Ratchet & Clank: Into the Nexus

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Revision as of 18:55, 3 May 2022 by RPCS3 Bot (talk | contribs) (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
Ratchet & Clank: Into the Nexus
Developer(s) Insomniac Games
Publisher(s) Sony Computer Entertainment
Series Ratchet & Clank
Release date(s) JP December 12, 2013
NA November 12, 2013
EU November 22, 2013
AU November 6, 2013
Release type PlayStation 3 exclusive
Genre(s) Platform
GameID(s) BCES01908 (IRD), BCES01949 (IRD), BCUS99245 (IRD), NPEA00457, NPUA80908
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Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Blackscreen after Intro - Issue 10636

You can get into gameplay with LLVM with no save data or shader cache, but if there is existing save data or cached shaders, you may get an infinite black screen after the intro videos. You can set the PPU decoder to Interpreter (Fast or Precise) to fix this, though restarting the game may also work.

Special Notes

Patches

PPU-1155df736bedc95424c866d84a20766a4115774d:
  Unlock FPS:
    Games:
      "Ratchet & Clank Future: Into the Nexus":
        NPUA80908: [ 01.00 ]
    Author: illusion
    Notes: Maximum framerate with the patch is half the Vblank frequency.
    Patch Version: 1.0
    Patch:
      - [ be16,  0x0032efc2, 0x3A83 ] # level load (low bits)
      - [ be16,  0x0032efce, 0x126F ] # level load (high bits)
      - [ bef64, 0x0069fdb8, 0.001  ] # init/level load

PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
  Unlock FPS:
    Games:
      "Ratchet & Clank Future: Into the Nexus":
        BCES01908: [ 01.00 ]
        BCES01949: [ 01.00 ]
    Author: illusion
    Notes: Maximum framerate with the patch is half the Vblank frequency.
    Patch Version: 1.0
    Patch:
      - [ be16,  0x0032F002, 0x3A83 ] # level load (low bits)
      - [ be16,  0x0032F00E, 0x126F ] # level load (high bits)
      - [ bef64, 0x0069FDB8, 0.001  ] # init/level load