Showing below up to 50 results in range #1 to #50.
Page | version | patch | type | header |
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3D Dot Game Heroes | 1.2 | Anchors: 3DDGH_FPS_notes_notes: &3DDGH_FPS_notes "Maximum framerate with the patch is half the Vblank frequency." PPU-b7d282d79e16c88e2307c270406f73bb36d8edab: "Unlock FPS": Games: "3D DOT GAME HEROES": BLES00875: [ 01.00 ] Author: "FlexBy" Notes: *3DDGH_FPS_notes Patch Version: 1.0 Patch: - [ be32, 0x0002a6ac, 0x60000000 ] PPU-27a382cebfbaa5e5d271d746f84c683008662106: "Unlock FPS": Games: "3D DOT GAME HEROES": BLUS30490: [ 01.01 ] Author: "FlexBy" Notes: *3DDGH_FPS_notes Patch Version: 1.0 Patch: - [ be32, 0x0002a6ac, 0x60000000 ] PPU-db42d5c3edaa63c31c07f22da5a5cd993eff2f62: "Unlock FPS": Games: "3D DOT GAME HEROES": BLJM60180: [ 01.20 ] Author: "FlexBy" Notes: *3DDGH_FPS_notes Patch Version: 1.0 Patch: - [ be32, 0x0002a6c4, 0x60000000 ] PPU-40cab05bffe7a05eb82b607e09653e432c4e48a4: "Unlock FPS": Games: "3D DOT GAME HEROES Trade Demo": BLUD80019: [ 01.00 ] Author: "FlexBy" Notes: *3DDGH_FPS_notes Patch Version: 1.0 Patch: - [ be32, 0x0002a6ac, 0x60000000 ] |
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50 Cent: Blood on the Sand | 1.2 | Anchors: 50cent_openspy_notes: &50cent_openspy_notes "Updates references from gamespy.com to openspy.net. Allows to play multiplayer." PPU-2a1dd4aa26898a97cdb8ff196c1698ceafc5d00a: "Disable Motion Blur & DoF": Games: "50 Cent: Blood on The Sand": BLUS30256: [ All ] BLES00472: [ All ] Author: "boma" Notes: "This patch eliminates the post-processing render pass, which fixes the green screen artifacts caused by upscaling. Additionally, 16x Anisotropic Filtering can now be forced via custom config without causing issues." Patch Version: 1.0 Patch: - [ be16, 0x001740e8, 0x4800 ] "OpenSpy Online": Games: "50 Cent: Blood on The Sand": BLUS30256: [ All ] BLES00472: [ All ] Author: "FlexBy, Ninetime" Notes: *50cent_openspy_notes Patch Version: 1.0 Patch: - [ utf8, 0x120e613a, "openspy.net" ] - [ utf8, 0x1530a10a, "openspy.net" ] - [ utf8, 0x1538d1bd, "openspy.net" ] - [ utf8, 0x01657a56, "openspy.net" ] - [ utf8, 0x11c14991, "openspy.net" ] - [ utf8, 0x01a9c5e4, "openspy.net" ] - [ utf8, 0x01a9e612, "openspy.net" ] - [ utf8, 0x01a9c5be, "openspy.net" ] - [ utf8, 0x01a1d3e9, "openspy.net" ] - [ utf8, 0x15390392, "openspy.net" ] - [ utf8, 0x01657a57, "openspy.net" ] - [ utf8, 0x01659935, "openspy.net" ] - [ utf8, 0x01659e20, "openspy.net" ] - [ utf8, 0x01659e38, "openspy.net" ] - [ utf8, 0x01659e50, "openspy.net" ] - [ utf8, 0x01659fe4, "openspy.net" ] - [ utf8, 0x0165a064, "openspy.net" ] - [ utf8, 0x0165a19a, "openspy.net" ] - [ utf8, 0x0165a560, "openspy.net" ] - [ utf8, 0x0165a5bf, "openspy.net" ] - [ utf8, 0x0165b2a0, "openspy.net" ] - [ utf8, 0x0165b2de, "openspy.net" ] - [ utf8, 0x01a1d3ea, "openspy.net" ] - [ utf8, 0x01a1e4d5, "openspy.net" ] - [ utf8, 0x01a1e62d, "openspy.net" ] - [ utf8, 0x01a21a31, "openspy.net" ] - [ utf8, 0x01a9c5be, "openspy.net" ] - [ utf8, 0x01a9c5e4, "openspy.net" ] - [ utf8, 0x01a9e542, "openspy.net" ] - [ utf8, 0x016577b0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ] - [ utf8, 0x01657a40, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ] PPU-9f0ef86c4c6de3793c0d7312de9095ecb02ffd4d: "OpenSpy Online": Games: "50 Cent: Blood on The Sand": BLJS10056: [ 01.00 ] Author: "FlexBy" Notes: *50cent_openspy_notes Patch Version: 1.0 Patch: - [ utf8, 0x0252db9d, "openspy.net" ] - [ utf8, 0x0252decc, "openspy.net" ] - [ utf8, 0x0252df4c, "openspy.net" ] - [ utf8, 0x0252e07a, "openspy.net" ] - [ utf8, 0x0252e440, "openspy.net" ] - [ utf8, 0x0252e49f, "openspy.net" ] - [ utf8, 0x0252f100, "openspy.net" ] - [ utf8, 0x0252f8c8, "openspy.net" ] - [ utf8, 0x0252f8e0, "openspy.net" ] - [ utf8, 0x0252f8f8, "openspy.net" ] - [ utf8, 0x0252fabe, "openspy.net" ] - [ utf8, 0x0292890d, "openspy.net" ] - [ utf8, 0x02928a65, "openspy.net" ] - [ utf8, 0x0252c2a0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ] - [ utf8, 0x02496db0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ] |
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Alpha Protocol | 1.2 | PPU-719690daa66423444dc65cff5d111d3224c914dc: "Unlock FPS": Games: "Alpha Protocol": BLES00704: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000d78d48, 0x60000000 ] |
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Armored Core 4 | 1.2 | PPU-9f68cdccee3b1bdd1849b346a472775fab33c2db: "Infinite Ammo": Games: "Armored Core 4": BLUS30027: [ 01.01 ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00aa1c20, 0x60000000 ] |
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Army of TWO: The 40th Day | 1.2 | Anchors: aot40d_fps_notes: &aot40d_fps_notes "Maximum framerate with the patch is half the Vblank frequency." PPU-97355e97c701cea87a0ed08bce085cac4949dade: "Unlock FPS": Games: "Army of TWO: The 40th Day": BLUS30408: [ 01.00 ] BLES00659: [ 01.00 ] Author: "Whatcookie" Notes: *aot40d_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x003c5f9c, 0x60000000 ] - [ be32, 0x003c6000, 0x60000000 ] - [ be32, 0x003c6010, 0x60000000 ] PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e: "Unlock FPS": Games: "Army of TWO: The 40th Day": BLUS30408: [ 01.03 ] BLES00659: [ 01.02 ] Author: "Whatcookie" Notes: *aot40d_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x003cc00c, 0x60000000 ] - [ be32, 0x003cc070, 0x60000000 ] - [ be32, 0x003cc080, 0x60000000 ] |
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Army of TWO: The Devil's Cartel | 1.2 | Anchors: armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes "Compromises visuals for extra performance." armyoftwotdc_101title: &armyoftwotdc_101title "Army of TWO The Devil's Cartel": BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] NPEB01216: [ 01.01 ] NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] armyoftwotdc_demotitle: &armyoftwotdc_demotitle "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] PPU-17a273d69dad20980377e405809f7d888b6c6dce: "Disable MLAA": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. "Disable Bloom": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch - [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! "Speedup": Games: *armyoftwotdc_demotitle Author: "ZEROx, illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01732b48, 0x991f ] - [ be16, 0x01732b54, 0x991f ] "Blocky depth fix": Games: *armyoftwotdc_demotitle Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x01732a60, 0x991f ] "Disable Dynamic Lights": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01732b58, 0x991f ] "Disable Dynamic Spotlights": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01732b5c, 0x991f ] "60 FPS": Games: *armyoftwotdc_demotitle Author: "ZEROx, illusion" Notes: "Set VBlank to 120" Patch Version: 1.0 Patch: - [ be16, 0x016adafe, 0x4270 ] - [ be32, 0x0013bf28, 0x3bc0003c ] - [ bef64, 0x01c54a50, 0.0166666666666667 ] - [ bef64, 0x01c54a58, 30 ] - [ bef64, 0x01c54a60, 0.0166666666666667 ] PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da: "Disable MLAA": Games: *armyoftwotdc_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. "Disable Bloom": Games: *armyoftwotdc_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! "Speedup": Games: *armyoftwotdc_101title Author: "ZEROx, illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01755bc8, 0x991f ] - [ be16, 0x01755bd4, 0x991f ] "Blocky depth fix": Games: *armyoftwotdc_101title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x01755ae0, 0x991f ] "Disable Dynamic Lights": Games: *armyoftwotdc_101title Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01755bd8, 0x991f ] "Disable Dynamic Spotlights": Games: *armyoftwotdc_101title Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01755bdc, 0x991f ] "60 FPS": Games: *armyoftwotdc_101title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x016e209e, 0x4270 ] - [ be32, 0x00140c28, 0x3bc0003c ] - [ bef64, 0x01c854b8, 0.0166666666666667 ] - [ bef64, 0x01c854c0, 30 ] - [ bef64, 0x01c854c8, 0.0166666666666667 ] - [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement |
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Army of TWO: The Devil's Cartel | 1.2 | PPU-17a273d69dad20980377e405809f7d888b6c6dce: "Green artifacts fix": Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: "ZEROx" Notes: "Fixes annoying non-working effect." Patch Version: 1.0 Patch: - [ be16, 0x01732be8, 0x995f ] |
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Asura's Wrath | 1.2 | Anchors: ASURA_FPS_notes: &ASURA_FPS_notes "Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's possible to play through the game at 60 FPS if you are good at button mashing, but 120 FPS and higher are unplayable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57 FPS." ASURA_FPS: &ASURA_FPS - [ be32, 0x008bbd04, 0x60000000 ] # nop - [ be32, 0x008bbd64, 0x60000000 ] # nop - [ be32, 0x008bbd68, 0x60000000 ] # nop ASURA_DEV_notes: &ASURA_DEV_notes "Press D-pad Left at any time to access the Developer Menu." ASURA_DEV: &ASURA_DEV - [ be32, 0x014d69ec, 0x38600000 ] # li r3, 0 - [ be32, 0x01166744, 0x38600001 ] # li r3, 1 - [ be32, 0x0167e460, 0x00500053 ] # ren string "BCGTOC.ini" to "PS3TOC.txt" - [ be32, 0x0167e464, 0x00330054 ] - [ be32, 0x0167e468, 0x004f0043 ] - [ be32, 0x0167e46c, 0x002e0054 ] - [ be32, 0x0167e470, 0x00580054 ] ASURA_AO: &ASURA_AO - [ be32, 0x00686dcc, 0x38600000 ] # li r3, 0 ASURA_BLOOM: &ASURA_BLOOM - [ be32, 0x0011ae5c, 0x38c00000 ] # li r6, 0 - [ be32, 0x003ba264, 0x38c00000 ] # li r6, 0 ASURA_MB: &ASURA_MB - [ be32, 0x0067a908, 0x60000000 ] # nop - disables radial blur - [ be32, 0x0067a940, 0x38600000 ] # li r3, 0 - disables camera-based blur ASURA_DoF: &ASURA_DoF - [ be32, 0x0031cb10, 0x38a00000 ] # li r5, 0 - [ be32, 0x0011ae68, 0x38a00000 ] # li r5, 0 - [ be32, 0x003ba270, 0x38a00000 ] # li r5, 0 asuraW_EUtitle: &asuraW_EUtitle "Asura's Wrath": BLES01227: [ All ] asuraW_UStitle: &asuraW_UStitle "Asura's Wrath": BLUS30721: [ All ] asuraW_JPtitle: &asuraW_JPtitle "Asura's Wrath": BLJM60409: [ All ] PPU-83096111daff850cc92b637aec1780c4079e1c58: "Unlock FPS": Games: *asuraW_UStitle Author: "Whatcookie" Notes: *ASURA_FPS_notes Patch Version: 1.0 Patch: - [ load, *ASURA_FPS ] "Developer Menu": Games: *asuraW_UStitle Author: "dron_3" Notes: *ASURA_DEV_notes Patch Version: 1.0 Patch: - [ load, *ASURA_DEV ] "Disable Ambient Occlusion": Games: *asuraW_UStitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_AO ] "Disable Bloom": Games: *asuraW_UStitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_BLOOM ] "Disable Depth of Field": Games: *asuraW_UStitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_DoF ] "Disable Motion Blur": Games: *asuraW_UStitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_MB ] PPU-69f53b470d81ea961c1c2ff264ade6ab8077d2a1: "Unlock FPS": Games: *asuraW_EUtitle Author: "Whatcookie, Mew21" Notes: *ASURA_FPS_notes Patch Version: 1.0 Patch: - [ load, *ASURA_FPS ] "Developer Menu": Games: *asuraW_EUtitle Author: "dron_3" Notes: *ASURA_DEV_notes Patch Version: 1.0 Patch: - [ load, *ASURA_DEV ] "Disable Ambient Occlusion": Games: *asuraW_EUtitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_AO ] "Disable Bloom": Games: *asuraW_EUtitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_BLOOM ] "Disable Depth of Field": Games: *asuraW_EUtitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_DoF ] "Disable Motion Blur": Games: *asuraW_EUtitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_MB ] PPU-6585c59c9d46eb1aaab617dce0406dc0004388fe: "Unlock FPS": Games: *asuraW_JPtitle Author: "Whatcookie, Mew21" Notes: *ASURA_FPS_notes Patch Version: 1.0 Patch: - [ load, *ASURA_FPS ] "Developer Menu": Games: *asuraW_JPtitle Author: "dron_3" Notes: *ASURA_DEV_notes Patch Version: 1.0 Patch: - [ load, *ASURA_DEV ] "Disable Ambient Occlusion": Games: *asuraW_JPtitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_AO ] "Disable Bloom": Games: *asuraW_JPtitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_BLOOM ] "Disable Depth of Field": Games: *asuraW_JPtitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_DoF ] "Disable Motion Blur": Games: *asuraW_JPtitle Author: "boma" Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_MB ] PPU-4e9a32794deb72bef3985b9cf16e58a82fcea8f7: "Unlock FPS": Games: "ASURA'S WRATH Preview": BLES01227: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x008ec4b0, 0x60000000 ] - [ be32, 0x008ec510, 0x60000000 ] - [ be32, 0x008ec514, 0x60000000 ] "Boot to title screen": Games: "ASURA'S WRATH Preview": BLES01227: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x01534eec, 0x38600000 ] |
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Batman: Arkham Asylum | 1.2 | Anchors: batmanAA_unlockfps_notes: &batmanAA_unlockfps_notes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS." batmanAA_debugmenu_notes: &batmanAA_debugmenu_notes "Press R1 + START in-game to access the Debug Menu (god mode, no clip, etc.)" batmanAA_goty_title: &batmanAA_goty_title "Batman: Arkham Asylum GOTY": BLES00827: [ 01.00 ] BLUS30515: [ 01.00 ] PPU-4050da6fa9d7eed65e7d748b03a6ba89023b90c3: "Debug Menu": Games: *batmanAA_goty_title Author: "dron_3" Notes: *batmanAA_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x0121dbac, 0x38600000 ] "Unlock FPS": Games: *batmanAA_goty_title Author: "FlexBy" Notes: *batmanAA_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x000d0a10, 0x60000000 ] PPU-2e4517a2dc5b9a3905dfb571d72ad5cc7e8ea8f1: "Debug Menu": Games: "Batman: Arkham Asylum Demo": NPEB90170: [ 01.00 ] Author: "dron_3, FlexBy" Notes: *batmanAA_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x01217298, 0x38600000 ] "Unlock FPS": Games: "Batman: Arkham Asylum Demo": NPEB90170: [ 01.00 ] Author: "FlexBy" Notes: *batmanAA_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x000d12c8, 0x60000000 ] |
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Batman: Arkham City | 1.2 | PPU-342cfff6572ba74b4f4a55b454fa07e172577aa9: "Debug Menu": Games: "Batman Arkham City GOTY": BLES01587: [ 01.00 ] BLUS30978: [ 01.00 ] Author: "dron_3" Notes: "Press R1+START in-game to access the Debug Menu (god mode, no clip, etc.)" Patch Version: 1.0 Patch: - [ be32, 0x00e36504, 0x38600000 ] |
