This page lists the current existing community patches for RPCS3's game patching system. To use them, create a patch.yml
file and add one or more of the following patches to it. See the detailed instructions below.
Refer to the Canary page for patches that are in-development, severely buggy or generally not recommended for use.
How to use patches
The first step is to create a patch.yml
file:
- Open your preferred text editor (e.g: Notepad++, VSCode, Sublime).
- Add the line
Version: 1.1
to the top of the file. Do not paste anything else on this line. HitEnter
and move to the next line. - You can find a list of all patches available for various games below. Copy the lines of code for the patch that you wish to apply. Do not try to edit any of the patches unless you know what you are doing.
- Click Save and name the file patch.yml. Do NOT change the capitalization or use any other name, RPCS3 will not be able to apply the patches.
- Save the file in relevant location:
- Windows:
\patches\
- Linux:
~/.config/rpcs3/patches/
- Windows:
Next you need to select the patches you wish to enable in the Patch Manager. To do this:
- Boot RPCS3
- Select
Manage > Game Patches
to access the Patch Manager. - Navigate to the patch you wish to enable and tick the checkbox corresponding to the patch.
- Click Save and boot the game.
How to identify the PPU hash from your executable
If the patch that you wish to use already mentions the correct PPU hash, you can ignore this section. However, patches for some games mention only a single hash and leave it up to the user to identify the PPU hash for their version and apply the same. In such cases, follow the instructions mentioned here:
- Boot the game for a minute and then close the emulator.
- Open RPCS3.log (or just RPCS3 with the Notepad icon).
- Search for the string
PPU executable hash:
. - Copy the value that looks like
PPU-b8c34f774adb367761706a7f685d4f8d9d355426
. This is the PPU hash of your game. - Open patch.yml with any text editor (e.g: Notepad++, VSCode, Sublime).
- Find the existing PPU hash in the patch and replace the same with the PPU hash you obtained in Step 4.
Disable SPU MLAA
<syntaxhighlight lang="yaml">
- This is a temporary conversion of the SPU patches to the new Version 1.0 format. To correctly accomodate SPU patches, the map structure will require some modifications.
Anchor:
SPU_MLAA_01: &SPU_MLAA_01 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 # - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen
SPU_MLAA_02: &SPU_MLAA_02 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 SPU_MLAA_03: &SPU_MLAA_03 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x000034a4, 0x40800017 ] # il r23 0 SPU_MLAA_04: &SPU_MLAA_04 - [ be32, 0x00005948, 0x40800094 ] # il r20 1 - [ be32, 0x0000690c, 0x40800027 ] # il r39 0 SPU_MLAA_05: &SPU_MLAA_05 - [ be32, 0x00004440, 0x40800002 ] # il r2 0 - [ be32, 0x000056C4, 0x4080008a ] # il r10 0 SPU_MLAA_06: &SPU_MLAA_06 - [ be32, 0x000033b0, 0x40800017 ] # il r23 0 - [ be32, 0x0000373c, 0x4080001f ] # il r31 0 SPU_MLAA_07: &SPU_MLAA_07 - [ be32, 0x0000325c, 0x40800003 ] # il r3 0 - [ be32, 0x00004C00, 0x40800091 ] # il r17 1 SPU_MLAA_08: &SPU_MLAA_08 - [ be32, 0x000036d4, 0x4080001d ] # il r29 0 - [ be32, 0x000033d0, 0x40800005 ] # il r5 0 SPU_MLAA_09: &SPU_MLAA_09 - [ be32, 0x00003744, 0x4080001e ] # il r30 0 - [ be32, 0x00003430, 0x40800006 ] # il r6 0 SPU_MLAA_10: &SPU_MLAA_10 - [ be32, 0x000036bc, 0x4080001c ] # il r28 0 - [ be32, 0x000033c0, 0x40800005 ] # il r5 0 SPU_MLAA_11: &SPU_MLAA_11 - [ be32, 0x00003344, 0x40800003 ] # il r3 0 - [ be32, 0x000037b4, 0x4020007f ] # spu nop SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance."
SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within, Prince of Persia: The Two Thrones" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_01 ]
SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA (Puppeteer): Game Title: "Puppeteer" Serials: All Author: Whatcookie Notes: "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance.\nBe Warned, this game will display a blackscreen if the SPU MLAA patch of Binary Domain is active." Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_01 ] Disable SPU MLAA: Game Title: "Binary Domain, Journey, Oddworld: Stranger's Wrath HD, Tokyo Jungle, SoulCalibur Lost Swords, SoulCalibur V, Yakuza Ishin, Yakuza 5" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ]
SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "Captain America: Super Soldier, Yakuza Dead Souls, Need for Speed Shift 2 Unleashed" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ]
SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "Dragon Age 2 (Dragon Age II)" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ]
SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "Medieval Moves: Deadmund's Quest, Shadow of the Colossus, Sports Champions 2" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ]
SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "ICO" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ]
SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "Macross 30" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ]
SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'
Patches: Disable SPU MLAA: Game Title: "Metro Last Light" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ]
SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
Patches: Disable SPU MLAA: Game Title: "God of War 3 (God of War III)" Serials: All (v1.00) Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ]
SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
Patches: Disable SPU MLAA: Game Title: "God of War 3 (God of War III)" Serials: All (v1.03) Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ]
SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'
Patches: Disable SPU MLAA: Game Title: "God of War Ascension" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ]
SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'
Patches: Disable SPU MLAA: Game Title: "God of War Ascension" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ]
SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "Yakuza 0, Yakuza Kiwami" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_06 ]
SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "Twisted Metal" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_06 ]
SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!
Patches: Disable SPU MLAA: Game Title: "Ace Combat: Assault Horizon, DmC Devil May Cry, MotorStorm: Apocalypse, MotorStorm RC, Red Faction: Armageddon, Sly Cooper: Thieves in Time" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_07 ]
SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "LittleBigPlanet 2" Serials: All (early versions) Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_08 ]
SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'
Patches: Disable SPU MLAA: Game Title: "LittleBigPlanet 2" Serials: All (other early versions) Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_09 ]
SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
Patches: Disable SPU MLAA: Game Title: "LittleBigPlanet 2, LittleBigPlanet 3" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_10 ]
SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'
Patches: Disable SPU MLAA: Game Title: "Alice: Madness Returns" Serials: All Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_11 ]
</syntaxhighlight>
Army of TWO: The 40th Day
<syntaxhighlight lang="yaml"> PPU-97355e97c701cea87a0ed08bce085cac4949dade:
Patches: Unlock FPS: Game Title: "Army of TWO: The 40th Day" Serials: BLUS30408 (v1.00), BLES00659 (v1.00) Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be32, 0x003c5f9c, 0x60000000 ] - [ be32, 0x003c6000, 0x60000000 ] - [ be32, 0x003c6010, 0x60000000 ]
PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:
Patches: Unlock FPS: Game Title: "Army of TWO: The 40th Day" Serials: BLUS30408 (v1.03) Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well. Patch Version: 1.0 Patch: - [ be32, 0x003cc00c, 0x60000000 ] - [ be32, 0x003cc070, 0x60000000 ] - [ be32, 0x003cc080, 0x60000000 ]
</syntaxhighlight>
Asura's Wrath
<syntaxhighlight lang="yaml"> PPU-83096111daff850cc92b637aec1780c4079e1c58:
Patches: Unlock FPS: Game Title: "Asura's Wrath" Serials: BLUS30721 Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ be32, 0x008bbd04, 0x60000000 ] - [ be32, 0x008bbd64, 0x60000000 ] - [ be32, 0x008bbd68, 0x60000000 ]
</syntaxhighlight>
Dark Souls
<syntaxhighlight lang="yaml"> Anchor:
DS1_US_FPS: &DS1_US_FPS # 60fps noskip - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2 - [be32, 0x00146e44, 0x989f070c ] - [be32, 0x00146e48, 0x989f070d ] # delta time - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave # get mftb - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0 // load low bits of constants pointer - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586c20, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)
PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:
Patches: Unlock FPS: Game Title: "Dark Souls" Serials: BLUS30782 (v1.00) Author: Whatcookie Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!) Patch Version: 1.0 Patch: - [ load, *DS1_US_FPS ]
</syntaxhighlight>
Demon's Souls
<syntaxhighlight lang="yaml"> Anchor:
BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x25ed8, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave # get mftb - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30 // load low bits of constants pointer - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c7c80, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c7c84, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS) BLES00932_FpsUnlock: &BLES00932_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x26ac0, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave # get mftb - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50 // load low bits of constants pointer - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c9fa0, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c9fa4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues."
DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering."
DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched"
PPU-83681f6110d33442329073b72b8dc88a2f677172:
Patches: Unlock FPS: Game Title: Demon's Souls Serials: BLUS30443 Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLUS30443_FpsUnlock ] Disable Dynamic Exposure: Game Title: Demon's Souls Serials: BLUS30443 Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00025edc, 0x981f ] Skip Intro Videos: Game Title: Demon's Souls Serials: BLUS30443 Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip - [ be32, 0x008eef7c, 0x901c0100 ] 21:9 Aspect Ratio: Game Title: Demon's Souls Serials: BLUS30443 Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Patch: - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x0190433c, 0x4017b9aa ] 32:9 Aspect Ratio: Game Title: Demon's Souls Serials: BLUS30443 Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Patch: - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x0190433c, 3.5555556 ]
PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:
Patches: Unlock FPS: Game Title: Demon's Souls Serials: BLES00932 Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLES00932_FpsUnlock ] Disable Dynamic Exposure: Game Title: Demon's Souls Serials: BLES00932 Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00026ac4, 0x981f ] Skip Intro Videos: Game Title: Demon's Souls Serials: BLES00932 Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip - [ be32, 0x008f092c, 0x901c0100 ] 21:9 Aspect Ratio: Game Title: Demon's Souls Serials: BLES00932 Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Patch: - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x01904494, 0x4017b9aa ] 32:9 Aspect Ratio: Game Title: Demon's Souls Serials: BLES00932 Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Patch: - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x01904494, 3.5555556 ]
</syntaxhighlight>
Destroy All Humans! Path of the Furon
<syntaxhighlight lang="yaml"> PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:
Patches: Unlock FPS: Game Title: "Destroy All Humans! Path of the Furon" Serials: BLES00467 Author: Whatcookie Notes: Totally unlocks FPS. Doesn't need any special settings. Use Framelimit or VSync option to cap the maximum framerate. Patch Version: 1.0 Patch: - [ be32, 0x010b9e68, 0x60000000 ] - [ be32, 0x010b9ec0, 0x60000000 ]
</syntaxhighlight>
Drakengard 3
<syntaxhighlight lang="yaml"> Anchor:
DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120 for 60FPS or 240 for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
- Min frametime is this value / 30
- 0.125 / 30 is 4.1ms, so max FPS is 240
- This game has a second framerate limiter based
- on Vblank, so set Vblank high to raise the framerate
- Max FPS is Vblank / 2
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
Patches: Unlock FPS: Game Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BLUS31197 (v1.00) Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
Patches: Unlock FPS: Game Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BLUS31197 (v1.01) Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
PPU-b18834a8f21cd29a091b287a66656a279ccba507:
Patches: Unlock FPS: Game Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: NPUB31251 (v1.00) Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
Patches: Unlock FPS: Game Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: NPUB31251 (v1.01) Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
Patches: Unlock FPS: Game Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: NPEB01407 Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
Patches: Unlock FPS: Game Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BLJM61043 (v1.00) Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
Patches: Unlock FPS: Game Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BLJM61043 (v1.04) Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
Patches: Unlock FPS: Game Title: "Drakengard 3 (Drag-On Dragoon 3)" Serials: BCAS20311 (v1.02) Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
</syntaxhighlight>
Folklore
<syntaxhighlight lang="yaml"> Anchor:
Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"
PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:
Patches: Unlock FPS: Game Title: "Folklore" Serials: BCUS98147 (v1.00) Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x0181354, 0x60000000 ]
PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:
Patches: Unlock FPS: Game Title: "Folklore" Serials: BCUS98147 (v1.10) Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x01823c0, 0x60000000 ]
PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:
Patches: Unlock FPS: Game Title: "Folklore" Serials: BCES00050 Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x0181118, 0x60000000 ]
</syntaxhighlight>
Genji: Days of the Blade
<syntaxhighlight lang="yaml"> PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:
Patches: 21:9 Aspect Ratio: Game Title: "Genji: Days of the Blade" Serials: BCES00002 Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9 60 FPS: Game Title: "Genji: Days of the Blade" Serials: BCES00002 Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x100FA964, 0x00000000 ] # for 60FPS
</syntaxhighlight>
Gran Turismo HD Concept
<syntaxhighlight lang="yaml"> PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
Patches: 21:9 Aspect Ratio: Game Title: "Gran Turismo HD Concept" Serials: NPEA90002 Author: Unknown Notes: Might work for US and JP versions with adjustments. Patch Version: 1.0 Patch: - [be32, 0x9BAD3C, 0x3F95C28F]
</syntaxhighlight>
Hatsune Miku: Project DIVA Dreamy Theater
<syntaxhighlight lang="yaml"> Anchor:
HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."
PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:
Patches: Sign in without connecting a PSP: Game Title: "Hatsune Miku: Project DIVA Dreamy Theater" Serials: NPJB00047 (v1.00) Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [be32, 0x66C464, 0x000004B8]
PPU-890a336132e35e8bfb7cbe430ea9b09114915346:
Patches: Sign in without connecting a PSP: Game Title: "Hatsune Miku: Project DIVA Dreamy Theater" Serials: NPJB00047 (v1.01) Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [be32, 0x66F9B4, 0x00000718]
</syntaxhighlight>
Hatsune Miku: Project Diva F
<syntaxhighlight lang="yaml"> Anchor:
HMPDF_FPS_USEU: &HMPDF_FPS_USEU - [ be32, 0xBF289C, 0x3F800000 ] - [ be16, 0x589496, 0x0001 ] - [ be16, 0x5894BA, 0x0001 ] - [ be16, 0x589802, 0x0001 ] - [ be16, 0x58982A, 0x0001 ] HMPDF_FPS_JP: &HMPDF_FPS_JP - [ be32, 0xBF22FC, 0x3F800000 ] - [ be16, 0x586202, 0x0001 ] - [ be16, 0x586226, 0x0001 ] - [ be16, 0x58656E, 0x0001 ] - [ be16, 0x586596, 0x0001 ] HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."
PPU-f3227f57ec001582b253035fd90de77f05ead470:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F" Serials: BLUS31319, NPUB31241 Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ]
PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F" Serials: NPEB01393 Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ]
PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F" Serials: BLJM60527, NPJB00287 Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_JP ]
</syntaxhighlight>
Hatsune Miku: Project Diva F 2nd
<syntaxhighlight lang="yaml"> Anchor:
HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU - [ be32, 0x0423C8, 0x3F800000 ] - [ be16, 0x6AF44E, 0x0001 ] - [ be16, 0x6AF46E, 0x0001 ] - [ be16, 0x6AF492, 0x0001 ] - [ be16, 0x6AF4B6, 0x0001 ] HMPDF2_FPS_AS: &HMPDF2_FPS_AS - [ be32, 0x042390, 0x3F800000 ] - [ be16, 0x6AF0B6, 0x0001 ] - [ be16, 0x6AF0D6, 0x0001 ] - [ be16, 0x6AF0FA, 0x0001 ] - [ be16, 0x6AF11E, 0x0001 ] HMPDF2_FPS_JP: &HMPDF2_FPS_JP - [ be32, 0x041F40, 0x3F800000 ] - [ be16, 0x6A48F6, 0x0001 ] - [ be16, 0x6A4916, 0x0001 ] - [ be16, 0x6A493A, 0x0001 ] - [ be16, 0x6A495E, 0x0001 ] HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."
PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLUS31431 Author: Brolijah Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well. Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ]
PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F 2nd" Serials: NPEB02013 Author: Brolijah Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well. Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ]
PPU-51d336edfa3774f2db83ed030611f462c097c40b:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLAS50723 Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ]
PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F 2nd" Serials: NPHB00671 Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ]
PPU-c3291f5919ca147ac854de10f7436f4ad494233f:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLJM61079 (v1.00), NPJB00435 (v1.00) Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ]
PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLJM61079 (v1.01) Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ]
PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F 2nd" Serials: BLJM61079 (v1.02) Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ]
PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:
Patches: 60 FPS: Game Title: "Hatsune Miku: Project Diva F 2nd" Serials: NPJB00435 (v1.02) Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x041F78, 0x3F800000 ] - [ be16, 0x6AB316, 0x0001 ] - [ be16, 0x6AB336, 0x0001 ] - [ be16, 0x6AB35A, 0x0001 ] - [ be16, 0x6AB37E, 0x0001 ]
</syntaxhighlight>
JoJo's Bizarre Adventure: All Star Battle
<syntaxhighlight lang="yaml"> Anchor:
JoJoASB_FPS: &JoJoASB_FPS - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate - [ bef32, 0xFDB724, 0.5 ] # Animation speed - [ bef32, 0xFF8F70, 0.5 ] - [ bef32, 0xFEE2F8, 0.5 ] # UI speed
PPU-6875682ab309df32307c5305c43bb132c4e261fa:
Patches: 60 FPS: Game Title: "JoJo's Bizarre Adventure: All Star Battle" Serials: BLUS31405 Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA). Patch Version: 1.0 Patch: - [ load, *JoJoASB_FPS ]
</syntaxhighlight>
JoJo's Bizarre Adventure: Eyes of Heaven
<syntaxhighlight lang="yaml"> Anchor:
JoJoEoH_FPS: &JoJoEoH_FPS - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate - [ bef32, 0x02370360, 0.5 ] - [ bef32, 0x023AED1C, 0.5 ]
PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
Patches: 60 FPS: Game Title: "JoJo's Bizarre Adventure: Eyes of Heaven" Serials: BLJS10318 (v1.05) Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed. Patch Version: 1.0 Patch: - [ load, *JoJoEoH_FPS ]
</syntaxhighlight>
Kingdom Hearts HD 1.5 ReMIX
<syntaxhighlight lang="yaml"> PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:
Patches: 21:9 Aspect Ratio: Game Title: "Kingdom Hearts HD 1.5 ReMIX" Serials: BLUS31212 Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9) - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9) 60 FPS: Game Title: "Kingdom Hearts HD 1.5 ReMIX" Serials: BLUS31212 Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x20D1016, 0x00000000 ] # 60FPS
</syntaxhighlight>
LittleBigPlanet 2
<syntaxhighlight lang="yaml"> PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
Patches: 21:9 Aspect Ratio: Game Title: "LittleBigPlanet 2" Serials: NPUA80662 (v1.33) Author: slashiee Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00D9C8EC, 2.37037037 ]
</syntaxhighlight>
Lollipop Chainsaw
<syntaxhighlight lang="yaml"> Anchor:
LC_FPS: &LC_FPS - [ be32, 0x00932f2c, 0x60000000 ] - [ be32, 0x00932f8c, 0x60000000 ] - [ be32, 0x00932f90, 0x60000000 ]
PPU-df6f6701742921b9cbb2554983bb4568aae8d659:
Patches: Unlock FPS: Game Title: "Lollipop Chainsaw" Serials: BLUS30917 Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *LC_FPS ]
PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:
Patches: Unlock FPS: Game Title: "Lollipop Chainsaw" Serials: BLES01525 Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *LC_FPS ]
</syntaxhighlight>
Metal Gear Solid 2: Sons of Liberty - HD Edition
<syntaxhighlight lang="yaml"> PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
Patches: 21:9 Aspect Ratio: Game Title: "Metal Gear Solid 2: Sons of Liberty - HD Edition" Serials: NPEB00685 Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
</syntaxhighlight>
NieR
<syntaxhighlight lang="yaml"> Anchor:
NieR_FPS_USEU: &NieR_FPS_USEU # "unlock" framerate - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave # get mftb - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23c8) - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8 // load low bits of address - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40 // load low bits of constants pointer - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d5a78, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
NieR_FPS_JP: &NieR_FPS_JP # "unlock" framerate - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave # get mftb - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23e8) - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8 // load low bits of address - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640 // load low bits of constants pointer - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d6678, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:
Patches: Unlock FPS: Game Title: "NieR (Nier Replicant)" Serials: BLUS30481, BLES00826 Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Patch Version: 2.1 Patch: - [ load, *NieR_FPS_USEU ] 21:9 Aspect Ratio: Game Title: "NieR (Nier Replicant)" Serials: BLUS30481, BLES00826 Author: dio Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area
PPU-f098ee8410599c81c89f90d698340a078dc69a90:
Patches: Unlock FPS: Game Title: "NieR (Nier Replicant)" Serials: BLJM60223 Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Patch Version: 2.1 Patch: - [ load, *NieR_FPS_JP ]
</syntaxhighlight>
Persona 5
<syntaxhighlight lang="yaml"> Anchor:
p5_ModSupport: &p5_ModSupport # make %s/hdd.cpk -> %s%s/mod.cpk - [ be32, 0x00B4D638, 0x25732573 ] - [ be32, 0x00B4D63C, 0x2F6D6F64 ] - [ be32, 0x00B4D640, 0x2E63706B ] # make mod.cpk file path - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis r3, cpkPathString@ha - [ be32, 0x00114CA8, 0x33E3D638 ] # addic r31, r3, cpkPathString@l - [ be32, 0x00114CAC, 0x48968BEB ] # bla getInstallPath - [ be32, 0x00114CB0, 0x60000000 ] # nop - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr r30, r3 - [ be32, 0x00114CB8, 0x48968BF7 ] # bla getInstallPath2 - [ be32, 0x00114CBC, 0x60000000 ] # nop - [ be32, 0x00114CC0, 0x33A10070 ] # addic r29, r1, 0x70 - [ be32, 0x00114CC4, 0x7C661B78 ] # mr r6, r3 - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr r4, r31 - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr r5, r30 - [ be32, 0x00114CD4, 0x48AD567F ] # bla sprintf - [ be32, 0x00114CD8, 0x60000000 ] # nop - [ be32, 0x00114CDC, 0x48B44A9E ] # ba branchOffset - [ be32, 0x00114CE0, 0x60000000 ] # nop # trampoline - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00B44AA0, 0x48114B77 ] # bla criFsBindCpk - [ be32, 0x00B44AA4, 0x60000000 ] # nop - [ be32, 0x00B44AA8, 0x3880000A ] # li r4, 0xA - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla criFsBindPatch - [ be32, 0x00B44AB0, 0x60000000 ] # nop - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba 0x114CA4 + 0x40 - [ be32, 0x00B44AB8, 0x60000000 ] # nop p5_4K: &p5_4K - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A - [ be32, 0x1d027C, 0x48b45007 ] - [ be32, 0x1d039C, 0x48b45007 ] - [ be32, 0x1cffd4, 0x48b45007 ] - [ be32, 0x1d02a0, 0x48b45007 ] - [ be32, 0x1d03c0, 0x48b45007 ] - [ be32, 0xb45004, 0x38a00003 ] # li r5,0x3 - [ be32, 0xb45008, 0x7c632bd2 ] # divd r3,r3,r5 - [ be32, 0xb4500c, 0x4e800020 ] # blr p5_SkipIntro: &p5_SkipIntro - [ be32, 0x0055AC8C, 0x60000000 ] p5_60FPS: &p5_60FPS - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1) - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency - [ bef32, 0x00012484, 0.01666667 ] - [ bef32, 0x00045678, 0.01666667 ] - [ bef32, 0x000616F0, 0.01666667 ] - [ bef32, 0x00073F20, 0.01666667 ] # - [ bef32, 0x000753A0, 0.01666667 ] Doubles camera speed - [ bef32, 0x00077E54, 0.01666667 ] - [ bef32, 0x00078A70, 0.01666667 ] - [ bef32, 0x0007A238, 0.01666667 ] - [ bef32, 0x00081864, 0.01666667 ] - [ bef32, 0x000885C8, 0.01666667 ] - [ bef32, 0x0008C550, 0.01666667 ] - [ bef32, 0x0008D6D0, 0.01666667 ] - [ bef32, 0x000D058C, 0.01666667 ] - [ bef32, 0x000D0B4C, 0.01666667 ] - [ bef32, 0x000E4754, 0.01666667 ] - [ bef32, 0x000E50F0, 0.01666667 ] - [ bef32, 0x000E8190, 0.01666667 ] - [ bef32, 0x000F8B78, 0.01666667 ] - [ bef32, 0x00101CE8, 0.01666667 ] - [ bef32, 0x001E7344, 0.01666667 ] - [ bef32, 0x001EB0D4, 0.01666667 ] - [ bef32, 0x001EB328, 0.01666667 ] - [ bef32, 0x001EB814, 0.01666667 ] - [ bef32, 0x001EB940, 0.01666667 ] - [ bef32, 0x001EBA04, 0.01666667 ] - [ bef32, 0x001EBBA0, 0.01666667 ] - [ bef32, 0x001EBCD0, 0.01666667 ] - [ bef32, 0x001ECCA0, 0.01666667 ] - [ bef32, 0x00234C64, 0.01666667 ] - [ bef32, 0x0023F4BC, 