Sonic Unleashed | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Release date(s) | NA December 9, 2008 AU December 18, 2008 EU December 19, 2008 JP February 19, 2009 |
Release type | Console exclusive |
Genre(s) | Action, Adventure, Beat 'em up, Platform |
Mode(s) | Single-player |
GameID(s) | BLES00425 (IRD), BLUS30244 (IRD), BLJM60112 (IRD), NPEB01347, NPUB31204 Demo NPEB90132, NPUB90194, NPJB90162 |
Internal resolution | 880x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Sonic Unleashed (known in Japan as 'Sonic World Adventure') follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.
Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | Slightly improves performance without affecting stability. |
SPU block size | Mega | Slightly improves performance. |
TSX instructions | Disabled | Having this enabled causes the game to randomly freeze. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | Off | Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however. |
ZCULL accuracy | Relaxed | Improves performance slightly without affecting stability or causing graphical issues. |
Resolution scale | 100 | Use 100%, 200% or 300%. Non-integer values e.g 150% can cause broken menu pixelated. |
Asynchronous texture streaming | On | Improves performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Slightly improves performance. |
RSX FIFO accuracy | Atomic | Helps with stability and eliminates RSX violation crashes. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Recommended patch | Disable Dynamic Shadows, Disable Real-time Reflections | Improves performance at the cost of graphics quality. |
Known Issues
Even with optimal settings and very powerful hardware, this game is known to have a pretty inconsistent framerate, especially in stages such as Rooftop Run Night and Jungle Joyride Day.
Special Notes
The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder.
Patches
Anchors: su_1280x720_notes: &su_1280x720_notes "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720." su_1280x720_Digital: &su_1280x720_Digital # Main backbuffer (880x720) - [ be16, 0x013d197a, 1280 ] # Other buffers - [ be16, 0x0144a53e, 1280 ] - [ be16, 0x0144a5f6, 1280 ] - [ be16, 0x0144a652, 1280 ] su_1280x720_USEUPhysical: &su_1280x720_USEUPhysical # Main backbuffer (880x720) - [ be16, 0x00dd85b6, 1280 ] # Other buffers - [ be16, 0x013608d6, 1280 ] - [ be16, 0x0136098e, 1280 ] - [ be16, 0x013609ea, 1280 ] swa_1280x720_BLJM60112: &swa_1280x720_BLJM60112 # Main backbuffer (880x720) - [ be16, 0x00dec49e, 1280 ] # Other buffers - [ be16, 0x013644fe, 1280 ] - [ be16, 0x013645b6, 1280 ] - [ be16, 0x01364612, 1280 ] su_1280x720_v102: &su_1280x720_v102 # Main backbuffer (880x720) - [ be16, 0x00dfd7c6, 1280 ] # Other buffers - [ be16, 0x01371b8e, 1280 ] - [ be16, 0x01371c46, 1280 ] - [ be16, 0x01371ca2, 1280 ] su_1280x720_NPUB90194_Demo: &su_1280x720_NPUB90194_Demo # Main backbuffer (880x720) - [ be16, 0x013c4b5a, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913e, 1280 ] - [ be16, 0x0143919a, 1280 ] su_1280x720_NPEB90132_Demo: &su_1280x720_NPEB90132_Demo # Main backbuffer (880x720) - [ be16, 0x013c4b62, 1280 ] # Other buffers - [ be16, 0x0143908e, 1280 ] - [ be16, 0x01439146, 1280 ] - [ be16, 0x014391a2, 1280 ] swa_1280x720_NPJB90162_Demo: &swa_1280x720_NPJB90162_Demo # Main backbuffer (880x720) - [ be16, 0x013c4b56, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913e, 1280 ] - [ be16, 0x0143919a, 1280 ] su_aspectratio_notes: &su_aspectratio_notes "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched." su_aspectratio_configurable_values: &su_aspectratio_configurable_values "Aspect Ratio": Type: double_enum Value: &32_9_value 3.555555555555556 Allowed Values: "32:9": *32_9_value "21:9 (3840x1600)": 2.4 "21:9 (3440x1440)": 2.388888888888889 "21:9 (2560x1080)": 2.37037037037037 "16:10": 1.6 "4:3": 1.333333333333333 "5:4": 1.25 # Divide width by height to get the float value. su_aspectratio_v102: &su_aspectratio_v102 - [ bef32, 0x0275db2c, "Aspect Ratio" ] su_102_mb: &su_102_mb - [ be32, 0x00e234e8, 0x38000000 ] su_102_dof: &su_102_dof - [ be32, 0x00e5d7c4, 0x38000000 ] su_102_ds: &su_102_ds - [ be32, 0x00e0464c, 0x38000000 ] su_102_re: &su_102_re - [ be32, 0x00e1eef0, 0x38000000 ] su_digital_all_mb: &su_digital_all_mb - [ be32, 0x013c3874, 0x38000000 ] su_digital_all_dof: &su_digital_all_dof - [ be32, 0x013d76b4, 0x38000000 ] su_digital_all_ds: &su_digital_all_ds - [ be32, 0x013cc75c, 0x38000000 ] su_digital_all_re: &su_digital_all_re - [ be32, 0x013cac44, 0x38000000 ] su_borked_notes: &su_borked_notes "Improves performance at the cost of graphics quality." PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.00 ] BLES00425: [ 01.00 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_USEUPhysical ] PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_v102 ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "slashiee" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ load, *su_aspectratio_v102 ] "Disable Depth of Field": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *su_102_dof ] "Disable Motion Blur": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *su_102_mb ] "Disable Dynamic Shadows": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "illusion" Notes: *su_borked_notes Patch Version: 1.0 Patch: - [ load, *su_102_ds ] "Disable Real-time Reflections": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "illusion" Notes: *su_borked_notes Patch Version: 1.0 Patch: - [ load, *su_102_re ] PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_v102 ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "slashiee" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ load, *su_aspectratio_v102 ] "Disable Depth of Field": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *su_102_dof ] "Disable Motion Blur": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *su_102_mb ] "Disable Dynamic Shadows": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "illusion" Notes: *su_borked_notes Patch Version: 1.0 Patch: - [ load, *su_102_ds ] "Disable Real-time Reflections": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "illusion" Notes: *su_borked_notes Patch Version: 1.0 Patch: - [ load, *su_102_re ] PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.00 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *swa_1280x720_BLJM60112 ] PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.02 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_v102 ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.02 ] Author: "slashiee" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ load, *su_aspectratio_v102 ] PPU-88b57d524597bbee38df3a452eb0e86c5e789f73: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_Digital ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "Margen67" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ bef32, 0x0295a108, "Aspect Ratio" ] "Disable Real-time Reflections": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "illusion, FlexBy" Notes: *su_borked_notes Patch Version: 1.3 Patch: - [ load, *su_digital_all_re ] "Disable Depth of Field": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "illusion, FlexBy" Notes: Patch Version: 1.3 Patch: - [ load, *su_digital_all_dof ] "Disable Motion Blur": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "illusion, FlexBy" Notes: Patch Version: 1.3 Patch: - [ load, *su_digital_all_mb ] "Disable Dynamic Shadows": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "illusion, FlexBy" Notes: *su_borked_notes Patch Version: 1.3 Patch: - [ load, *su_digital_all_ds ] PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_Digital ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "Margen67" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ bef32, 0x0295a108, "Aspect Ratio" ] "Disable Real-time Reflections": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "illusion, FlexBy" Notes: *su_borked_notes Patch Version: 1.3 Patch: - [ load, *su_digital_all_re ] "Disable Depth of Field": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "illusion, FlexBy" Notes: Patch Version: 1.3 Patch: - [ load, *su_digital_all_dof ] "Disable Motion Blur": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "illusion, FlexBy" Notes: Patch Version: 1.3 Patch: - [ load, *su_digital_all_mb ] "Disable Dynamic Shadows": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "illusion, FlexBy" Notes: *su_borked_notes Patch Version: 1.3 Patch: - [ load, *su_digital_all_ds ] PPU-bd76a566ab62386b90443711206c3f5063b5ab38: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure) Demo": NPUB90194: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_NPUB90194_Demo ] PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure) Demo": NPEB90132: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_NPEB90132_Demo ] PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure) Demo": NPJB90162: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *swa_1280x720_NPJB90162_Demo ]