Ratchet & Clank: Into the Nexus | |
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File:Ratchet & Clank Into the Nexus.jpg | |
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank |
Release date(s) | AU November 6, 2013 NA November 12, 2013 EU November 22, 2013 JP December 12, 2013 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure, Platform |
Mode(s) | Single-player |
GameID(s) | BCES01908 (IRD), BCES01949 (IRD), BCUS99245 (IRD), NPEA00457, NPUA80908 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ratchet & Clank: Into the Nexus is an entry in the Ratchet & Clank series serving as an epilogue to the Future saga, developed by Insomniac Games and published by Sony Interactive Entertainment.
The game takes place in four worlds in the Polaris Galaxy (including three in the abandoned Zarkov Sector, said to be "haunted"), in which Ratchet and Clank have been assigned to escort dangerous criminal Vendra Prog, the last of a race known as the nethers, to the Vartax Detention Center on the Nebulox Seven Prison Ship. When her brother Neftin Prog hires the mercenary group Thugs 4 Less to free her, she seeks to bring the nethers from the Netherverse to attack this dimension. Ratchet and Clank aim to stop her from doing that, but Prog's search to find her own race may give Ratchet the opportunity to search for his own. The plot centers around Ratchet coming to terms with the decisions he made in A Crack in Time.
Into the Nexus is a third person action adventure game in the vein of core Ratchet & Clank gameplay, with elements of platforming, shooting, role playing and side scrolling. It features many new weapons and gadgets based on manipulating gravity and interacting with the Netherverse, along with many weapons and gadgets returning from past titles. It also features entirely new Clank gameplay, in which Clank completes side-scrolling sections within the Netherverse wherein he can manipulate gravity to reach objectives.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
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Disable on-disk shader cache | On | Fixes black screen after intro videos. |
Known Issues
Blackscreen after Intro - Issue 10636
You can get into gameplay with LLVM with no save data or shader cache, but if there is existing save data or cached shaders, you may get an infinite black screen after the intro videos. Until this issue is resolved, there is a workaround that can be done by using 'Disable On-Disk Shader Cache'.
Special Notes
Patches
PPU-1155df736bedc95424c866d84a20766a4115774d: Unlock FPS: Games: "Ratchet & Clank: Into the Nexus": NPUA80908: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032efc2, 0x3A83 ] # level load (low bits) - [ be16, 0x0032efce, 0x126F ] # level load (high bits) - [ bef64, 0x0069fdb8, 0.001 ] # init/level load PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b: Unlock FPS: Games: "Ratchet & Clank: Nexus": BCES01908: [ 01.00 ] BCES01949: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032F002, 0x3A83 ] # level load (low bits) - [ be16, 0x0032F00E, 0x126F ] # level load (high bits) - [ bef64, 0x0069FDB8, 0.001 ] # init/level load PPU-d9c555a5fea145a24920bc4e63056bf35e1c6a14: Unlock FPS: Games: "Ratchet & Clank: Nexus": NPEA00457: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032efc2, 0x3A83 ] # level load (low bits) - [ be16, 0x0032efce, 0x126F ] # level load (high bits) - [ bef64, 0x0069fdb8, 0.001 ] # init/level load PPU-fadb0af6fb7bd0113e88fb9af3eb78fe3be05d08: Unlock FPS: Games: "Ratchet & Clank: Nexus": NPEA00457: [ 01.01 ] NPUA80908: [ 01.01 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032ff02, 0x3A83 ] # level load (low bits) - [ be16, 0x0032ff0e, 0x126F ] # level load (high bits) - [ bef64, 0x006a1938, 0.001 ] # init/level load