0.01666667 ] - [ bef32, 0x002400BC, 0.01666667 ] - [ bef32, 0x00240BB0, 0.01666667 ] - [ bef32, 0x0029231C, 0.01666667 ] - [ bef32, 0x00294A70, 0.01666667 ] - [ bef32, 0x002952F8, 0.01666667 ] # - [ bef32, 0x002B027C, 0.01666667 ] Makes it impossible to run < 60FPS - [ bef32, 0x002B0688, 0.01666667 ] - [ bef32, 0x002B6154, 0.01666667 ] - [ bef32, 0x002B71F8, 0.01666667 ] - [ bef32, 0x002B82C8, 0.01666667 ] - [ bef32, 0x002B98F8, 0.01666667 ] - [ bef32, 0x002B9F8C, 0.01666667 ] - [ bef32, 0x002BA614, 0.01666667 ] - [ bef32, 0x002BC84C, 0.01666667 ] - [ bef32, 0x002BCD2C, 0.01666667 ] - [ bef32, 0x002C550C, 0.01666667 ] - [ bef32, 0x002D1328, 0.01666667 ] # - [ bef32, 0x002D230C, 0.01666667 ] Doubles movement speed - [ bef32, 0x002D2DDC, 0.01666667 ] - [ bef32, 0x002D8A10, 0.01666667 ] - [ bef32, 0x002D8A18, 0.01666667 ] - [ bef32, 0x002DA46C, 0.01666667 ] - [ bef32, 0x002FBB00, 0.01666667 ] - [ bef32, 0x0030E258, 0.01666667 ] - [ bef32, 0x003181D4, 0.01666667 ] - [ bef32, 0x0031CE24, 0.01666667 ] - [ bef32, 0x0031DBE0, 0.01666667 ] - [ bef32, 0x0033DBD0, 0.01666667 ] - [ bef32, 0x00358664, 0.01666667 ] - [ bef32, 0x00359020, 0.01666667 ] - [ bef32, 0x0035AD10, 0.01666667 ] - [ bef32, 0x00364A98, 0.01666667 ] - [ bef32, 0x0037429C, 0.01666667 ] - [ bef32, 0x00376E7C, 0.01666667 ] - [ bef32, 0x00379B08, 0.01666667 ] - [ bef32, 0x0037AAAC, 0.01666667 ] - [ bef32, 0x0037CF54, 0.01666667 ] - [ bef32, 0x0037DB7C, 0.01666667 ] - [ bef32, 0x003803F4, 0.01666667 ] - [ bef32, 0x00387A80, 0.01666667 ] - [ bef32, 0x00388684, 0.01666667 ] - [ bef32, 0x003ACBC0, 0.01666667 ] - [ bef32, 0x003BDDD0, 0.01666667 ] - [ bef32, 0x003E944C, 0.01666667 ] - [ bef32, 0x003F35EC, 0.01666667 ] - [ bef32, 0x003F6FF4, 0.01666667 ] - [ bef32, 0x0058CE18, 0.01666667 ] - [ bef32, 0x0058DE64, 0.01666667 ] - [ bef32, 0x0058E82C, 0.01666667 ] - [ bef32, 0x0058E958, 0.01666667 ] - [ bef32, 0x0058F47C, 0.01666667 ] - [ bef32, 0x0058FA00, 0.01666667 ] - [ bef32, 0x0058FAB4, 0.01666667 ] - [ bef32, 0x0058FBE4, 0.01666667 ] - [ bef32, 0x0058FD2C, 0.01666667 ] - [ bef32, 0x0058FE6C, 0.01666667 ] - [ bef32, 0x00590A04, 0.01666667 ] - [ bef32, 0x005B6914, 0.01666667 ] - [ bef32, 0x005F1C6C, 0.01666667 ] - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff - [ bef32, 0x007072BC, 0.01666667 ] - [ bef32, 0x00722D7C, 0.01666667 ] - [ bef32, 0x0073C840, 0.01666667 ] - [ bef32, 0x00772E50, 0.01666667 ] - [ bef32, 0x0087B338, 0.01666667 ] - [ bef32, 0x00B10110, 0.01666667 ] - [ bef32, 0x00B6AA14, 0.01666667 ] - [ bef32, 0x00B6AA38, 0.01666667 ] - [ bef32, 0x00B70B48, 0.01666667 ] - [ bef32, 0x00B70BC8, 0.01666667 ] - [ bef32, 0x00B71CF4, 0.01666667 ] - [ bef32, 0x00B72F38, 0.01666667 ] - [ bef32, 0x00CFF46C, 0.01666667 ] - [ bef32, 0x00061700, 0.1666667 ] - [ bef32, 0x00069AA4, 0.1666667 ] - [ bef32, 0x0007A1EC, 0.1666667 ] - [ bef32, 0x00081880, 0.1666667 ] - [ bef32, 0x000C8258, 0.1666667 ] - [ bef32, 0x000C991C, 0.1666667 ] - [ bef32, 0x00101CCC, 0.1666667 ] - [ bef32, 0x001E2C44, 0.1666667 ] - [ bef32, 0x001E61E8, 0.1666667 ] - [ bef32, 0x001E7338, 0.1666667 ] - [ bef32, 0x00250C50, 0.1666667 ] - [ bef32, 0x00256B20, 0.1666667 ] - [ bef32, 0x00292100, 0.1666667 ] - [ bef32, 0x00294A60, 0.1666667 ] - [ bef32, 0x002952E4, 0.1666667 ] - [ bef32, 0x0029FD98, 0.1666667 ] - [ bef32, 0x002A1BB8, 0.1666667 ] - [ bef32, 0x002A41D0, 0.1666667 ] - [ bef32, 0x002A6124, 0.1666667 ] - [ bef32, 0x002B4FF0, 0.1666667 ] - [ bef32, 0x002B60DC, 0.1666667 ] - [ bef32, 0x002B7174, 0.1666667 ] - [ bef32, 0x002B82F4, 0.1666667 ] - [ bef32, 0x002B8E74, 0.1666667 ] - [ bef32, 0x002BA600, 0.1666667 ] - [ bef32, 0x002BAB30, 0.1666667 ] - [ bef32, 0x002BB4E0, 0.1666667 ] - [ bef32, 0x002BB808, 0.1666667 ] - [ bef32, 0x002BC368, 0.1666667 ] - [ bef32, 0x002BC844, 0.1666667 ] - [ bef32, 0x002BD414, 0.1666667 ] - [ bef32, 0x002C4F54, 0.1666667 ] - [ bef32, 0x002C4FF0, 0.1666667 ] - [ bef32, 0x002C69E4, 0.1666667 ] - [ bef32, 0x002D4378, 0.1666667 ] - [ bef32, 0x002DD968, 0.1666667 ] - [ bef32, 0x002DE538, 0.1666667 ] - [ bef32, 0x002DEA04, 0.1666667 ] - [ bef32, 0x0030D7A0, 0.1666667 ] - [ bef32, 0x0030E6BC, 0.1666667 ] - [ bef32, 0x003181B8, 0.1666667 ] - [ bef32, 0x0031AFE0, 0.1666667 ] - [ bef32, 0x0031CE38, 0.1666667 ] - [ bef32, 0x0031DBF0, 0.1666667 ] - [ bef32, 0x0031EC74, 0.1666667 ] - [ bef32, 0x00322FB4, 0.1666667 ] - [ bef32, 0x00356560, 0.1666667 ] - [ bef32, 0x003586BC, 0.1666667 ] - [ bef32, 0x00358F90, 0.1666667 ] - [ bef32, 0x0035A380, 0.1666667 ] - [ bef32, 0x0035AA3C, 0.1666667 ] - [ bef32, 0x00364A9C, 0.1666667 ] - [ bef32, 0x003688C8, 0.1666667 ] - [ bef32, 0x00368A88, 0.1666667 ] - [ bef32, 0x00368E30, 0.1666667 ] - [ bef32, 0x00376FD0, 0.1666667 ] - [ bef32, 0x00377538, 0.1666667 ] - [ bef32, 0x00377CD8, 0.1666667 ] - [ bef32, 0x0037C2B0, 0.1666667 ] - [ bef32, 0x0037D310, 0.1666667 ] - [ bef32, 0x0037D418, 0.1666667 ] - [ bef32, 0x0037D5B4, 0.1666667 ] - [ bef32, 0x0037DD08, 0.1666667 ] - [ bef32, 0x0037DE10, 0.1666667 ] - [ bef32, 0x0037DF78, 0.1666667 ] - [ bef32, 0x00382F38, 0.1666667 ] - [ bef32, 0x003845F0, 0.1666667 ] - [ bef32, 0x00387A6C, 0.1666667 ] - [ bef32, 0x00398208, 0.1666667 ] - [ bef32, 0x00398460, 0.1666667 ] - [ bef32, 0x003999F8, 0.1666667 ] - [ bef32, 0x003A7C64, 0.1666667 ] - [ bef32, 0x003AA418, 0.1666667 ] - [ bef32, 0x003AE0E4, 0.1666667 ] - [ bef32, 0x003AE3A0, 0.1666667 ] - [ bef32, 0x003B25D8, 0.1666667 ] - [ bef32, 0x003BC448, 0.1666667 ] - [ bef32, 0x003C58C0, 0.1666667 ] - [ bef32, 0x003C67B0, 0.1666667 ] - [ bef32, 0x003C6D6C, 0.1666667 ] - [ bef32, 0x003EBC20, 0.1666667 ] - [ bef32, 0x003EE5F0, 0.1666667 ] - [ bef32, 0x003F1FE0, 0.1666667 ] - [ bef32, 0x003F6FC0, 0.1666667 ] - [ bef32, 0x004EB808, 0.1666667 ] - [ bef32, 0x0055251C, 0.1666667 ] - [ bef32, 0x0055EC48, 0.1666667 ] - [ bef32, 0x0055F4A8, 0.1666667 ] - [ bef32, 0x0057DC08, 0.1666667 ] - [ bef32, 0x0057E498, 0.1666667 ] - [ bef32, 0x005C5364, 0.1666667 ] - [ bef32, 0x00620714, 0.1666667 ] - [ bef32, 0x00635CB4, 0.1666667 ] - [ bef32, 0x00642B98, 0.1666667 ] - [ bef32, 0x00654EE8, 0.1666667 ] - [ bef32, 0x00662B04, 0.1666667 ] - [ bef32, 0x006AFF98, 0.1666667 ] - [ bef32, 0x006CAA44, 0.1666667 ] - [ bef32, 0x006E0224, 0.1666667 ] - [ bef32, 0x006E31A0, 0.1666667 ] - [ bef32, 0x006FCD3C, 0.1666667 ] - [ bef32, 0x00772E54, 0.1666667 ] - [ bef32, 0x00797508, 0.1666667 ] - [ bef32, 0x00B52E3C, 0.1666667 ] - [ bef32, 0x00B6AD00, 0.1666667 ] - [ bef32, 0x00B6B71C, 0.1666667 ] - [ bef32, 0x00B6E478, 0.1666667 ] - [ bef32, 0x00B6E880, 0.1666667 ] - [ bef32, 0x00B6E8B8, 0.1666667 ] - [ bef32, 0x00B6E8F0, 0.1666667 ] - [ bef32, 0x00B6E928, 0.1666667 ] - [ bef32, 0x00B6E960, 0.1666667 ] - [ bef32, 0x00B6E998, 0.1666667 ] - [ bef32, 0x00B6E9D0, 0.1666667 ] - [ bef32, 0x00B6EA08, 0.1666667 ] - [ bef32, 0x00B6EA40, 0.1666667 ] - [ bef32, 0x00B6EA78, 0.1666667 ] - [ bef32, 0x00B6EAB0, 0.1666667 ] - [ bef32, 0x00B6EAE8, 0.1666667 ] - [ bef32, 0x00B6EB20, 0.1666667 ] - [ bef32, 0x00B6EB58, 0.1666667 ] - [ bef32, 0x00B6EB90, 0.1666667 ] - [ bef32, 0x00B6EBC8, 0.1666667 ] - [ bef32, 0x00B6EC00, 0.1666667 ] - [ bef32, 0x00B6EC38, 0.1666667 ] - [ bef32, 0x00B6EC70, 0.1666667 ] - [ bef32, 0x00B6ECA8, 0.1666667 ] - [ bef32, 0x00B70A54, 0.1666667 ] - [ bef32, 0x00B70AF0, 0.1666667 ] - [ bef32, 0x00B70AF8, 0.1666667 ] - [ bef32, 0x00B70B00, 0.1666667 ] - [ bef32, 0x00B70B08, 0.1666667 ] - [ bef32, 0x00B70B10, 0.1666667 ] - [ bef32, 0x00B70B20, 0.1666667 ] - [ bef32, 0x00B70B78, 0.1666667 ] - [ bef32, 0x00B70B88, 0.1666667 ] - [ bef32, 0x00B70BB4, 0.1666667 ] - [ bef32, 0x00B70BC4, 0.1666667 ] - [ bef32, 0x00B70F60, 0.1666667 ] - [ bef32, 0x00B71BAC, 0.1666667 ] - [ bef32, 0x00B71BBC, 0.1666667 ] - [ bef32, 0x00B9BD30, 0.1666667 ] - [ bef32, 0x00CF96AC, 0.1666667 ] - [ bef32, 0x00CFA1E8, 0.1666667 ] - [ bef32, 0x00CFA20C, 0.1666667 ] - [ bef32, 0x00CFB210, 0.1666667 ] - [ bef32, 0x00CFB778, 0.1666667 ] - [ bef32, 0x00CFBC30, 0.1666667 ] - [ bef32, 0x00CFBCA8, 0.1666667 ] - [ bef32, 0x00CFBFD4, 0.1666667 ] - [ bef32, 0x00CFC0A8, 0.1666667 ] - [ bef32, 0x00CFF3CC, 0.1666667 ] - [ bef32, 0x00CFF3D4, 0.1666667 ] - [ bef32, 0x00CFF470, 0.1666667 ] - [ bef32, 0x00CFF478, 0.1666667 ] - [ bef32, 0x00CFF480, 0.1666667 ] - [ bef32, 0x00D06840, 0.1666667 ] - [ bef32, 0x00D06848, 0.1666667 ] - [ be32, 0x000FB71C, 0x3C603C88 ] - [ be32, 0x00109B14, 0x3C603C88 ] - [ be32, 0x0023FBDC, 0x3CA03C88 ] - [ be32, 0x00240620, 0x3CA03C88 ] - [ be32, 0x00241258, 0x3C803C88 ] - [ be32, 0x003CA4BC, 0x3C603C88 ] - [ be32, 0x0087B448, 0x3C603C88 ] - [ be32, 0x00589358, 0x60000000 ] # Fix cutscene voice cutoff p5_DLC: &p5_DLC - [ be32, 0x197AE8, 0x4E800020 ]
