Grand Theft Auto IV | |
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Developer(s) | Rockstar Games |
Publisher(s) | Rockstar Games |
Series | Grand Theft Auto |
Release date(s) | April 29, 2008 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00229 (IRD), BLUS30127 (IRD), NPEB00882, NPUB30702, BLES00258 (IRD), BLJM60093 (IRD) The Complete Edition BLES01128 (IRD), BLUS30682 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Grand Theft Auto IV was developed by Rockstar North and is the eleventh title in the Grand Theft Auto series, and the first main entry since 2004's Grand Theft Auto: San Andreas. Set within the fictional Liberty City (based on New York City), the single-player story follows a war veteran, Niko Bellic, and his attempts to escape his past while under pressure from loan sharks and mob bosses. The open world design lets players freely roam Liberty City, consisting of three main islands.
The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single-player mode, players play as Niko Bellic. An online multiplayer mode is included with the game, allowing up to 32 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting. Two expansion packs were later released for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
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SPU xfloat accuracy | Accurate | Fixes missing collision. Requires SPU LLVM recompiler. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes missing reflections. |
Known Issues
Broken light sources with NVIDIA GPUs on Vulkan - Fixed
Light sources like lamps, streetlights or headlights on vehicles are broken when using Vulkan on NVIDIA GPUs. AMD doesn't have this issue.
The base game (v1.00) crashes during booting. The only way to fix it is by updating. It happens with the standard version (e.g. BLUS30127). Needs confirmation if it happens with The Complete Edition.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.02 | Yes | Yes | Yes | Partial | Party mode and friends do not work but it's possible to join custom matches with the phone to play together. |
Patches
Anchors: gta4_fps_notes: >a4_fps_notes "Set Framelimit to 60 FPS otherwise loading screen layers will go too fast." PPU-d5041972c3464b734ed27f0b94b505a2a14471c8: "Unlock FPS": Games: "Grand Theft Auto IV (Grand Theft Auto 4)": BLUS30127: [ 01.08 ] NPUB30702: [ 01.08 ] Author: "Zolika1351" Notes: *gta4_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00f18830, 0x00000000 ] PPU-a2c90aafce24744d5ac6da8ad009ce301458c8a7: "Unlock FPS": Games: "Grand Theft Auto IV (Grand Theft Auto 4)": BLES00229: [ 01.08 ] NPEB00882: [ 01.09 ] Author: "Zolika1351, illusion" Notes: *gta4_fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00f18840, 0x00000000 ]