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Batman: Arkham Origins | 1.2 | Anchors: Batman_AO_106: &Batman_AO_106 "Batman: Arkham Origins": BLUS31147: [ 01.06 ] BLES01784: [ 01.06 ] Batman_AO_InfiniteHealth: &Batman_AO_InfiniteHealth - [ be32, 0x0059f3bc, 0x38600080 ] - [ be32, 0x0059f3c0, 0x907f02ac ] - [ be32, 0x0059f3c4, 0x60000000 ] Batman_AO_ContinuousCombo: &Batman_AO_ContinuousCombo - [ be32, 0x012d8d10, 0x38600000 ] - [ be32, 0x012d8d14, 0x90650000 ] - [ be32, 0x012d8d18, 0x4e800020 ] - [ be32, 0x012d8d1c, 0x386713ac ] - [ be32, 0x012d8d20, 0x7c032800 ] - [ be32, 0x012d8d24, 0x4182fff4 ] - [ be32, 0x012d8d28, 0x386713e0 ] - [ be32, 0x012d8d2c, 0x7c032800 ] - [ be32, 0x012d8d30, 0x4182ffe8 ] - [ be32, 0x012d8d34, 0x3867140c ] - [ be32, 0x012d8d38, 0x7c032800 ] - [ be32, 0x012d8d3c, 0x4082ffd4 ] - [ be32, 0x012d8d40, 0x38600000 ] - [ be32, 0x012d8d44, 0x906713ac ] - [ be32, 0x012d8d48, 0x906713e0 ] - [ be32, 0x012d8d4c, 0x4bffffc8 ] - [ be32, 0x000340f8, 0x492a4c24 ] Batman_AO_DebugMenu_Notes: &Batman_AO_DebugMenu_Notes "Press R1+START in-game to access the Debug Menu." Batman_AO_DebugMenu: &Batman_AO_DebugMenu - [ be32, 0x00f249f0, 0x38600000 ] PPU-35b43474e889783b7646e5cc1f457ebc28b7b796: "Infinite Health": Games: *Batman_AO_106 Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ load, *Batman_AO_InfiniteHealth ] "Continuous Combo": Games: *Batman_AO_106 Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ load, *Batman_AO_ContinuousCombo ] "Debug Menu": Games: *Batman_AO_106 Author: "dron_3" Notes: *Batman_AO_DebugMenu_Notes Patch Version: 1.0 Patch: - [ load, *Batman_AO_DebugMenu ] |
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Battlefield 1943 | 1.2 | PPU-d6b889b6081c0d2942b38b8036809cd8aa7e83c7: "Redirect logs to tty": Games: "Battlefield 1943": NPEB00092: [ 01.00 ] Author: "Faith" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00bc957c, 0x60000000 ] # nop - [ be32, 0x00bc9580, 0x7c832378 ] # or r3, r4, r4 - [ be32, 0x00bc9584, 0x483a61b5 ] # bl j__printf |
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Battlefield 3 | 1.2 | Anchors: bf3_109_title: &bf3_109_title "Battlefield 3": BLES01275: [ 01.09 ] BLUS30762: [ 01.09 ] PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e: " Fix Rainbow Graphics": Games: *bf3_109_title Author: "ZEROx" Notes: "Compromises visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x012bc140, 0x9b1f ] |
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Battlefield 3 | 1.2 | Anchors: bf3_109_title: &bf3_109_title "Battlefield 3": BLES01275: [ 01.09 ] BLUS30762: [ 01.09 ] PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e: "60 FPS": Games: *bf3_109_title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ byte, 0x00012fcb, 0x3c ] - [ byte, 0x00013007, 0x3c ] - [ be32, 0x00272f58, 0x38a00000 ] - [ be32, 0x007d9a98, 0x4ba99501 ] # Call - [ be32, 0x00272f98, 0x3cc041f0 ] # r6 = 0x41f00000 - [ be32, 0x00272f9c, 0x7f833000 ] # cmpw cr7,r3,r6 - [ be32, 0x00272fa0, 0x419e0008 ] # beq cr7 - [ be32, 0x00272fa4, 0x90640000 ] # stw r3,0x0(r4) - [ be32, 0x00272fa8, 0x4e800020 ] # ret - [ be16, 0x0127cf26, 0x4270 ] - [ be16, 0x017d3f88, 0x3f91 ] - [ be16, 0x017d3f90, 0x404e ] - [ be16, 0x017d3f98, 0x3f91 ] |
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Battlefield 4 | 1.2 | Anchors: bf4120_title: &bf4120_title "Battlefield 4": BLES01832: [ 01.20 ] BLUS31162: [ 01.20 ] BLJM61039: [ 01.20 ] NPUB31148: [ 01.20 ] NPEB01303: [ 01.20 ] PPU-f7ff4ca5d07f753244f290dc5e54907948e03613: "Disable MLAA": Games: *bf4120_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0094ec04, 0x38600000 ] "Disable Dynamic Lights": Games: *bf4120_title Author: "illusion" Notes: "Compromises visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01499ab8, 0x98bf ] - [ be16, 0x01499abc, 0x98bf ] "Disable Bloom": Games: *bf4120_title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x01487934, 0x98bf ] - [ be16, 0x01487938, 0x98bf ] |
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Battlefield 4 | 1.2 | Anchors: bf4120_title: &bf4120_title "Battlefield 4": BLES01832: [ 01.20 ] BLUS31162: [ 01.20 ] NPUB31148: [ 01.20 ] NPEB01303: [ 01.20 ] PPU-f7ff4ca5d07f753244f290dc5e54907948e03613: "Fix Graphics issues": # unorganized mess! needs cleanup. Games: *bf4120_title Author: "illusion" Notes: "Compromises visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01499a74, 0x98bf ] # lights shafts - [ be16, 0x01499a78, 0x98bf ] # i forgot half of what these do. - [ be16, 0x01499a7c, 0x98bf ] - [ be16, 0x01499ab4, 0x98bf ] # casted shadows - [ be16, 0x01499b10, 0x98bf ] - [ be16, 0x01499b14, 0x98bf ] |
Canary | |
Battlefield: Bad Company | 1.2 | Anchors: bfbc_demo_fps: &bfbc_demo_fps - [ be32, 0x00010b6c, 0x3c004270 ] - [ be32, 0x0004794c, 0x38800001 ] - [ be32, 0x00047340, 0x3ba00000 ] # remove vblank requirement bfbc_full_v120_fps: &bfbc_full_v120_fps - [ be32, 0x00010bd0, 0x3c004270 ] - [ be32, 0x0004864c, 0x38800001 ] - [ be32, 0x00048040, 0x3ba00000 ] # remove vblank requirement bfbc_demo_devmenu: &bfbc_demo_devmenu - [ be32, 0x01363828, 0x000000f1 ] bfbc_full_v120_devmenu: &bfbc_full_v120_devmenu - [ be32, 0x013a3840, 0x000000f1 ] bfbc_full_v120_filmgrain: &bfbc_full_v120_filmgrain - [ be32, 0x014b2ae8, 0x60000000 ] bfbc_full_v120_skipintro: &bfbc_full_v120_skipintro - [ be32, 0x013d3600, 0x60000000 ] bfbc_fps_notes: &bfbc_fps_notes "Patch works fine for Single-player mode, in Multi-player mode gamespeed is doubled." bfbc_skipintro_notes: &bfbc_skipintro_notes "Breaks menu background video." PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057: "60 FPS": Games: "Battlefield: Bad Company Demo": NPUB90070: [ 01.00 ] Author: "illusion" Notes: *bfbc_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc_demo_fps ] "Dev Menu": Games: "Battlefield: Bad Company Demo": NPUB90070: [ 01.00 ] Author: "Heico (BFBC2Toolkit), illusion" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_demo_devmenu ] PPU-52c55a2495130940baf49afb06a134175131b73b: "60 FPS": Games: "Battlefield: Bad Company Demo": NPEB90073: [ 01.00 ] Author: "illusion" Notes: *bfbc_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc_demo_fps ] "Dev Menu": Games: "Battlefield: Bad Company Demo": NPEB90073: [ 01.00 ] Author: "Heico (BFBC2Toolkit), illusion" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_demo_devmenu ] PPU-4c3bd27c0a7af517b03322d1826735ae17088826: "60 FPS": Games: "Battlefield: Bad Company Demo": NPJB90112: [ 01.00 ] Author: "illusion, FlexBy" Notes: *bfbc_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00010b6c, 0x3c004270 ] - [ be32, 0x00047824, 0x38800001 ] - [ be32, 0x00047218, 0x3ba00000 ] "Dev Menu": Games: "Battlefield: Bad Company Demo": NPJB90112: [ 01.00 ] Author: "Heico (BFBC2Toolkit), illusion" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_demo_devmenu ] PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e: "60 FPS": Games: "Battlefield: Bad Company": BLUS30118: [ 01.20 ] Author: "illusion" Notes: *bfbc_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_fps ] "Dev Menu": Games: "Battlefield: Bad Company": BLUS30118: [ 01.20 ] Author: "Heico (BFBC2Toolkit), illusion" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_devmenu ] "No Film Grain": Games: "Battlefield: Bad Company": BLUS30118: [ 01.20 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_filmgrain ] "Skip Intro": Games: "Battlefield: Bad Company": BLUS30118: [ 01.20 ] Author: "FlexBy" Notes: *bfbc_skipintro_notes Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_skipintro ] PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2: "60 FPS": Games: "Battlefield: Bad Company": BLES00259: [ 01.20 ] Author: "illusion" Notes: *bfbc_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_fps ] "Dev Menu": Games: "Battlefield: Bad Company": BLES00259: [ 01.20 ] Author: "Heico (BFBC2Toolkit), illusion" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_devmenu ] "No Film Grain": Games: "Battlefield: Bad Company": BLES00259: [ 01.20 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_filmgrain ] "Skip Intro": Games: "Battlefield: Bad Company": BLES00259: [ 01.20 ] Author: "FlexBy" Notes: *bfbc_skipintro_notes Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_skipintro ] PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80: "60 FPS": Games: "Battlefield: Bad Company": BLES00261: [ 01.20 ] Author: "illusion" Notes: *bfbc_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_fps ] "Dev Menu": Games: "Battlefield: Bad Company": BLES00261: [ 01.20 ] Author: "Heico (BFBC2Toolkit), illusion" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_devmenu ] "No Film Grain": Games: "Battlefield: Bad Company": BLES00261: [ 01.20 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_filmgrain ] "Skip Intro": Games: "Battlefield: Bad Company": BLES00261: [ 01.20 ] Author: "FlexBy" Notes: *bfbc_skipintro_notes Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_skipintro ] PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6: "60 FPS": Games: "Battlefield: Bad Company": BLJM60071: [ 01.20 ] Author: "illusion" Notes: *bfbc_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00010bd0, 0x3c004270 ] - [ be32, 0x0004855c, 0x38800001 ] - [ be32, 0x00047f50, 0x3ba00000 ] # remove vblank requirement "Dev Menu": Games: "Battlefield: Bad Company": BLJM60071: [ 01.20 ] Author: "Heico (BFBC2Toolkit), illusion" Notes: Patch Version: 1.0 Patch: - [ load, *bfbc_full_v120_devmenu ] |
PPU | |
Battlefield: Bad Company 2 | 1.2 | Anchors: bfbc2_disc_v105_fps: &bfbc2_disc_v105_fps - [ be32, 0x00f47670, 0x3c004270 ] - [ be32, 0x0002446c, 0x60000000 ] bfbc2_fps_notes: &bfbc2_fps_notes "Known Issues:\nDelay after the reload is increased at lower FPS.\nGuns shoots longer at lower FPS.\nDoesn't work in multiplayer." PPU-a0e5fd11cb9d03eccd48e4edb02accc0c5be4bce: "60 FPS": Games: "Battlefield Bad Company 2": NPEB00724: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00f47eb0, 0x3cc04270 ] - [ be32, 0x000245fc, 0x60000000 ] "Skip Intro": Games: "Battlefield Bad Company 2": NPEB00724: [ 01.05 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x01202c60, 0x60000000 ] "Redirect logs to tty": Games: "Battlefield Bad Company 2": NPEB00724: [ 01.05 ] Author: "Faith" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007e980c, 0x60000000 ] # nop - [ be32, 0x007e9810, 0x7c832378 ] # or r3, r4, r4 - [ be32, 0x007e9814, 0x48227619 ] # bl j__printf PPU-60ba7685d4d8857640862e92b9e799c72da8e5fd: "60 FPS": Games: "Battlefield Bad Company 2": BLES00773: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ] PPU-b2e86c6b5376ee547745c7c88f5225d36b1b5b61: "60 FPS": Games: "Battlefield Bad Company 2": BLES00779: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ] PPU-f3ac28053a7eb0ab988c5cb8d6953da37fb78bea: "60 FPS": Games: "Battlefield Bad Company 2": BLJM60197: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ] PPU-674b2b98b4d311a2e0f788f8c0d4865110aaf926: "60 FPS": Games: "Battlefield Bad Company 2": BLUS30458: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ] PPU-ac2ade76721b2f72d0c7e9b6889c662e7b9f4224: "60 FPS": Games: "Battlefield Bad Company 2": BLUS30517: [ 01.05 ] Author: "FlexBy" Notes: *bfbc2_fps_notes Patch Version: 1.0 Patch: - [ load, *bfbc2_disc_v105_fps ] |
PPU | |
Beyond: Two Souls | 1.2 | Anchors: BTS_debugmenu_notes: &debugmenunotesBTS "L3 = Opens Debug Menu\nL1/R1 = Change pages\nOnly tested on BCUS98298." BTS_disc_v100_debugmenu: &BTS_disc_v100_debugmenu - [ be32, 0x00d6416c, 0x82fd0008 ] - [ be32, 0x00d64170, 0xeb370000 ] - [ be32, 0x00d64174, 0x48000020 ] - [ be32, 0x00d64194, 0x3f004465 ] - [ be32, 0x00d64198, 0x63186275 ] - [ be32, 0x00d6419c, 0x7b1807c6 ] - [ be32, 0x00d641a0, 0x48000020 ] - [ be32, 0x00d641c0, 0x6718674d ] - [ be32, 0x00d641c4, 0x6318656e ] - [ be32, 0x00d641c8, 0x7fb9c040 ] - [ be32, 0x00d641cc, 0x48000020 ] - [ be32, 0x00d641ec, 0x409e005c ] - [ be32, 0x00d641f0, 0xeb370008 ] - [ be32, 0x00d641f4, 0x3f007500 ] - [ be32, 0x00d641f8, 0x48000020 ] - [ be32, 0x00d64218, 0x7b1807c6 ] - [ be32, 0x00d6421c, 0x7fb9c040 ] - [ be32, 0x00d64220, 0x409e0028 ] - [ be32, 0x00d64224, 0x48000020 ] - [ be32, 0x00d64244, 0x38600001 ] - [ be32, 0x00d64248, 0x4835b4de ] - [ be32, 0x0035b4d8, 0x48d6416e ] PPU-ec6d9414990cb8ad0adb282f5d16a1af4cb3f956: "Debug Menu": Games: "Beyond: Two Souls": BCUS98298: [ 01.00 ] BCUS99134: [ 01.00 ] BCES01121: [ 01.00 ] BCES01123: [ 01.00 ] BCAS25017: [ 01.00 ] BCJS37009: [ 01.00 ] Author: "bungholio" Notes: *debugmenunotesBTS Patch Version: 1.0 Patch: - [ load, *BTS_disc_v100_debugmenu ] |
PPU | |
Blacklight: Tango Down | 1.2 | Anchors: blight_openspyonline: &blight_openspyonline - [ utf8, 0x01a4a117, "openspy.net" ] - [ utf8, 0x01a4a15e, "openspy.net" ] - [ utf8, 0x01a66e7e, "openspy.net" ] - [ utf8, 0x01a66ece, "openspy.net" ] - [ utf8, 0x01a670c8, "openspy.net" ] - [ utf8, 0x01a670e0, "openspy.net" ] - [ utf8, 0x01a670f8, "openspy.net" ] - [ utf8, 0x01a67645, "openspy.net" ] - [ utf8, 0x01a676da, "openspy.net" ] - [ utf8, 0x01a68737, "openspy.net" ] - [ utf8, 0x01a68be8, "openspy.net" ] - [ utf8, 0x01a69adc, "openspy.net" ] - [ utf8, 0x01a69b5c, "openspy.net" ] - [ utf8, 0x01a69d49, "openspy.net" ] - [ utf8, 0x01deceb5, "openspy.net" ] - [ utf8, 0x01decef5, "openspy.net" ] - [ utf8, 0x01a687e0, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ] - [ utf8, 0x01986fa0, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ] blight_100title: &blight_100title "Blacklight: Tango Down": NPEB00365: [ 01.00 ] NPUB30224: [ 01.00 ] PPU-9d84d0b2f526213d80b79228a15c521801011807: "OpenSpy Online": Games: *blight_100title Author: "FlexBy" Notes: "Updates references from gamespy.com to openspy.net. Allows to play multiplayer." Patch Version: 1.0 Patch: - [ load, *blight_openspyonline ] "Unlock FPS": Games: *blight_100title Author: "FlexBy" Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS." Patch Version: 1.0 Patch: - [ be32, 0x00531990, 0x60000000 ] |
PPU | |
Bloodbath | 1.2 | PPU-976896152cd756aed8ae7cfe8a6e91260bb21361: "Unlock FPS": Games: "Bloodbath": NPEB01932: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00334500, 0x60000000 ] |