p5_DisableBlur: &p5_DisableBlur - [ be32, 0x00FEE27A, 0x9E001700 ] - [ be32, 0x00FEE27E, 0xC801001D ] - [ be32, 0x00FEE282, 0x00000000 ] - [ be32, 0x00FEE286, 0x00000000 ] - [ be32, 0x00FEE28A, 0x1E810100 ] - [ be32, 0x00FEE28E, 0xC800001D ] - [ be32, 0x00FEE292, 0x00000000 ] - [ be32, 0x00FEE296, 0x00000000 ] p5_DisableDistortion: &p5_DisableDistortion - [ be32, 0x00FE2E28, 0x9E001700 ] - [ be32, 0x00FE2E2C, 0xC801001D ] - [ be32, 0x00FE2E30, 0x00000000 ] - [ be32, 0x00FE2E34, 0x00000000 ] - [ be32, 0x00FE2E38, 0x1E810100 ] - [ be32, 0x00FE2E3C, 0xC800001D ] - [ be32, 0x00FE2E40, 0x00000000 ] - [ be32, 0x00FE2E44, 0x00000000 ] p5_Disable100PctDistortion: &p5_Disable100PctDistortion - [ be32, 0x00FE31CC, 0x9E001700 ] - [ be32, 0x00FE31D0, 0xC801001D ] - [ be32, 0x00FE31D4, 0x00000000 ] - [ be32, 0x00FE31D8, 0x00000000 ] - [ be32, 0x00FE31DC, 0x1E810100 ] - [ be32, 0x00FE31E0, 0xC800001D ] - [ be32, 0x00FE31E4, 0x00000000 ] - [ be32, 0x00FE31E8, 0x00000000 ] p5_NoHudLite: &p5_NoHudLite - [ be32, 0xDE4EC, 0x60000000 ] # mission list - [ be32, 0xE83F4, 0x60000000 ] # place pict - [ be32, 0xE5920, 0x60000000 ] # check - [ be32, 0x69CC4, 0x38600001 ] # alert - [ be32, 0x5F678, 0x60000000 ] # date - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud - [ be32, 0x28FBA0, 0x38600000 ] # party panel - [ be32, 0x28FBA4, 0x4E800020 ] # party panel - [ be32, 0xD6B48, 0x60000000 ] # mini map - [ be32, 0xD6490, 0x60000000 ] # mini map
p5_NoHud: &p5_NoHud - [ be32, 0x116934, 0x4E800020 ]
p5_BgmOrder: &p5_BgmOrder # patch SoundManager__SetEquipBgm # branch to trampoline - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50 # trampoline - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738 - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz r3, 0x0(r30) - [ be32, 0x00B44B58, 0x38630001 ] # addi r3, r3, 0x1 - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm) - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11 - [ be32, 0x00B44B60, 0x41800008 ] # blt +0x8 - [ be32, 0x00B44B64, 0x38600000 ] # li r3, 0x0 # patch music id - [ be32, 0x00B44B68, 0xB07E0000 ] # sth r3, 0(r30) # return - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0 - [ be32, 0x00B44B70, 0x4806CD6E ] # ba 0x0006CD6C # patch Btl__PlayBgm # branch to trampoline - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline) - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId) # trampoline # check and return if not normal battle bgm - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle - [ be32, 0x00B44B88, 0x41820008 ] # beq 8 # return if not normal battle music - [ be32, 0x00B44B8C, 0x4E800020 ] # blr # randomize sound bank - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm) # return - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8 p5_BgmRandom: &p5_BgmRandom # patch SoundManager__SetEquipBgm # branch to trampoline - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50 # trampoline # Rnd() % MaxBgm - [ be32, 0x00B44B50, 0x4891DA07 ] # bla 0x0091DA04 (Rnd) - [ be32, 0x00B44B54, 0x38C0000B ] # li r6, 11 (MaxBgm) - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11 - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1 - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4 - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6 - [ be32, 0x00B44B64, 0x7C852014 ] # addc r4, r5, r4 - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3 - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3 # patch music id - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738 - [ be32, 0x00B44B74, 0xB07E0000 ] # sth r3, 0(r30) # return - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0 - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba 0x0006CD6C # patch Btl__PlayBgm # branch to trampoline - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline) - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId) # trampoline # check and return if not normal battle bgm - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle - [ be32, 0x00B44B88, 0x41820008 ] # beq 8 # return if not normal battle music - [ be32, 0x00B44B8C, 0x4E800020 ] # blr # randomize sound bank - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm) # return - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8 p5_NaviLines: &p5_NaviLines - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba
p5_MaxBullet: &p5_MaxBullet - [ be16, 0x00D5C188, 0 ] # empty - base start - [ be16, 0x00D5C18A, 16 ] # joker (16) - [ be16, 0x00D5C18C, 8 ] # ryuji (8) - [ be16, 0x00D5C18E, 15 ] # morgana (15) - [ be16, 0x00D5C190, 36 ] # ann (36) - [ be16, 0x00D5C192, 24 ] # yusuke (24) - [ be16, 0x00D5C194, 12 ] # makoto (12) - [ be16, 0x00D5C196, 6 ] # haru (6) - [ be16, 0x00D5C198, 0 ] # futaba (0) - [ be16, 0x00D5C19A, 12 ] # goro (12) - [ be16, 0x00D5C19C, 0 ] # empty - tower rank 5 start - [ be16, 0x00D5C19E, 32 ] # joker (32) - [ be16, 0x00D5C1A0, 16 ] # ryuji (16) - [ be16, 0x00D5C1A2, 25 ] # morgana (25) - [ be16, 0x00D5C1A4, 60 ] # ann (60) - [ be16, 0x00D5C1A6, 48 ] # yusuke (48) - [ be16, 0x00D5C1A8, 24 ] # makoto (24) - [ be16, 0x00D5C1AA, 12 ] # haru (12) - [ be16, 0x00D5C1AC, 0 ] # futaba (0) - [ be16, 0x00D5C1AE, 24 ] # goro (24)
PPU-e72e715d646a94770d1902364bc66fe33b1b6606:
Patches: Bustup Mod: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions. Patch Version: 1.0 Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: rexis Notes: To be used only with 4K Bustup Mod by rexis. Patch Version: 1.0 Patch: - [ load, *p5_4K ] Skip Intro Videos: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma Notes: Patch Version: 1.0 Patch: - [ load, *p5_SkipIntro ] 60 FPS: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places. Patch Version: 1.0 Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma Notes: Patch Version: 1.0 Patch: - [ load, *p5_DLC ] Disable Blur Filter: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma Notes: Elements can disabled separately by adding/removing their respective lines from the patch. Patch Version: 1.0 Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things. Patch Version: 1.0 Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma, lipsum Notes: Plays encounter BGM in file order. Patch Version: 1.0 Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: TGEnigma, lipsum Notes: Plays encounter BGM in random order. Patch Version: 1.1 Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: lipsum Notes: Disables Navigator battle lines (voice and message popups). Patch Version: 1.0 Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Game Title: "Persona 5" Serials: BLUS31604, NPUB31848 Author: lipsum Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified. Patch Version: 1.0 Patch: - [ load, *p5_MaxBullet ]
PPU-b8c34f774adb367761706a7f685d4f8d9d355426:
Patches: Bustup Mod: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions. Patch Version: 1.0 Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: rexis Notes: To be used only with 4K Bustup Mod by rexis. Patch Version: 1.0 Patch: - [ load, *p5_4K ] Skip Intro Videos: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma Notes: Patch Version: 1.0 Patch: - [ load, *p5_SkipIntro ] 60 FPS: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places. Patch Version: 1.0 Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma Notes: Patch Version: 1.0 Patch: - [ load, *p5_DLC ] Disable Blur Filter: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma Notes: Elements can disabled separately by adding/removing their respective lines from the patch. Patch Version: 1.0 Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things. Patch Version: 1.0 Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma, lipsum Notes: Plays encounter BGM in file order. Patch Version: 1.0 Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: TGEnigma, lipsum Notes: Plays encounter BGM in random order. Patch Version: 1.1 Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: lipsum Notes: Disables Navigator battle lines (voice and message popups). Patch Version: 1.0 Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Game Title: "Persona 5" Serials: BLES02247, NPEB02436 Author: lipsum Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified. Patch Version: 1.0 Patch: - [ load, *p5_MaxBullet ]
PPU-3b394da7912181d308bf08505009b3578521c756:
Patches: Bustup Mod: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions. Patch Version: 1.0 Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: rexis Notes: To be used only with 4K Bustup Mod by rexis. Patch Version: 1.0 Patch: - [ load, *p5_4K ] Skip Intro Videos: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma Notes: Patch Version: 1.0 Patch: - [ load, *p5_SkipIntro ] 60 FPS: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places. Patch Version: 1.0 Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma Notes: Patch Version: 1.0 Patch: - [ load, *p5_DLC ] Disable Blur Filter: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma Notes: Elements can disabled separately by adding/removing their respective lines from the patch. Patch Version: 1.0 Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things. Patch Version: 1.0 Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma, lipsum Notes: Plays encounter BGM in file order. Patch Version: 1.0 Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: TGEnigma, lipsum Notes: Plays encounter BGM in random order. Patch Version: 1.1 Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: lipsum Notes: Disables Navigator battle lines (voice and message popups). Patch Version: 1.0 Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Game Title: "Persona 5" Serials: BLJM61346 (v1.00) Author: lipsum Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified. Patch Version: 1.0 Patch: - [ load, *p5_MaxBullet ]
PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:
Patches: Bustup Mod: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions. Patch Version: 1.0 Patch: - [ load, *p5_ModSupport ] Bustup Mod v3: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: rexis Notes: To be used only with 4K Bustup Mod by rexis. Patch Version: 1.0 Patch: - [ load, *p5_4K ] Skip Intro Videos: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma Notes: Patch Version: 1.0 Patch: - [ load, *p5_SkipIntro ] 60 FPS: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places. Patch Version: 1.0 Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma Notes: Patch Version: 1.0 Patch: - [ load, *p5_DLC ] Disable Blur Filter: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma, ruipin, kd-11 Notes: Patch Version: 1.0 Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma Notes: Elements can disabled separately by adding/removing their respective lines from the patch. Patch Version: 1.0 Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things. Patch Version: 1.0 Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma, lipsum Notes: Plays encounter BGM in file order. Patch Version: 1.0 Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: TGEnigma, lipsum Notes: Plays encounter BGM in random order. Patch Version: 1.1 Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: lipsum Notes: Disables Navigator battle lines (voice and message popups). Patch Version: 1.0 Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Game Title: "Persona 5" Serials: BLJM61346 (v1.03) Author: lipsum Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified. Patch Version: 1.0 Patch: - [ load, *p5_MaxBullet ]
</syntaxhighlight>
Red Dead Redemption
<syntaxhighlight lang="yaml"> PPU-8a18a0314cade28526874128b253acd98863b83d:
Patches: 21:9 Aspect Ratio: Game Title: "Red Dead Redemption" Serials: NPUB30638 (v1.00), NPEB00833 (v1.00) Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR
</syntaxhighlight>
Resistance 2
<syntaxhighlight lang="yaml"> PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
Patches: 60 FPS: Game Title: "Resistance 2" Serials: BCUS98120 (v1.00), BCES00226 (v1.00) Author: Whatcookie Notes: Patch Version: 1.0 Patch: - [ be32, 0x00635d7c, 0x60000000 ] # nop - [ be32, 0x00635d88, 0x60000000 ] # nop - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
Patches: 60 FPS: Game Title: "Resistance 2" Serials: NPEA00431 (v1.00) Author: Whatcookie, illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0064816c, 0x60000000 ] # nop - [ be32, 0x00648178, 0x60000000 ] # nop - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)</syntaxhighlight>
Sengoku Basara 4: Sumeragi
<syntaxhighlight lang="yaml"> PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
Patches: Unlock FPS: Game Title: "Sengoku Basara 4: Sumeragi" Serials: BLJM61248 (v1.02) Author: Whatcookie Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings. Patch Version: 1.0 Patch: - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e - [ be32, 0x00e23178, 0x60000000 ] # nop
</syntaxhighlight>
Shadows of the Damned
<syntaxhighlight lang="yaml"> PPU-888f4088d305a6add6f83728bdf917c8245fb72c:
Patches: Unlock FPS: Game Title: "Shadows of the Damned" Serials: BLUS30653 Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS. Patch Version: 1.0 Patch: - [ be32, 0x009e0ce4, 0x60000000 ] - [ be32, 0x009e0d64, 0x60000000 ]
PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:
Patches: Unlock FPS: Game Title: "Shadows of the Damned" Serials: BLES01276 Author: Whatcookie, Dante3732 Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS. Patch Version: 1.0 Patch: - [ be32, 0x009e0ce4, 0x60000000 ] - [ be32, 0x009e0d64, 0x60000000 ]
</syntaxhighlight>
Sonic Adventure
<syntaxhighlight lang="yaml"> Anchor:
SA_169: &SA_169 - [ be32, 0x05043F18, 0x3F400000 ] - [ be32, 0x00909260, 0x009B1604 ] - [ be32, 0x0090E5B0, 0x40A00000 ] - [ be32, 0x00909270, 0x40400000 ] - [ be32, 0x00909274, 0xC0400000 ] - [ be32, 0x00909278, 0xBF400000 ]
PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Adventure" Serials: NPUB30249, NPEB00304 Author: Esppiral Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720). Patch Version: 1.0 Patch: - [ load, *SA_169 ]
</syntaxhighlight>
Sonic Unleashed
<syntaxhighlight lang="yaml"> Anchor:
su1280x720_Digital: &su1280x720_Digital # Main backbuffer (880x720) - [ be16, 0x013D197A, 1280 ] # Other buffers - [ be16, 0x0144A53E, 1280 ] - [ be16, 0x0144A5F6, 1280 ] - [ be16, 0x0144A652, 1280 ] su1280x720_USEUPhysical: &su1280x720_USEUPhysical # Main backbuffer (880x720) - [ be16, 0x00DD85B6, 1280 ] # Other buffers - [ be16, 0x013608D6, 1280 ] - [ be16, 0x0136098E, 1280 ] - [ be16, 0x013609EA, 1280 ] swa1280x720_BLJM60112: &swa1280x720_BLJM60112 # Main backbuffer (880x720) - [ be16, 0x00DEC49E, 1280 ] # Other buffers - [ be16, 0x013644FE, 1280 ] - [ be16, 0x013645B6, 1280 ] - [ be16, 0x01364612, 1280 ] su1280x720_v102: &su1280x720_v102 # Main backbuffer (880x720) - [ be16, 0x00DFD7C6, 1280 ] # Other buffers - [ be16, 0x01371B8E, 1280 ] - [ be16, 0x01371C46, 1280 ] - [ be16, 0x01371CA2, 1280 ] su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B5A, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B62, 1280 ] # Other buffers - [ be16, 0x0143908E, 1280 ] - [ be16, 0x01439146, 1280 ] - [ be16, 0x014391A2, 1280 ] swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B56, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_Notes: &su1280x720_Notes "This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720)." suAspectRatio_BLUS30244_v102: &suAspectRatio_BLUS30244_v102 # Aspect ratio - [ bef32, 0x0275DB2C, 2.37037037 ]
PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLUS30244 (v1.00), BLES00425 (v1.00) Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_USEUPhysical ]
PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLUS30244 (v1.02) Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ] 21:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLUS30244 (v1.02) Author: slashiee Notes: Divide width by height to get the float value. Patch Version: 1.0 Patch: - [ load, *suAspectRatio_BLUS30244_v102 ]
PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLES00425 (v1.02) Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ]
PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLJM60112 (v1.00) Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *swa1280x720_BLJM60112 ]
PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: BLJM60112 (v1.02) Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ]
PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPUB31204 Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_Digital ]
PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPEB01347 Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_Digital ]
PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPUB90194 Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_NPUB90194_Demo ]
PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPEB90132 Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_NPEB90132_Demo ]
PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
Patches: 16:9 Aspect Ratio: Game Title: "Sonic Unleashed (Sonic World Adventure)" Serials: NPJB90162 Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *swa1280x720_NPJB90162_Demo ]
</syntaxhighlight>
Space Channel 5: Part 2
<syntaxhighlight lang="yaml"> PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:
Patches: 21:9 Aspect Ratio: Game Title: "Space Channel 5: Part 2" Serials: NPUB30353 Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9) - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)
</syntaxhighlight>
The Last of Us
<syntaxhighlight lang="yaml"> Anchor:
tlou100_mlaa: &tlou100_mlaa - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou100_post: &tlou100_post - [ be32, 0x00a7991c, 0x38000003 ] # Post-Processing modes (mem address: 0x14C79C7) tlou100_mesh: &tlou100_mesh - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou100_ssao: &tlou100_ssao - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F) tlou100_mb: &tlou100_mb - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E) tlou100_dof: &tlou100_dof - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31) tlou100_dbv: &tlou100_dbv - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D) tlou100_dbf: &tlou100_dbf - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1) tlou100_db: &tlou100_db - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93) tlou100_speed: &tlou100_speed - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost (mem address: 0x14c7e5f) tlou100_trap: &tlou100_trap - [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel tlou111_mlaa: &tlou111_mlaa - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou111_post: &tlou111_post - [ be32, 0x00aa944c, 0x38000003 ] # Post-Processing modes (mem address: 0x1571867) tlou111_mesh: &tlou111_mesh - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou111_ssao: &tlou111_ssao - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO (r27 => r28) (mem address: 0x1571AAF) tlou111_mb: &tlou111_mb - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur (r27 => r28) (mem address: 0x1571ACE) tlou111_dof: &tlou111_dof - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1) tlou111_dbv: &tlou111_dbv - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41) tlou111_dbf: &tlou111_dbf - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix (r27 => r28) (mem address: 0x1571D65) tlou111_db: &tlou111_db - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37) tlou111_speed: &tlou111_speed - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost (mem address: 0x1571d03) tlou111_trap: &tlou111_trap - [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
Patches: Disable in-built MLAA: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *tlou100_mlaa ] Post-processing modes: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Patch Version: 1.0 Patch: - [ load, *tlou100_post ] Disable Mesh trimming: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mesh ] Disable SSAO: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_ssao ] Disable Motion Blur: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mb ] Disable Depth of Field: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dof ] Depth buffer viewport: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbv ] Depth border fix: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbf ] Depth buffer: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_db ] Speedboost: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou100_speed ] Disable RSX trap errors: Game Title: "The Last of Us" Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00) Author: Aphelion Gaming Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Patch Version: 1.0 Patch: - [ load, *tlou100_trap ]
PPU-120fb71f7352d62521c639b0e99f960018c10a56:
Patches: Disable in-built MLAA: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *tlou111_mlaa ] Post-processing modes: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect. Patch Version: 1.0 Patch: - [ load, *tlou111_post ] Disable Mesh trimming: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mesh ] Disable SSAO: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_ssao ] Disable Motion Blur: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mb ] Disable Depth of Field: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dof ] Depth buffer viewport: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbv ] Depth border fix: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbf ] Depth buffer: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_db ] Speedboost: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou111_speed ] Disable RSX trap errors: Game Title: "The Last of Us" Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11) Author: Aphelion Gaming Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point. Patch Version: 1.0 Patch: - [ load, *tlou111_trap ]
</syntaxhighlight>
Uncharted: Drake's Fortune
<syntaxhighlight lang="yaml"> Anchor:
uc1_Disc_100_mb: &uc1_Disc_100_mb - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur (mem address: 0x042974A)
uc1_Disc_100_dof: &uc1_Disc_100_dof - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C) uc1_Disc_110_mb: &uc1_Disc_110_mb - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur (mem address: 0x0BB43DA)
uc1_Disc_110_dof: &uc1_Disc_110_dof - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC) uc1_PSN_mb: &uc1_PSN_mb - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur (mem address: 0x0BB321A) uc1_PSN_dof: &uc1_PSN_dof - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)
PPU-8007056e52279bea26c15669d1ee08c2df321d00:
Patches: Disable Motion Blur: Game Title: "Uncharted: Drake's Fortune" Serials: BCES00065 (v1.00), BCUS98103 (v1.00) Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_100_mb ] Disable Depth of Field: Game Title: "Uncharted: Drake's Fortune" Serials: BCES00065 (v1.00), BCUS98103 (v1.00) Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_100_dof ]
PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
Patches: Disable Motion Blur: Game Title: "Uncharted: Drake's Fortune" Serials: BCES00065 (v1.01), BCUS98103 (v1.10) Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_110_mb ] Disable Depth of Field: Game Title: "Uncharted: Drake's Fortune" Serials: BCES00065 (v1.01), BCUS98103 (v1.10) Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_Disc_110_dof ]
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
Patches: Disable Motion Blur: Game Title: "Uncharted: Drake's Fortune" Serials: NPEA00363, NPUA80697 Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_PSN_mb ] Disable Depth of Field: Game Title: "Uncharted: Drake's Fortune" Serials: NPEA00363, NPUA80697 Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc1_PSN_dof ]
</syntaxhighlight>
Uncharted 2: Among Thieves
<syntaxhighlight lang="yaml"> Anchor:
# Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9B642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9B651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9B668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lightning (mem address: 0x0E9B964) uc2_Disc_100_stencil: &uc2_Disc_100_stencil - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lightning (mem address: 0x0E9B965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F995D0) uc2_Disc_100_mb: &uc2_Disc_100_mb - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9B64F) uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9B894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be32, 0x000c2ad2, 0x9b830374 ] # Disable Spu lightning (mem address: 0x0E9C564) uc2_Disc_109_stencil: &uc2_Disc_109_stencil - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lightning (mem address: 0x0E9C565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_Disc_109_mb: &uc2_Disc_109_mb - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_ssao: &uc2_PSN_ssao - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO (mem address: 0x0E9C242) uc2_PSN_dof: &uc2_PSN_dof - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field (mem address: 0x0E9C251) uc2_PSN_post: &uc2_PSN_post - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_PSN_light: &uc2_PSN_light - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lightning (mem address: 0x0E9C564) uc2_PSN_stencil: &uc2_PSN_stencil - [ be32, 0x00c2f9c, 0x9b630375 ] # Enable stencil buffer for gpu lightning (mem address: 0x0E9C565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_PSN_mb: &uc2_PSN_mb - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_PSN_vmb: &uc2_PSN_vmb - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lightning uc2_Demo_stencil: &uc2_Demo_stencil - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lightning uc2_Demo_mesh: &uc2_Demo_mesh - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
Patches: 60 FPS: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Disable SPU lightning: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Enable stencil buffer for GPU lightning: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_stencil ] Disable Mesh trimming: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] Disable Motion Blur: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ]
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
Patches: 60 FPS: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_60FPS ] Unlock FPS: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_UnlockFPS ] Disable SSAO: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] Disable Depth of Field: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] Disable SPU Post-processing: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] Disable SPU lightning: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] Enable stencil buffer for GPU lightning: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_stencil ] Disable Mesh trimming: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] Disable Motion Blur: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] Disable Velocity Motion Blur: Game Title: "Uncharted 2: Among Thieves" Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ]
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
