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Page version patch type header
3D Dot Game Heroes 1.2

Anchors:

 3DDGH_FPS_notes_notes: &3DDGH_FPS_notes
   "Maximum framerate with the patch is half the Vblank frequency."

PPU-b7d282d79e16c88e2307c270406f73bb36d8edab:

 "Unlock FPS":
   Games:
     "3D DOT GAME HEROES":
       BLES00875: [ 01.00 ]
   Author: "FlexBy"
   Notes: *3DDGH_FPS_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0002a6ac, 0x60000000 ]

PPU-27a382cebfbaa5e5d271d746f84c683008662106:

 "Unlock FPS":
   Games:
     "3D DOT GAME HEROES":
       BLUS30490: [ 01.01 ]
   Author: "FlexBy"
   Notes: *3DDGH_FPS_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0002a6ac, 0x60000000 ]

PPU-db42d5c3edaa63c31c07f22da5a5cd993eff2f62:

 "Unlock FPS":
   Games:
     "3D DOT GAME HEROES":
       BLJM60180: [ 01.20 ]
   Author: "FlexBy"
   Notes: *3DDGH_FPS_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0002a6c4, 0x60000000 ]

PPU-40cab05bffe7a05eb82b607e09653e432c4e48a4:

 "Unlock FPS":
   Games:
     "3D DOT GAME HEROES Trade Demo":
       BLUD80019: [ 01.00 ]
   Author: "FlexBy"
   Notes: *3DDGH_FPS_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0002a6ac, 0x60000000 ]
PPU
50 Cent: Blood on the Sand 1.2

Anchors:

 50cent_openspy_notes: &50cent_openspy_notes
   "Updates references from gamespy.com to openspy.net. Allows to play multiplayer."

PPU-2a1dd4aa26898a97cdb8ff196c1698ceafc5d00a:

 "Disable Motion Blur & DoF":
   Games:
     "50 Cent: Blood on The Sand":
       BLUS30256: [ All ]
       BLES00472: [ All ]
   Author: "boma"
   Notes: "This patch eliminates the post-processing render pass, which fixes the green screen artifacts caused by upscaling. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x001740e8, 0x4800 ]
 "OpenSpy Online":
   Games:
     "50 Cent: Blood on The Sand":
       BLUS30256: [ All ]
       BLES00472: [ All ]
   Author: "FlexBy, Ninetime"
   Notes: *50cent_openspy_notes
   Patch Version: 1.0
   Patch:
     - [ utf8, 0x120e613a, "openspy.net" ]
     - [ utf8, 0x1530a10a, "openspy.net" ]
     - [ utf8, 0x1538d1bd, "openspy.net" ]
     - [ utf8, 0x01657a56, "openspy.net" ]
     - [ utf8, 0x11c14991, "openspy.net" ]
     - [ utf8, 0x01a9c5e4, "openspy.net" ]
     - [ utf8, 0x01a9e612, "openspy.net" ]
     - [ utf8, 0x01a9c5be, "openspy.net" ]
     - [ utf8, 0x01a1d3e9, "openspy.net" ]
     - [ utf8, 0x15390392, "openspy.net" ]
     - [ utf8, 0x01657a57, "openspy.net" ]
     - [ utf8, 0x01659935, "openspy.net" ]
     - [ utf8, 0x01659e20, "openspy.net" ]
     - [ utf8, 0x01659e38, "openspy.net" ]
     - [ utf8, 0x01659e50, "openspy.net" ]
     - [ utf8, 0x01659fe4, "openspy.net" ]
     - [ utf8, 0x0165a064, "openspy.net" ]
     - [ utf8, 0x0165a19a, "openspy.net" ]
     - [ utf8, 0x0165a560, "openspy.net" ]
     - [ utf8, 0x0165a5bf, "openspy.net" ]
     - [ utf8, 0x0165b2a0, "openspy.net" ]
     - [ utf8, 0x0165b2de, "openspy.net" ]
     - [ utf8, 0x01a1d3ea, "openspy.net" ]
     - [ utf8, 0x01a1e4d5, "openspy.net" ]
     - [ utf8, 0x01a1e62d, "openspy.net" ]
     - [ utf8, 0x01a21a31, "openspy.net" ]
     - [ utf8, 0x01a9c5be, "openspy.net" ]
     - [ utf8, 0x01a9c5e4, "openspy.net" ]
     - [ utf8, 0x01a9e542, "openspy.net" ]
     - [ utf8, 0x016577b0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
     - [ utf8, 0x01657a40, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]

PPU-9f0ef86c4c6de3793c0d7312de9095ecb02ffd4d:

 "OpenSpy Online":
   Games:
     "50 Cent: Blood on The Sand":
       BLJS10056: [ 01.00 ]
   Author: "FlexBy"
   Notes: *50cent_openspy_notes
   Patch Version: 1.0
   Patch:
     - [ utf8, 0x0252db9d, "openspy.net" ]
     - [ utf8, 0x0252decc, "openspy.net" ]
     - [ utf8, 0x0252df4c, "openspy.net" ]
     - [ utf8, 0x0252e07a, "openspy.net" ]
     - [ utf8, 0x0252e440, "openspy.net" ]
     - [ utf8, 0x0252e49f, "openspy.net" ]
     - [ utf8, 0x0252f100, "openspy.net" ]
     - [ utf8, 0x0252f8c8, "openspy.net" ]
     - [ utf8, 0x0252f8e0, "openspy.net" ]
     - [ utf8, 0x0252f8f8, "openspy.net" ]
     - [ utf8, 0x0252fabe, "openspy.net" ]
     - [ utf8, 0x0292890d, "openspy.net" ]
     - [ utf8, 0x02928a65, "openspy.net" ]
     - [ utf8, 0x0252c2a0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
     - [ utf8, 0x02496db0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
PPU
Alpha Protocol 1.2

PPU-719690daa66423444dc65cff5d111d3224c914dc:

 "Unlock FPS":
   Games:
     "Alpha Protocol":
       BLES00704: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x000d78d48, 0x60000000 ]
PPU
Armored Core 4 1.2

PPU-9f68cdccee3b1bdd1849b346a472775fab33c2db:

 "Infinite Ammo":
   Games:
     "Armored Core 4":
       BLUS30027: [ 01.01 ]
   Author: "Aphelion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00aa1c20, 0x60000000 ]
PPU
Army of TWO: The 40th Day 1.2

Anchors:

 aot40d_fps_notes: &aot40d_fps_notes
   "Maximum framerate with the patch is half the Vblank frequency."

PPU-97355e97c701cea87a0ed08bce085cac4949dade:

 "Unlock FPS":
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.00 ]
       BLES00659: [ 01.00 ]
   Author: "Whatcookie"
   Notes: *aot40d_fps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003c5f9c, 0x60000000 ]
     - [ be32, 0x003c6000, 0x60000000 ]
     - [ be32, 0x003c6010, 0x60000000 ]

PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:

 "Unlock FPS":
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.03 ]
       BLES00659: [ 01.02 ]
   Author: "Whatcookie"
   Notes: *aot40d_fps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003cc00c, 0x60000000 ]
     - [ be32, 0x003cc070, 0x60000000 ]
     - [ be32, 0x003cc080, 0x60000000 ]
PPU
Army of TWO: The Devil's Cartel 1.2

Anchors:

 armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes
   "Compromises visuals for extra performance."
 armyoftwotdc_101title: &armyoftwotdc_101title
   "Army of TWO The Devil's Cartel":
     BLES01763: [ 01.01 ]
     BLUS31069: [ 01.01 ]
     NPEB01216: [ 01.01 ]
     NPEB01217: [ 01.01 ]
     NPUB30987: [ 01.01 ]
 armyoftwotdc_demotitle: &armyoftwotdc_demotitle
   "Army of TWO The Devil's Cartel Demo":
     NPEB90470: [ 01.00 ]
     NPUB90862: [ 01.00 ]

PPU-17a273d69dad20980377e405809f7d888b6c6dce:

 "Disable MLAA":
   Games: *armyoftwotdc_demotitle
   Author: "illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable
     - [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
 "Disable Bloom":
   Games: *armyoftwotdc_demotitle
   Author: "illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch
     - [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
 "Speedup":
   Games: *armyoftwotdc_demotitle
   Author: "ZEROx, illusion"
   Notes: *armyoftwotdc_speedup_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01732b48, 0x991f ]
     - [ be16, 0x01732b54, 0x991f ]
 "Blocky depth fix":
   Games: *armyoftwotdc_demotitle
   Author: "ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01732a60, 0x991f ]
 "Disable Dynamic Lights":
   Games: *armyoftwotdc_demotitle
   Author: "illusion"
   Notes: *armyoftwotdc_speedup_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01732b58, 0x991f ]
 "Disable Dynamic Spotlights":
   Games: *armyoftwotdc_demotitle
   Author: "illusion"
   Notes: *armyoftwotdc_speedup_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01732b5c, 0x991f ]
 "60 FPS":
   Games: *armyoftwotdc_demotitle
   Author: "ZEROx, illusion"
   Notes: "Set VBlank to 120"
   Patch Version: 1.0
   Patch:
     - [ be16, 0x016adafe, 0x4270 ]
     - [ be32, 0x0013bf28, 0x3bc0003c ]
     - [ bef64, 0x01c54a50, 0.0166666666666667 ]
     - [ bef64, 0x01c54a58, 30 ]
     - [ bef64, 0x01c54a60, 0.0166666666666667 ]

PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:

 "Disable MLAA":
   Games: *armyoftwotdc_101title
   Author: "illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable
     - [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
 "Disable Bloom":
   Games: *armyoftwotdc_101title
   Author: "illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
 "Speedup":
   Games: *armyoftwotdc_101title
   Author: "ZEROx, illusion"
   Notes: *armyoftwotdc_speedup_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01755bc8, 0x991f ]
     - [ be16, 0x01755bd4, 0x991f ]
 "Blocky depth fix":
   Games: *armyoftwotdc_101title
   Author: "ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01755ae0, 0x991f ]
 "Disable Dynamic Lights":
   Games: *armyoftwotdc_101title
   Author: "illusion"
   Notes: *armyoftwotdc_speedup_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01755bd8, 0x991f ]
 "Disable Dynamic Spotlights":
   Games: *armyoftwotdc_101title
   Author: "illusion"
   Notes: *armyoftwotdc_speedup_notes
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01755bdc, 0x991f ]
 "60 FPS":
   Games: *armyoftwotdc_101title
   Author: "ZEROx, illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be16, 0x016e209e, 0x4270 ]
     - [ be32, 0x00140c28, 0x3bc0003c ]
     - [ bef64, 0x01c854b8, 0.0166666666666667 ]
     - [ bef64, 0x01c854c0, 30 ]
     - [ bef64, 0x01c854c8, 0.0166666666666667 ]
     - [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement
PPU
Army of TWO: The Devil's Cartel 1.2

PPU-17a273d69dad20980377e405809f7d888b6c6dce:

 "Green artifacts fix":
   Games:
     "Army of TWO The Devil's Cartel Demo":
       NPEB90470: [ 01.00 ]
       NPUB90862: [ 01.00 ]
   Author: "ZEROx"
   Notes: "Fixes annoying non-working effect."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01732be8, 0x995f ]
Canary
Asura's Wrath 1.2

Anchors:

 ASURA_FPS_notes: &ASURA_FPS_notes
   "Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's possible to play through the game at 60 FPS if you are good at button mashing, but 120 FPS and higher are unplayable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57 FPS."
 ASURA_FPS: &ASURA_FPS
   - [ be32, 0x008bbd04, 0x60000000 ] # nop
   - [ be32, 0x008bbd64, 0x60000000 ] # nop
   - [ be32, 0x008bbd68, 0x60000000 ] # nop
 ASURA_DEV_notes: &ASURA_DEV_notes
   "Press D-pad Left at any time to access the Developer Menu."
 ASURA_DEV: &ASURA_DEV
   - [ be32, 0x014d69ec, 0x38600000 ] # li r3, 0
   - [ be32, 0x01166744, 0x38600001 ] # li r3, 1
   - [ be32, 0x0167e460, 0x00500053 ] # ren string "BCGTOC.ini" to "PS3TOC.txt"
   - [ be32, 0x0167e464, 0x00330054 ]
   - [ be32, 0x0167e468, 0x004f0043 ]
   - [ be32, 0x0167e46c, 0x002e0054 ]
   - [ be32, 0x0167e470, 0x00580054 ]
 ASURA_AO: &ASURA_AO
   - [ be32, 0x00686dcc, 0x38600000 ] # li r3, 0
 ASURA_BLOOM: &ASURA_BLOOM
   - [ be32, 0x0011ae5c, 0x38c00000 ] # li r6, 0
   - [ be32, 0x003ba264, 0x38c00000 ] # li r6, 0
 ASURA_MB: &ASURA_MB
   - [ be32, 0x0067a908, 0x60000000 ] # nop - disables radial blur
   - [ be32, 0x0067a940, 0x38600000 ] # li r3, 0 - disables camera-based blur
 ASURA_DoF: &ASURA_DoF
   - [ be32, 0x0031cb10, 0x38a00000 ] # li r5, 0
   - [ be32, 0x0011ae68, 0x38a00000 ] # li r5, 0
   - [ be32, 0x003ba270, 0x38a00000 ] # li r5, 0
 asuraW_EUtitle: &asuraW_EUtitle
   "Asura's Wrath":
     BLES01227: [ All ]
 asuraW_UStitle: &asuraW_UStitle
   "Asura's Wrath":
     BLUS30721: [ All ]
 asuraW_JPtitle: &asuraW_JPtitle
   "Asura's Wrath":
     BLJM60409: [ All ]

PPU-83096111daff850cc92b637aec1780c4079e1c58:

 "Unlock FPS":
   Games: *asuraW_UStitle
   Author: "Whatcookie"
   Notes: *ASURA_FPS_notes
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_FPS ]
 "Developer Menu":
   Games: *asuraW_UStitle
   Author: "dron_3"
   Notes: *ASURA_DEV_notes
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_DEV ]
 "Disable Ambient Occlusion":
   Games: *asuraW_UStitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_AO ]
 "Disable Bloom":
   Games: *asuraW_UStitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_BLOOM ]
 "Disable Depth of Field":
   Games: *asuraW_UStitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_DoF ]
 "Disable Motion Blur":
   Games: *asuraW_UStitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_MB ]

PPU-69f53b470d81ea961c1c2ff264ade6ab8077d2a1:

 "Unlock FPS":
   Games: *asuraW_EUtitle
   Author: "Whatcookie, Mew21"
   Notes: *ASURA_FPS_notes
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_FPS ]
 "Developer Menu":
   Games: *asuraW_EUtitle
   Author: "dron_3"
   Notes: *ASURA_DEV_notes
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_DEV ]
 "Disable Ambient Occlusion":
   Games: *asuraW_EUtitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_AO ]
 "Disable Bloom":
   Games: *asuraW_EUtitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_BLOOM ]
 "Disable Depth of Field":
   Games: *asuraW_EUtitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_DoF ]
 "Disable Motion Blur":
   Games: *asuraW_EUtitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_MB ]

PPU-6585c59c9d46eb1aaab617dce0406dc0004388fe:

 "Unlock FPS":
   Games: *asuraW_JPtitle
   Author: "Whatcookie, Mew21"
   Notes: *ASURA_FPS_notes
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_FPS ]
 "Developer Menu":
   Games: *asuraW_JPtitle
   Author: "dron_3"
   Notes: *ASURA_DEV_notes
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_DEV ]
 "Disable Ambient Occlusion":
   Games: *asuraW_JPtitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_AO ]
 "Disable Bloom":
   Games: *asuraW_JPtitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_BLOOM ]
 "Disable Depth of Field":
   Games: *asuraW_JPtitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_DoF ]
 "Disable Motion Blur":
   Games: *asuraW_JPtitle
   Author: "boma"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *ASURA_MB ]

PPU-4e9a32794deb72bef3985b9cf16e58a82fcea8f7:

 "Unlock FPS":
   Games:
     "ASURA'S WRATH Preview":
       BLES01227: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008ec4b0, 0x60000000 ]
     - [ be32, 0x008ec510, 0x60000000 ]
     - [ be32, 0x008ec514, 0x60000000 ]
 "Boot to title screen":
   Games:
     "ASURA'S WRATH Preview":
       BLES01227: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01534eec, 0x38600000 ]
PPU
Batman: Arkham Asylum 1.2

Anchors:

 batmanAA_unlockfps_notes: &batmanAA_unlockfps_notes
   "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS."
 batmanAA_debugmenu_notes: &batmanAA_debugmenu_notes
   "Press R1 + START in-game to access the Debug Menu (god mode, no clip, etc.)"
 batmanAA_goty_title: &batmanAA_goty_title
   "Batman: Arkham Asylum GOTY":
     BLES00827: [ 01.00 ]
     BLUS30515: [ 01.00 ]

PPU-4050da6fa9d7eed65e7d748b03a6ba89023b90c3:

 "Debug Menu":
   Games: *batmanAA_goty_title
   Author: "dron_3"
   Notes: *batmanAA_debugmenu_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0121dbac, 0x38600000 ]
 "Unlock FPS":
   Games: *batmanAA_goty_title
   Author: "FlexBy"
   Notes: *batmanAA_unlockfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x000d0a10, 0x60000000 ]

PPU-2e4517a2dc5b9a3905dfb571d72ad5cc7e8ea8f1:

 "Debug Menu":
   Games:
     "Batman: Arkham Asylum Demo":
       NPEB90170: [ 01.00 ]
   Author: "dron_3, FlexBy"
   Notes: *batmanAA_debugmenu_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01217298, 0x38600000 ]
 "Unlock FPS":
   Games:
     "Batman: Arkham Asylum Demo":
       NPEB90170: [ 01.00 ]
   Author: "FlexBy"
   Notes: *batmanAA_unlockfps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x000d12c8, 0x60000000 ]
PPU
Batman: Arkham City 1.2