PPU | |
Borderlands | 1.2 | Anchors: border1v107_title: &border1v107_title "Borderlands": BLUS30386: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] NPUB30413: [ 01.07 ] PPU-3760b7d673fc130e13295fa5071164537880adad: "Infinite Ammo": Games: *border1v107_title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00630d60, 0x60000000 ] "Max Cash": Games: *border1v107_title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005d5c28, 0x976302b8 ] "Demigod Mode": Games: *border1v107_title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0064fc88, 0x80030905 ] - [ be32, 0x0064fc8c, 0x60000008 ] - [ be32, 0x0064fc90, 0x64008000 ] - [ be32, 0x0064fc94, 0x90030905 ] "Max Experience on Gain": Games: *border1v107_title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005f2220, 0x3c007000 ] "Max Weapon Damage": Games: *border1v107_title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006a3fd0, 0xec3f07f2 ] - [ be32, 0x006a3fd4, 0xec210072 ] |
PPU | |
Borderlands 2 | 1.2 | Anchors: border2v115_title: &border2v115_title "Borderlands 2": BLUS30982: [ 01.15 ] BLES01684: [ 01.15 ] NPEB01144: [ 01.15 ] NPUB30898: [ 01.15 ] PPU-70ce632c4b8910f8f2d3eb5ed97ae29fae31d5f0: "God Mode": Games: *border2v115_title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x001afa04, 0x79200fa4 ] - [ be32, 0x001afa0c, 0x7800f846 ] "Infinite Ammo": Games: *border2v115_title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007d3a18, 0x60000000 ] "Max Cash": Games: *border2v115_title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00678504, 0x7d6b4a14 ] - [ be32, 0x00678508, 0x3c600600 ] - [ be32, 0x0067850c, 0x906b0014 ] "Max Experience on Gain": Games: *border2v115_title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006a1348, 0x3c007000 ] |
PPU | |
Borderlands: The Pre-Sequel | 1.2 | PPU-478ad4a2af14cadc8c1275dc7e5209fce95336e2: "God Mode": Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00187a94, 0x79200fa4 ] - [ be32, 0x00187a9c, 0x7800f846 ] "Infinite Ammo": Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007b4e44, 0x60000000 ] "Max Cash": Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0063a6c0, 0x7d6b4a14 ] - [ be32, 0x0063a6c4, 0x3c600600 ] - [ be32, 0x0063a6c8, 0x906b0010 ] "Max Experience on Gain": Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0065fe4c, 0x3c007000 ] |
PPU | |
Brothers in Arms: Hell's Highway | 1.2 | PPU-10752b875de334735d16c0606bf2805feba25497: "OpenSpy Online": Games: "Brothers in Arms: Hell's Highway": BLES00319: [ 01.00 ] Author: "FridiNaTor" Notes: "Updates references from gamespy.com to openspy.net. Allows to play multiplayer." Patch Version: 1.0 Patch: - [ utf8, 0x0186a8dd, "openspy.net" ] - [ utf8, 0x0186abf8, "openspy.net" ] - [ utf8, 0x0186ac10, "openspy.net" ] - [ utf8, 0x0186ac28, "openspy.net" ] - [ utf8, 0x0186acca, "openspy.net" ] - [ utf8, 0x0186b090, "openspy.net" ] - [ utf8, 0x0186bd50, "openspy.net" ] - [ utf8, 0x01b84fa5, "openspy.net" ] - [ utf8, 0x01b85105, "openspy.net" ] - [ utf8, 0x0186678f, "openspy.net" ] - [ utf8, 0x0186b0ef, "openspy.net" ] - [ utf8, 0x0186c73e, "openspy.net" ] - [ utf8, 0x01b865a5, "openspy.net" ] - [ utf8, 0x01b8688c, "openspy.net" ] - [ utf8, 0x01868fd8, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ] - [ utf8, 0x017bcb90, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ] |
PPU | |
Bulletstorm | 1.2 | PPU-e29e8b61cb53d1d3a454e20ffc2cef12e9c0d371: "OpenSpy Online": Games: "Bulletstorm": NPEB00622: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ utf8, 0x018ab7a3, "openspy.net" ] - [ utf8, 0x018ab7ea, "openspy.net" ] - [ utf8, 0x018b09b1, "openspy.net" ] - [ utf8, 0x018b0cbc, "openspy.net" ] - [ utf8, 0x018b0cd4, "openspy.net" ] - [ utf8, 0x018b0cec, "openspy.net" ] - [ utf8, 0x018b0d50, "openspy.net" ] - [ utf8, 0x018b0dda, "openspy.net" ] - [ utf8, 0x018b1878, "openspy.net" ] - [ utf8, 0x018b18aa, "openspy.net" ] - [ utf8, 0x01c8ade1, "openspy.net" ] - [ utf8, 0x01c8ae25, "openspy.net" ] - [ utf8, 0x018aedac, "http://%s.auth.pubsvs.openspy.net/AuthService/AuthService.asmx\0" ] - [ utf8, 0x018aeca2, "afb5818995b3708d0656a5bdd20760aee76537907625f6d23f40bf17029e56808d36966c0804e1d797e310fedd8c06e6c4121d963863d765811fc9baeb2315c9a6eaeb125fad694d9ea4d4a928f223d9f4514533f18a5432dd0435c5c6ac8e276cf29489cb5ac880f16b0d7832ee927d4e27d622d6a450cd1560d7fa882c6c13" ] "Unlock FPS": Games: "Bulletstorm": NPEB00622: [ 01.00 ] Author: "FlexBy" Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62 FPS." Patch Version: 1.0 Patch: - [ be32, 0x00358e88, 0x60000000 ] |
PPU | |
Call of Duty 3 | 1.2 | PPU-9c0d4079af9107fa762bbcba4d2c69478f5484a6: # cod_ps3f.elf "Extended FOV": Games: "Call of Duty 3": BLES00016: [ All ] # Needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo Author: "illusion" Notes: "Needs testing on other versions." Patch Version: 1.0 Patch: - [ bef32, 0x012248e8, 0.64 ] |
PPU | |
Call of Duty 4: Modern Warfare | 1.2 | PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: "1280x720 Resolution": Games: "Call Of Duty® 4: Modern Warfare (Singleplayer)": NPUB30588: [ 01.40 ] NPEB00740: [ 01.40 ] Author: "Margen67" Notes: "Original resolution is 1024x600. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x100ba436, 1280 ] - [ be16, 0x100ba43a, 720 ] |
Canary | |
Call of Duty 4: Modern Warfare | 1.2 | PPU-dc0320a71151f24d72be25d34cd860d3092b074b: # EBOOT_SP.BIN 1.00/1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": BLUS30072: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6838, 0x60000000 ] - [ be32, 0x11e81990, 0x453b8000 ] # memory PPU-b5f0842fa22a9213c2135946f69b78a7c5fea60c: # EBOOT_SP.BIN 1.00/1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": BLES00148: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6938, 0x60000000 ] - [ be32, 0x11e81a90, 0x453b8000 ] # memory PPU-06f5e139a921135abc274fe6c016e84fd242c5cf: # EBOOT_SP.BIN 1.00/1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": BLJS10013: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6a78, 0x60000000 ] - [ be32, 0x11e81a90, 0x453b8000 ] # memory PPU-1ef63a154ec16352bce3c013c3a6055a6d55cfe5: # EBOOT_SP.BIN 1.00/1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": BLES00149: [ All ] BLES00154: [ All ] BLES00155: [ All ] BLES00156: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d6a60, 0x60000000 ] - [ be32, 0x11e81a90, 0x453b8000 ] # memory PPU-900e4d225f95c89cb7998d2c632f2f326d9b5706: # EBOOT_SP.self "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Singleplayer)": NPUB30588: [ 01.40 ] NPEB00740: [ 01.40 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002d8320, 0x60000000 ] - [ be32, 0x11ea1b10, 0x453b8000 ] # memory PPU-2e7c33720155d05029ac9e8e25090e38fce458b6: # EBOOT_MP.BIN 1.00 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLUS30072: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002f1788, 0x60000000 ] - [ be32, 0x12c99e90, 0x453b8000 ] # memory PPU-24e4051b2802c273d4ea3164f41c8226a16df31b: # EBOOT_MP.BIN 1.00 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLES00148: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002f1bc8, 0x60000000 ] - [ be32, 0x12c99f10, 0x453b8000 ] # memory PPU-88314d95eb1bd91e0e2aadade1ebb6da790e3b47: # EBOOT_MP.BIN 1.00 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLJS10013: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002f1c98, 0x60000000 ] - [ be32, 0x12c99f10, 0x453b8000 ] # memory PPU-472d71f5cdda8d3ef1421dd95029a9b4624ef3c6: # EBOOT_MP.BIN 1.00 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLES00149: [ 01.00 ] BLES00154: [ 01.00 ] BLES00155: [ 01.00 ] BLES00156: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002f1c28, 0x60000000 ] - [ be32, 0x12c99f10, 0x453b8000 ] # memory PPU-258ad55150fc50492609f7f7ea5533fbcc732f9d: # EBOOT_MP.BIN 1.40 "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": BLES00148: [ 01.40 ] BLES00149: [ 01.40 ] BLES00154: [ 01.40 ] BLES00155: [ 01.40 ] BLES00156: [ 01.40 ] BLJS10013: [ 01.40 ] BLKS20048: [ 01.40 ] BLUS30072: [ 01.40 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002faa88, 0x60000000 ] - [ be32, 0x12ca1290, 0x453b8000 ] # memory PPU-7d2bde7162621321360f5fa570541c72e05013ff: # EBOOT_MP.self "Unlock FPS": Games: "Call of Duty 4: Modern Warfare (Multiplayer)": NPUB30588: [ 01.40 ] NPEB00740: [ 01.40 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002fafe0, 0x60000000 ] - [ be32, 0x12ca1290, 0x453b8000 ] # memory |
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Call of Duty: Advanced Warfare | 1.2 | PPU-ae4813836fefc002f423e6ebc7ff6d008282f4f9: # default.self 1.00 "1280x720 Resolution": Games: "Call of Duty: Advanced Warfare (Singleplayer)": BLES02077: [ 01.00 ] Author: "FlexBy" Notes: "Original resolution is 1024x600. Might cause rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x008182be, 1280 ] - [ be16, 0x008182c2, 720 ] |
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Call of Duty: Black Ops | 1.2 | PPU-78324d71c201beabe143ea2a2b4b6ab65db8c79c: # t5_ps3f.self "Unlock FPS": Games: "Call of Duty: Black Ops (Singleplayer)": BLES01031: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00647970, 0x60000000 ] - [ be32, 0x01bf08a4, 0x453b8000 ] # memory PPU-c5bfb7ce22e587ea94a21dea88fc6729f0754a6f: # t5_ps3f.self "Unlock FPS": Games: "Call of Duty: Black Ops (Singleplayer)": BLES01031: [ 01.13 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00679988, 0x60000000 ] - [ be32, 0x01cc0424, 0x453b8000 ] # memory |
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Call of Duty: Ghosts | 1.2 | PPU-8e5f9b6eb28af7d3ba4f6b565287b9689045d070: # default.self 1.00 "1280x720 Resolution": Games: "Call of Duty: Ghosts (Singleplayer)": BLES01945: [ 01.00 ] Author: "FlexBy" Notes: "Original resolution is 896x600. Might cause rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x007b438e, 1280 ] - [ be16, 0x007b4392, 720 ] PPU-ef0d788aa8ca2375017221fe1b261922bd41c3aa: # default.self 1.16 "1280x720 Resolution": Games: "Call of Duty: Ghosts (Singleplayer)": BLES01945: [ 01.16 ] Author: "FlexBy" Notes: "Original resolution is 896x600. Might cause rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x007f5cc2, 1280 ] - [ be16, 0x007f5cc6, 720 ] |
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Call of Duty: Modern Warfare 2 | 1.2 | PPU-a347f6287acbfaa15ba9af59e1dfed6a5cf47c23: # default.self 1.00 "1280x720 Resolution": Games: "Call of Duty: Modern Warfare 2 (Singleplayer)": BLES00683: [ 01.00 ] Author: "FlexBy" Notes: "Original resolution is 1024x600. Might cause rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x0071714a, 1280 ] - [ be16, 0x0071714e, 720 ] |
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Call of Duty: Modern Warfare 3 | 1.2 | PPU-bffb6b6d9e99cb68030610793036c10698071ad6: # default.self 1.00 "1280x720 Resolution": Games: "Call of Duty: Modern Warfare 3 (Singleplayer)": BLES01434: [ 01.00 ] Author: "FlexBy" Notes: "Original resolution is 1024x600. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x006af462, 1280 ] - [ be16, 0x006af466, 720 ] |
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Call of Duty: World at War | 1.2 | PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00 "1280x720 Resolution": Games: "Call of Duty: World at War (Singleplayer)": BLES00457: [ 01.00 ] Author: "FlexBy" Notes: "Original resolution is 960x540. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x008c6bfa, 1280 ] - [ be16, 0x008c6bfe, 720 ] PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.08 "1280x720 Resolution": Games: "Call of Duty: World at War (Singleplayer)": BLES00457: [ 01.08 ] Author: "FlexBy" Notes: "Original resolution is 960x540. Causes rendering bugs." Patch Version: 1.0 Patch: - [ be16, 0x008e8722, 1280 ] - [ be16, 0x008e8726, 720 ] |
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Call of Duty: World at War | 1.2 | PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00 "Unlock FPS": Games: "Call of Duty: World at War (Singleplayer)": BLES00457: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0058dbac, 0x60000000 ] - [ be32, 0x02998f50, 0x453b8000 ] # memory PPU-11c5751dcf65fa70da7171c96d53e9bebc281ede: # mp.self 1.00 "Unlock FPS": Games: "Call of Duty: World at War (Multiplayer)": BLES00457: [ 01.00 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0055a574, 0x60000000 ] - [ be32, 0x031d9ed0, 0x453b8000 ] # memory PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.08 "Unlock FPS": Games: "Call of Duty: World at War (Singleplayer)": BLES00457: [ 01.08 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005a8e3c, 0x60000000 ] - [ be32, 0x02a947d0, 0x453b8000 ] # memory PPU-f1c3d2c0290947f7fbfa0a36c7842e21e7392414: # mp.self 1.08 "Unlock FPS": Games: "Call of Duty: World at War (Multiplayer)": BLES00457: [ 01.08 ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0056ef6c, 0x60000000 ] - [ be32, 0x030f1ed0, 0x453b8000 ] # memory |
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Call of Juarez: Bound in Blood | 1.2 | PPU-3a86a608b71f6a2b90ee0d52f4220fe9d1458b8a: "Dev Menu": Games: "Call of Juarez: Bound in Blood": NPEB00532: [ 01.00 ] Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00cf66e4, 0x39200001 ] - [ be32, 0x00cf66f0, 0x992b0000 ] - [ be32, 0x00cf66f8, 0x39200000 ] |
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Call of Juarez: Gunslinger | 1.2 | PPU-55575baa2f88d9600f705434bd5de9aea92042da: "Developer Menu": Games: "Call of Juarez: Gunslinger": NPEB01214: [ 01.02 ] NPUB31079: [ 01.02 ] Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00e73718, 0x9be39c8d ] |
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Call of Juarez: The Cartel | 1.2 | PPU-d8edc43468f59e453ec1404094e810e487591bfd: "Dev Menu": Games: "Call of Juarez: The Cartel": BLUS30795: [ 01.01 ] BLES01352: [ 01.00 ] BLES01352: [ 01.01 ] Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00614e70, 0x38800001 ] - [ be32, 0x00614e74, 0x98830aad ] - [ be32, 0x00614e78, 0x60000000 ] |
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Castle of Illusion Starring Mickey Mouse | 1.2 | PPU-ba038bf4525e23b82c34247afc42f3ca2d2c473f: "Unlock FPS": Games: "Castle of Illusion Starring Mickey Mouse": NPUB31099: [ 01.00 ] NPEB01427: [ 01.00 ] Author: "Jao" Notes: Patch Version: 1.0 Patch: - [ be32, 0x000f8908, 0x60000000 ] |
