0x00a7991c, 0x38000003 ] # Post-Processing modes (mem address: 0x14C79C7)
tlou111_post: &tlou111_post
- [ be32, 0x00aa944c, 0x38000003 ] # Post-Processing modes (mem address: 0x1571867)
tlou100_mesh: &tlou100_mesh
- [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584)
tlou111_mesh: &tlou111_mesh
- [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604)
- Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
- r6 = 2
- r27 = 1
- r28 = 0
- and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
- source register from one to the other, though some are words and some are bytes, so be careful.
tlou100_ssao: &tlou100_ssao
- [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F)
tlou111_ssao: &tlou111_ssao
- [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x1571AAF)
tlou100_mb: &tlou100_mb
- [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E)
tlou111_mb: &tlou111_mb
- [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x1571ACE)
tlou100_dof: &tlou100_dof
- [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31)
tlou111_dof: &tlou111_dof
- [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1)
tlou100_dbv: &tlou100_dbv
- [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D)
tlou111_dbv: &tlou111_dbv
- [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41)
tlou100_dbf: &tlou100_dbf
- [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1)
tlou111_dbf: &tlou111_dbf
- [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix (r27 => r28) (mem address: 0x1571D65)
tlou100_db: &tlou100_db
- [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93)
tlou111_db: &tlou111_db
- [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37)
tlou100_speed: &tlou100_speed
- [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost (mem address: 0x14c7e5f)
tlou111_speed: &tlou111_speed
- [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost (mem address: 0x1571d03)
tlou100_trap: &tlou100_trap
- [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
tlou111_trap: &tlou111_trap
- [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Patches: Disable in-built MLAA: Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Version: 1.0 Patch: - [ load, *tlou100_mlaa ] Post-processing modes: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Version: 1.0 Patch: - [ load, *tlou100_post ] Disable Mesh trimming: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou100_mesh ] Disable SSAO: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou100_ssao ] Disable Motion Blur: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou100_mb ] Disable Depth of Field: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou100_dof ] Depth buffer viewport: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou100_dbv ] Depth border fix: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou100_dbf ] Depth buffer: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou100_db ] Speedboost: Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Version: 1.0 Patch: - [ load, *tlou100_speed ] Disable RSX trap errors: Author: Aphelion Gaming Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Version: 1.0 Patch: - [ load, *tlou100_trap ]
PPU-120fb71f7352d62521c639b0e99f960018c10a56:
Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Patches: Disable in-built MLAA: Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Version: 1.0 Patch: - [ load, *tlou111_mlaa ] Post-processing modes: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Version: 1.0 Patch: - [ load, *tlou111_post ] Disable Mesh trimming: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou111_mesh ] Disable SSAO: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou111_ssao ] Disable Motion Blur: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou111_mb ] Disable Depth of Field: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou111_dof ] Depth buffer viewport: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou111_dbv ] Depth border fix: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou111_dbf ] Depth buffer: Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Version: 1.0 Patch: - [ load, *tlou111_db ] Speedboost: Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Version: 1.0 Patch: - [ load, *tlou111_speed ] Disable RSX trap errors: Author: Aphelion Gaming Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Version: 1.0 Patch: - [ load, *tlou111_trap ]
</syntaxhighlight>
Uncharted: Drake's Fortune
<syntaxhighlight lang="yaml"> Anchor:
uc1_Disc_100_mb: &uc1_Disc_100_mb - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur (mem address: 0x042974A)
uc1_Disc_110_mb: &uc1_Disc_110_mb - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur (mem address: 0x0BB43DA)
uc1_PSN_mb: &uc1_PSN_mb - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur (mem address: 0x0BB321A) uc1_Disc_100_dof: &uc1_Disc_100_dof - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C) uc1_Disc_110_dof: &uc1_Disc_110_dof - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC) uc1_PSN_dof: &uc1_PSN_dof - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)
PPU-8007056e52279bea26c15669d1ee08c2df321d00:
Title: "Uncharted: Drake's Fortune" Serials: BCES00065 (v1.00), BCUS98103 (v1.00) Patches: Disable Motion Blur: Author: illusion Notes: Version: 1.0 Patch: - [ load, *uc1_Disc_100_mb ] Disable Depth of Field: Author: illusion Notes: Version: 1.0 Patch: - [ load, *uc1_Disc_100_dof ]
PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
Title: "Uncharted: Drake's Fortune" Serials: BCES00065 (v1.01), BCUS98103 (v1.10) Patches: Disable Motion Blur: Author: illusion Notes: Version: 1.0 Patch: - [ load, *uc1_Disc_110_mb ] Disable Depth of Field: Author: illusion Notes: Version: 1.0 Patch: - [ load, *uc1_Disc_110_dof ]
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
Title: "Uncharted: Drake's Fortune" Serials: NPEA00363, NPUA80697 Patches: Disable Motion Blur: Author: illusion Notes: Version: 1.0 Patch: - [ load, *uc1_PSN_mb ] Disable Depth of Field: Author: illusion Notes: Version: 1.0 Patch: - [ load, *uc1_PSN_dof ]
</syntaxhighlight>