PPU-342cfff6572ba74b4f4a55b454fa07e172577aa9:

 "Debug Menu":
   Games:
     "Batman Arkham City GOTY":
       BLES01587: [ 01.00 ]
       BLUS30978: [ 01.00 ]
   Author: "dron_3"
   Notes: "Press R1+START in-game to access the Debug Menu (god mode, no clip, etc.)"
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00e36504, 0x38600000 ]
PPU
Batman: Arkham Origins 1.2

Anchors:

 Batman_AO_106: &Batman_AO_106
   "Batman: Arkham Origins":
     BLUS31147: [ 01.06 ]
     BLES01784: [ 01.06 ]
 Batman_AO_InfiniteHealth: &Batman_AO_InfiniteHealth
   - [ be32, 0x0059f3bc, 0x38600080 ]
   - [ be32, 0x0059f3c0, 0x907f02ac ]
   - [ be32, 0x0059f3c4, 0x60000000 ]
 Batman_AO_ContinuousCombo: &Batman_AO_ContinuousCombo
   - [ be32, 0x012d8d10, 0x38600000 ]
   - [ be32, 0x012d8d14, 0x90650000 ]
   - [ be32, 0x012d8d18, 0x4e800020 ]
   - [ be32, 0x012d8d1c, 0x386713ac ]
   - [ be32, 0x012d8d20, 0x7c032800 ]
   - [ be32, 0x012d8d24, 0x4182fff4 ]
   - [ be32, 0x012d8d28, 0x386713e0 ]
   - [ be32, 0x012d8d2c, 0x7c032800 ]
   - [ be32, 0x012d8d30, 0x4182ffe8 ]
   - [ be32, 0x012d8d34, 0x3867140c ]
   - [ be32, 0x012d8d38, 0x7c032800 ]
   - [ be32, 0x012d8d3c, 0x4082ffd4 ]
   - [ be32, 0x012d8d40, 0x38600000 ]
   - [ be32, 0x012d8d44, 0x906713ac ]
   - [ be32, 0x012d8d48, 0x906713e0 ]
   - [ be32, 0x012d8d4c, 0x4bffffc8 ]
   - [ be32, 0x000340f8, 0x492a4c24 ]
 Batman_AO_DebugMenu_Notes: &Batman_AO_DebugMenu_Notes
   "Press R1+START in-game to access the Debug Menu."
 Batman_AO_DebugMenu: &Batman_AO_DebugMenu
   - [ be32, 0x00f249f0, 0x38600000 ]

PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:

 "Infinite Health":
   Games: *Batman_AO_106
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *Batman_AO_InfiniteHealth ]
 "Continuous Combo":
   Games: *Batman_AO_106
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *Batman_AO_ContinuousCombo ]
 "Debug Menu":
   Games: *Batman_AO_106
   Author: "dron_3"
   Notes: *Batman_AO_DebugMenu_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *Batman_AO_DebugMenu ]
PPU
Battlefield 1943 1.2

PPU-d6b889b6081c0d2942b38b8036809cd8aa7e83c7:

 "Redirect logs to tty":
   Games:
     "Battlefield 1943":
       NPEB00092: [ 01.00 ]
   Author: "Faith"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00bc957c, 0x60000000 ] # nop
     - [ be32, 0x00bc9580, 0x7c832378 ] # or r3, r4, r4
     - [ be32, 0x00bc9584, 0x483a61b5 ] # bl j__printf
PPU
Battlefield 3 1.2

Anchors:

 bf3_109_title: &bf3_109_title
   "Battlefield 3":
     BLES01275: [ 01.09 ]
     BLUS30762: [ 01.09 ]

PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e:

 " Fix Rainbow Graphics":
   Games: *bf3_109_title
   Author: "ZEROx"
   Notes: "Compromises visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x012bc140, 0x9b1f ]
Canary
Battlefield 3 1.2

Anchors:

 bf3_109_title: &bf3_109_title
   "Battlefield 3":
     BLES01275: [ 01.09 ]
     BLUS30762: [ 01.09 ]

PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e:

 "60 FPS":
   Games: *bf3_109_title
   Author: "ZEROx"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ byte, 0x00012fcb, 0x3c ]
     - [ byte, 0x00013007, 0x3c ]
     - [ be32, 0x00272f58, 0x38a00000 ]
     - [ be32, 0x007d9a98, 0x4ba99501 ] # Call
     - [ be32, 0x00272f98, 0x3cc041f0 ] # r6 = 0x41f00000
     - [ be32, 0x00272f9c, 0x7f833000 ] # cmpw cr7,r3,r6
     - [ be32, 0x00272fa0, 0x419e0008 ] # beq cr7
     - [ be32, 0x00272fa4, 0x90640000 ] # stw r3,0x0(r4)
     - [ be32, 0x00272fa8, 0x4e800020 ] # ret
     - [ be16, 0x0127cf26, 0x4270 ]
     - [ be16, 0x017d3f88, 0x3f91 ]
     - [ be16, 0x017d3f90, 0x404e ]
     - [ be16, 0x017d3f98, 0x3f91 ]
PPU
Battlefield 4 1.2

Anchors:

 bf4120_title: &bf4120_title
   "Battlefield 4":
     BLES01832: [ 01.20 ]
     BLUS31162: [ 01.20 ]
     BLJM61039: [ 01.20 ]
     NPUB31148: [ 01.20 ]
     NPEB01303: [ 01.20 ]

PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:

 "Disable MLAA":
   Games: *bf4120_title
   Author: "illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0094ec04, 0x38600000 ]
 "Disable Dynamic Lights":
   Games: *bf4120_title
   Author: "illusion"
   Notes: "Compromises visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01499ab8, 0x98bf ]
     - [ be16, 0x01499abc, 0x98bf ]
 "Disable Bloom":
   Games: *bf4120_title
   Author: "illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01487934, 0x98bf ]
     - [ be16, 0x01487938, 0x98bf ]
PPU
Battlefield 4 1.2

Anchors:

 bf4120_title: &bf4120_title
   "Battlefield 4":
     BLES01832: [ 01.20 ]
     BLUS31162: [ 01.20 ]
     NPUB31148: [ 01.20 ]
     NPEB01303: [ 01.20 ]

PPU-f7ff4ca5d07f753244f290dc5e54907948e03613:

 "Fix Graphics issues": # unorganized mess! needs cleanup.
   Games: *bf4120_title
   Author: "illusion"
   Notes: "Compromises visuals for extra performance."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x01499a74, 0x98bf ] # lights shafts
     - [ be16, 0x01499a78, 0x98bf ] # i forgot half of what these do.
     - [ be16, 0x01499a7c, 0x98bf ]
     - [ be16, 0x01499ab4, 0x98bf ] # casted shadows
     - [ be16, 0x01499b10, 0x98bf ]
     - [ be16, 0x01499b14, 0x98bf ]
Canary
Battlefield: Bad Company 1.2

Anchors:

 bfbc_demo_fps: &bfbc_demo_fps
   - [ be32, 0x00010b6c, 0x3c004270 ]
   - [ be32, 0x0004794c, 0x38800001 ]
   - [ be32, 0x00047340, 0x3ba00000 ] # remove vblank requirement
 bfbc_full_v120_fps: &bfbc_full_v120_fps
   - [ be32, 0x00010bd0, 0x3c004270 ]
   - [ be32, 0x0004864c, 0x38800001 ]
   - [ be32, 0x00048040, 0x3ba00000 ] # remove vblank requirement
 bfbc_demo_devmenu: &bfbc_demo_devmenu
   - [ be32, 0x01363828, 0x000000f1 ]
 bfbc_full_v120_devmenu: &bfbc_full_v120_devmenu
   - [ be32, 0x013a3840, 0x000000f1 ]
 bfbc_full_v120_filmgrain: &bfbc_full_v120_filmgrain
   - [ be32, 0x014b2ae8, 0x60000000 ]
 bfbc_full_v120_skipintro: &bfbc_full_v120_skipintro
   - [ be32, 0x013d3600, 0x60000000 ]
 bfbc_fps_notes: &bfbc_fps_notes
   "Patch works fine for Single-player mode, in Multi-player mode gamespeed is doubled."
 bfbc_skipintro_notes: &bfbc_skipintro_notes
   "Breaks menu background video."

PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:

 "60 FPS":
   Games:
     "Battlefield: Bad Company Demo":
       NPUB90070: [ 01.00 ]
   Author: "illusion"
   Notes: *bfbc_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_demo_fps ]
 "Dev Menu":
   Games:
     "Battlefield: Bad Company Demo":
       NPUB90070: [ 01.00 ]
   Author: "Heico (BFBC2Toolkit), illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_demo_devmenu ]

PPU-52c55a2495130940baf49afb06a134175131b73b:

 "60 FPS":
   Games:
     "Battlefield: Bad Company Demo":
       NPEB90073: [ 01.00 ]
   Author: "illusion"
   Notes: *bfbc_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_demo_fps ]
 "Dev Menu":
   Games:
     "Battlefield: Bad Company Demo":
       NPEB90073: [ 01.00 ]
   Author: "Heico (BFBC2Toolkit), illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_demo_devmenu ]

PPU-4c3bd27c0a7af517b03322d1826735ae17088826:

 "60 FPS":
   Games:
     "Battlefield: Bad Company Demo":
       NPJB90112: [ 01.00 ]
   Author: "illusion, FlexBy"
   Notes: *bfbc_fps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00010b6c, 0x3c004270 ]
     - [ be32, 0x00047824, 0x38800001 ]
     - [ be32, 0x00047218, 0x3ba00000 ]
 "Dev Menu":
   Games:
     "Battlefield: Bad Company Demo":
       NPJB90112: [ 01.00 ]
   Author: "Heico (BFBC2Toolkit), illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_demo_devmenu ]

PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:

 "60 FPS":
   Games:
     "Battlefield: Bad Company":
       BLUS30118: [ 01.20 ]
   Author: "illusion"
   Notes: *bfbc_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_fps ]
 "Dev Menu":
   Games:
     "Battlefield: Bad Company":
       BLUS30118: [ 01.20 ]
   Author: "Heico (BFBC2Toolkit), illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_devmenu ]
 "No Film Grain":
   Games:
     "Battlefield: Bad Company":
       BLUS30118: [ 01.20 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_filmgrain ]
 "Skip Intro":
   Games:
     "Battlefield: Bad Company":
       BLUS30118: [ 01.20 ]
   Author: "FlexBy"
   Notes: *bfbc_skipintro_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_skipintro ]

PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:

 "60 FPS":
   Games:
     "Battlefield: Bad Company":
       BLES00259: [ 01.20 ]
   Author: "illusion"
   Notes: *bfbc_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_fps ]
 "Dev Menu":
   Games:
     "Battlefield: Bad Company":
       BLES00259: [ 01.20 ]
   Author: "Heico (BFBC2Toolkit), illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_devmenu ]
 "No Film Grain":
   Games:
     "Battlefield: Bad Company":
       BLES00259: [ 01.20 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_filmgrain ]
 "Skip Intro":
   Games:
     "Battlefield: Bad Company":
       BLES00259: [ 01.20 ]
   Author: "FlexBy"
   Notes: *bfbc_skipintro_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_skipintro ]

PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:

 "60 FPS":
   Games:
     "Battlefield: Bad Company":
       BLES00261: [ 01.20 ]
   Author: "illusion"
   Notes: *bfbc_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_fps ]
 "Dev Menu":
   Games:
     "Battlefield: Bad Company":
       BLES00261: [ 01.20 ]
   Author: "Heico (BFBC2Toolkit), illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_devmenu ]
 "No Film Grain":
   Games:
     "Battlefield: Bad Company":
       BLES00261: [ 01.20 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_filmgrain ]
 "Skip Intro":
   Games:
     "Battlefield: Bad Company":
       BLES00261: [ 01.20 ]
   Author: "FlexBy"
   Notes: *bfbc_skipintro_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_skipintro ]

PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:

 "60 FPS":
   Games:
     "Battlefield: Bad Company":
       BLJM60071: [ 01.20 ]
   Author: "illusion"
   Notes: *bfbc_fps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00010bd0, 0x3c004270 ]
     - [ be32, 0x0004855c, 0x38800001 ]
     - [ be32, 0x00047f50, 0x3ba00000 ] # remove vblank requirement
 "Dev Menu":
   Games:
     "Battlefield: Bad Company":
       BLJM60071: [ 01.20 ]
   Author: "Heico (BFBC2Toolkit), illusion"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc_full_v120_devmenu ]
PPU
Battlefield: Bad Company 2 1.2

Anchors:

 bfbc2_disc_v105_fps: &bfbc2_disc_v105_fps
   - [ be32, 0x00f47670, 0x3c004270 ]
   - [ be32, 0x0002446c, 0x60000000 ]
 bfbc2_fps_notes: &bfbc2_fps_notes
   "Known Issues:\nDelay after the reload is increased at lower FPS.\nGuns shoots longer at lower FPS.\nDoesn't work in multiplayer."

PPU-a0e5fd11cb9d03eccd48e4edb02accc0c5be4bce:

 "60 FPS":
   Games:
     "Battlefield Bad Company 2":
       NPEB00724: [ 01.05 ]
   Author: "FlexBy"
   Notes: *bfbc2_fps_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00f47eb0, 0x3cc04270 ]
     - [ be32, 0x000245fc, 0x60000000 ]
 "Skip Intro":
   Games:
     "Battlefield Bad Company 2":
       NPEB00724: [ 01.05 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01202c60, 0x60000000 ]
 "Redirect logs to tty":
   Games:
     "Battlefield Bad Company 2":
       NPEB00724: [ 01.05 ]
   Author: "Faith"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x007e980c, 0x60000000 ] # nop
     - [ be32, 0x007e9810, 0x7c832378 ] # or r3, r4, r4
     - [ be32, 0x007e9814, 0x48227619 ] # bl j__printf

PPU-60ba7685d4d8857640862e92b9e799c72da8e5fd:

 "60 FPS":
   Games:
     "Battlefield Bad Company 2":
       BLES00773: [ 01.05 ]
   Author: "FlexBy"
   Notes: *bfbc2_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc2_disc_v105_fps ]

PPU-b2e86c6b5376ee547745c7c88f5225d36b1b5b61:

 "60 FPS":
   Games:
     "Battlefield Bad Company 2":
       BLES00779: [ 01.05 ]
   Author: "FlexBy"
   Notes: *bfbc2_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc2_disc_v105_fps ]

PPU-f3ac28053a7eb0ab988c5cb8d6953da37fb78bea:

 "60 FPS":
   Games:
     "Battlefield Bad Company 2":
       BLJM60197: [ 01.05 ]
   Author: "FlexBy"
   Notes: *bfbc2_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc2_disc_v105_fps ]

PPU-674b2b98b4d311a2e0f788f8c0d4865110aaf926:

 "60 FPS":
   Games:
     "Battlefield Bad Company 2":
       BLUS30458: [ 01.05 ]
   Author: "FlexBy"
   Notes: *bfbc2_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc2_disc_v105_fps ]

PPU-ac2ade76721b2f72d0c7e9b6889c662e7b9f4224:

 "60 FPS":
   Games:
     "Battlefield Bad Company 2":
       BLUS30517: [ 01.05 ]
   Author: "FlexBy"
   Notes: *bfbc2_fps_notes
   Patch Version: 1.0
   Patch:
     - [ load, *bfbc2_disc_v105_fps ]
PPU
Beyond: Two Souls 1.2

Anchors:

 BTS_debugmenu_notes: &debugmenunotesBTS
   "L3 = Opens Debug Menu\nL1/R1 = Change pages\nOnly tested on BCUS98298."
 BTS_disc_v100_debugmenu: &BTS_disc_v100_debugmenu
   - [ be32, 0x00d6416c, 0x82fd0008 ]
   - [ be32, 0x00d64170, 0xeb370000 ]
   - [ be32, 0x00d64174, 0x48000020 ]
   - [ be32, 0x00d64194, 0x3f004465 ]
   - [ be32, 0x00d64198, 0x63186275 ]
   - [ be32, 0x00d6419c, 0x7b1807c6 ]
   - [ be32, 0x00d641a0, 0x48000020 ]
   - [ be32, 0x00d641c0, 0x6718674d ]
   - [ be32, 0x00d641c4, 0x6318656e ]
   - [ be32, 0x00d641c8, 0x7fb9c040 ]
   - [ be32, 0x00d641cc, 0x48000020 ]
   - [ be32, 0x00d641ec, 0x409e005c ]
   - [ be32, 0x00d641f0, 0xeb370008 ]
   - [ be32, 0x00d641f4, 0x3f007500 ]
   - [ be32, 0x00d641f8, 0x48000020 ]
   - [ be32, 0x00d64218, 0x7b1807c6 ]
   - [ be32, 0x00d6421c, 0x7fb9c040 ]
   - [ be32, 0x00d64220, 0x409e0028 ]
   - [ be32, 0x00d64224, 0x48000020 ]
   - [ be32, 0x00d64244, 0x38600001 ]
   - [ be32, 0x00d64248, 0x4835b4de ]
   - [ be32, 0x0035b4d8, 0x48d6416e ]

PPU-ec6d9414990cb8ad0adb282f5d16a1af4cb3f956:

 "Debug Menu":
   Games:
     "Beyond: Two Souls":
       BCUS98298: [ 01.00 ]
       BCUS99134: [ 01.00 ]
       BCES01121: [ 01.00 ]
       BCES01123: [ 01.00 ]
       BCAS25017: [ 01.00 ]
       BCJS37009: [ 01.00 ]
   Author: "bungholio"
   Notes: *debugmenunotesBTS
   Patch Version: 1.0
   Patch:
     - [ load, *BTS_disc_v100_debugmenu ]
PPU
Blacklight: Tango Down 1.2