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Chivalry: Medieval Warfare | 1.2 | PPU-1f4ac52b4a75eae0be9c7e4e0922342cafba74da: "Unlock FPS": Games: "Chivalry: Medieval Warfare": NPUB31526: [ 01.00 ] Author: "FlexBy" Notes: "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 58 FPS." Patch Version: 1.0 Patch: - [ be32, 0x00929260, 0x60000000 ] - [ be32, 0x009292c0, 0x60000000 ] - [ be32, 0x009292c4, 0x60000000 ] |
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Crazy Taxi | 1.2 | Anchors: CTAXI_AR_Configurable_Values: &CTAXI_AR_Configurable_Values "Aspect Ratio": Type: double_enum Value: &32_9_value 3.555555555555556 Allowed Values: "32:9": *32_9_value "21:9 (3840x1600)": 2.4 "21:9 (3440x1440)": 2.388888888888889 "21:9 (2560x1080)": 2.37037037037037 "16:10": 1.6 "4:3": 1.333333333333333 "5:4": 1.25 PPU-77794aa320de58a1666e1f494d1a88a0a6adc949: "Aspect Ratio": Games: "Crazy Taxi": NPJB00087: [ 01.00 ] Author: "FlexBy" Notes: Configurable Values: *CTAXI_AR_Configurable_Values Patch Version: 1.0 Patch: - [ be32, 0x00014168, 0x60000000 ] - [ bef32, 0x0038059c, "Aspect Ratio" ] |
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Dante's Inferno | 1.2 | Anchors: dantesinferno_ar_notes: &dantesinferno_ar_notes "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched." dantesinferno_ar_configurable_values: &dantesinferno_ar_configurable_values "Aspect Ratio": Type: double_enum Value: &32_9_value 3.555555555555556 Allowed Values: "32:9": *32_9_value "21:9 (3840x1600)": 2.4 "21:9 (3440x1440)": 2.388888888888889 "21:9 (2560x1080)": 2.37037037037037 "16:10": 1.6 "4:3": 1.333333333333333 "5:4": 1.25 PPU-46bf3c2b3292d77f10d82e3a8729625ab0d3d6c2: "Aspect Ratio": Games: "Dante's Inferno": BLUS30405: [ 01.00 ] BLES00713: [ 01.00 ] Author: "boma" Notes: *dantesinferno_ar_notes Configurable Values: *dantesinferno_ar_configurable_values Patch Version: 1.0 Patch: - [ bef32, 0x00f5283c, "Aspect Ratio" ] - [ bef32, 0x00f5f3f4, "Aspect Ratio" ] - [ bef32, 0x00f63128, "Aspect Ratio" ] PPU-539a6d42763b06228b136fa70f42070b34d30529: "Aspect Ratio": Games: "Dante's Inferno": BLUS30405: [ 01.04 ] BLES00713: [ 01.04 ] Author: "boma" Notes: *dantesinferno_ar_notes Configurable Values: *dantesinferno_ar_configurable_values Patch Version: 1.0 Patch: - [ bef32, 0x011bfa38, "Aspect Ratio" ] - [ bef32, 0x011c3928, "Aspect Ratio" ] - [ bef32, 0x011b0ae0, "Aspect Ratio" ] |
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Dark Souls | 1.2 | Anchors: DS1_100_FPS_Notes: &DS1_100_FPS_Notes "For people who would like to play the unpatched version of Dark Souls at decent framerates. Unpatched PC version is equivalent to 1.06 on consoles." DS1_109_FPS_Notes: &DS1_109_FPS_Notes "Based on Whatcookie's & Gibbed's work." DS1_US_FPS: &DS1_US_FPS # 60 FPS no skip - [ be32, 0x00146e40, 0x38800002 ] # li r4 0x2 - [ be32, 0x00146e44, 0x989f070c ] - [ be32, 0x00146e48, 0x989f070d ] # delta time - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave # get mftb - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // move from timebase register (clock) # get mftb delta - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0 // load low bits of constants pointer - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586c20, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586c28, 0.05 ] # maximum timestep size (50ms or 20 FPS) DS1_BLES01396_FPS: &DS1_BLES01396_FPS # offset by Lilium # 60 FPS noskip; addresses offset by +0x108 - [ be32, 0x00146f48, 0x38800002 ] # li r4 0x2 - [ be32, 0x00146f4c, 0x989f070c ] - [ be32, 0x00146f50, 0x989f070d ] # delta time; address offset by +0x108, jump target offset by +0x18 - [ be32, 0x001424f0, 0x49444801 ] # jump to code cave # the following addresses are offset by +0x120 # get mftb - [ be32, 0x01586cf0, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586cf4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586cf8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586cfc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586d00, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586d04, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586d08, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586d0c, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586d10, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586d14, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586d18, 0x3e400158 ] # r18,0x0158 // load high bits constants pointer - [ be32, 0x01586d1c, 0x62526cf0 ] # ori r18,r18,0x6cf0 // load low bits of constants pointer (offset by +0x120) - [ be32, 0x01586d20, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586d24, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586d28, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586d2c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586d30, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586d34, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586d38, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586d3c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586d40, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586d44, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586d48, 0.05 ] # maximum timestep size (50ms or 20 FPS) DS1_BLES01402_FPS: &DS1_BLES01402_FPS # offset by Lilium # 60 FPS no skip; addresses offset by -0x770 - [ be32, 0x001466d0, 0x38800002 ] # li r4 0x2 - [ be32, 0x001466d4, 0x989f070c ] - [ be32, 0x001466d8, 0x989f070d ] # delta time; address offset by -0x770, jump target offset by +0x10 - [ be32, 0x00141c78, 0x494447f9 ] # jump to code cave # the following addresses are offset by -0x760 # get mftb - [ be32, 0x01586470, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586474, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586478, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x0158647c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586480, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586484, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586488, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x0158648c, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586490, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586494, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586498, 0x3e400158 ] # r18,0x0158 // load high bits constants pointer - [ be32, 0x0158649c, 0x62526470 ] # ori r18,r18,0x6470 // load low bits of constants pointer (offset by -0x760) - [ be32, 0x015864a0, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x015864a4, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x015864a8, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x015864ac, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x015864b0, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x015864b4, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x015864b8, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x015864bc, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x015864c0, 0x4e800020 ] # blr // return # constants - [ be32, 0x015864c4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x015864c8, 0.05 ] # maximum timestep size (50ms or 20 FPS) PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed: "Unlock FPS": Games: "Dark Souls": BLUS30782: [ 01.00 ] Author: "Whatcookie" Notes: *DS1_100_FPS_Notes Patch Version: 1.0 Patch: - [ load, *DS1_US_FPS ] PPU-451f1a767110d8ac166c5de50b67e057120644f5: "Unlock FPS": Games: "Dark Souls": BLES01396: [ 01.00 ] Author: "Whatcookie, offset by Lilium" Notes: *DS1_100_FPS_Notes Patch Version: 1.0 Patch: - [ load, *DS1_BLES01396_FPS ] PPU-23d264a90e9ff8077c6d2e9418d6ae7ccd9bb0a0: "Unlock FPS": Games: "Dark Souls": BLES01402: [ 01.00 ] Author: "Whatcookie, offset by Lilium" Notes: *DS1_100_FPS_Notes Patch Version: 1.0 Patch: - [ load, *DS1_BLES01402_FPS ] |
