Yakuza Kenzan!

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Yakuza Kenzan!
YKenzanCover.jpg
Developer(s) Sega
Publisher(s) JP Sega
Series Yakuza
Release date(s) JP March 6, 2008
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLJM60064 (IRD)
Demo
NPJB90071, NPJB90072
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Ryū ga Gotoku Kenzan! (Japanese: 龍が如く 見参!, lit. Like a Dragon Arrives!), unofficially known as Yakuza Kenzan!, is the first ever spin-off game in the Yakuza Series. This spin-off is set during the Edo Period, in 1605, just right after the end of a 5 year old historical Battle of Sekigahara.

After being defeated by the Tokugawa clan at the historical Battle of Sekigahara which took place on October 20, 1600, Miyamoto Musashi retired from his great swordsman life to become a modest yojimbo (bodyguard) in Gion (祇園), Kyoto. Five years after the battle, a little girl named Haruka comes to Gion seeking a local hitman known as Kazumanosuke Kiryu which is actually Miyamoto's new identity. After eventually finding Kiryū, Haruka asks for him to assassinate an impostor pretending to be Miyamoto Musashi.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Canary Patches

Anchors:
  kenzan60notes: &kenzan60notes "Strafe moving is at double speed, even for enemies.\nGrabbing an enemy moves you twice as fast.\nSome sprite animations, like triangles above NPCs, are animated twice the speed.\nSome minigames may act weirdly, some stuff is at double speed others aren't.\nCutscenes still play at double speed."

PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
  "60 FPS":
    Games:
      "Yakuza Kenzan":
        BLJM60064: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *kenzan60notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember)
      - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b46668, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b47e70, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4e994, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60 FPS
     # - [ bef32, 0x00b50e40, 0.00833334 ] # for 120 FPS
      - [ bef32, 0x00b50e40, 0.01666667 ] # for 60 FPS // This one was important I think?
      - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aad0, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001aae8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab00, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1001ab24, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100f2450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10102188, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1010a450, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10112b54, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10124c04, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1012e988, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101397cc, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x10144694, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1014fac4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1015afb4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x101665d4, 0.01666667 ] # for 60 FPS
      - [ bef32, 0x1016d870, 0.01666667 ] # for 60 FPS