Anchors:

 blight_openspyonline: &blight_openspyonline
   - [ utf8, 0x01a4a117, "openspy.net" ]
   - [ utf8, 0x01a4a15e, "openspy.net" ]
   - [ utf8, 0x01a66e7e, "openspy.net" ]
   - [ utf8, 0x01a66ece, "openspy.net" ]
   - [ utf8, 0x01a670c8, "openspy.net" ]
   - [ utf8, 0x01a670e0, "openspy.net" ]
   - [ utf8, 0x01a670f8, "openspy.net" ]
   - [ utf8, 0x01a67645, "openspy.net" ]
   - [ utf8, 0x01a676da, "openspy.net" ]
   - [ utf8, 0x01a68737, "openspy.net" ]
   - [ utf8, 0x01a68be8, "openspy.net" ]
   - [ utf8, 0x01a69adc, "openspy.net" ]
   - [ utf8, 0x01a69b5c, "openspy.net" ]
   - [ utf8, 0x01a69d49, "openspy.net" ]
   - [ utf8, 0x01deceb5, "openspy.net" ]
   - [ utf8, 0x01decef5, "openspy.net" ]
   - [ utf8, 0x01a687e0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
   - [ utf8, 0x01986fa0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
 blight_100title: &blight_100title
   "Blacklight: Tango Down":
     NPEB00365: [ 01.00 ]
     NPUB30224: [ 01.00 ]

PPU-9d84d0b2f526213d80b79228a15c521801011807:

 "OpenSpy Online":
   Games: *blight_100title
   Author: "FlexBy"
   Notes: "Updates references from gamespy.com to openspy.net. Allows to play multiplayer."
   Patch Version: 1.0
   Patch:
     - [ load, *blight_openspyonline ]
 "Unlock FPS":
   Games: *blight_100title
   Author: "FlexBy"
   Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00531990, 0x60000000 ]
PPU
Bloodbath 1.2

PPU-976896152cd756aed8ae7cfe8a6e91260bb21361:

 "Unlock FPS":
   Games:
     "Bloodbath":
       NPEB01932: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00334500, 0x60000000 ]
PPU
Borderlands 1.2

Anchors:

 border1v107_title: &border1v107_title
   "Borderlands":
     BLUS30386: [ 01.07 ]
     BLES00697: [ 01.07 ]
     NPEB00458: [ 01.07 ]
     NPUB30413: [ 01.07 ]

PPU-3760b7d673fc130e13295fa5071164537880adad:

 "Infinite Ammo":
   Games: *border1v107_title
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00630d60, 0x60000000 ]
 "Max Cash":
   Games: *border1v107_title
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x005d5c28, 0x976302b8 ]
 "Demigod Mode":
   Games: *border1v107_title
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0064fc88, 0x80030905 ]
     - [ be32, 0x0064fc8c, 0x60000008 ]
     - [ be32, 0x0064fc90, 0x64008000 ]
     - [ be32, 0x0064fc94, 0x90030905 ]
 "Max Experience on Gain":
   Games: *border1v107_title
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x005f2220, 0x3c007000 ]
 "Max Weapon Damage":
   Games: *border1v107_title
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x006a3fd0, 0xec3f07f2 ]
     - [ be32, 0x006a3fd4, 0xec210072 ]
PPU
Borderlands 2 1.2

Anchors:

 border2v115_title: &border2v115_title
   "Borderlands 2":
     BLUS30982: [ 01.15 ]
     BLES01684: [ 01.15 ]
     NPEB01144: [ 01.15 ]
     NPUB30898: [ 01.15 ]

PPU-70ce632c4b8910f8f2d3eb5ed97ae29fae31d5f0:

 "God Mode":
   Games: *border2v115_title
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x001afa04, 0x79200fa4 ]
     - [ be32, 0x001afa0c, 0x7800f846 ]
 "Infinite Ammo":
   Games: *border2v115_title
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x007d3a18, 0x60000000 ]
 "Max Cash":
   Games: *border2v115_title
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00678504, 0x7d6b4a14 ]
     - [ be32, 0x00678508, 0x3c600600 ]
     - [ be32, 0x0067850c, 0x906b0014 ]
 "Max Experience on Gain":
   Games: *border2v115_title
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x006a1348, 0x3c007000 ]
PPU
Borderlands: The Pre-Sequel 1.2

PPU-478ad4a2af14cadc8c1275dc7e5209fce95336e2:

 "God Mode":
   Games:
     "Borderlands: The Pre-Sequel":
       BLUS31445: [ 01.07 ]
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00187a94, 0x79200fa4 ]
     - [ be32, 0x00187a9c, 0x7800f846 ]
 "Infinite Ammo":
   Games:
     "Borderlands: The Pre-Sequel":
       BLUS31445: [ 01.07 ]
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x007b4e44, 0x60000000 ]
 "Max Cash":
   Games:
     "Borderlands: The Pre-Sequel":
       BLUS31445: [ 01.07 ]
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0063a6c0, 0x7d6b4a14 ]
     - [ be32, 0x0063a6c4, 0x3c600600 ]
     - [ be32, 0x0063a6c8, 0x906b0010 ]
 "Max Experience on Gain":
   Games:
     "Borderlands: The Pre-Sequel":
       BLUS31445: [ 01.07 ]
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0065fe4c, 0x3c007000 ]
PPU
Brothers in Arms: Hell's Highway 1.2

PPU-10752b875de334735d16c0606bf2805feba25497:

 "OpenSpy Online":
   Games:
     "Brothers in Arms: Hell's Highway":
       BLES00319: [ 01.00 ]
   Author: "FridiNaTor"
   Notes: "Updates references from gamespy.com to openspy.net. Allows to play multiplayer."
   Patch Version: 1.0
   Patch:
     - [ utf8, 0x0186a8dd, "openspy.net" ]
     - [ utf8, 0x0186abf8, "openspy.net" ]
     - [ utf8, 0x0186ac10, "openspy.net" ]
     - [ utf8, 0x0186ac28, "openspy.net" ]
     - [ utf8, 0x0186acca, "openspy.net" ]
     - [ utf8, 0x0186b090, "openspy.net" ]
     - [ utf8, 0x0186bd50, "openspy.net" ]
     - [ utf8, 0x01b84fa5, "openspy.net" ]
     - [ utf8, 0x01b85105, "openspy.net" ]
     - [ utf8, 0x0186678f, "openspy.net" ]
     - [ utf8, 0x0186b0ef, "openspy.net" ]
     - [ utf8, 0x0186c73e, "openspy.net" ]
     - [ utf8, 0x01b865a5, "openspy.net" ]
     - [ utf8, 0x01b8688c, "openspy.net" ]
     - [ utf8, 0x01868fd8, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
     - [ utf8, 0x017bcb90, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
PPU
Bulletstorm 1.2

PPU-e29e8b61cb53d1d3a454e20ffc2cef12e9c0d371:

 "OpenSpy Online":
   Games:
     "Bulletstorm":
       NPEB00622: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ utf8, 0x018ab7a3, "openspy.net" ]
     - [ utf8, 0x018ab7ea, "openspy.net" ]
     - [ utf8, 0x018b09b1, "openspy.net" ]
     - [ utf8, 0x018b0cbc, "openspy.net" ]
     - [ utf8, 0x018b0cd4, "openspy.net" ]
     - [ utf8, 0x018b0cec, "openspy.net" ]
     - [ utf8, 0x018b0d50, "openspy.net" ]
     - [ utf8, 0x018b0dda, "openspy.net" ]
     - [ utf8, 0x018b1878, "openspy.net" ]
     - [ utf8, 0x018b18aa, "openspy.net" ]
     - [ utf8, 0x01c8ade1, "openspy.net" ]
     - [ utf8, 0x01c8ae25, "openspy.net" ]
     - [ utf8, 0x018aedac, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ]
     - [ utf8, 0x018aeca2, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ]
 "Unlock FPS":
   Games:
     "Bulletstorm":
       NPEB00622: [ 01.00 ]
   Author: "FlexBy"
   Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00358e88, 0x60000000 ]
PPU
Call of Duty 3 1.2

PPU-9c0d4079af9107fa762bbcba4d2c69478f5484a6: # cod_ps3f.elf

 "Extended FOV":
   Games:
     "Call of Duty 3":
       BLES00016: [ All ] # Needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo
   Author: "illusion"
   Notes: "Needs testing on other versions."
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x012248e8, 0.64 ]
PPU
Call of Duty 4: Modern Warfare 1.2

PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706:

 "1280x720 Resolution":
   Games:
     "Call Of Duty® 4: Modern Warfare (Singleplayer)":
       NPUB30588: [ 01.40 ]
       NPEB00740: [ 01.40 ]
   Author: "Margen67"
   Notes: "Original resolution is 1024x600. Causes rendering bugs."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x100ba436, 1280 ]
     - [ be16, 0x100ba43a, 720 ]
Canary
Call of Duty 4: Modern Warfare 1.2

PPU-dc0320a71151f24d72be25d34cd860d3092b074b: # EBOOT_SP.BIN 1.00/1.40

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Singleplayer)":
       BLUS30072: [ All ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002d6838, 0x60000000 ]
     - [ be32, 0x11e81990, 0x453b8000 ] # memory

