Killzone 3

From RPCS3 Wiki
Revision as of 22:25, 1 November 2022 by FlexBy (talk | contribs) (added more game ids)
Killzone 3
Killzone 3 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
EU February 25, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98234 (IRD), BCES01007 (IRD), BCAS25008 (IRD), BCJS30066 (IRD),
Demo
NPUA70133, NPEA90084, NPJA90176,
Demo (3D)
NPEA90085, NPJA90178
Behind The Scenes
NPUA80565
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Small performance gain

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Big performance boost
Write color buffers On Required to render graphics properly if you're not using the MLAA patch.
Asynchronous texture streaming Off Enabling this can greatly impact performance (at least on Nvidia)

Advanced configuration

Setting Option Notes
Vblank rate 120 120 allows for 60fps, can go higher if needed.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
  kz3demofov: &kz3demofov
    - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel
    - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera
  kz3demomlaa: &kz3demomlaa
    - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x1327E54, 0.85 ] # static float in memory
  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0
  Infinite Ammo:
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: Aphelion
    Notes: Infinite ammo and grenades
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073D598, 0x60000000 ]
      - [ be32, 0x006B0110, 0x60000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  Extended FOV:
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x139BEEC, 0.85  ] # static float in memory // camera
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  Infinite Ammo:
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: Aphelion
    Notes: Infinite ammo and grenades
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006C5250, 0x60000000 ]
  "Skip Intro":
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "illusion, ZEROx"
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum)     " ]
      - [ utf8, 0x00fb1228, "epil" ]
      - [ utf8, 0x00fb1230, "heal" ]
      - [ be32, 0x00016630, 0x48f9ac31 ]
      - [ be32, 0x00fb1260, 0x3ca000fb ]
      - [ be32, 0x00fb1264, 0x60a51208 ]
      - [ be32, 0x00fb126c, 0x8064000d ]
      - [ be32, 0x00fb1268, 0x83c50020 ]
      - [ be32, 0x00fb1270, 0x7c83f000 ]
      - [ be32, 0x00fb1274, 0x41860010 ]
      - [ be32, 0x00fb1278, 0x83c50028 ]
      - [ be32, 0x00fb127c, 0x7c83f000 ]
      - [ be32, 0x00fb1280, 0x40860008 ]
      - [ be32, 0x00fb1284, 0x7ca42b78 ]
      - [ be32, 0x00fb1288, 0x38a00000 ]
      - [ be32, 0x00fb128c, 0x4e800020 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  Extended FOV:
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: Bound to cause issues, needs further testing.
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: illusion
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.14 Yes No No No