Need for Speed ProStreet

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Revision as of 18:37, 16 December 2023 by Ordinary205 (talk | contribs) (Adding configuration. Enabling these settings allows the game to go further except this doesn't fixes unknown stop error crash. (https://discord.com/channels/272035812277878785/272875751773306881/1185646686345908264))
Need for Speed ProStreet
NFSProstreet.jpeg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA November 14, 2007
EU November 23, 2007
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES00175 (IRD), BLES00176 (IRD), BLES00177 (IRD), BLUS30066 (IRD), BLJM60059 (IRD)
Demo
NPEB90042, NPUB90033, NPJB90068
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed Carbon. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.

ProStreet received mixed reviews from critics, who generally criticized the lack of open world gameplay of its predecessors. The game's numerous online features and car customization options were highlighted as some of its strongest features.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Slightly improves performance without any issues.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Improves performance.
Multithreaded RSX On Improves performance depending on the hardware.
Asynchronous texture streaming On Enabling this option with stronger GPU gains substantial performance boost.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
Maximum SPURS threads 4 May improve performance.
Firmware libraries Switch to LLE libvdec.sprx (Requires to improve stability)
RSX FIFO accuracy Atomic Helps with stability.
Driver wake-up delay 800 Increases stability during loading, tiny performance impact.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Accurate PPU 128 reservations Always Enabled Helps with stability.
PPU thread count 1 Fixes crashes on drag and time attack races, but crashes still happens during grip races.

Known Issues

  • Issue 9885: The game is very unstable and will crash constantly while loading and during races.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 No No No No Closes and reopens connection RPCN in an infinite loop when trying to access leaderboards. RPCS3.log.gz