Killzone 2

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Revision as of 11:44, 16 March 2023 by Margen67 (talk | contribs)
Killzone 2
Killzone 2 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) AU February 26, 2009
NA/EU February 27, 2009
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98116 (IRD), BCES00081 (IRD), BCAS20066 (IRD), BCJS30032 (IRD)
Demo
NPEA90034, NPUA70034
Behind The Bullet
NPEA90041
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 2 is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the Killzone series, following 2004's Killzone.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Required to render graphics properly.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.29 Yes Yes Yes No Community features (Clan, Mailbox, Tournaments), Statistics (ribbons, medals, rank, valor rank), Trophies, and Secondary badges currently do not work. To set this up, follow this guide: https://youtu.be/6wt-mgExFP4

Patches

Anchors:
  kz2demo_fov_notes: &kz2demo_fov_notes
    "Bound to cause issues, needs further testing."
  kz2demo_fov: &kz2demo_fov
    - [ bef32, 0x00eb0174, 0.65 ] # Static float in memory

  kz2demo_spu: &kz2demo_spu
    - [ be32, 0x00a42a3c, 0x8a840089 ]

  kz2_spu_notes: &kz2_spu_notes
    "No longer requires Write Color Buffers."

PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]

PPU-43e0fe2996338af9f1032b647af9436a081e09b0:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]

PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:
  "Extended FOV":
    Games:
      "Killzone 2":
        BCAS20066: [ 01.29 ]
        BCES00081: [ 01.29 ]
        BCUS98116: [ 01.29 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ec096c, 0.65 ] # Static float in memory
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2":
        BCAS20066: [ 01.29 ]
        BCES00081: [ 01.29 ]
        BCUS98116: [ 01.29 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5a7cc, 0x8a840089 ]
  "Skip Intro":
    Games:
      "Killzone 2":
        BCAS20066: [ 01.29 ]
        BCES00081: [ 01.29 ]
        BCUS98116: [ 01.29 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f07460, 0x00bfab10 ]
  "Debug Menu":
    Games:
      "Killzone 2":
        BCES00081: [ 01.29 ]
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b336f4, 0x38600001 ]