This page is present for developers to document patches that are either severely broken, unstable or have too many adverse side-effects to recommend for general use.
ICO
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Anchors:
fpsiconotes: &fpsiconotes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 fps and are sped up as a result."
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin
60 FPS: Games: "ICO": NPEA00279: [ 01.00 ] Author: illusion Notes: *fpsiconotes Patch Version: 1.0 Patch: - [ byte, 0x4D1E6F, 1 ] # Set Framestep to 1 in debug menu
PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self
60 FPS: Games: "ICO": BCES01097: [ 01.00 ] Author: illusion Notes: *fpsiconotes Patch Version: 1.00 Patch: - [ byte, 0x4D1DDF, 1 ] # Set Framestep to 1 in debug menu
PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01
60 FPS: Games: "ICO": BCES01097: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: illusion Notes: *fpsiconotes Patch Version: 1.00 Patch: - [ byte, 0x4E1EFF, 1 ] # Set Framestep to 1 in debug menu
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Yakuza Kenzan
<syntaxhighlight lang="yaml"> PPU-fc24101547eff0f4307d4f70a0cb76329f11a525: # yakuza kenzan
60 FPS Patch: Games: "Yakuza Kenzan": BLJM60064: [ 01.00 ] Author: Whatcookie Notes: "Strafe moving is at double speed, even for enemies\nGrabbing an enemy moves you twice as fast\nSome sprite animations, like triangles above NPCs, are animated twice the speed\nSome minigames may act \nweirdly, some stuff is at double speed others aren't\nCutscenes still play at double speed" Patch Version: 1.0 Patch: - [ be32, 0x004955a4, 0xc01e94b0 ] # Point lfs somewhere (I don't remember) - [ bef32, 0x00b3d97c, 0.01666667 ] # for 60fps - [ bef32, 0x00b46668, 0.01666667 ] # for 60fps - [ bef32, 0x00b47e70, 0.01666667 ] # for 60fps - [ bef32, 0x00b4e04c, 0.01666667 ] # for 60fps - [ bef32, 0x00b4e994, 0.01666667 ] # for 60fps - [ bef32, 0x00b4eafc, 0.01666667 ] # for 60fps - [ bef32, 0x00b4ecc0, 0.01666667 ] # for 60fps
- - [ bef32, 0x00b50e40, 0.00833334 ] # for 120fps
- [ bef32, 0x00b50e40, 0.01666667 ] # for 60fps // This one was important I think? - [ bef32, 0x00b6dd58, 0.01666667 ] # for 60fps - [ bef32, 0x1001aad0, 0.01666667 ] # for 60fps - [ bef32, 0x1001aae8, 0.01666667 ] # for 60fps - [ bef32, 0x1001ab00, 0.01666667 ] # for 60fps - [ bef32, 0x1001ab24, 0.01666667 ] # for 60fps - [ bef32, 0x100f2450, 0.01666667 ] # for 60fps - [ bef32, 0x100fa1a8, 0.01666667 ] # for 60fps - [ bef32, 0x10102188, 0.01666667 ] # for 60fps - [ bef32, 0x1010a450, 0.01666667 ] # for 60fps - [ bef32, 0x10112b54, 0.01666667 ] # for 60fps - [ bef32, 0x1011b0bc, 0.01666667 ] # for 60fps - [ bef32, 0x10124c04, 0.01666667 ] # for 60fps - [ bef32, 0x1012e988, 0.01666667 ] # for 60fps - [ bef32, 0x101397cc, 0.01666667 ] # for 60fps - [ bef32, 0x10144694, 0.01666667 ] # for 60fps - [ bef32, 0x1014fac4, 0.01666667 ] # for 60fps - [ bef32, 0x1015afb4, 0.01666667 ] # for 60fps - [ bef32, 0x101665d4, 0.01666667 ] # for 60fps - [ bef32, 0x1016d870, 0.01666667 ] # for 60fps
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