PPU-b5f0842fa22a9213c2135946f69b78a7c5fea60c: # EBOOT_SP.BIN 1.00/1.40

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Singleplayer)":
       BLES00148: [ All ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002d6938, 0x60000000 ]
     - [ be32, 0x11e81a90, 0x453b8000 ] # memory

PPU-06f5e139a921135abc274fe6c016e84fd242c5cf: # EBOOT_SP.BIN 1.00/1.40

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Singleplayer)":
       BLJS10013: [ All ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002d6a78, 0x60000000 ]
     - [ be32, 0x11e81a90, 0x453b8000 ] # memory

PPU-1ef63a154ec16352bce3c013c3a6055a6d55cfe5: # EBOOT_SP.BIN 1.00/1.40

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Singleplayer)":
       BLES00149: [ All ]
       BLES00154: [ All ]
       BLES00155: [ All ]
       BLES00156: [ All ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002d6a60, 0x60000000 ]
     - [ be32, 0x11e81a90, 0x453b8000 ] # memory

PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: # EBOOT_SP.self

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Singleplayer)":
       NPUB30588: [ 01.40 ]
       NPEB00740: [ 01.40 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002d8320, 0x60000000 ]
     - [ be32, 0x11ea1b10, 0x453b8000 ] # memory

PPU-2e7c33720155d05029ac9e8e25090e38fce458b6: # EBOOT_MP.BIN 1.00

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Multiplayer)":
       BLUS30072: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002f1788, 0x60000000 ]
     - [ be32, 0x12c99e90, 0x453b8000 ] # memory

PPU-24e4051b2802c273d4ea3164f41c8226a16df31b: # EBOOT_MP.BIN 1.00

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Multiplayer)":
       BLES00148: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002f1bc8, 0x60000000 ]
     - [ be32, 0x12c99f10, 0x453b8000 ] # memory

PPU-88314d95eb1bd91e0e2aadade1ebb6da790e3b47: # EBOOT_MP.BIN 1.00

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Multiplayer)":
       BLJS10013: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002f1c98, 0x60000000 ]
     - [ be32, 0x12c99f10, 0x453b8000 ] # memory

PPU-472d71f5cdda8d3ef1421dd95029a9b4624ef3c6: # EBOOT_MP.BIN 1.00

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Multiplayer)":
       BLES00149: [ 01.00 ]
       BLES00154: [ 01.00 ]
       BLES00155: [ 01.00 ]
       BLES00156: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002f1c28, 0x60000000 ]
     - [ be32, 0x12c99f10, 0x453b8000 ] # memory

PPU-258ad55150fc50492609f7f7ea5533fbcc732f9d: # EBOOT_MP.BIN 1.40

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Multiplayer)":
       BLES00148: [ 01.40 ]
       BLES00149: [ 01.40 ]
       BLES00154: [ 01.40 ]
       BLES00155: [ 01.40 ]
       BLES00156: [ 01.40 ]
       BLJS10013: [ 01.40 ]
       BLKS20048: [ 01.40 ]
       BLUS30072: [ 01.40 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002faa88, 0x60000000 ]
     - [ be32, 0x12ca1290, 0x453b8000 ] # memory

PPU-7d2bde7162621321360f5fa570541c72e05013ff: # EBOOT_MP.self

 "Unlock FPS":
   Games:
     "Call of Duty 4: Modern Warfare (Multiplayer)":
       NPUB30588: [ 01.40 ]
       NPEB00740: [ 01.40 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x002fafe0, 0x60000000 ]
     - [ be32, 0x12ca1290, 0x453b8000 ] # memory
PPU
Call of Duty: Advanced Warfare 1.2

PPU-ae4813836fefc002f423e6ebc7ff6d008282f4f9: # default.self 1.00

 "1280x720 Resolution":
   Games:
     "Call of Duty: Advanced Warfare (Singleplayer)":
       BLES02077: [ 01.00 ]
   Author: "FlexBy"
   Notes: "Original resolution is 1024x600. Might cause rendering bugs."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x008182be, 1280 ]
     - [ be16, 0x008182c2, 720 ]
PPU
Call of Duty: Black Ops 1.2

PPU-78324d71c201beabe143ea2a2b4b6ab65db8c79c: # t5_ps3f.self

 "Unlock FPS":
   Games:
     "Call of Duty: Black Ops (Singleplayer)":
       BLES01031: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00647970, 0x60000000 ]
     - [ be32, 0x01bf08a4, 0x453b8000 ] # memory

PPU-c5bfb7ce22e587ea94a21dea88fc6729f0754a6f: # t5_ps3f.self

 "Unlock FPS":
   Games:
     "Call of Duty: Black Ops (Singleplayer)":
       BLES01031: [ 01.13 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00679988, 0x60000000 ]
     - [ be32, 0x01cc0424, 0x453b8000 ] # memory
PPU
Call of Duty: Ghosts 1.2

PPU-8e5f9b6eb28af7d3ba4f6b565287b9689045d070: # default.self 1.00

 "1280x720 Resolution":
   Games:
     "Call of Duty: Ghosts (Singleplayer)":
       BLES01945: [ 01.00 ]
   Author: "FlexBy"
   Notes: "Original resolution is 896x600. Might cause rendering bugs."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x007b438e, 1280 ]
     - [ be16, 0x007b4392, 720 ]

PPU-ef0d788aa8ca2375017221fe1b261922bd41c3aa: # default.self 1.16

 "1280x720 Resolution":
   Games:
     "Call of Duty: Ghosts (Singleplayer)":
       BLES01945: [ 01.16 ]
   Author: "FlexBy"
   Notes: "Original resolution is 896x600. Might cause rendering bugs."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x007f5cc2, 1280 ]
     - [ be16, 0x007f5cc6, 720 ]
PPU
Call of Duty: Modern Warfare 2 1.2

PPU-a347f6287acbfaa15ba9af59e1dfed6a5cf47c23: # default.self 1.00

 "1280x720 Resolution":
   Games:
     "Call of Duty: Modern Warfare 2 (Singleplayer)":
       BLES00683: [ 01.00 ]
   Author: "FlexBy"
   Notes: "Original resolution is 1024x600. Might cause rendering bugs."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x0071714a, 1280 ]
     - [ be16, 0x0071714e, 720 ]
PPU
Call of Duty: Modern Warfare 3 1.2

PPU-bffb6b6d9e99cb68030610793036c10698071ad6: # default.self 1.00

 "1280x720 Resolution":
   Games:
     "Call of Duty: Modern Warfare 3 (Singleplayer)":
       BLES01434: [ 01.00 ]
   Author: "FlexBy"
   Notes: "Original resolution is 1024x600. Causes rendering bugs."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x006af462, 1280 ]
     - [ be16, 0x006af466, 720 ]
Canary
Call of Duty: World at War 1.2

PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00

 "1280x720 Resolution":
   Games:
     "Call of Duty: World at War (Singleplayer)":
       BLES00457: [ 01.00 ]
   Author: "FlexBy"
   Notes: "Original resolution is 960x540. Causes rendering bugs."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x008c6bfa, 1280 ]
     - [ be16, 0x008c6bfe, 720 ]
     

PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.08

 "1280x720 Resolution":
   Games:
     "Call of Duty: World at War (Singleplayer)":
       BLES00457: [ 01.08 ]
   Author: "FlexBy"
   Notes: "Original resolution is 960x540. Causes rendering bugs."
   Patch Version: 1.0
   Patch:
     - [ be16, 0x008e8722, 1280 ]
     - [ be16, 0x008e8726, 720 ]
Canary
Call of Duty: World at War 1.2

PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00

 "Unlock FPS":
   Games:
     "Call of Duty: World at War (Singleplayer)":
       BLES00457: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0058dbac, 0x60000000 ]
     - [ be32, 0x02998f50, 0x453b8000 ] # memory
     

PPU-11c5751dcf65fa70da7171c96d53e9bebc281ede: # mp.self 1.00

 "Unlock FPS":
   Games:
     "Call of Duty: World at War (Multiplayer)":
       BLES00457: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0055a574, 0x60000000 ]
     - [ be32, 0x031d9ed0, 0x453b8000 ] # memory

PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.08

 "Unlock FPS":
   Games:
     "Call of Duty: World at War (Singleplayer)":
       BLES00457: [ 01.08 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x005a8e3c, 0x60000000 ]
     - [ be32, 0x02a947d0, 0x453b8000 ] # memory
     

PPU-f1c3d2c0290947f7fbfa0a36c7842e21e7392414: # mp.self 1.08

 "Unlock FPS":
   Games:
     "Call of Duty: World at War (Multiplayer)":
       BLES00457: [ 01.08 ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0056ef6c, 0x60000000 ]
     - [ be32, 0x030f1ed0, 0x453b8000 ] # memory
PPU
Call of Juarez: Bound in Blood 1.2

PPU-3a86a608b71f6a2b90ee0d52f4220fe9d1458b8a:

 "Dev Menu":
   Games:
     "Call of Juarez: Bound in Blood":
       NPEB00532: [ 01.00 ]
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00cf66e4, 0x39200001 ]
     - [ be32, 0x00cf66f0, 0x992b0000 ]
     - [ be32, 0x00cf66f8, 0x39200000 ]
PPU
Call of Juarez: Gunslinger 1.2

PPU-55575baa2f88d9600f705434bd5de9aea92042da:

 "Developer Menu":
   Games:
     "Call of Juarez: Gunslinger":
       NPEB01214: [ 01.02 ]
       NPUB31079: [ 01.02 ]
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00e73718, 0x9be39c8d ]
PPU
Call of Juarez: The Cartel 1.2

PPU-d8edc43468f59e453ec1404094e810e487591bfd:

 "Dev Menu":
   Games:
     "Call of Juarez: The Cartel":
       BLUS30795: [ 01.01 ]
       BLES01352: [ 01.00 ]
       BLES01352: [ 01.01 ]
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00614e70, 0x38800001 ]
     - [ be32, 0x00614e74, 0x98830aad ]
     - [ be32, 0x00614e78, 0x60000000 ]
PPU
Castle of Illusion Starring Mickey Mouse 1.2

PPU-ba038bf4525e23b82c34247afc42f3ca2d2c473f:

 "Unlock FPS":
   Games:
     "Castle of Illusion Starring Mickey Mouse":
       NPUB31099: [ 01.00 ]
       NPEB01427: [ 01.00 ]
   Author: "Jao"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x000f8908, 0x60000000 ]
PPU
Chivalry: Medieval Warfare 1.2

PPU-1f4ac52b4a75eae0be9c7e4e0922342cafba74da:

 "Unlock FPS":
   Games:
     "Chivalry: Medieval Warfare":
       NPUB31526: [ 01.00 ]
   Author: "FlexBy"
   Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 58 FPS."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00929260, 0x60000000 ]
     - [ be32, 0x009292c0, 0x60000000 ]
     - [ be32, 0x009292c4, 0x60000000 ]
PPU
Crazy Taxi 1.2

Anchors:

 CTAXI_AR_Configurable_Values: &CTAXI_AR_Configurable_Values
   "Aspect Ratio":
     Type: double_enum
     Value: &32_9_value 3.555555555555556
     Allowed Values:
       "32:9": *32_9_value
       "21:9 (3840x1600)": 2.4
       "21:9 (3440x1440)": 2.388888888888889
       "21:9 (2560x1080)": 2.37037037037037
       "16:10": 1.6
       "4:3": 1.333333333333333
       "5:4": 1.25

PPU-77794aa320de58a1666e1f494d1a88a0a6adc949:

 "Aspect Ratio":
   Games:
     "Crazy Taxi":
       NPJB00087: [ 01.00 ]
   Author: "FlexBy"
   Notes:
   Configurable Values: *CTAXI_AR_Configurable_Values
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00014168, 0x60000000 ]
     - [ bef32, 0x0038059c, "Aspect Ratio" ]
PPU
Dante's Inferno 1.2

Anchors:

 dantesinferno_ar_notes: &dantesinferno_ar_notes
   "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
 dantesinferno_ar_configurable_values: &dantesinferno_ar_configurable_values
   "Aspect Ratio":
     Type: double_enum
     Value: &32_9_value 3.555555555555556
     Allowed Values:
       "32:9": *32_9_value
       "21:9 (3840x1600)": 2.4
       "21:9 (3440x1440)": 2.388888888888889
       "21:9 (2560x1080)": 2.37037037037037
       "16:10": 1.6
       "4:3": 1.333333333333333
       "5:4": 1.25

PPU-46bf3c2b3292d77f10d82e3a8729625ab0d3d6c2:

 "Aspect Ratio":
   Games:
     "Dante's Inferno":
       BLUS30405: [ 01.00 ]
       BLES00713: [ 01.00 ]
   Author: "boma"
   Notes: *dantesinferno_ar_notes
   Configurable Values: *dantesinferno_ar_configurable_values
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x00f5283c, "Aspect Ratio" ]
     - [ bef32, 0x00f5f3f4, "Aspect Ratio" ]
     - [ bef32, 0x00f63128, "Aspect Ratio" ]

PPU-539a6d42763b06228b136fa70f42070b34d30529:

 "Aspect Ratio":
   Games:
     "Dante's Inferno":
       BLUS30405: [ 01.04 ]
       BLES00713: [ 01.04 ]
   Author: "boma"
   Notes: *dantesinferno_ar_notes
   Configurable Values: *dantesinferno_ar_configurable_values
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x011bfa38, "Aspect Ratio" ]
     - [ bef32, 0x011c3928, "Aspect Ratio" ]
     - [ bef32, 0x011b0ae0, "Aspect Ratio" ]
PPU
Dark Souls 1.2

Anchors:

 DS1_100_FPS_Notes: &DS1_100_FPS_Notes
   "For people who would like to play the unpatched version of Dark Souls at decent framerates. Unpatched PC version is equivalent to 1.06 on consoles."
 DS1_109_FPS_Notes: &DS1_109_FPS_Notes
   "Based on Whatcookie's & Gibbed's work."
 DS1_US_FPS: &DS1_US_FPS
 # 60 FPS no skip
   - [ be32, 0x00146e40, 0x38800002 ] # li r4 0x2
   - [ be32, 0x00146e44, 0x989f070c ]
   - [ be32, 0x00146e48, 0x989f070d ]
 # delta time
   - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave
 # get mftb
   - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21              // move from timebase register (clock)
 # get mftb delta
   - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
   - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
   - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 # mftb delta to float
   - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
   - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 # mftb delta to seconds
   - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158             // load high bits constants pointer
   - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0    // load low bits of constants pointer
   - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
 # check timestep size
   - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 # set maximum timestep
   - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 # cleanup
   - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x01586c20, 0x4e800020 ] # blr                   // return
 # constants
   - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x01586c28, 0.05 ] # maximum timestep size (50ms or 20 FPS)
 DS1_BLES01396_FPS: &DS1_BLES01396_FPS
 # offset by Lilium
 # 60 FPS noskip; addresses offset by +0x108
   - [ be32, 0x00146f48, 0x38800002 ] # li r4 0x2
   - [ be32, 0x00146f4c, 0x989f070c ]
   - [ be32, 0x00146f50, 0x989f070d ]
 # delta time; address offset by +0x108, jump target offset by +0x18
   - [ be32, 0x001424f0, 0x49444801 ] # jump to code cave
 # the following addresses are offset by +0x120
 # get mftb
   - [ be32, 0x01586cf0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 # get mftb delta
   - [ be32, 0x01586cf4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
   - [ be32, 0x01586cf8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
   - [ be32, 0x01586cfc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x01586d00, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x01586d04, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 # mftb delta to float
   - [ be32, 0x01586d08, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x01586d0c, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
   - [ be32, 0x01586d10, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x01586d14, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 # mftb delta to seconds
   - [ be32, 0x01586d18, 0x3e400158 ] # r18,0x0158            // load high bits constants pointer
   - [ be32, 0x01586d1c, 0x62526cf0 ] # ori r18,r18,0x6cf0    // load low bits of constants pointer (offset by +0x120)
   - [ be32, 0x01586d20, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x01586d24, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x01586d28, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
 # check timestep size
   - [ be32, 0x01586d2c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x01586d30, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 # set maximum timestep
   - [ be32, 0x01586d34, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 # cleanup
   - [ be32, 0x01586d38, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x01586d3c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x01586d40, 0x4e800020 ] # blr                   // return
 # constants
   - [ be32, 0x01586d44, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x01586d48, 0.05 ]      # maximum timestep size (50ms or 20 FPS)
 DS1_BLES01402_FPS: &DS1_BLES01402_FPS
 # offset by Lilium
 # 60 FPS no skip; addresses offset by -0x770
   - [ be32, 0x001466d0, 0x38800002 ] # li r4 0x2
   - [ be32, 0x001466d4, 0x989f070c ]
   - [ be32, 0x001466d8, 0x989f070d ]
 # delta time; address offset by -0x770, jump target offset by +0x10
   - [ be32, 0x00141c78, 0x494447f9 ] # jump to code cave
 # the following addresses are offset by -0x760
 # get mftb
   - [ be32, 0x01586470, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 # get mftb delta
   - [ be32, 0x01586474, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
   - [ be32, 0x01586478, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
   - [ be32, 0x0158647c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x01586480, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x01586484, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 # mftb delta to float
   - [ be32, 0x01586488, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x0158648c, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
   - [ be32, 0x01586490, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x01586494, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 # mftb delta to seconds
   - [ be32, 0x01586498, 0x3e400158 ] # r18,0x0158            // load high bits constants pointer
   - [ be32, 0x0158649c, 0x62526470 ] # ori r18,r18,0x6470    // load low bits of constants pointer (offset by -0x760)
   - [ be32, 0x015864a0, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x015864a4, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x015864a8, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
 # check timestep size
   - [ be32, 0x015864ac, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x015864b0, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 # set maximum timestep
   - [ be32, 0x015864b4, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 # cleanup
   - [ be32, 0x015864b8, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x015864bc, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x015864c0, 0x4e800020 ] # blr                   // return
 # constants
   - [ be32, 0x015864c4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x015864c8, 0.05 ]      # maximum timestep size (50ms or 20 FPS)

PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:

 "Unlock FPS":
   Games:
     "Dark Souls":
       BLUS30782: [ 01.00 ]
   Author: "Whatcookie"
   Notes: *DS1_100_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *DS1_US_FPS ]

PPU-451f1a767110d8ac166c5de50b67e057120644f5:

 "Unlock FPS":
   Games:
     "Dark Souls":
       BLES01396: [ 01.00 ]
   Author: "Whatcookie, offset by Lilium"
   Notes: *DS1_100_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *DS1_BLES01396_FPS ]

PPU-23d264a90e9ff8077c6d2e9418d6ae7ccd9bb0a0:

 "Unlock FPS":
   Games:
     "Dark Souls":
       BLES01402: [ 01.00 ]
   Author: "Whatcookie, offset by Lilium"
   Notes: *DS1_100_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *DS1_BLES01402_FPS ]
PPU
Dark Souls II 1.2

Anchors:

 DS2_Net_Notes: &DS2_Net_Notes
   "Restores the functionality of the network test client."
 DS2_USEU_Net: &DS2_USEU_Net
   - [ be32, 0x019a8c00, 0x01a43068 ]
   - [ be32, 0x019a8c04, 0x01a43060 ]
   - [ be32, 0x019a8c08, 0x01a42f18 ]
   - [ be32, 0x019a8c0c, 0x01a42f10 ]
   - [ be32, 0x019a8c10, 0x01a42fb8 ]
   - [ be32, 0x019a8c14, 0x01a42b60 ]
   - [ be32, 0x019a8c18, 0x01a42ec0 ]
 DS2_JP_Net: &DS2_JP_Net
   - [ be32, 0x01998b00, 0x01a32ec8 ]
   - [ be32, 0x01998b04, 0x01a32ec0 ]
   - [ be32, 0x01998b08, 0x01a32d78 ]
   - [ be32, 0x01998b0c, 0x01a32d70 ]
   - [ be32, 0x01998b10, 0x01a32e18 ]
   - [ be32, 0x01998b14, 0x01a329c8 ]
   - [ be32, 0x01998b18, 0x01a32d20 ]
 DS2_100title: &DS2_100title
   "Dark Souls II":
     BLES01959: [ 01.00 ]
     BLUS41045: [ 01.00 ]
     NPEB01853: [ 01.00 ]
     NPUB31358: [ 01.00 ]
 DS2_JP100title: &DS2_JP100title
   "Dark Souls II":
     BLJM61113: [ 01.00 ]
     NPJB00555: [ 01.00 ]
 DS2beta_EUtitle: &DS2beta_EUtitle
   "Dark Souls II Network Test":
     BLET50006: [ All ]
 DS2beta_UStitle: &DS2beta_UStitle
   "Dark Souls II Network Test":
     NPUB90979: [ All ]
 DS2beta_JPtitle: &DS2beta_JPtitle
   "Dark Souls II Network Test":
     NPJB90625: [ All ]
 DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes
   "Doesn't affect loss after death.\nNeeds testing for other merchants."

PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc:

 "Keep Souls After Death":
   Games: *DS2_100title
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0066128c, 0x60000000 ]
 "Souls Never Decrease":
   Games: *DS2_100title
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0085f388, 0x60000000 ] # level up
     - [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant
 "Infinite Stamina":
   Games: *DS2_100title
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x007c4108, 0x60000000 ]
 "Max Souls":
   Games: *DS2_100title
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0085fd1c, 0x3b9ac9ff ]

PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd:

 "Keep Souls After Death":
   Games: *DS2_JP100title
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x006622b4, 0x60000000 ]
 "Souls Never Decrease":
   Games: *DS2_JP100title
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00861ce8, 0x60000000 ] # level up
     - [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant
 "Infinite Stamina":
   Games: *DS2_JP100title
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x007c6390, 0x60000000 ]
 "Max Souls":
   Games: *DS2_JP100title
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0086267c, 0x3b9ac9ff ]

PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:

 "Bypass Network Requirement":
   Games: *DS2beta_EUtitle
   Author: "DriftItem"
   Notes: *DS2_Net_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *DS2_USEU_Net ]
 "Keep Souls After Death":
   Games: *DS2beta_EUtitle
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004c6bb8, 0x60000000 ]
 "Souls Never Decrease":
   Games: *DS2beta_EUtitle
   Author: "FlexBy"
   Notes: *DS2_SoulsNeverDecrease_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy
     - [ be32, 0x00656f94, 0x60000000 ] # level up
     - [ be32, 0x00446084, 0x60000000 ] # darksign
 "Infinite Stamina":
   Games: *DS2beta_EUtitle
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x005cf048, 0x60000000 ]
 "Max Souls":
   Games: *DS2beta_EUtitle
   Author: "illusion, FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x006572e8, 0x3b9ac9ff ]

PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:

 "Bypass Network Requirement":
   Games: *DS2beta_UStitle
   Author: "DriftItem"
   Notes: *DS2_Net_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *DS2_USEU_Net ]
 "Keep Souls After Death":
   Games: *DS2beta_UStitle
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x004c6a98, 0x60000000 ]
 "Souls Never Decrease":
   Games: *DS2beta_UStitle
   Author: "FlexBy"
   Notes: *DS2_SoulsNeverDecrease_notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy
     - [ be32, 0x00656e4c, 0x60000000 ] # level up
     - [ be32, 0x00445f64, 0x60000000 ] # darksign

PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:

 "Bypass Network Requirement":
   Games: *DS2beta_JPtitle
   Author: "DriftItem"
   Notes: *DS2_Net_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *DS2_JP_Net ]
PPU
Dark Souls II 1.2

PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:

 "Infinite Health":
   Games:
     "Dark Souls II":
       BLET50006: [ All ]
   Author: "FlexBy"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies
Canary
Dead Island 1.2

PPU-1b9f40bb5ccd04cce20d8a5fccedd0e42324f567:

 "Developer Menu":
   Games:
     "Dead Island":
       NPEB00721: [ 01.00 ]
       BLES00749: [ 01.04 ]
       BLUS30790: [ 01.04 ]
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00ff135c, 0x38800001 ]
     - [ be32, 0x00ff1360, 0x988351fd ]
     - [ be32, 0x00ff1364, 0x38600001 ]
PPU
Dead Island: Riptide 1.2

PPU-29daccad6db847d9790068762add8ea1de083cde:

 "Developer Menu":
   Games:
     "Dead Island Riptide":
       BLES01739: [ 01.01 ]
       NPUB31145: [ 01.01 ]
   Author: "dron_3"
   Notes:
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01027fc4, 0x9be3ca81 ]
PPU
Deadly Premonition: The Director's Cut 1.2

PPU-b6c244044dbd6fcee19bb9e0d82f434119524629:

 "Ultrawide 21:9 (3440x1440)":
   Games:
     "Deadly Premonition: Director's Cut":
       NPEB01352: [ 01.00 ]
   Author: "faith"
   Patch Version: 1.0
   Notes: "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD will be stretched. Certain scenes may have visual bugs."
   Group: AR
   Patch:
     - [ be32, 0x771c80, 0x4820d148 ] # jump to cave
     - [ be32, 0x97ed98, 0x409e0048 ] # create code cave
     - [ be32, 0x97edc8, 0x3f004018 ] # lis   r24,0x(high part)
     - [ be32, 0x97edcc, 0x6318e38e ] # ori   r24,r24,0x(low part)
     - [ be32, 0x97edd0, 0x93010070 ] # stw   r24,0x70(r1)
     - [ be32, 0x97edd4, 0xc3e10070 ] # lfs   f31,0x70(r1)
     - [ be32, 0x97edd8, 0xd3e30064 ] # stfs  f31,0x64(param_1)
     - [ be32, 0x97eddc, 0x4bdf2ea8 ] # return
 "Skip intro videos":
   Games:
     "Deadly Premonition: Director's Cut":
       NPEB01352: [ 01.00 ]
   Author: "faith"
   Patch Version: 1.0
   Notes: "Skips intro videos, goes to main menu immediately after controller notice"
   Group:
   Patch:
     - [ be32, 0x5c4a7c, 0x38000000 ] # li r0, 0x0
PPU
Deadpool 1.2

PPU-aa19cb14cdbc500656b0ef0cfe572efe40977011:

 "Unlock FPS":
   Games:
     "Deadpool":
       NPUB31069: [ 01.00 ]
       NPEB01243: [ 01.00 ]
       BLUS31146: [ 01.00 ]
       BLES01789: [ 01.00 ]
   Author: "FlexBy"
   Notes: "Maximum framerate with the patch is half the Vblank frequency."
   Patch Version: 1.0
   Patch:
     - [ be32, 0x007ed630, 0x60000000 ]
PPU

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