Patches: 60 FPS: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Patch: - [ load, *uc2_PSN_60FPS ] Unlock FPS: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Patch: - [ load, *uc2_PSN_UnlockFPS ] Disable SSAO: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] Disable Depth of Field: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] Disable SPU Post-processing: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] Disable SPU lightning: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] Enable stencil buffer for GPU lightning: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_stencil ] Disable Mesh trimming: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] Disable Motion Blur: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] Disable Velocity Motion Blur: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA00365 (v1.10), NPUA80698 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ]
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
Patches: 60 FPS: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: Raise maximum framerate cap to 60FPS. Patch Version: 1.2 Patch: - [ load, *uc2_Demo_60FPS ] Unlock FPS: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: Completely removes maximum framerate cap. Patch Version: 1.2 Patch: - [ load, *uc2_Demo_UnlockFPS ] Disable SSAO: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] Disable Depth of Field: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] Disable SPU Post-processing: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible. Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] Disable SPU lightning: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] Enable stencil buffer for GPU lightning: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_stencil ] Disable Mesh trimming: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] Disable Motion Blur: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] Disable Velocity Motion Blur: Game Title: "Uncharted 2: Among Thieves" Serials: NPEA90055 Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ]
</syntaxhighlight>
Uncharted 3: Drake's Deception
<syntaxhighlight lang="yaml"> Anchor:
uc3_100_FPS: &uc3_100_FPS - [ be32, 0x0093b348, 0x90e30034 ] #FPS - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock uc3_100_mlaa: &uc3_100_mlaa - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_100_post: &uc3_100_post - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes (mem address: 0x1346D47) uc3_100_mesh: &uc3_100_mesh - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_100_ssao: &uc3_100_ssao - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF) uc3_100_dof: &uc3_100_dof - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2) uc3_100_speed: &uc3_100_speed - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9) uc3_100_dbv: &uc3_100_dbv - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061) uc3_100_dbf: &uc3_100_dbf - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085) uc3_100_db: &uc3_100_db - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157) uc3_110_mlaa: &uc3_110_mlaa - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA uc3_110_mb: &uc3_110_mb - [ be32, 0x00779ff0, 0x480008b0 ] # Disable - [ be32, 0x0077aacc, 0x480000c4 ] # motion - [ be32, 0x00a411ac, 0x480001a4 ] # blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_110_post: &uc3_110_post - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing mode (mem address: 0x1376F77) uc3_110_mesh: &uc3_110_mesh - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_110_ssao: &uc3_110_ssao - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF) uc3_110_dof: &uc3_110_dof - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012) uc3_110_speed: &uc3_110_speed - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019) uc3_110_dbv: &uc3_110_dbv - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291) uc3_110_dbf: &uc3_110_dbf - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5) uc3_110_db: &uc3_110_db - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387) uc3_119_FPS: &uc3_119_FPS - [ be32, 0x0096e980, 0x3b6000da ] #FPS - [ be32, 0x0096e97c, 0x48000040 ] #Unlock uc3_119_mlaa: &uc3_119_mlaa - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA uc3_119_mb: &uc3_119_mb - [ be32, 0x0078a608, 0x480008b0 ] # Disable - [ be32, 0x0078b0e4, 0x480000c4 ] # motion - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_119_post: &uc3_119_post - [ be32, 0x0096e308, 0x39000003 ] # Post Processing mode (mem address: 0x1386547) uc3_119_mesh: &uc3_119_mesh - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_119_ssao: &uc3_119_ssao - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF) uc3_119_dof: &uc3_119_dof - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2) uc3_119_speed: &uc3_119_speed - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9) uc3_119_dbv: &uc3_119_dbv - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861) uc3_119_dbf: &uc3_119_dbf - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885) uc3_119_db: &uc3_119_db - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957)
PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:
Patches: Unlock FPS: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: superepic31 Notes: Haven't tested how this affects cutscenes. Patch Version: 1.0 Patch: - [ load, *uc3_100_FPS ] Disable in-built MLAA: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *uc3_100_mlaa ] Post-processing modes: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_post ] Disable Mesh trimming: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_mesh ] Disable SSAO: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_ssao ] Disable Depth of Field: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dof ] Performance (WCB): Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_100_speed ] Depth buffer viewport: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbv ] Depth border fix: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbf ] Depth buffer: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.00), BCUS98233 (v1.00) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_db ]
PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:
Patches: Disable in-built MLAA: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *uc3_110_mlaa ] Disable Motion Blur: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mb ] Post-processing modes: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_post ] Disable Mesh trimming: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mesh ] Disable SSAO: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_ssao ] Disable Depth of Field: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dof ] Performance (WCB): Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_110_speed ] Depth buffer viewport: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbv ] Depth border fix: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbf ] Depth buffer: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01670 (v1.10) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_db ]
PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:
Patches: Unlock FPS: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: superepic31 Notes: Haven't tested how this affects cutscenes. Patch Version: 1.0 Patch: - [ load, *uc3_119_FPS ] Disable in-built MLAA: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: Whatcookie Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below. Patch Version: 1.0 Patch: - [ load, *uc3_119_mlaa ] Disable Motion Blur: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mb ] Post-processing modes: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_post ] Disable Mesh trimming: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mesh ] Disable SSAO: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_ssao ] Disable Depth of Field: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dof ] Performance (WCB): Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_119_speed ] Depth buffer viewport: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbv ] Depth border fix: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbf ] Depth buffer: Game Title: "Uncharted 3: Drake's Deception" Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19) Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_db ]
</syntaxhighlight>
Unreal Tournament 3
<syntaxhighlight lang="yaml"> Anchor:
UT3_FPS: &UT3_FPS - [ be32, 0x00010c70, 0x60000000 ] - [ be32, 0x00010cc8, 0x60000000 ] - [ be32, 0x003b79e8, 0x60000000 ] - [ be32, 0x003b7a4c, 0x60000000 ] - [ be32, 0x003b7a58, 0x60000000 ]
PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:
Patches: Unlock FPS: Game Title: "Unreal Tournament 3" Serials: BLES00200 (v2.00) Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *UT3_FPS ]
</syntaxhighlight>
WipEout HD
<syntaxhighlight lang="yaml"> PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:
Patches: 21:9 Aspect Ratio: Game Title: "WipEout HD" Serials: NPEA00057 (v2.51) Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix
</syntaxhighlight>