Need for Speed ProStreet | |
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Developer(s) | EA Black Box |
Publisher(s) | Electronic Arts |
Series | Need for Speed |
Release date(s) | NA November 14, 2007 EU November 23, 2007 |
Release type | Multi-platform |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00175 (IRD), BLES00176 (IRD), BLES00177 (IRD), BLUS30066 (IRD), BLJM60059 (IRD) Demo NPEB90042, NPUB90033, NPJB90068 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed Carbon. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.
ProStreet received mixed reviews from critics, who generally criticized the lack of open world gameplay of its predecessors. The game's numerous online features and car customization options were highlighted as some of its strongest features.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
The game is very unstable and will crash constantly while loading and during races.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
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1.01 | No | No | No | No | Closes and reopens connection RPCN in an infinite loop when trying to access leaderboards. RPCS3.log.gz |