Killzone 3 | |
---|---|
Developer(s) | Guerrilla Games |
Publisher(s) | Sony Computer Entertainment |
Series | Killzone |
Release date(s) | NA February 22, 2011 PAL February 25, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01007 (IRD), BCUS98234 (IRD), BCAS25008 (IRD), BCJS30066 (IRD) Multiplayer NPEA00321, NPUA70167, NPJA00071 Demo NPEA90084, NPUA70133, NPJA90176, NPHA80140 Demo (3D) NPEA90085, NPJA90178, NPUA70134, NPHA80141 Behind The Scenes NPUA80565 Beta NPEA90086, BCET01007, BCET70024, NPUA70118, NPUA70138 Soundtrack NPEA00290, NPUA30067, NPHA80143 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Small performance gain |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Big performance boost |
Write color buffers | On | Required to render graphics properly if you're not using the MLAA patch. |
Asynchronous texture streaming | Off | Enabling this can greatly impact performance (at least on Nvidia) |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | 120 allows for 60fps, can go higher if needed. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." kz3demofov: &kz3demofov - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera kz3demomlaa: &kz3demomlaa - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0 PPU-ae204e2198c9a051a44a69913c48f6591b811082: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x1327E54, 0.85 ] # static float in memory Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0 Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x0073D598, 0x60000000 ] - [ be32, 0x006B0110, 0x60000000 ] PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 - [ be16, 0x00202128, 0x4800 ] Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x00753018, 0x60000000 ] - [ be32, 0x006C5250, 0x60000000 ] "Skip Intro": Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: "illusion, ZEROx" Patch Version: 1.0 Patch: - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum) " ] - [ utf8, 0x00fb1228, "epil" ] - [ utf8, 0x00fb1230, "heal" ] - [ be32, 0x00016630, 0x48f9ac31 ] - [ be32, 0x00fb1260, 0x3ca000fb ] - [ be32, 0x00fb1264, 0x60a51208 ] - [ be32, 0x00fb126c, 0x8064000d ] - [ be32, 0x00fb1268, 0x83c50020 ] - [ be32, 0x00fb1270, 0x7c83f000 ] - [ be32, 0x00fb1274, 0x41860010 ] - [ be32, 0x00fb1278, 0x83c50028 ] - [ be32, 0x00fb127c, 0x7c83f000 ] - [ be32, 0x00fb1280, 0x40860008 ] - [ be32, 0x00fb1284, 0x7ca42b78 ] - [ be32, 0x00fb1288, 0x38a00000 ] - [ be32, 0x00fb128c, 0x4e800020 ] PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: Extended FOV: Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ] PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: Extended FOV: Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ]
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.14 | Yes | No | No | No |