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Dark Souls II | 1.2 | Anchors: DS2_Net_Notes: &DS2_Net_Notes "Restores the functionality of the network test client." DS2_USEU_Net: &DS2_USEU_Net - [ be32, 0x019a8c00, 0x01a43068 ] - [ be32, 0x019a8c04, 0x01a43060 ] - [ be32, 0x019a8c08, 0x01a42f18 ] - [ be32, 0x019a8c0c, 0x01a42f10 ] - [ be32, 0x019a8c10, 0x01a42fb8 ] - [ be32, 0x019a8c14, 0x01a42b60 ] - [ be32, 0x019a8c18, 0x01a42ec0 ] DS2_JP_Net: &DS2_JP_Net - [ be32, 0x01998b00, 0x01a32ec8 ] - [ be32, 0x01998b04, 0x01a32ec0 ] - [ be32, 0x01998b08, 0x01a32d78 ] - [ be32, 0x01998b0c, 0x01a32d70 ] - [ be32, 0x01998b10, 0x01a32e18 ] - [ be32, 0x01998b14, 0x01a329c8 ] - [ be32, 0x01998b18, 0x01a32d20 ] DS2_100title: &DS2_100title "Dark Souls II": BLES01959: [ 01.00 ] BLUS41045: [ 01.00 ] NPEB01853: [ 01.00 ] NPUB31358: [ 01.00 ] DS2_JP100title: &DS2_JP100title "Dark Souls II": BLJM61113: [ 01.00 ] NPJB00555: [ 01.00 ] DS2beta_EUtitle: &DS2beta_EUtitle "Dark Souls II Network Test": BLET50006: [ All ] DS2beta_UStitle: &DS2beta_UStitle "Dark Souls II Network Test": NPUB90979: [ All ] DS2beta_JPtitle: &DS2beta_JPtitle "Dark Souls II Network Test": NPJB90625: [ All ] DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes "Doesn't affect loss after death.\nNeeds testing for other merchants." PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc: "Keep Souls After Death": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0066128c, 0x60000000 ] "Souls Never Decrease": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0085f388, 0x60000000 ] # level up - [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant "Infinite Stamina": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007c4108, 0x60000000 ] "Max Souls": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0085fd1c, 0x3b9ac9ff ] PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd: "Keep Souls After Death": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006622b4, 0x60000000 ] "Souls Never Decrease": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00861ce8, 0x60000000 ] # level up - [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant "Infinite Stamina": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007c6390, 0x60000000 ] "Max Souls": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0086267c, 0x3b9ac9ff ] PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: "Bypass Network Requirement": Games: *DS2beta_EUtitle Author: "DriftItem" Notes: *DS2_Net_Notes Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] "Keep Souls After Death": Games: *DS2beta_EUtitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004c6bb8, 0x60000000 ] "Souls Never Decrease": Games: *DS2beta_EUtitle Author: "FlexBy" Notes: *DS2_SoulsNeverDecrease_notes Patch Version: 1.0 Patch: - [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy - [ be32, 0x00656f94, 0x60000000 ] # level up - [ be32, 0x00446084, 0x60000000 ] # darksign "Infinite Stamina": Games: *DS2beta_EUtitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005cf048, 0x60000000 ] "Max Souls": Games: *DS2beta_EUtitle Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006572e8, 0x3b9ac9ff ] PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3: "Bypass Network Requirement": Games: *DS2beta_UStitle Author: "DriftItem" Notes: *DS2_Net_Notes Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] "Keep Souls After Death": Games: *DS2beta_UStitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004c6a98, 0x60000000 ] "Souls Never Decrease": Games: *DS2beta_UStitle Author: "FlexBy" Notes: *DS2_SoulsNeverDecrease_notes Patch Version: 1.0 Patch: - [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy - [ be32, 0x00656e4c, 0x60000000 ] # level up - [ be32, 0x00445f64, 0x60000000 ] # darksign PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906: "Bypass Network Requirement": Games: *DS2beta_JPtitle Author: "DriftItem" Notes: *DS2_Net_Notes Patch Version: 1.0 Patch: - [ load, *DS2_JP_Net ] |
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Dark Souls II | 1.2 | PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: "Infinite Health": Games: "Dark Souls II": BLET50006: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies |
Canary | |
Dead Island | 1.2 | PPU-1b9f40bb5ccd04cce20d8a5fccedd0e42324f567: "Developer Menu": Games: "Dead Island": NPEB00721: [ 01.00 ] BLES00749: [ 01.04 ] BLUS30790: [ 01.04 ] Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00ff135c, 0x38800001 ] - [ be32, 0x00ff1360, 0x988351fd ] - [ be32, 0x00ff1364, 0x38600001 ] |
PPU | |
Dead Island: Riptide | 1.2 | PPU-29daccad6db847d9790068762add8ea1de083cde: "Developer Menu": Games: "Dead Island Riptide": BLES01739: [ 01.01 ] NPUB31145: [ 01.01 ] Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x01027fc4, 0x9be3ca81 ] |
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Deadly Premonition: The Director's Cut | 1.2 | PPU-b6c244044dbd6fcee19bb9e0d82f434119524629: "Ultrawide 21:9 (3440x1440)": Games: "Deadly Premonition: Director's Cut": NPEB01352: [ 01.00 ] Author: "faith" Patch Version: 1.0 Notes: "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD will be stretched. Certain scenes may have visual bugs." Group: AR Patch: - [ be32, 0x771c80, 0x4820d148 ] # jump to cave - [ be32, 0x97ed98, 0x409e0048 ] # create code cave - [ be32, 0x97edc8, 0x3f004018 ] # lis r24,0x(high part) - [ be32, 0x97edcc, 0x6318e38e ] # ori r24,r24,0x(low part) - [ be32, 0x97edd0, 0x93010070 ] # stw r24,0x70(r1) - [ be32, 0x97edd4, 0xc3e10070 ] # lfs f31,0x70(r1) - [ be32, 0x97edd8, 0xd3e30064 ] # stfs f31,0x64(param_1) - [ be32, 0x97eddc, 0x4bdf2ea8 ] # return "Skip intro videos": Games: "Deadly Premonition: Director's Cut": NPEB01352: [ 01.00 ] Author: "faith" Patch Version: 1.0 Notes: "Skips intro videos, goes to main menu immediately after controller notice" Group: Patch: - [ be32, 0x5c4a7c, 0x38000000 ] # li r0, 0x0 |
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Deadpool | 1.2 | PPU-aa19cb14cdbc500656b0ef0cfe572efe40977011: "Unlock FPS": Games: "Deadpool": NPUB31069: [ 01.00 ] NPEB01243: [ 01.00 ] BLUS31146: [ 01.00 ] BLES01789: [ 01.00 ] Author: "FlexBy" Notes: "Maximum framerate with the patch is half the Vblank frequency." Patch Version: 1.0 Patch: - [ be32, 0x007ed630, 0x60000000 ] |
PPU |
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